TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Italians
2 Artillerys and 1 Tank moved from Corsica to 44 Sea Zone
2 Infantrys moved from Corsica to 44 Sea Zone
1 Infantry moved from Provence to 44 Sea Zone
2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from 44 Sea Zone to 42 Sea Zone
2 Artillerys, 3 Infantrys and 1 Tank moved from 42 Sea Zone to N.Algeria
1 Infantry moved from S.Algeria to N.Algeria
1 Artillery, 3 Infantrys and 5 Tanks moved from N.Tunisia to N.Algeria
4 Infantrys moved from Rome to 46 Sea Zone
4 Infantrys and 2 Transports moved from 46 Sea Zone to 42 Sea Zone
4 Infantrys moved from 42 Sea Zone to N.Algeria
2 Carriers and 4 Fighters moved from 46 Sea Zone to 42 Sea Zone
1 Tank moved from Aquitaine to Brittany
Italians take Brittany from French
1 Tank moved from Brittany to Aquitaine
1 Submarine moved from 48 Sea Zone to 51 Sea Zone
1 Destroyer moved from 48 Sea Zone to 51 Sea Zone
2 Infantrys moved from Rome to Campania
4 Artillerys moved from Tunis to N.Tunisia
Purchase Units - Italians
Italians buy 1 Bomber, 1 Factory, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Italians
Battle in 51 Sea Zone
Italians attack with 1 Destroyer and 1 Submarine
French defend with 1 Submarine
Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the French lost in 51 Sea Zone
Italians win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
Casualties for French: 1 Submarine
Non Combat Move - Italians
Place Units - Italians
1 Factory placed in Hun
4 Mech.Infs placed in Tunis
1 Bomber placed in Provence
5 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 62 PUs; end with 62 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - French
1 Infantry moved from French Equatorial Africa to Darfur
1 Destroyer moved from 16 Sea Zone to 34 Sea Zone
Non Combat Move - French
Turn Complete - French
French collect 28 PUs; end with 28 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Yamamoto
1 Destroyer and 1 Submarine moved from 85 Sea Zone to 72 Sea Zone
1 Infantry moved from Tokyo to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shanghai
Yamamoto take Shanghai from Chinese
1 Infantry moved from Chubu to 84 Sea Zone
1 Infantry and 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone
1 Infantry moved from 92 Sea Zone to Kwangtung
1 Tank moved from Manila to 93 Sea Zone
2 Infantrys moved from Kyushu to 93 Sea Zone
1 B.Transport, 2 Infantrys and 1 Tank moved from 93 Sea Zone to 92 Sea Zone
2 Infantrys and 1 Tank moved from 92 Sea Zone to Kwangtung
1 Tank moved from Manila to 93 Sea Zone
2 Infantrys moved from Kyushu to 93 Sea Zone
1 B.Transport, 2 Infantrys and 1 Tank moved from 93 Sea Zone to 92 Sea Zone
2 Infantrys and 1 Tank moved from 92 Sea Zone to Kiangsi
1 Fighter moved from Shantung to Kiangsi
1 Infantry moved from Tokyo to 85 Sea Zone
1 Infantry moved from Chubu to 85 Sea Zone
1 B.Transport and 2 Infantrys moved from 85 Sea Zone to 75 Sea Zone
1 Artillery moved from Kunashir to 75 Sea Zone
1 Artillery, 1 B.Transport and 2 Infantrys moved from 75 Sea Zone to 84 Sea Zone
1 Artillery and 2 Infantrys moved from 84 Sea Zone to Shantung
1 Tank moved from N.French Indochina to Szechwan
Yamamoto take Kweichow from Chinese
Yamamoto take Szechwan from Chinese
2 Destroyers moved from 93 Sea Zone to 102 Sea Zone
2 Artillerys and 1 Tank moved from Malaya to 110 Sea Zone
2 Transports moved from 110 Sea Zone to 107 Sea Zone
2 Artillerys, 2 Fighters and 1 Tank moved from 110 Sea Zone to Sumatra
1 Fighter moved from S.French Indochina to Sumatra
1 Fighter moved from Bangkok to Sumatra
1 Artillery and 2 Infantrys moved from Davao to 107 Sea Zone
1 Artillery moved from Davao to 107 Sea Zone
1 Artillery moved from 107 Sea Zone to Jilolo
1 Artillery moved from 107 Sea Zone to Celebes
1 Infantry moved from 107 Sea Zone to Jilolo
1 Infantry moved from 107 Sea Zone to Celebes
1 Destroyer moved from 85 Sea Zone to 107 Sea Zone
1 Bomber moved from Kunashir to 72 Sea Zone
3 Fighters moved from Kunashir to 72 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 4 ArmoredCars, 3 Destroyers, 1 Factory, 1 Infantry, 2 Marines and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Celebes
Yamamoto attack with 1 Artillery and 1 Infantry
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Celebes
Yamamoto win, taking Celebes from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in 102 Sea Zone
Yamamoto attack with 2 Destroyers
Anzac defend with 1 Submarine
Anzac roll dice for 1 Submarine in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Destroyers in 102 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 Submarine owned by the Anzac lost in 102 Sea Zone
Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 7
Casualties for Anzac: 1 Submarine
Battle in Kiangsi
Yamamoto attack with 1 Fighter, 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Kiangsi, round 2 : 0/4 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Kiangsi, round 3 : 1/4 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kiangsi
Yamamoto win, taking Kiangsi from Chinese with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Sumatra
Yamamoto attack with 2 Artillerys, 4 Fighters and 1 Tank
Dutch defend with 2 Artillerys, 1 Bunker and 2 Infantrys
Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Yamamoto roll dice for 2 Artillerys, 4 Fighters and 1 Tank in Sumatra, round 2 : 2/7 hits, 2.50 expected hits
Dutch roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Sumatra, round 2 : 3/5 hits, 1.83 expected hits
2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Dutch and 1 Fighter owned by the Yamamoto lost in Sumatra
Yamamoto roll dice for 3 Fighters and 1 Tank in Sumatra, round 3 : 1/4 hits, 1.50 expected hits
Dutch roll dice for 2 Artillerys and 1 Bunker in Sumatra, round 3 : 1/3 hits, 1.17 expected hits
1 Artillery owned by the Dutch and 1 Fighter owned by the Yamamoto lost in Sumatra
Yamamoto roll dice for 2 Fighters and 1 Tank in Sumatra, round 4 : 2/3 hits, 1.17 expected hits
Dutch roll dice for 1 Artillery and 1 Bunker in Sumatra, round 4 : 2/2 hits, 0.83 expected hits
1 Artillery owned by the Dutch, 1 Bunker owned by the Dutch and 2 Fighters owned by the Yamamoto lost in Sumatra
Yamamoto win, taking Sumatra from Dutch with 1 Tank remaining. Battle score for attacker is -22
Casualties for Yamamoto: 2 Artillerys and 4 Fighters
Casualties for Dutch: 2 Artillerys, 1 Bunker and 2 Infantrys
Battle in Jilolo
Yamamoto attack with 1 Artillery and 1 Infantry
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Jilolo, round 2 : 2/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Jilolo
Yamamoto win, taking Jilolo from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Kwangtung
Yamamoto attack with 3 Infantrys and 1 Tank
Chinese defend with 1 Infantry
Yamamoto roll dice for 3 Infantrys and 1 Tank in Kwangtung, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kwangtung
Yamamoto win, taking Kwangtung from Chinese with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in 72 Sea Zone
Yamamoto attack with 1 Bomber, 1 Destroyer, 3 Fighters and 1 Submarine
British defend with 1 Destroyer and 1 Transport
Yamamoto roll dice for 1 Submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Bomber, 1 Destroyer and 3 Fighters in 72 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 1 Destroyer and 1 Transport in 72 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
1 Transport owned by the British, 1 Submarine owned by the Yamamoto and 1 Destroyer owned by the British lost in 72 Sea Zone
Yamamoto win with 1 Bomber, 1 Destroyer and 3 Fighters remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Casualties for British: 1 Destroyer and 1 Transport
Non Combat Move - Yamamoto
3 Fighters moved from 72 Sea Zone to Kunashir
1 Bomber moved from 72 Sea Zone to Manila
2 Destroyers moved from 85 Sea Zone to 102 Sea Zone
1 Fighter moved from Kiangsi to 92 Sea Zone
1 Carrier moved from 110 Sea Zone to 92 Sea Zone
Place Units - Yamamoto
2 ArmoredCars and 2 Marines placed in Davao
3 Destroyers placed in 85 Sea Zone
1 Factory placed in Malaya
2 ArmoredCars, 1 Infantry and 1 Mech.Inf placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Yamamoto regular : 0.50
Anzac regular : -0.33
British regular : 0.50
Dutch regular : 1.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Chinese
1 Artillery moved from Hunan to Kweichow
Chinese take Kweichow from Yamamoto
1 Artillery and 1 Infantry moved from Hupeh to Szechwan
1 Artillery and 1 Infantry moved from Anhwei to Shansi
1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
1 Fighter moved from Hupeh to Szechwan
Purchase Units - Chinese
Chinese buy 1 Adv.Fighter, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in Szechwan
Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
Yamamoto defend with 1 Tank
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Szechwan, round 2 : 0/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Szechwan, round 3 : 1/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Tank in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in Szechwan
Chinese win, taking Szechwan from Yamamoto with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Yamamoto: 1 Tank
Battle in Suiyuan
Chinese attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 1 Infantry in Suiyuan, round 2 : 2/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Suiyuan
Chinese win, taking Suiyuan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 AAGun and 3 Infantrys moved from Ningsia to Shensi
1 Infantry and 2 Tanks moved from Shensi to Hupeh
1 Infantry moved from Hupeh to Hunan
6 Infantrys moved from E.Qinghai to Ningsia
1 AAGun moved from Gobi Altai to E.Qinghai
3 Infantrys moved from Gobi Altai to Ningsia
