axis-dominion vs ghost (allies+20) bm3


  • UK ftr in z92 is on UK AC


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Western Germany
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines moved from 81 Sea Zone to 80 Sea Zone
            1 bomber moved from Caucasus to Southern Italy
            2 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus
            1 aaGun, 1 artillery and 3 infantry moved from Rostov to Caucasus
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,3,3,6,2,4
            Italians collect 4 PUs (10 lost to blockades); end with 8 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to South Australia
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Japanese
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to South Australia
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Alexandria to Egypt
            1 cruiser moved from 91 Sea Zone to 104 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Iraq to Syria
                  Germans take Syria from French
            1 armour moved from Syria to Trans-Jordan
            3 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
            3 fighters moved from Iraq to 98 Sea Zone
            3 bombers moved from Rostov to 98 Sea Zone
            1 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 mech_infantry moved from Persia to Trans-Jordan
            3 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
            1 mech_infantry moved from Northwest Persia to Trans-Jordan
            12 mech_infantrys moved from Northwest Persia to Trans-Jordan
            3 mech_infantrys moved from Northwest Persia to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
    
        Combat - Germans
            Battle in 98 Sea Zone
                Germans attack with 3 bombers and 3 fighters
                British defend with 1 transport
                    1 transport owned by the British lost in 98 Sea Zone
                Germans win with 3 bombers and 3 fighters remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Trans-Jordan
                Germans attack with 7 armour, 1 fighter, 22 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 2 infantry
                    Germans roll dice for 7 armour, 1 fighter, 22 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 9/31 hits, 8.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 7 armour, 1 fighter, 22 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            4 mech_infantrys moved from Caucasus to Iraq
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
            3 fighters moved from 98 Sea Zone to Iraq
            1 bomber moved from 98 Sea Zone to Caucasus
            2 bombers moved from 98 Sea Zone to Southern Italy
            1 tactical_bomber moved from Rostov to Southern Italy
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 fighter moved from France to Southern Italy
            2 tactical_bombers moved from 110 Sea Zone to Southern Italy
            2 infantry moved from Southern France to France
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Western Germany
            1 infantry and 1 marine moved from Norway to Finland
            2 infantry moved from Archangel to Belarus
            6 infantry moved from Novgorod to Belarus
            1 armour moved from Ukraine to Caucasus
            9 infantry moved from Eastern Poland to Belarus
            4 mech_infantrys moved from Slovakia Hungary to Belarus
            3 mech_infantrys moved from Volgograd to Caucasus
            3 mech_infantrys moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            5 mech_infantrys moved from Eastern Poland to Belarus
            10 mech_infantrys moved from Germany to Eastern Poland
            2 artilleries and 5 infantry moved from Volgograd to Caucasus
            4 infantry moved from Rostov to Caucasus
            3 carriers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 109 Sea Zone to 111 Sea Zone
            3 mech_infantrys moved from Caucasus to Northwest Persia
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun moved from Norway to 112 Sea Zone
            1 aaGun and 1 infantry moved from 112 Sea Zone to Western Germany
            1 artillery and 3 infantry moved from Normandy Bordeaux to France
            6 mech_infantrys moved from Western Germany to Poland
            1 fighter moved from Southern Italy to Western Germany
            1 mech_infantry moved from Western Germany to Poland
    
        Place Units - Germans
            2 infantry and 1 mech_infantry placed in Ukraine
            6 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,6,4,3,3,4
            Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    British regular : -1.00
    

    Savegame


  • assumed no scramble in 98


  • Correct - no scramble, thanks


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Italians
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Hopei to Chahar
    
        Combat - Russians
            Battle in Chahar
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                1 infantry owned by the Russians retreated to Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Shensi to Szechwan
            2 fighters and 1 tactical_bomber moved from Shensi to Russia
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Kansu to Timguska
            1 infantry moved from Timguska to Urals
            4 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Samara to Novosibirsk
            1 mech_infantry moved from Russia to Samara
            14 artilleries and 28 infantry moved from Tambov to Bryansk
            2 artilleries and 8 infantry moved from Smolensk to Bryansk
            1 aaGun moved from Vologda to Russia
            1 infantry moved from Russia to Vologda
            1 mech_infantry moved from Samara to Russia
            7 infantry moved from Russia to Bryansk
            1 artillery moved from Bryansk to Russia
            1 aaGun moved from Shensi to Kansu
            1 aaGun moved from Tsinghai to Novosibirsk
    