1 Mech.Inf moved from Hsining to Shensi
5 Infantrys moved from Hsining to E.Qinghai
4 Mech.Infs moved from Urumqi to Ningsia
1 Fighter moved from Szechwan to Shensi
Place Units - Chinese
6 Infantrys placed in Hsining
1 Adv.Fighter and 3 Mech.Infs placed in Urumqi
Turn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Hisaichi
1 Battleship moved from 110 Sea Zone to 60 Sea Zone
1 Carrier moved from 110 Sea Zone to 60 Sea Zone
1 Bomber moved from Bangkok to 60 Sea Zone
1 Fighter moved from 110 Sea Zone to 60 Sea Zone
2 Transports moved from 110 Sea Zone to 60 Sea Zone
3 Tanks moved from Banjarmasin to 110 Sea Zone
1 Artillery moved from Banjarmasin to 110 Sea Zone
1 Artillery moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Fighter moved from S.French Indochina to 60 Sea Zone
2 Artillerys, 1 Infantry, 3 Tanks and 5 Transports moved from 110 Sea Zone to 60 Sea Zone
2 Artillerys, 1 Infantry and 3 Tanks moved from 60 Sea Zone to Madras
1 Infantry moved from Hong Kong to 92 Sea Zone
1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to Palawan
Hisaichi take Palawan from Americans
1 Artillery, 1 Elite and 1 Infantry moved from Shantung to Anhwei
1 Tank moved from Shantung to Anhwei
1 Fighter moved from Shantung to Anhwei
1 Artillery and 4 Infantrys moved from Hong Kong to Kiangsi
2 ArmoredCars, 1 Artillery, 2 Infantrys and 6 Tanks moved from Heilungchiang to Chita
4 Infantrys moved from Kirin to Heilungchiang
1 Destroyer and 1 Submarine moved from 75 Sea Zone to 72 Sea Zone
8 Infantrys moved from Changchun to Kirin
1 Destroyer and 1 Submarine moved from 107 Sea Zone to 108 Sea Zone
2 Submarines moved from 107 Sea Zone to 110 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 B.Transport, 7 Infantrys, 6 Tanks and 2 Transports; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in 108 Sea Zone
Hisaichi attack with 1 Destroyer and 1 Submarine
British defend with 1 Submarine
Hisaichi roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Submarine in 108 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Submarine in 108 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 108 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Submarine in 108 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
British roll dice for 1 Submarine in 108 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the British lost in 108 Sea Zone
Hisaichi win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
Casualties for British: 1 Submarine
Battle in 60 Sea Zone
Hisaichi attack with 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters and 7 Transports
British defend with 1 Carrier, 1 Destroyer, 1 Fighter and 1 Transport
Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters and 7 Transports in 60 Sea Zone, round 2 : 4/5 hits, 2.17 expected hits
British roll dice for 1 Carrier, 1 Destroyer, 1 Fighter and 1 Transport in 60 Sea Zone, round 2 : 3/4 hits, 1.50 expected hits
Units damaged: 1 Battleship owned by the Hisaichi
1 Carrier owned by the British, 1 Fighter owned by the British, 1 Transport owned by the British, 2 Transports owned by the Hisaichi and 1 Destroyer owned by the British lost in 60 Sea Zone
Hisaichi win with 1 Battleship, 1 Bomber, 1 Carrier, 2 Fighters and 5 Transports remaining. Battle score for attacker is 24
Casualties for Hisaichi: 2 Transports
Casualties for British: 1 Carrier, 1 Destroyer, 1 Fighter and 1 Transport
Battle in Madras
Battle in Anhwei
Hisaichi attack with 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank
Chinese defend with 1 Infantry and 3 Tanks
Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Tank in Anhwei, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 Infantry and 3 Tanks in Anhwei, round 2 : 3/4 hits, 1.83 expected hits
1 Elite owned by the Hisaichi, 1 Fighter owned by the Hisaichi, 1 Tank owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
Hisaichi roll dice for 1 Artillery and 1 Tank in Anhwei, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 2 Tanks in Anhwei, round 3 : 1/2 hits, 1.00 expected hits
1 Artillery owned by the Hisaichi lost in Anhwei
1 Tank owned by the Hisaichi retreated to Shantung
Chinese win, taking Madras from British with 2 Tanks remaining. Battle score for attacker is -10
Casualties for Hisaichi: 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
Casualties for Chinese: 1 Infantry and 1 Tank
Battle in Chita
Hisaichi attack with 2 ArmoredCars, 1 Artillery, 2 Infantrys and 6 Tanks
Russians defend with 2 Infantrys
Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 2 Infantrys and 6 Tanks in Chita, round 2 : 2/11 hits, 4.50 expected hits
Russians roll dice for 2 Infantrys in Chita, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
Hisaichi win, taking Chita from Russians with 2 ArmoredCars, 1 Artillery, 1 Infantry and 6 Tanks remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 2 Infantrys
Non Combat Move - Hisaichi
2 Artillerys moved from Banjarmasin to West Borneo
1 Bomber moved from 60 Sea Zone to Malaya
Place Units - Hisaichi
1 B.Transport placed in 110 Sea Zone
1 Adv.Fighter and 2 Infantrys placed in Banjarmasin
3 Tanks placed in Shantung
3 Tanks placed in Heilungchiang
2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hong Kong
3 Infantrys placed in Changchun
2 Transports placed in 84 Sea Zone
Turn Complete - Hisaichi
Hisaichi collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Russians regular : 0.33
British regular : 0.17
Hisaichi regular : -2.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - British
3 Infantrys moved from Picardy to Normandy
1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 10 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 10 Sea Zone to 18 Sea Zone
1 Infantry and 1 Tank moved from 18 Sea Zone to Munster
1 Bomber moved from Dover to 21 Sea Zone
1 Fighter moved from Azores to E.Morocco
1 Infantry moved from Mauritania to W.Morocco
1 Artillery moved from Equatoria to Kordofan
British take Kordofan from Italians
2 Infantrys moved from Nubia to New Valley
1 Infantry moved from Rhodesia to Kenya
1 Transport moved from 58 Sea Zone to 62 Sea Zone
2 Infantrys moved from Kenya to 62 Sea Zone
2 Infantrys and 1 Transport moved from 62 Sea Zone to 58 Sea Zone
2 Infantrys moved from 58 Sea Zone to W.Iran
1 Fighter moved from Lower Egypt to W.Iran
1 Fighter moved from Lower Egypt to 51 Sea Zone
1 Fighter moved from Cairo to 51 Sea Zone
1 Artillery and 1 Infantry moved from Cairo to 56 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 56 Sea Zone to 58 Sea Zone
1 Artillery and 1 Infantry moved from 58 Sea Zone to W.Iran
1 Cruiser, 1 Destroyer, 1 Submarine and 1 Transport moved from 57 Sea Zone to 56 Sea Zone
1 Infantry moved from Yunnan to N.French Indochina
French take N.French Indochina from Yamamoto
1 Infantry moved from Burma to N.Thailand
British take N.Thailand from Thai
1 Artillery and 1 Infantry moved from British Borneo to West Borneo
2 Infantrys moved from Koryakia to Kolyma
Purchase Units - British
British buy 4 ArmoredCars, 4 Destroyers, 1 Elite, 1 Fighter, 6 Infantrys, 1 Mech.Inf and 2 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in 51 Sea Zone
British attack with 2 Fighters
Italians defend with 1 Destroyer and 1 Submarine
British roll dice for 2 Fighters in 51 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Italians submerged
British roll dice for 2 Fighters in 51 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 Destroyer in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Fighters in 51 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 Destroyer in 51 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Fighters in 51 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 Destroyer in 51 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Fighters in 51 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 Destroyer in 51 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Fighters in 51 Sea Zone, round 7 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 Destroyer in 51 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the British lost in 51 Sea Zone
1 Fighter owned by the British retreated
Italians win with 1 Destroyer remaining. Battle score for attacker is -8
Casualties for British: 1 Fighter
Battle in West Borneo
British attack with 1 Artillery and 1 Infantry
Hisaichi defend with 2 Artillerys
British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 2 : 1/2 hits, 0.67 expected hits
Thai roll dice for 2 Artillerys in West Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Hisaichi lost in West Borneo
British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 3 : 2/2 hits, 0.67 expected hits
Thai roll dice for 1 Artillery in West Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in West Borneo
British win, taking West Borneo from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 Artillerys
Battle in W.Iran
British attack with 1 Artillery, 1 Fighter and 3 Infantrys
Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 1 Infantry
Neutral roll AA dice in W.Iran : 0/1 hits, 0.17 expected hits
British roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in W.Iran, round 2 : 1/5 hits, 1.33 expected hits
Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in W.Iran
British roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in W.Iran, round 3 : 0/4 hits, 1.17 expected hits
Neutral roll dice for 1 Bunker in W.Iran, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in W.Iran, round 4 : 1/4 hits, 1.17 expected hits
Neutral roll dice for 1 Bunker in W.Iran, round 4 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the British lost in W.Iran
British loses 0 PUs for violating W.Irans neutrality.
British win, taking W.Iran from Neutral with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for British: 2 Infantrys
Casualties for Neutral: 1 Bunker and 1 Infantry
Battle in Munster
British attack with 1 Infantry and 1 Tank
Neutral defend with 2 Infantrys
British roll dice for 1 Infantry and 1 Tank in Munster, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in Munster
British roll dice for 1 Tank in Munster, round 3 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 2 Infantrys in Munster, round 3 : 1/2 hits, 0.67 expected hits
1 Tank owned by the British and 1 Infantry owned by the Neutral lost in Munster
Neutral win with 1 Infantry remaining. Battle score for attacker is -5
Casualties for British: 1 Infantry and 1 Tank
Casualties for Neutral: 1 Infantry
Battle in 21 Sea Zone
British attack with 1 Bomber
Finns defend with 1 Submarine
British roll dice for 1 Bomber in 21 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 Submarine owned by the Finns submerged
Non Combat Move - British
1 Bomber moved from 21 Sea Zone to Dover
1 Infantry moved from Scotland to Manchester
2 Infantrys moved from Wales to 20 Sea Zone
2 Infantrys moved from 20 Sea Zone to Normandy
1 Fighter moved from W.Iran to Iraq
1 Infantry moved from Hyderabad to Mysore
1 Elite moved from Delhi to Hyderabad
2 Tanks moved from Assam to Delhi
1 Artillery and 4 Infantrys moved from Assam to Bihar
1 Fighter moved from 51 Sea Zone to Cairo
1 Fighter moved from Malta to Cairo
Place Units - British
1 Fighter and 1 Mech.Inf placed in Bombay
4 ArmoredCars and 1 Infantry placed in Delhi
2 Destroyers placed in 56 Sea Zone
1 Elite and 1 Infantry placed in Cairo
2 Destroyers placed in 20 Sea Zone
2 Transports placed in 2 Sea Zone
2 Infantrys placed in Cairo
2 Infantrys placed in Manchester
Turn Complete - British
British collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Neutral AA : -0.17
Thai regular : -1.00
Neutral regular : 0.83
British regular : -4.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Anzac
1 Artillery and 1 Infantry moved from Java to Sumatra
1 Infantry moved from Western Australia to 67 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
2 Infantrys and 1 Transport moved from 67 Sea Zone to 66 Sea Zone
3 Fighters moved from 67 Sea Zone to Sumatra
2 Infantrys moved from 66 Sea Zone to Sumatra
1 Transport moved from 114 Sea Zone to 113 Sea Zone
1 Tank moved from Townsville to Western Australia
2 Infantrys moved from Townsville to 113 Sea Zone
2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Broome
4 Infantrys moved from Canberra to New South Wales
1 Destroyer moved from 67 Sea Zone to 65 Sea Zone
1 Destroyer moved from 67 Sea Zone to 66 Sea Zone
Purchase Units - Anzac
Anzac buy 1 Destroyer, 1 Elite, 1 Factory, 1 Fighter and 1 Infantry; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Sumatra
Anzac attack with 1 Artillery, 3 Fighters and 3 Infantrys
Yamamoto defend with 1 Tank
Anzac roll dice for 1 Artillery, 3 Fighters and 3 Infantrys in Sumatra, round 2 : 1/7 hits, 2.00 expected hits
Yamamoto roll dice for 1 Tank in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Sumatra
Anzac win, taking Sumatra from Yamamoto with 1 Artillery, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 1 Tank
Non Combat Move - Anzac
3 Fighters moved from Sumatra to 67 Sea Zone
Place Units - Anzac
1 Destroyer and 1 Fighter placed in 67 Sea Zone
1 Factory placed in Western Australia
1 Elite placed in Broome
1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Purchase Units - Dutch
Dutch buy 1 Factory; Remaining resources: 6 PUs;
Place Units - Dutch
1 Factory placed in Suriname
Turn Complete - Dutch
Dutch collect 20 PUs; end with 26 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Finns
1 Infantry moved from Oulu to N.Karelia
1 Fighter moved from Helsinki to Lapland
1 Infantry and 1 Tank moved from Oulu to Lapland
1 Infantry moved from N.Karelia to Lapland
2 Infantrys moved from Tampere to Oulu
1 Infantry moved from Helsinki to 24 Sea Zone
1 Infantry moved from Helsinki to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Lapland
4 Infantrys moved from Helsinki to Tampere
1 Destroyer moved from 22 Sea Zone to 23 Sea Zone
Purchase Units - Finns
Finns buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Lapland
Finns attack with 1 Fighter, 4 Infantrys and 1 Tank
Russians defend with 1 Artillery and 2 Infantrys
Finns roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Lapland, round 2 : 2/6 hits, 1.50 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in Lapland, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Lapland
Finns roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Lapland, round 3 : 1/5 hits, 1.33 expected hits
Russians roll dice for 1 Artillery in Lapland, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Lapland
Finns win, taking Lapland from Russians with 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Artillery and 2 Infantrys
Non Combat Move - Finns
1 Fighter moved from Lapland to Oulu
Place Units - Finns
2 Artillerys and 4 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 15 PUs; end with 15 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Romanians
3 Infantrys moved from E.Romania to Bulgaria
2 Artillerys and 4 Infantrys moved from Odessa to Donetsk
1 Fighter moved from Vinnytsia to Bulgaria
2 Artillerys, 1 Elite and 1 Infantry moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 2 Artillerys and 2 Elites; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Bulgaria
Romanians attack with 1 Fighter and 3 Infantrys
Russians defend with 2 Infantrys
Romanians roll dice for 1 Fighter and 3 Infantrys in Bulgaria, round 2 : 2/4 hits, 0.83 expected hits
Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Bulgaria
Romanians win, taking Bulgaria from Russians with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Infantry
Casualties for Russians: 2 Infantrys
Battle in Donetsk
Romanians attack with 2 Artillerys and 4 Infantrys
Russians defend with 2 ArmoredCars and 1 Infantry
Romanians roll dice for 2 Artillerys and 4 Infantrys in Donetsk, round 2 : 0/6 hits, 1.67 expected hits
Russians roll dice for 2 ArmoredCars and 1 Infantry in Donetsk, round 2 : 0/3 hits, 0.67 expected hits
Romanians roll dice for 2 Artillerys and 4 Infantrys in Donetsk, round 3 : 1/6 hits, 1.67 expected hits
Russians roll dice for 2 ArmoredCars and 1 Infantry in Donetsk, round 3 : 1/3 hits, 0.67 expected hits
1 ArmoredCar owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians roll dice for 2 Artillerys and 3 Infantrys in Donetsk, round 4 : 3/5 hits, 1.50 expected hits
Russians roll dice for 1 ArmoredCar and 1 Infantry in Donetsk, round 4 : 0/2 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 ArmoredCar owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Romanians: 1 Infantry
Casualties for Russians: 2 ArmoredCars and 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from Bulgaria to E.Romania
Place Units - Romanians
2 Artillerys and 2 Elites placed in Bucharest
Turn Complete - Romanians
Romanians collect 15 PUs; end with 15 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Thai
1 Infantry moved from S.Thailand to Burma
Thai take Burma from British
2 Transports moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from East And South Borneo to British Borneo
Thai take British Borneo from British
2 Artillerys moved from Bangkok to 105 Sea Zone
2 Infantrys moved from Bangkok to 105 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
1 Tank moved from Malaya to N.Thailand
2 Infantrys moved from Bangkok to S.Thailand
2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Sumatra
1 Fighter moved from Malaya to Sumatra
Purchase Units - Thai
Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in Sumatra
Thai attack with 2 Artillerys, 1 Fighter and 2 Infantrys
Anzac defend with 1 Artillery and 2 Infantrys
Thai roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Sumatra, round 2 : 2/5 hits, 1.67 expected hits
Dutch roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Anzac and 1 Infantry owned by the Thai lost in Sumatra
Thai roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in Sumatra, round 3 : 1/4 hits, 1.33 expected hits
Dutch roll dice for 1 Artillery in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Anzac and 1 Infantry owned by the Thai lost in Sumatra
Thai win, taking Sumatra from Dutch with 2 Artillerys and 1 Fighter remaining. Battle score for attacker is 4
Casualties for Thai: 2 Infantrys
Casualties for Anzac: 1 Artillery and 2 Infantrys
Battle in N.Thailand
Thai attack with 1 Tank
British defend with 1 Infantry
Thai roll dice for 1 Tank in N.Thailand, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Tank in N.Thailand, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Infantry in N.Thailand, round 3 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Thai and 1 Infantry owned by the British lost in N.Thailand
British win with no units remaining. Battle score for attacker is -3
Casualties for Thai: 1 Tank
Casualties for British: 1 Infantry
Non Combat Move - Thai
1 Fighter moved from Sumatra to Malaya
Place Units - Thai
5 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 14 PUs; end with 14 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Americans
1 Infantry moved from Panay to Mindoro
2 Destroyers and 1 Submarine moved from 83 Sea Zone to 89 Sea Zone
1 Battleship, 2 Carriers, 6 Destroyers and 4 Fighters moved from 91 Sea Zone to 89 Sea Zone
2 Artillerys moved from Peru to 100 Sea Zone
6 Infantrys moved from Peru to 100 Sea Zone
2 Artillerys, 6 Infantrys and 4 Transports moved from 100 Sea Zone to 26 Sea Zone
2 Artillerys and 6 Infantrys moved from 26 Sea Zone to Venezuela
3 Tanks moved from Peru to Bahia
2 Fighters moved from Amazon to Bahia
2 Destroyers moved from 32 Sea Zone to 34 Sea Zone
2 Tanks moved from E.Mexico to Colombia
1 Tank moved from Central America to Venezuela
1 Infantry moved from E.Mexico to Central America
1 Artillery and 1 Infantry moved from W.Mexico to E.Mexico
2 Marines moved from Washington to 13 Sea Zone
2 Marines moved from South Atlantic USA to 13 Sea Zone
1 B.Transport, 1 Destroyer and 4 Marines moved from 13 Sea Zone to 32 Sea Zone
4 Marines moved from 32 Sea Zone to Bahia
1 Fighter moved from Washington to Venezuela
3 Infantrys moved from South Central USA to E.Mexico
1 Infantry moved from South Atlantic USA to South Central USA
3 Infantrys moved from Washington to Northeast USA
Purchase Units - Americans
Americans buy 2 B.Transports, 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters, 4 Marines and 1 Tank; Remaining resources: 0 PUs;
Combat - Americans
Battle in Venezuela
Americans attack with 2 Artillerys, 1 Fighter, 6 Infantrys and 1 Tank
Neutral defend with 3 Infantrys
Americans roll dice for 2 Artillerys, 1 Fighter, 6 Infantrys and 1 Tank in Venezuela, round 2 : 3/10 hits, 2.83 expected hits
Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Venezuela
Americans loses 0 PUs for violating Venezuelas neutrality.