        Place Units - Russians
            2 armour, 1 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Russians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 7 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 46 Sea Zone to 21 Sea Zone
            1 submarine moved from 37 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from Manchuria to Korea
            2 bombers moved from Kiangsu to Soviet Far East
            1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from Japan to 20 Sea Zone
            1 infantry moved from Yunnan to Kweichow
            1 fighter moved from Kiangsu to Kweichow
            1 tactical_bomber moved from French Indo China to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Yunnan to Kweichow
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
            1 tactical_bomber moved from Kiangsu to Korea
            2 fighters moved from Japan to Korea
            1 tactical_bomber moved from Kiangsu to 19 Sea Zone
            1 fighter moved from 20 Sea Zone to 21 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Soviet Far East
                Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Soviet Far East, round 2 : 3/4 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Soviet Far East
                Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Hopei
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer and 2 submarines
                ANZAC defend with 1 submarine
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 19 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 5 submarines and 1 transport; ANZAC defend with 1 submarine
                5 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Korea
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 1/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            6 carriers moved from 35 Sea Zone to 19 Sea Zone
            10 submarines moved from 35 Sea Zone to 19 Sea Zone
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
            2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
            1 fighter moved from Korea to 19 Sea Zone
            1 fighter moved from Korea to 19 Sea Zone
            1 tactical_bomber moved from Korea to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
            1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
            1 tactical_bomber moved from Soviet Far East to Sakha
            2 armour and 1 mech_infantry moved from Yenisey to Buryatia
            2 aaGuns and 2 infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Kiangsu to Anhwe
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 35 Sea Zone to 19 Sea Zone
            1 marine moved from 19 Sea Zone to Kiangsu
            3 destroyers moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            2 infantry moved from Kiangsu to Anhwe
            1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 19 Sea Zone
            1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 aaGun moved from Kiangsu to 19 Sea Zone
            1 aaGun moved from 19 Sea Zone to Manchuria
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
            1 bomber moved from Soviet Far East to Japan
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 bomber moved from Soviet Far East to Japan
            1 aaGun and 3 infantry moved from Shan State to Yunnan
            1 infantry moved from French Indo China to Yunnan
    
        Place Units - Japanese
            7 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 20
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,4,5,2,3,3,2,1,3,4,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,6,6,4,5,2,4,4,3,2,3,3,6,3,3,6,6,5,3,3,3,5,4,3,6,5,4,4,6,4,1,6,2,1,1,4,6,4,6,1,5,3,5,3,2,1,1,2,4,6,6,3,4,4,3,5
            Japanese collect 43 PUs (20 lost to blockades); end with 45 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -1.00
    Japanese regular : -3.33
    ANZAC regular : -0.17
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Chahar
            5 submarines moved from 19 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            6 fighters moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Chahar
    
        Combat - Americans
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 21 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Chahar
                Americans attack with 1 fighter and 2 tactical_bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 tactical_bombers in Chahar, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Chahar
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Chahar to Suiyuyan
            6 fighters moved from 21 Sea Zone to 6 Sea Zone
            1 carrier and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
            2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            3 armour and 3 infantry moved from Western United States to 10 Sea Zone
            3 fighters moved from Midway to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from New Zealand to Hawaiian Islands
            1 transport moved from 3 Sea Zone to 8 Sea Zone
            1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
            1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
            1 mech_infantry moved from 1 Sea Zone to British Columbia
            1 mech_infantry moved from Alaska to Western United States
            4 infantry moved from Central United States to 101 Sea Zone
            1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
            1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 bomber moved from Gibraltar to United Kingdom
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 aaGuns moved from British Columbia to Western United States
            2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 infantry placed in Central United States
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 fighter placed in Western United States
            Americans undo move 4.
            3 fighters placed in Western United States
            Americans undo move 3.
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,5,6,1,4,4,6,4,6,2,3,5,5,1,3,6,4,3,6,1,3,3,3,1,3,2,4,5,5,3,1,6,3,5,3,5,3,5,2,4,3,5,2,2,4,6,1,1,3,1,3,4,2,3
            Americans collect 52 PUs (1 lost to blockades); end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.00
    Japanese regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            2 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.00
    Japanese regular : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Chahar
            5 submarines moved from 19 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            6 fighters moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Chahar
    