Americans win, taking Venezuela from Neutral with 2 Artillerys, 1 Fighter, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in Bahia
Americans attack with 2 Fighters, 4 Marines and 3 Tanks
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 2 Fighters, 4 Marines and 3 Tanks in Bahia, round 2 : 4/9 hits, 4.17 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/4 hits, 1.50 expected hits
1 Marine owned by the Americans, 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 2 Fighters, 3 Marines and 3 Tanks remaining. Battle score for attacker is 7
Casualties for Americans: 1 Marine
Casualties for Neutral: 3 Infantrys and 1 Tank
Non Combat Move - Americans
1 Fighter moved from Venezuela to Amazon
2 Fighters moved from Bahia to Amazon
Place Units - Americans
3 Marines placed in South Atlantic USA
1 B.Transport placed in 13 Sea Zone
1 Marine placed in Washington
1 B.Transport, 1 Battleship and 1 Destroyer placed in 91 Sea Zone
1 Destroyer placed in 83 Sea Zone
1 Tank placed in San Francisco
1 Carrier placed in 25 Sea Zone
Americans undo move 7.
1 Carrier placed in 13 Sea Zone
2 Fighters placed in 13 Sea Zone
Turn Complete - Americans
Americans collect 106 PUs; end with 106 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Germans
Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
5 Tanks moved from Warsaw to Vinnytsia
1 Infantry moved from Lithuania to Minsk
1 Infantry moved from East Prussia to Lithuania
1 Infantry moved from Danzig to East Prussia
1 Infantry moved from Warsaw to Brest
5 Infantrys moved from Krakow to Vinnytsia
1 Mech.Inf moved from Bohemia to Kiev
1 Infantry moved from Vinnytsia to Kiev
2 Submarines and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
1 Mech.Inf moved from Paris to Picardy
Germans take Picardy from French
1 Mech.Inf moved from Picardy to Normandy
3 Mech.Infs and 14 Tanks moved from Paris to Normandy
2 ArmoredCars, 1 Mech.Inf and 1 Tank moved from Bohemia to Vinnytsia
2 Artillerys and 1 Infantry moved from W.Romania to E.Romania
4 Transports moved from 24 Sea Zone to 23 Sea Zone
2 Tanks moved from Hamburg to 23 Sea Zone
2 Artillerys moved from Hamburg to 23 Sea Zone
1 Artillery moved from Pomerania to 23 Sea Zone
1 Elite moved from Hamburg to 23 Sea Zone
4 Infantrys moved from Pomerania to 23 Sea Zone
1 Infantry moved from Danzig to 24 Sea Zone
3 Artillerys, 1 Elite, 4 Infantrys, 2 Tanks and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Bomber moved from Bavaria to Leningrad
3 Artillerys, 1 Elite, 5 Infantrys and 2 Tanks moved from 24 Sea Zone to Leningrad
2 Fighters, 9 Infantrys and 1 Tank moved from Vyborg to Leningrad
1 Elite and 3 Infantrys moved from Rhine to Belgium
2 Stukas moved from Burgundy to Belgium
1 Fighter moved from Lorraine to Belgium
1 Infantry moved from Languedoc to Orleanais
3 Infantrys moved from Bavaria to Lorraine
8 Infantrys moved from Berlin to Brandenburg
1 Artillery moved from Pomerania to Danzig
5 Infantrys moved from Danzig to East Prussia
4 Artillerys and 3 Infantrys moved from Warsaw to Krakow
1 Mech.Inf moved from Vinnytsia to Kiev
Purchase Units - Germans
Germans buy 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Carrier, 1 Elite, 4 HeavyTanks, 28 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Germans
Battle in Kiev
Germans attack with 1 Infantry and 2 Mech.Infs
Russians defend with 2 Infantrys
Germans roll dice for 1 Infantry and 2 Mech.Infs in Kiev, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 Infantrys in Kiev, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Kiev
Germans roll dice for 2 Mech.Infs in Kiev, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 Infantrys in Kiev, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 Mech.Infs in Kiev, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 Infantrys in Kiev, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Kiev
Germans roll dice for 1 Mech.Inf in Kiev, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Kiev, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Mech.Inf in Kiev, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Kiev, round 6 : 1/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Kiev
Russians win with 1 Infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 Infantry and 2 Mech.Infs
Casualties for Russians: 1 Infantry
Battle in Normandy
Germans attack with 4 Mech.Infs and 14 Tanks
British defend with 1 Artillery and 5 Infantrys; French defend with 1 AAGun, 1 Factory and 3 Infantrys
Germans roll dice for 4 Mech.Infs and 14 Tanks in Normandy, round 2 : 8/18 hits, 8.33 expected hits
French roll dice for 1 Artillery and 8 Infantrys in Normandy, round 2 : 4/9 hits, 3.00 expected hits
3 Infantrys owned by the French, 5 Infantrys owned by the British and 4 Mech.Infs owned by the Germans lost in Normandy
Germans roll dice for 14 Tanks in Normandy, round 3 : 8/14 hits, 7.00 expected hits
French roll dice for 1 Artillery in Normandy, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the British and 1 Tank owned by the Germans lost in Normandy
Germans win, taking Normandy from French with 13 Tanks remaining. Battle score for attacker is -9
Casualties for Germans: 4 Mech.Infs and 1 Tank
Casualties for British: 1 Artillery and 5 Infantrys
Casualties for French: 3 Infantrys
Battle in Leningrad
Germans attack with 3 Artillerys, 1 Bomber, 1 Elite, 2 Fighters, 14 Infantrys and 3 Tanks
Russians defend with 1 AAGun, 2 Bunkers, 1 Factory, 2 Fighters, 15 Infantrys and 1 Tank
Russians roll AA dice in Leningrad : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 Battleship in Leningrad, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 3 Artillerys, 1 Bomber, 1 Elite, 2 Fighters, 14 Infantrys and 3 Tanks in Leningrad, round 2 : 8/24 hits, 7.00 expected hits
Units damaged: 2 Bunkers owned by the Russians
Russians roll dice for 2 Bunkers, 2 Fighters, 15 Infantrys and 1 Tank in Leningrad, round 2 : 9/20 hits, 7.50 expected hits
6 Infantrys owned by the Russians and 9 Infantrys owned by the Germans lost in Leningrad
Germans roll dice for 3 Artillerys, 1 Bomber, 1 Elite, 2 Fighters, 5 Infantrys and 3 Tanks in Leningrad, round 3 : 5/15 hits, 5.50 expected hits
Russians roll dice for 2 Bunkers, 2 Fighters, 9 Infantrys and 1 Tank in Leningrad, round 3 : 3/14 hits, 5.50 expected hits
5 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Leningrad
Germans roll dice for 3 Artillerys, 1 Bomber, 1 Elite, 2 Fighters, 2 Infantrys and 3 Tanks in Leningrad, round 4 : 6/12 hits, 5.00 expected hits
Russians roll dice for 2 Bunkers, 2 Fighters, 4 Infantrys and 1 Tank in Leningrad, round 4 : 2/9 hits, 3.83 expected hits
4 Infantrys owned by the Russians, 2 Infantrys owned by the Germans, 1 Bunker owned by the Russians and 1 Tank owned by the Russians lost in Leningrad
Germans roll dice for 3 Artillerys, 1 Bomber, 1 Elite, 2 Fighters and 3 Tanks in Leningrad, round 5 : 4/10 hits, 4.33 expected hits
Russians roll dice for 1 Bunker and 2 Fighters in Leningrad, round 5 : 1/3 hits, 1.50 expected hits
2 Fighters owned by the Russians, 1 Elite owned by the Germans and 1 Bunker owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 3 Artillerys, 1 Bomber, 2 Fighters and 3 Tanks remaining. Battle score for attacker is 32
Casualties for Germans: 1 Elite and 14 Infantrys
Casualties for Russians: 2 Bunkers, 2 Fighters, 15 Infantrys and 1 Tank
Battle in Belgium
Germans attack with 1 Elite, 1 Fighter, 3 Infantrys and 2 Stukas
Neutral defend with 3 Infantrys
Germans roll dice for 1 Elite, 1 Fighter, 3 Infantrys and 2 Stukas in Belgium, round 2 : 1/7 hits, 2.50 expected hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral lost in Belgium
Germans roll dice for 1 Elite, 1 Fighter, 3 Infantrys and 2 Stukas in Belgium, round 3 : 1/7 hits, 2.50 expected hits
Neutral roll dice for 2 Infantrys in Belgium, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Belgium
Germans roll dice for 1 Elite, 1 Fighter, 3 Infantrys and 2 Stukas in Belgium, round 4 : 2/7 hits, 2.50 expected hits
Neutral roll dice for 1 Infantry in Belgium, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 1 Elite, 1 Fighter, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 4
Casualties for Neutral: 3 Infantrys
Casualties for Germans: 1 Infantry
Non Combat Move - Germans
2 Stukas moved from Belgium to Hamburg
1 Fighter moved from Belgium to Hamburg
2 Fighters moved from Leningrad to 23 Sea Zone
1 Bomber moved from Leningrad to Vyborg
Place Units - Germans
1 Carrier placed in 23 Sea Zone
1 Adv.Fighter placed in Hamburg
4 HeavyTanks placed in Warsaw
4 ArmoredCars and 1 Tank placed in Bohemia
2 Artillerys, 1 Elite and 1 Infantry placed in Hamburg
8 Infantrys placed in Paris
15 Infantrys placed in Berlin
4 Infantrys placed in Rhine
Turn Complete - Germans
Germans collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
French regular : 1.67
Russians regular : -3.00
Germans regular : -4.33
Neutral regular : -1.00
Russians AA : -0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Russians
3 Infantrys and 1 Tank moved from S.Karelia to Leningrad
2 Fighters moved from Kursk to Leningrad
1 Bomber moved from Kursk to Leningrad
1 Artillery and 4 Infantrys moved from Arkhangelsk to S.Karelia
1 Artillery and 2 Infantrys moved from Kursk to Minsk