        Combat - Americans
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 21 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Chahar
                Americans attack with 1 fighter and 2 tactical_bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 tactical_bombers in Chahar, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Chahar
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Chahar to Suiyuyan
            6 fighters moved from 21 Sea Zone to 6 Sea Zone
            1 carrier and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
            2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            3 armour and 3 infantry moved from Western United States to 10 Sea Zone
            3 fighters moved from Midway to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from New Zealand to Hawaiian Islands
            1 transport moved from 3 Sea Zone to 8 Sea Zone
            1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
            1 mech_infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
            1 mech_infantry moved from 1 Sea Zone to British Columbia
            1 mech_infantry moved from Alaska to Western United States
            4 infantry moved from Central United States to 101 Sea Zone
            1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
            1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 bomber moved from Gibraltar to United Kingdom
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 aaGuns moved from British Columbia to Western United States
            2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 infantry placed in Central United States
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 fighter placed in Western United States
            Americans undo move 4.
            3 fighters placed in Western United States
            Americans undo move 3.
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,5,6,1,4,4,6,4,6,2,3,5,5,1,3,6,4,3,6,1,3,3,3,1,3,2,4,5,5,3,1,6,3,5,3,5,3,5,2,4,3,5,2,2,4,6,1,1,3,1,3,4,2,3
            Americans collect 52 PUs (1 lost to blockades); end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            2 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 transports moved from 92 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - British
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
    
        Non Combat Move - British
            24 infantry moved from India to Burma
            1 armour and 1 mech_infantry moved from India to Burma
            1 destroyer moved from 106 Sea Zone to 103 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
            3 fighters moved from Gibraltar to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            3 infantry moved from Egypt to Alexandria
            2 armour, 3 artilleries, 3 infantry and 4 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
            3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 71 Sea Zone to 83 Sea Zone
            5 fighters and 1 tactical_bomber moved from Egypt to Gibraltar
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
    
        Place Units - British
            1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.00
    Americans regular : 2.00
    Japanese regular : 1.50
    

    Savegame


  • convincing convoy roll!


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Western Germany to Holland Belgium
            2 mech_infantrys moved from Northern Italy to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
            1 bomber moved from Southern Italy to Holland Belgium
            2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Caucasus to Kazakhstan
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/5 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 2/5 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Kazakhstan
                Italians attack with 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Kazakhstan, round 2 : 0/9 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kazakhstan
                    Italians roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Kazakhstan, round 3 : 1/8 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Italians win, taking Kazakhstan from Russians with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Caucasus to Kazakhstan
            1 bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 aaGun and 8 infantry moved from Northern Italy to Western Germany
            1 aaGun moved from Western Germany to Holland Belgium
            1 aaGun moved from Southern Italy to Northern Italy
            2 fighters moved from 80 Sea Zone to Greece
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
    