1 Artillery and 3 Infantrys moved from Kursk to Donetsk
1 Infantry moved from Rostov to Donetsk
1 Fighter moved from Stalingrad to Donetsk
2 ArmoredCars moved from Stalingrad to Donetsk
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
1 Artillery and 1 Infantry moved from 53 Sea Zone to Bulgaria
4 Infantrys moved from Ayan to Heilungchiang
1 Fighter and 3 Tanks moved from N.Buryat Mongolia to Heilungchiang
1 Infantry moved from Estonia to Leningrad
1 Tank moved from Georgia to Donetsk
Purchase Units - Russians
Russians buy 2 Artillerys, 1 HeavyTank, 25 Infantrys, 3 Mech.Infs, 1 Mech.Rocket, 2 Mot.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Battle in Minsk
Russians attack with 1 Artillery and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Infantry
Battle in Donetsk
Russians attack with 2 ArmoredCars, 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank
Romanians defend with 2 Artillerys and 3 Infantrys
Russians roll dice for 2 ArmoredCars, 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Donetsk, round 2 : 4/9 hits, 2.67 expected hits
Romanians roll dice for 2 Artillerys and 3 Infantrys in Donetsk, round 2 : 0/5 hits, 1.67 expected hits
1 Artillery owned by the Romanians and 3 Infantrys owned by the Romanians lost in Donetsk
Russians roll dice for 2 ArmoredCars, 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Donetsk, round 3 : 1/9 hits, 2.67 expected hits
Romanians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 2 ArmoredCars, 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 14
Casualties for Romanians: 2 Artillerys and 3 Infantrys
Battle in Leningrad
Russians attack with 1 Bomber, 2 Fighters, 4 Infantrys and 1 Tank
Germans defend with 1 AAGun, 3 Artillerys, 1 Factory and 3 Tanks
Germans roll AA dice in Leningrad : 1/3 hits, 0.50 expected hits
1 Fighter owned by the Russians lost in Leningrad
Russians roll dice for 1 Bomber, 1 Fighter, 4 Infantrys and 1 Tank in Leningrad, round 2 : 2/7 hits, 2.17 expected hits
Germans roll dice for 3 Artillerys and 3 Tanks in Leningrad, round 2 : 4/6 hits, 2.50 expected hits
4 Infantrys owned by the Russians and 2 Artillerys owned by the Germans lost in Leningrad
Russians roll dice for 1 Bomber, 1 Fighter and 1 Tank in Leningrad, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 Artillery and 3 Tanks in Leningrad, round 3 : 1/4 hits, 1.83 expected hits
1 Artillery owned by the Germans and 1 Tank owned by the Russians lost in Leningrad
1 Fighter owned by the Russians and 1 Bomber owned by the Russians retreated
Germans win with 3 Tanks remaining. Battle score for attacker is -9
Casualties for Russians: 1 Fighter, 4 Infantrys and 1 Tank
Casualties for Germans: 3 Artillerys
Battle in Heilungchiang
Russians attack with 1 Fighter, 4 Infantrys and 3 Tanks
Hisaichi defend with 1 Factory, 4 Infantrys and 3 Tanks
Russians roll dice for 1 Fighter, 4 Infantrys and 3 Tanks in Heilungchiang, round 2 : 2/8 hits, 2.50 expected hits
Hisaichi roll dice for 4 Infantrys and 3 Tanks in Heilungchiang, round 2 : 2/7 hits, 2.83 expected hits
2 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Heilungchiang
Russians roll dice for 1 Fighter, 2 Infantrys and 3 Tanks in Heilungchiang, round 3 : 3/6 hits, 2.17 expected hits
Hisaichi roll dice for 2 Infantrys and 3 Tanks in Heilungchiang, round 3 : 1/5 hits, 2.17 expected hits
1 Infantry owned by the Russians, 1 Tank owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Heilungchiang
Russians roll dice for 1 Fighter, 1 Infantry and 3 Tanks in Heilungchiang, round 4 : 3/5 hits, 2.00 expected hits
Hisaichi roll dice for 2 Tanks in Heilungchiang, round 4 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Russians and 2 Tanks owned by the Hisaichi lost in Heilungchiang
Russians win, taking Heilungchiang from Hisaichi with 1 Fighter and 3 Tanks remaining. Battle score for attacker is 15
Casualties for Russians: 4 Infantrys
Casualties for Hisaichi: 4 Infantrys and 3 Tanks
Battle in Bulgaria
Russians attack with 1 Artillery and 1 Infantry
Romanians defend with 2 Infantrys
Russians roll dice for 1 Artillery and 1 Infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
Romanians roll dice for 2 Infantrys in Bulgaria, round 2 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in Bulgaria
Romanians win with 1 Infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 Artillery and 1 Infantry
Casualties for Romanians: 1 Infantry
Non Combat Move - Russians
1 Fighter moved from Donetsk to Kursk
1 Infantry moved from Kursk to Smolensk
1 AAGun and 7 Infantrys moved from Tula to Kursk
10 Infantrys moved from Moscow to Yaroslavl
1 Tank moved from Stalingrad to Kursk
1 Infantry moved from Stalingrad to Rostov
1 Infantry moved from Georgia to Rostov
1 Bomber moved from Leningrad to Kursk
1 Fighter moved from Leningrad to S.Karelia
5 Infantrys moved from Perm to Kirov
1 Tank moved from Sverdlovsk to Kirov
1 Mech.Inf moved from Sverdlovsk to Gorky
3 Infantrys moved from Sverdlovsk to Perm
2 Infantrys moved from Tashkent to Uzbekistan
1 Infantry moved from Astrakhan to Saratov
1 Infantry moved from N.Buryat Mongolia to Ayan
1 Infantry moved from N.Buryat Mongolia to S.Buryat Mongolia
2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Artillery and 5 Infantrys moved from Evenkia to Olyokminsk
6 Infantrys moved from Sibirsky to Evenkia
1 Fighter moved from Heilungchiang to N.Buryat Mongolia
1 Infantry moved from Kolyma to Okhotsk
Place Units - Russians
4 Infantrys placed in Arkhangelsk
2 Artillerys and 8 Infantrys placed in Moscow
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
3 Infantrys, 1 Mech.Inf, 1 Mot.Inf and 1 Tank placed in Sibirsky
2 Infantrys placed in Tashkent
1 HeavyTank, 2 Mech.Infs, 1 Mech.Rocket and 1 Mot.Inf placed in Sverdlovsk
Turn Complete - Russians
Russians collect 96 PUs; end with 96 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
3 Artillerys, 11 Infantrys and 6 Tanks moved from N.Algeria to E.Morocco
4 Mech.Infs moved from Tunis to E.Morocco
4 Artillerys moved from N.Tunisia to 42 Sea Zone
4 Artillerys and 5 Transports moved from 42 Sea Zone to 46 Sea Zone
4 Artillerys moved from 46 Sea Zone to Campania
5 Infantrys moved from Rome to Campania
2 Carriers and 4 Fighters moved from 42 Sea Zone to 46 Sea Zone
1 Submarine moved from 51 Sea Zone to 48 Sea Zone
1 Tank moved from Aquitaine to Provence
1 Bomber moved from Provence to Campania
Purchase Units - Italians
Italians buy 1 Destroyer, 1 HeavyTank, 9 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Italians
Battle in E.Morocco
Italians attack with 3 Artillerys, 11 Infantrys, 4 Mech.Infs and 6 Tanks
British defend with 2 Fighters; French defend with 1 AAGun, 3 Artillerys, 1 Factory and 7 Infantrys
Italians roll dice for 3 Artillerys, 11 Infantrys, 4 Mech.Infs and 6 Tanks in E.Morocco, round 2 : 10/24 hits, 8.33 expected hits
French roll dice for 3 Artillerys, 2 Fighters and 7 Infantrys in E.Morocco, round 2 : 6/12 hits, 4.33 expected hits
3 Artillerys owned by the French, 7 Infantrys owned by the French and 6 Infantrys owned by the Italians lost in E.Morocco
Italians roll dice for 3 Artillerys, 5 Infantrys, 4 Mech.Infs and 6 Tanks in E.Morocco, round 3 : 6/18 hits, 7.00 expected hits
French roll dice for 2 Fighters in E.Morocco, round 3 : 1/2 hits, 1.00 expected hits
2 Fighters owned by the British and 1 Infantry owned by the Italians lost in E.Morocco
Italians win, taking E.Morocco from French with 3 Artillerys, 4 Infantrys, 4 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 28
Casualties for Italians: 7 Infantrys
Casualties for French: 3 Artillerys and 7 Infantrys
Casualties for British: 2 Fighters
Non Combat Move - Italians
1 Infantry moved from Tobruk to Kufra
Place Units - Italians
1 HeavyTank, 1 Infantry and 1 Tank placed in Hun
4 Mech.Infs placed in Tunis
8 Infantrys placed in Rome
1 Destroyer placed in 46 Sea Zone
Turn Complete - Italians
Italians collect 65 PUs; end with 65 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Purchase Units - French
French buy 2 ArmoredCars and 2 Destroyers; Remaining resources: 5 PUs;
Place Units - French
2 ArmoredCars placed in Syria
2 Destroyers placed in 1 Sea Zone
Turn Complete - French
French collect 21 PUs; end with 26 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
1 Submarine moved from 110 Sea Zone to 65 Sea Zone
1 Destroyer moved from 110 Sea Zone to 65 Sea Zone
1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Artillery and 1 Infantry moved from Celebes to 111 Sea Zone
1 Artillery moved from Jilolo to 107 Sea Zone
2 Marines moved from Davao to 107 Sea Zone
1 ArmoredCar moved from Davao to Panay
Yamamoto take Mindanao from Americans
Yamamoto take Panay from Americans
1 ArmoredCar moved from Davao to Samar
Yamamoto take Samar from Americans
1 Infantry moved from Jilolo to 107 Sea Zone
1 Fighter moved from 92 Sea Zone to 66 Sea Zone
1 Bomber moved from Manila to 66 Sea Zone
2 ArmoredCars, 1 Infantry and 1 Mech.Inf moved from Tokyo to 84 Sea Zone
2 ArmoredCars, 1 B.Transport, 1 Infantry, 1 Mech.Inf and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
2 ArmoredCars, 1 Infantry and 1 Mech.Inf moved from 75 Sea Zone to Ayan
1 Artillery and 2 Infantrys moved from Shantung to Anhwei
1 Infantry moved from Shanghai to Anhwei
3 Infantrys moved from Kwangtung to Hunan
1 Tank moved from Kiangsi to 92 Sea Zone
1 Tank moved from Kwangtung to 92 Sea Zone
1 Infantry moved from Kiangsi to 92 Sea Zone
1 Infantry and 2 Tanks moved from 92 Sea Zone to N.French Indochina
1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
1 Artillery and 1 Infantry moved from 110 Sea Zone to Java
Yamamoto take Java from Dutch
2 Transports moved from 110 Sea Zone to 92 Sea Zone
1 B.Transport moved from 92 Sea Zone to 107 Sea Zone
1 Artillery, 1 Infantry, 2 Marines and 2 Transports moved from 107 Sea Zone to 110 Sea Zone
1 Artillery, 1 Infantry and 2 Marines moved from 110 Sea Zone to West Borneo
1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
1 Carrier moved from 92 Sea Zone to 106 Sea Zone
1 Destroyer moved from 72 Sea Zone to 75 Sea Zone
4 Destroyers moved from 102 Sea Zone to 85 Sea Zone
3 Destroyers moved from 85 Sea Zone to 107 Sea Zone
1 Destroyer moved from 107 Sea Zone to 111 Sea Zone
3 Fighters moved from Kunashir to Heilungchiang
Purchase Units - Yamamoto
Yamamoto buy 2 ArmoredCars, 4 Artillerys, 3 Destroyers, 1 Elite, 3 Infantrys, 4 Marines and 1 Tank; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 66 Sea Zone
Yamamoto attack with 1 Bomber and 1 Fighter
Anzac defend with 1 Destroyer and 1 Transport
Yamamoto roll dice for 1 Bomber and 1 Fighter in 66 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Anzac roll dice for 1 Destroyer and 1 Transport in 66 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
1 Transport owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 66 Sea Zone
Yamamoto roll dice for 1 Bomber in 66 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Anzac roll dice for 1 Destroyer in 66 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Anzac lost in 66 Sea Zone
Yamamoto win with 1 Bomber remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Fighter
Casualties for Anzac: 1 Destroyer and 1 Transport
Battle in Anhwei
Yamamoto attack with 1 Artillery and 3 Infantrys
Chinese defend with 2 Tanks
Yamamoto roll dice for 1 Artillery and 3 Infantrys in Anhwei, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 2 Tanks in Anhwei, round 2 : 2/2 hits, 1.00 expected hits
1 Tank owned by the Chinese and 2 Infantrys owned by the Yamamoto lost in Anhwei
Yamamoto roll dice for 1 Artillery and 1 Infantry in Anhwei, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Tank in Anhwei, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Chinese and 1 Infantry owned by the Yamamoto lost in Anhwei
Yamamoto win, taking Anhwei from Chinese with 1 Artillery remaining. Battle score for attacker is 4
Casualties for Yamamoto: 3 Infantrys
Casualties for Chinese: 2 Tanks
Battle in Ayan
Yamamoto attack with 2 ArmoredCars, 1 Infantry and 1 Mech.Inf
Russians defend with 1 Infantry
Yamamoto roll dice for 2 ArmoredCars, 1 Infantry and 1 Mech.Inf in Ayan, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Yamamoto lost in Ayan
Yamamoto win, taking Ayan from Russians with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Heilungchiang
Yamamoto attack with 3 Fighters
Russians defend with 1 Factory and 3 Tanks
Yamamoto roll dice for 3 Fighters in Heilungchiang, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 3 Tanks in Heilungchiang, round 2 : 1/3 hits, 1.50 expected hits
1 Fighter owned by the Yamamoto lost in Heilungchiang
Yamamoto roll dice for 2 Fighters in Heilungchiang, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 3 Tanks in Heilungchiang, round 3 : 0/3 hits, 1.50 expected hits
1 Tank owned by the Russians lost in Heilungchiang
Yamamoto roll dice for 2 Fighters in Heilungchiang, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 Tanks in Heilungchiang, round 4 : 1/2 hits, 1.00 expected hits
1 Fighter owned by the Yamamoto lost in Heilungchiang
Yamamoto roll dice for 1 Fighter in Heilungchiang, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Tanks in Heilungchiang, round 5 : 0/2 hits, 1.00 expected hits
Yamamoto roll dice for 1 Fighter in Heilungchiang, round 6 : 1/1 hits, 0.33 expected hits
Russians roll dice for 2 Tanks in Heilungchiang, round 6 : 0/2 hits, 1.00 expected hits
1 Tank owned by the Russians lost in Heilungchiang
Yamamoto roll dice for 1 Fighter in Heilungchiang, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Tank in Heilungchiang, round 7 : 0/1 hits, 0.50 expected hits
Yamamoto roll dice for 1 Fighter in Heilungchiang, round 8 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Tank in Heilungchiang, round 8 : 1/1 hits, 0.50 expected hits
1 Fighter owned by the Yamamoto lost in Heilungchiang
Russians win with 1 Tank remaining. Battle score for attacker is -14
Casualties for Yamamoto: 3 Fighters
Casualties for Russians: 2 Tanks
Battle in N.French Indochina
Yamamoto attack with 1 Infantry and 2 Tanks
British defend with 1 Infantry
Yamamoto roll dice for 1 Infantry and 2 Tanks in N.French Indochina, round 2 : 1/3 hits, 1.17 expected hits
French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in N.French Indochina
Yamamoto win, taking N.French Indochina from French with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in West Borneo
Yamamoto attack with 1 Artillery, 1 Infantry and 2 Marines
British defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Battleship in West Borneo, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery, 1 Infantry and 2 Marines in West Borneo, round 2 : 2/4 hits, 1.67 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in West Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the British and 1 Infantry owned by the British lost in West Borneo
Yamamoto win, taking West Borneo from Dutch with 1 Artillery, 1 Infantry and 2 Marines remaining. Battle score for attacker is 6
Casualties for British: 1 Artillery and 1 Infantry
Battle in 65 Sea Zone
Yamamoto attack with 1 Destroyer and 1 Submarine
Anzac defend with 1 Destroyer
Yamamoto roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 1 Destroyer in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Anzac lost in 65 Sea Zone
Yamamoto win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Anzac: 1 Destroyer
Battle in Hunan
Yamamoto attack with 3 Infantrys
Chinese defend with 1 Infantry
Yamamoto roll dice for 3 Infantrys in Hunan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 3 Infantrys in Hunan, round 3 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hunan
Yamamoto win, taking Hunan from Chinese with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Yamamoto
1 Bomber moved from 66 Sea Zone to Malaya
Place Units - Yamamoto
3 Destroyers placed in 85 Sea Zone
2 ArmoredCars, 2 Artillerys and 2 Marines placed in Malaya
1 Artillery, 1 Marine and 1 Tank placed in Davao
1 Artillery, 1 Elite and 3 Infantrys placed in Tokyo
1 Marine placed in Davao
Turn Complete - Yamamoto
Yamamoto collect 85 PUs; end with 85 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
1 Artillery and 1 Infantry moved from Suiyuan to Chahar
2 Tanks moved from Hupeh to Shantung
1 Artillery and 1 Infantry moved from Shansi to Shantung
1 Mech.Inf moved from Shensi to Shantung
1 Fighter moved from Shensi to Shantung
4 Mech.Infs moved from Ningsia to Shantung
Purchase Units - Chinese
Chinese buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shantung
Chinese attack with 1 Artillery, 1 Fighter, 1 Infantry, 5 Mech.Infs and 2 Tanks
Hisaichi defend with 1 Factory and 7 Tanks
Chinese roll dice for 1 Artillery, 1 Fighter, 1 Infantry, 5 Mech.Infs and 2 Tanks in Shantung, round 2 : 3/10 hits, 3.67 expected hits
Hisaichi roll dice for 7 Tanks in Shantung, round 2 : 3/7 hits, 3.50 expected hits
1 Mech.Inf owned by the Chinese, 3 Tanks owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shantung
Chinese roll dice for 1 Fighter, 4 Mech.Infs and 2 Tanks in Shantung, round 3 : 2/7 hits, 2.67 expected hits
Hisaichi roll dice for 4 Tanks in Shantung, round 3 : 2/4 hits, 2.00 expected hits
2 Mech.Infs owned by the Chinese and 2 Tanks owned by the Hisaichi lost in Shantung
Chinese roll dice for 1 Fighter, 2 Mech.Infs and 2 Tanks in Shantung, round 4 : 1/5 hits, 2.00 expected hits
Hisaichi roll dice for 2 Tanks in Shantung, round 4 : 1/2 hits, 1.00 expected hits
1 Mech.Inf owned by the Chinese and 1 Tank owned by the Hisaichi lost in Shantung
Chinese roll dice for 1 Fighter, 1 Mech.Inf and 2 Tanks in Shantung, round 5 : 2/4 hits, 1.67 expected hits
Hisaichi roll dice for 1 Tank in Shantung, round 5 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Fighter, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Artillery, 1 Infantry and 4 Mech.Infs
Casualties for Hisaichi: 7 Tanks
Non Combat Move - Chinese
1 Fighter moved from Shantung to Hupeh
1 AAGun and 3 Infantrys moved from Shensi to Hupeh
9 Infantrys moved from Ningsia to Shensi
1 AAGun moved from E.Qinghai to Hsining
5 Infantrys moved from E.Qinghai to Lanchow
6 Infantrys moved from Hsining to E.Qinghai
1 Artillery and 1 Infantry moved from Szechwan to Yunnan
3 Mech.Infs moved from Urumqi to Ningsia
1 Adv.Fighter moved from Urumqi to Shensi
Place Units - Chinese
1 Elite and 5 Infantrys placed in Hsining
1 Infantry and 3 Mech.Infs placed in Urumqi
Turn Complete - Chinese
Chinese collect 35 PUs; end with 35 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
1 unit repaired.