        Place Units - Italians
            3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,4,6,1
            Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -5.17
    Russians regular : 0.33
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 aaGun, 1 artillery and 1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 aaGun, 1 artillery and 1 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 104 Sea Zone to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 bombers moved from Western Germany to 103 Sea Zone
            4 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt
            1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
            10 mech_infantrys moved from Trans-Jordan to Egypt
            2 infantry moved from Ukraine to Rostov
            1 bomber moved from Caucasus to Rostov
            2 artilleries and 5 infantry moved from Caucasus to Volgograd
            3 fighters and 4 tactical_bombers moved from Southern Italy to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 mech_infantry moved from Iraq to Eastern Persia
                  Germans take Eastern Persia from British
            1 armour moved from Caucasus to Turkmenistan
                  Germans take Turkmenistan from Russians
            2 infantry moved from Caucasus to Volgograd
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 4 fighters, 1 infantry and 4 tactical_bombers
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Normandy Bordeaux, round 2 : 4/9 hits, 4.83 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 103 Sea Zone
                Germans attack with 6 bombers
                British defend with 1 destroyer; Americans defend with 1 destroyer, 4 infantry and 2 transports
                    Germans roll dice for 6 bombers in 103 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
                    Americans roll dice for 2 destroyers and 2 transports in 103 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the British, 1 destroyer owned by the Americans, 4 infantry owned by the Americans and 2 transports owned by the Americans lost in 103 Sea Zone
                Germans win with 6 bombers remaining. Battle score for attacker is 42
                Casualties for Americans: 1 destroyer, 4 infantry and 2 transports
                Casualties for British: 1 destroyer
            Battle in Egypt
                Germans attack with 5 armour and 15 mech_infantrys
                British defend with 1 airfield, 1 factory_minor and 1 harbour; French defend with 1 infantry
                    Germans roll dice for 5 armour and 15 mech_infantrys in Egypt, round 2 : 5/20 hits, 5.00 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Egypt
                Germans win, taking Egypt from British with 5 armour and 14 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 infantry
            Battle in Volgograd
                Germans attack with 2 artilleries and 7 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 artilleries and 7 infantry in Volgograd, round 2 : 1/9 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            6 bombers moved from 103 Sea Zone to Holland Belgium
            4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
            1 aaGun, 1 infantry and 1 marine moved from Western Germany to Holland Belgium
            1 artillery and 4 infantry moved from France to Holland Belgium
            2 bombers moved from Southern Italy to Holland Belgium
            1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from Rostov to Western Germany
            2 infantry moved from Caucasus to Kazakhstan
            2 infantry moved from Caucasus to Kazakhstan
            1 aaGun and 2 infantry moved from Caucasus to Volgograd
            1 mech_infantry moved from Northwest Persia to Kazakhstan
            2 mech_infantrys moved from Northwest Persia to Volgograd
            7 mech_infantrys moved from Trans-Jordan to Egypt
            2 armour moved from Trans-Jordan to Egypt
            1 mech_infantry moved from Iraq to Eastern Persia
            1 mech_infantry moved from Iraq to Eastern Persia
            1 mech_infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Northwest Persia to Caucasus
            4 fighters and 1 tactical_bomber moved from Iraq to Southern Italy
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Ukraine to Western Ukraine
            5 mech_infantrys moved from Ukraine to Volgograd
            3 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 submarine moved from 111 Sea Zone to 113 Sea Zone
            9 mech_infantrys moved from Belarus to Eastern Poland
            7 mech_infantrys moved from Poland to Eastern Poland
            1 infantry moved from Belarus to Archangel
            16 infantry moved from Belarus to Eastern Poland
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 infantry placed in Ukraine
            2 fighters placed in 113 Sea Zone
            3 infantry placed in France
            Germans undo move 4.
            2 infantry placed in Western Germany
            1 infantry placed in France
            8 mech_infantrys placed in Western Germany
            Germans undo move 6.
            2 infantry placed in Germany
            4 mech_infantrys placed in Western Germany
            2 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Western Germany
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,2,4,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6
            Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Russians regular : 0.33
    Germans regular : -1.00
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 fighter moved from Russia to Belarus
            1 fighter moved from Russia to Western Ukraine
            1 tactical_bomber moved from Russia to Ukraine
            1 infantry moved from Vologda to Archangel
            1 mech_infantry moved from Russia to Archangel
            16 artilleries and 44 infantry moved from Bryansk to Rostov
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 2/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Russians: 1 fighter and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 16 artilleries and 44 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 16 artilleries and 44 infantry in Rostov, round 2 : 21/60 hits, 15.33 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 16 artilleries and 44 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Ukraine to Russia
            1 fighter moved from Western Ukraine to Russia
            1 aaGun moved from Bryansk to Russia
            1 infantry moved from Novosibirsk to Samara
            1 aaGun and 4 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Urals to Vologda
            1 aaGun moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 7.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 20 Sea Zone to 21 Sea Zone
            3 fighters and 2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
            2 infantry moved from Yunnan to Shan State
            2 bombers moved from Japan to Shan State
            1 infantry moved from Anhwe to Chahar
            1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
            1 infantry moved from Anhwe to Hopei
            1 fighter moved from Kiangsu to Hopei
            1 tactical_bomber moved from Kiangsu to Hopei
            2 infantry moved from Manchuria to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            3 infantry moved from 19 Sea Zone to Okinawa
            4 fighters and 4 tactical_bombers moved from 19 Sea Zone to Okinawa
            2 fighters moved from Japan to Okinawa
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Okinawa
                Japanese attack with 6 fighters, 3 infantry and 4 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Okinawa, round 2 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Okinawa, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Okinawa
                Japanese win, taking Okinawa from Americans with 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 2/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 21 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
            1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
            1 infantry moved from Korea to Amur
            1 aaGun moved from Manchuria to Amur
            1 mech_infantry moved from Korea to Buryatia
            1 tactical_bomber moved from Sakha to Japan
            1 tactical_bomber moved from Okinawa to Japan
            2 fighters moved from Okinawa to Japan
            3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
            4 fighters and 3 tactical_bombers moved from Okinawa to 19 Sea Zone
            1 tactical_bomber moved from Kiangsu to 19 Sea Zone
            2 bombers moved from Shan State to French Indo China
            1 destroyer and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to Japan
            2 aaGuns and 2 infantry moved from Yakut S.S.R. to Buryatia
            1 aaGun moved from Anhwe to Kiangsu
            1 armour moved from Hunan to Kiangsu
            1 infantry moved from Yunnan to Hunan
            1 aaGun moved from Yunnan to French Indo China
            2 infantry moved from Yunnan to French Indo China
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 submarines placed in 19 Sea Zone
            2 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,4,5,1,5,1,2,6,1,5,3,4,4,1,5,5,1,5,3,3,4,6,5,4,2,4,5,2,6,3,1,2,2,2,6,1,4,2,5,2,4,6,1,3,6,1,1,5,5,5,5,4,3,6,1,4,5,3,4,5,1,3,6,1,1,4,1,6,6,2,3,2,5,6,5,1,1
            Japanese collect 52 PUs (11 lost to blockades); end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 0.00
    Japanese regular : 1.00
    UK_Pacific regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 9 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            11 fighters moved from 6 Sea Zone to Kiangsu
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Yunnan
    