3 Infantrys moved from Changchun to 84 Sea Zone
1 Bomber moved from Malaya to Shantung
1 Infantry moved from Kwangsi to N.French Indochina
2 ArmoredCars moved from Hong Kong to Shanghai
7 Infantrys moved from Kirin to Liaoning
2 ArmoredCars and 1 Artillery moved from Chita to Heilungchiang
2 Tanks moved from Chita to Heilungchiang
4 Tanks moved from Chita to Peking
1 Artillery moved from Kiangsi to 84 Sea Zone
1 Artillery and 3 Infantrys moved from 84 Sea Zone to Shantung
1 Infantry moved from Kirin to Heilungchiang
1 Infantry moved from Palawan to 106 Sea Zone
1 Infantry and 1 T.Boat moved from 106 Sea Zone to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Flores
Hisaichi take Flores from Dutch
1 Transport moved from 60 Sea Zone to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
2 Submarines moved from 110 Sea Zone to 66 Sea Zone
1 Artillery and 1 Infantry moved from Madras to Hyderabad
1 Artillery and 1 Tank moved from Madras to Mysore
1 Battleship, 1 Carrier, 2 Fighters and 4 Transports moved from 60 Sea Zone to 66 Sea Zone
1 Destroyer and 1 Submarine moved from 108 Sea Zone to 107 Sea Zone
1 Destroyer and 1 Submarine moved from 107 Sea Zone to 111 Sea Zone
1 Adv.Fighter moved from Banjarmasin to 66 Sea Zone
1 Fighter moved from 66 Sea Zone to Sumatra
1 Destroyer and 1 Submarine moved from 72 Sea Zone to 71 Sea Zone
4 Infantrys moved from Kiangsi to Shanghai
2 Artillerys and 2 Infantrys moved from Hong Kong to Kiangsi
1 B.Transport moved from 110 Sea Zone to 66 Sea Zone
1 Infantry moved from 110 Sea Zone to Lombok
Hisaichi take Lombok from Dutch
Purchase Units - Hisaichi
Hisaichi buy 6 Artillerys, 1 B.Transport, 1 Elite, 12 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Mysore
Hisaichi attack with 1 Artillery and 1 Tank
British defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Tank in Mysore, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 Infantry in Mysore, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Mysore
Hisaichi roll dice for 1 Tank in Mysore, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Infantry in Mysore, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tank in Mysore, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Infantry in Mysore, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tank in Mysore, round 5 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Infantry in Mysore, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tank in Mysore, round 6 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Infantry in Mysore, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Mysore
Hisaichi win, taking Mysore from British with 1 Tank remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Artillery
Casualties for British: 1 Infantry
Battle in Hyderabad
Hisaichi attack with 1 Artillery and 1 Infantry
British defend with 1 Elite
Hisaichi roll dice for 1 Artillery and 1 Infantry in Hyderabad, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Elite in Hyderabad, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the British and 1 Infantry owned by the Hisaichi lost in Hyderabad
Hisaichi win, taking Hyderabad from British with 1 Artillery remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Infantry
Casualties for British: 1 Elite
Battle in 71 Sea Zone
Hisaichi attack with 1 Destroyer and 1 Submarine
Americans defend with 1 Submarine
Hisaichi roll dice for 1 Submarine in 71 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Americans lost in 71 Sea Zone
Hisaichi win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in Heilungchiang
Hisaichi attack with 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks
Russians defend with 1 Factory and 1 Tank
Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks in Heilungchiang, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 Tank in Heilungchiang, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
Hisaichi win, taking Heilungchiang from Russians with 2 ArmoredCars, 1 Artillery and 2 Tanks remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Tank
Battle in Shantung
Hisaichi attack with 1 Artillery, 1 Bomber and 3 Infantrys
Chinese defend with 1 Factory, 1 Mech.Inf and 2 Tanks
Hisaichi roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Shantung, round 2 : 1/5 hits, 1.67 expected hits
Chinese roll dice for 1 Mech.Inf and 2 Tanks in Shantung, round 2 : 3/3 hits, 1.33 expected hits
1 Mech.Inf owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Shantung
Hisaichi roll dice for 1 Artillery and 1 Bomber in Shantung, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 2 Tanks in Shantung, round 3 : 2/2 hits, 1.00 expected hits
1 Tank owned by the Chinese, 1 Bomber owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shantung
Chinese win with 1 Tank remaining. Battle score for attacker is -13
Casualties for Hisaichi: 1 Artillery, 1 Bomber and 3 Infantrys
Casualties for Chinese: 1 Mech.Inf and 1 Tank
Non Combat Move - Hisaichi
Place Units - Hisaichi
1 Artillery, 1 Elite, 2 Infantrys and 1 Tank placed in Madras
2 Artillerys and 2 Infantrys placed in Banjarmasin
1 B.Transport placed in 84 Sea Zone
2 Artillerys and 4 Infantrys placed in Hong Kong
1 Artillery and 4 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67
Americans regular : -0.33
Russians regular : 0.50
British regular : 0.00
Hisaichi regular : -1.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
6 ArmoredCars, 1 Infantry and 4 Tanks moved from Delhi to Hyderabad
1 Artillery and 4 Infantrys moved from Bihar to Hyderabad
1 Mech.Inf moved from Bombay to Mysore
1 Fighter moved from Bombay to Mysore
1 Infantry moved from Mersa Matruh to Tobruk
British take Tobruk from Italians
2 Infantrys moved from Darfur to Kufra
1 Artillery and 6 Infantrys moved from New Valley to Kufra
2 Fighters moved from Cairo to Kufra
1 Destroyer and 1 Submarine moved from 56 Sea Zone to 51 Sea Zone
1 Infantry moved from Kenya to Italian East Africa
1 Artillery moved from Kordofan to Darfur
1 Fighter moved from Iraq to 51 Sea Zone
1 Bomber moved from Dover to 21 Sea Zone
1 Transport moved from 18 Sea Zone to 20 Sea Zone
1 Infantry and 1 Tank moved from Ontario to Quebec
2 Infantrys moved from Montreal to 2 Sea Zone
2 Infantrys and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
2 Infantrys moved from 9 Sea Zone to Iceland
2 Infantrys moved from Kolyma to Okhotsk
Purchase Units - British
British buy 2 ArmoredCars, 4 Artillerys, 2 Destroyers, 5 Infantrys, 2 Mech.Infs, 1 Submarine, 2 Tanks and 2 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in 51 Sea Zone
British attack with 1 Destroyer, 1 Fighter and 1 Submarine
Italians defend with 1 Destroyer
British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Destroyer and 1 Fighter in 51 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the British and 1 Destroyer owned by the Italians lost in 51 Sea Zone
British win with 1 Destroyer and 1 Fighter remaining. Battle score for attacker is 1
Casualties for British: 1 Submarine
Casualties for Italians: 1 Destroyer
Battle in Kufra
British attack with 1 Artillery, 2 Fighters and 8 Infantrys
Germans defend with 2 Infantrys and 2 Tanks; Italians defend with 3 Infantrys and 1 Tank
British roll dice for 1 Artillery, 2 Fighters and 8 Infantrys in Kufra, round 2 : 0/11 hits, 2.50 expected hits
Italians roll dice for 5 Infantrys and 3 Tanks in Kufra, round 2 : 5/8 hits, 3.17 expected hits
5 Infantrys owned by the British lost in Kufra
2 Fighters owned by the British retreated
1 Artillery owned by the British and 3 Infantrys owned by the British retreated to New Valley
Italians win with 5 Infantrys and 3 Tanks remaining. Battle score for attacker is -10
Casualties for British: 5 Infantrys
Battle in Hyderabad
British attack with 6 ArmoredCars, 1 Artillery, 5 Infantrys and 4 Tanks
Hisaichi defend with 1 Artillery
British roll dice for 6 ArmoredCars, 1 Artillery, 5 Infantrys and 4 Tanks in Hyderabad, round 2 : 6/16 hits, 5.33 expected hits
Hisaichi roll dice for 1 Artillery in Hyderabad, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in Hyderabad
British win, taking Hyderabad from Hisaichi with 6 ArmoredCars, 1 Artillery, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Casualties for Hisaichi: 1 Artillery
Battle in Mysore
British attack with 1 Fighter and 1 Mech.Inf
Hisaichi defend with 1 Tank
British roll dice for 1 Fighter and 1 Mech.Inf in Mysore, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Tank in Mysore, round 2 : 1/1 hits, 0.50 expected hits
1 Mech.Inf owned by the British lost in Mysore
1 Fighter owned by the British retreated
Hisaichi win with 1 Tank remaining. Battle score for attacker is -6
Casualties for British: 1 Mech.Inf
Battle in 21 Sea Zone
British attack with 1 Bomber
Finns defend with 1 Submarine
British roll dice for 1 Bomber in 21 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 Submarine owned by the Finns lost in 21 Sea Zone
British win with 1 Bomber remaining. Battle score for attacker is 7
Casualties for Finns: 1 Submarine
Non Combat Move - British
1 Bomber moved from 21 Sea Zone to Dover
1 Submarine moved from 20 Sea Zone to 21 Sea Zone
1 Submarine moved from 21 Sea Zone to 22 Sea Zone
2 Fighters moved from Kufra to New Valley
1 Fighter moved from 51 Sea Zone to Mersa Matruh
1 Artillery and 1 Infantry moved from W.Iran to 58 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 59 Sea Zone
1 Artillery and 1 Infantry moved from 59 Sea Zone to Rajputana
1 Fighter moved from Mysore to Bombay
Place Units - British
2 ArmoredCars, 1 Infantry and 2 Tanks placed in Delhi
2 Mech.Infs placed in Bombay
1 Artillery and 1 Infantry placed in W.Iran
1 Destroyer and 1 Submarine placed in 56 Sea Zone
1 Destroyer and 2 Transports placed in 20 Sea Zone
1 Artillery placed in Wales
1 Artillery and 1 Infantry placed in Manchester
1 Artillery and 2 Infantrys placed in Cairo
Turn Complete - British
British collect 86 PUs; end with 86 PUs
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Yakut S.S.R. to Novosibirsk
2 armour moved from India to Novosibirsk
1 bomber and 4 fighters moved from India to Novosibirsk
1 fighter moved from Manchuria to Novosibirsk
1 armour moved from Manchuria to Novosibirsk
1 infantry moved from Persia to Caucasus
Japanese take Caucasus from Russians
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 3 armour, 1 bomber, 5 fighters and 2 infantry
British defend with 1 armour and 1 fighter; Russians defend with 2 fighters and 4 infantry
Japanese roll dice for 3 armour, 1 bomber, 5 fighters and 2 infantry in Novosibirsk, round 2 : 3/11 hits, 5.00 expected hits
Russians roll dice for 1 armour, 3 fighters and 4 infantry in Novosibirsk, round 2 : 4/8 hits, 3.67 expected hits
2 infantry owned by the Japanese and 2 armour owned by the Japanese lost in Novosibirsk
3 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 armour, 1 bomber and 5 fighters in Novosibirsk, round 3 : 3/7 hits, 3.67 expected hits
Russians roll dice for 1 armour, 3 fighters and 1 infantry in Novosibirsk, round 3 : 1/5 hits, 2.67 expected hits
1 armour owned by the Japanese lost in Novosibirsk
1 infantry owned by the Russians, 1 fighter owned by the British and 1 armour owned by the British lost in Novosibirsk
Japanese roll dice for 1 bomber and 5 fighters in Novosibirsk, round 4 : 3/6 hits, 3.17 expected hits
Russians roll dice for 2 fighters in Novosibirsk, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese lost in Novosibirsk
2 fighters owned by the Russians lost in Novosibirsk
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 3 armour, 1 fighter and 2 infantry
Casualties for Russians: 2 fighters and 4 infantry
Casualties for British: 1 armour and 1 fighter
Non Combat Move - Japanese
1 infantry moved from Manchuria to Yakut S.S.R.