        Combat - Americans
            Battle in Yunnan
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Yunnan
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Kiangsu
                Americans attack with 11 fighters
                Japanese defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber
                    Japanese roll AA dice in Kiangsu : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Kiangsu
                    Americans roll dice for 10 fighters in Kiangsu, round 2 : 5/10 hits, 5.00 expected hits
                    Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 marine and 1 tactical_bomber in Kiangsu, round 2 : 9/10 hits, 4.33 expected hits
                    4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 9 fighters owned by the Americans lost in Kiangsu
                 retreated to Kiangsu
                Japanese win with 1 armour, 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -83
                Casualties for Americans: 10 fighters
                Casualties for Japanese: 1 aaGun and 4 infantry
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Yunnan to Burma
            1 fighter moved from Kiangsu to Chahar
            1 battleship, 9 carriers, 2 cruisers, 7 destroyers, 7 fighters, 14 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            2 armour and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            2 armour and 2 infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from Hawaiian Islands to Queensland
            1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 5 infantry moved from 91 Sea Zone to Morocco
            1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
            1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 mech_infantry moved from British Columbia to Central United States
            2 fighters moved from Western United States to 91 Sea Zone
            1 fighter moved from Western United States to 89 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
    
        Place Units - Americans
            1 carrier and 5 transports placed in 101 Sea Zone
            9 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese regular : 5.33
    Japanese AA : 0.50
    

    Savegame

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