3 infantry moved from Manchuria to China
1 infantry moved from China to Sinkiang
2 infantry moved from China to Sinkiang
8 infantry moved from French Indo China to Sinkiang
1 infantry moved from India to Persia
2 infantry moved from East Indies to East Indies Sea Zone
2 infantry and 1 transport moved from East Indies Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
6 infantry moved from Japan to Japan Sea Zone
6 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone
3 transports moved from French Indo China Sea Zone to Japan Sea Zone
6 infantry moved from French Indo China Sea Zone to French Indo China
6 infantry moved from Japan to Japan Sea Zone
6 infantry moved from Japan Sea Zone to Manchuria
2 battleships and 1 carrier moved from Caroline Islands Sea Zone to French Indo China Sea Zone
1 fighter moved from Novosibirsk to Manchuria
1 fighter moved from Novosibirsk to Manchuria
2 fighters moved from Novosibirsk to Sinkiang
1 bomber moved from Novosibirsk to Sinkiang
1 submarine moved from South Compass Sea Zone to East Compass Sea Zone
Place Units - Japanese
1 armour and 10 infantry placed in Japan
1 transport placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Round: 15
Purchase Units - Germans
Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
7 units repaired.
25 artilleries, 3 fighters, 34 infantry and 7 tanks moved from Picardy to Paris
2 artilleries and 7 infantry moved from Belgium to Picardy
1 fighter moved from Ruhr to Picardy
1 artillery and 6 infantry moved from Ruhr to Belgium
1 artillery and 8 infantry moved from Hanover to Ruhr
4 infantry moved from Berlin to Silesia
1 artillery and 10 infantry moved from Berlin to Hanover
4 infantry moved from Silesia to Galicia
5 infantry moved from Galicia to Romania
1 infantry moved from Romania to Bulgaria
3 infantry moved from Bulgaria to Constantinople
Combat - Germans
Air Battle in Paris
Germans attacks with 3 units heading to Paris
French launches 1 interceptors out of Paris
Attackers Fire, : 0/3 hits, 1.00 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Attackers Fire, : 0/3 hits, 1.00 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Paris
Attackers Fire, : 0/2 hits, 0.67 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Attackers Fire, : 0/2 hits, 0.67 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Paris
Attackers Fire, : 1/1 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
1 fighter owned by the French lost in Paris
Air Battle is over, the defenders have all died
Battle in Paris
Germans attack with 25 artilleries, 1 fighter, 34 infantry and 7 tanks
French defend with 1 factory and 16 infantry; Americans defend with 11 infantry
Germans roll dice for 25 artilleries, 1 fighter, 34 infantry and 7 tanks in Paris, round 2 : 28/67 hits, 34.83 expected hits
French roll dice for 27 infantry in Paris, round 2 : 14/27 hits, 13.50 expected hits
Units damaged: 7 tanks owned by the Germans
7 infantry owned by the Germans lost in Paris
11 infantry owned by the Americans and 16 infantry owned by the French lost in Paris
Germans captures 24PUs while taking French capital
Germans win, taking Paris from French with 25 artilleries, 1 fighter, 27 infantry and 7 tanks remaining. Battle score for attacker is 60
Casualties for Germans: 7 infantry
Casualties for French: 16 infantry
Casualties for Americans: 11 infantry
Combat Move - Germans
Place Units - Germans
1 artillery and 15 infantry placed in Berlin
Turn Complete - Germans
Germans collect 54 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 fighter moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
1 bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 armour moved from Baltic States to Bessarabia
1 aaGun moved from Archangel to Novgorod
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : -0.33
Territory Summary for Italians :
Cyprus : 1 flag
Romania : 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Baltic States : 1 artillery
Eastern Poland : 1 flag, 2 infantry
Bessarabia : 1 flag, 2 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Novgorod : 1 aaGun
97 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 4 submarines and 1 transport
Round: 6
Combat Move - Hisaichi
1 unit repaired.
1 Artillery and 1 Elite moved from Chita to Ayan
1 Artillery, 3 Infantrys and 1 Tank moved from Shantung to Chahar
1 Infantry and 1 Tank moved from Peking to Chahar
1 Infantry moved from Peking to Chahar
1 Artillery and 1 Elite moved from Flores to Soembawa
1 Adv.Fighter moved from 67 Sea Zone to 108 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry moved from 107 Sea Zone to Hollandia
Hisaichi take Hollandia from Dutch
2 Fighters moved from 84 Sea Zone to 94 Sea Zone
1 Infantry moved from Heilungchiang to Ayan
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Destroyer, 2 Elites and 9 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in 108 Sea Zone
Hisaichi attack with 1 Adv.Fighter
Americans defend with 1 Submarine
Hisaichi roll dice for 1 Adv.Fighter in 108 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Americans lost in 108 Sea Zone
Hisaichi win with 1 Adv.Fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 94 Sea Zone
Hisaichi attack with 2 Fighters
Americans defend with 1 Submarine
Hisaichi roll dice for 2 Fighters in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 Submarine owned by the Americans lost in 94 Sea Zone
Hisaichi win with 2 Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in Ayan
Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry
Russians defend with 1 Elite
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Ayan, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Elite in Ayan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
1 Elite owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 1
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Elite
Battle in Chahar
Hisaichi attack with 1 Artillery, 5 Infantrys and 2 Tanks
Chinese defend with 1 Elite, 2 Infantrys and 2 Tanks
Hisaichi roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in Chahar, round 2 : 2/8 hits, 2.33 expected hits
Chinese roll dice for 1 Elite, 2 Infantrys and 2 Tanks in Chahar, round 2 : 1/5 hits, 2.00 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
2 Infantrys owned by the Chinese lost in Chahar
Hisaichi roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Chahar, round 3 : 1/7 hits, 2.17 expected hits
Chinese roll dice for 1 Elite and 2 Tanks in Chahar, round 3 : 2/3 hits, 1.33 expected hits
2 Infantrys owned by the Hisaichi lost in Chahar
1 Elite owned by the Chinese lost in Chahar
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Chahar, round 4 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 2 Tanks in Chahar, round 4 : 2/2 hits, 1.00 expected hits
2 Infantrys owned by the Hisaichi lost in Chahar
2 Tanks owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 7
Casualties for Hisaichi: 5 Infantrys
Casualties for Chinese: 1 Elite, 2 Infantrys and 2 Tanks
Battle in Soembawa
Hisaichi attack with 1 Artillery and 1 Elite
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Elite in Soembawa, round 2 : 1/2 hits, 0.83 expected hits
Dutch roll dice for 1 Infantry in Soembawa, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi lost in Soembawa
1 Infantry owned by the Dutch lost in Soembawa
Hisaichi win, taking Soembawa from Dutch with 1 Artillery remaining. Battle score for attacker is -1
Casualties for Hisaichi: 1 Elite
Casualties for Dutch: 1 Infantry
Non Combat Move - Hisaichi
2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Java
1 Battleship and 1 Carrier moved from 67 Sea Zone to 110 Sea Zone
1 Adv.Fighter moved from 108 Sea Zone to 107 Sea Zone
1 Carrier moved from 84 Sea Zone to 107 Sea Zone
2 Fighters moved from 94 Sea Zone to 84 Sea Zone
1 Destroyer moved from 93 Sea Zone to 85 Sea Zone
1 Infantry moved from Peking to Shantung
1 Infantry moved from Heilungchiang to Chita
1 Artillery and 3 Infantrys moved from Liaoning to Peking
1 Tank moved from Heilungchiang to Peking
1 Tank moved from Changchun to Heilungchiang
2 Infantrys moved from Changchun to Kirin
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Peking
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Peking
Place Units - Hisaichi
1 Carrier and 1 Destroyer placed in 84 Sea Zone
1 Adv.Fighter placed in 110 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
1 Artillery, 1 Elite and 1 Infantry placed in Heilungchiang
3 Infantrys placed in Changchun
2 Infantrys placed in Davao
1 Infantry placed in Banjarmasin
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Davao: 1 Infantry
EDIT: Adding units owned by Hisaichi to Mindanao: 2 Infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from 75 Sea Zone: 1 T.Boat
EDIT: Adding units owned by Hisaichi to 85 Sea Zone: 1 T.Boat
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from 85 Sea Zone: 1 T.Boat
EDIT: Adding units owned by Hisaichi to 84 Sea Zone: 1 T.Boat
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Heilungchiang: 1 Infantry
EDIT: Adding units owned by Hisaichi to Khabarovsk: 1 Infantry
EDIT: Turning off Edit Mode
Turn Complete - Hisaichi
Hisaichi collect 64 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Davao: 1 Infantry
EDIT: Turning off Edit Mode