no scramble
wheatbeer (Axis) vs LennardF (Allies +23) BM3
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Vologda 1 artillery moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 12 infantry moved from Timguska to Novosibirsk 1 infantry moved from Novosibirsk to Kazakhstan 2 armour moved from Russia to Vologda 2 mech_infantrys moved from Russia to Vologda 1 fighter moved from Russia to Bryansk 4 infantry moved from Novosibirsk to Vologda Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 aaGun and 2 infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 aaGun and 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Smolensk Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with no units remaining. Battle score for attacker is 1 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 aaGun and 2 infantry Battle in Vologda Russians attack with 2 armour, 5 infantry and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Vologda, round 2 : 0/9 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Vologda, round 3 : 4/9 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Timguska to Novosibirsk 4 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 3 aaGuns, 22 artilleries and 34 infantry moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 5 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 35 Sea Zone to Dutch New Guinea 1 fighter moved from Philippines to Dutch New Guinea 2 bombers moved from Szechwan to India 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Alaska 1 fighter moved from Yunnan to India 2 fighters moved from 41 Sea Zone to India 1 fighter moved from Philippines to Dutch New Guinea 1 artillery and 1 infantry moved from Shensi to Tsinghai 1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai Combat - Japanese Battle in Alaska Battle in Dutch New Guinea Japanese attack with 3 fighters and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in Dutch New Guinea, round 2 : 3/5 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Alaska from Americans, taking Dutch New Guinea from ANZAC with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in India Japanese attack with 1 artillery, 2 bombers, 3 fighters and 1 infantry British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in India, round 2 : 4/7 hits, 3.50 expected hits UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 2/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 fighter Casualties for British: 1 artillery and 3 infantry Battle in Tsinghai Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 4 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 fighters moved from India to 38 Sea Zone 1 carrier moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 44 Sea Zone to 35 Sea Zone 3 fighters moved from Dutch New Guinea to 35 Sea Zone 1 carrier and 4 submarines moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Shan State to French Indo China 1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 3 fighters moved from Japan to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Shensi to Sikang 1 infantry moved from Jehol to Anhwe 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Shensi 1 artillery moved from Shensi to Szechwan 2 armour moved from Sikang to Szechwan 1 infantry moved from Siberia to Sakha 1 submarine moved from 41 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from Korea to Manchuria 3 tactical_bombers moved from Szechwan to Kiangsu 1 aaGun moved from Jehol to Anhwe 1 fighter moved from Szechwan to Manchuria 1 aaGun moved from Yunnan to French Indo China 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 infantry moved from Szechwan to Yunnan 3 mech_infantrys moved from Kiangsu to Kwangsi 2 mech_infantrys moved from Kweichow to Kwangsi 1 artillery moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to French Indo China 3 artilleries moved from Yunnan to French Indo China 1 cruiser and 1 destroyer moved from 41 Sea Zone to 38 Sea Zone 1 armour moved from Shensi to Hunan 1 mech_infantry moved from Hunan to French Indo China 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 2 bombers moved from India to French Indo China 2 bombers moved from Japan to Philippines 1 armour moved from Szechwan to Kweichow 1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow 1 armour moved from Szechwan to Kweichow 1 infantry moved from Anhwe to Chahar 1 infantry moved from Jehol to Manchuria Place Units - Japanese 2 fighters, 2 infantry and 2 tactical_bombers placed in Japan 3 infantry placed in Kiangsu 1 factory_minor placed in French Indo China 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 72 PUs; end with 81 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.83 UK_Pacific regular : 0.67 ANZAC regular : 0.67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 1 cruiser moved from 91 Sea Zone to 101 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery, 5 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 fighters moved from United Kingdom to 91 Sea Zone 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to Eastern United States 1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 6 submarines and 2 transports moved from 33 Sea Zone to 45 Sea Zone 3 fighters moved from 45 Sea Zone to Dutch New Guinea 1 armour moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 marine moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 marine and 4 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 1 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea Americans attack with 1 armour, 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Americans win, taking Dutch New Guinea from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from 45 Sea Zone to Northern Territory 3 fighters moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 infantry moved from 63 Sea Zone to New Zealand 1 fighter moved from 42 Sea Zone to Northern Territory 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from France to United Kingdom Place Units - Americans 1 artillery and 5 infantry placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.33 Germans AA : -0.17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 1 cruiser moved from 91 Sea Zone to 101 Sea Zone 1 armour and 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery, 5 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 fighters moved from United Kingdom to 91 Sea Zone 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to Eastern United States 1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 1 mech_infantry moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 6 submarines and 2 transports moved from 33 Sea Zone to 45 Sea Zone 3 fighters moved from 45 Sea Zone to Dutch New Guinea 1 armour moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 marine moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 1 marine and 4 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 1 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 45 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea Americans attack with 1 armour, 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Americans win, taking Dutch New Guinea from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from 45 Sea Zone to Northern Territory 3 fighters moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone 1 mech_infantry moved from 63 Sea Zone to New Zealand 1 infantry moved from 63 Sea Zone to New Zealand 1 fighter moved from 42 Sea Zone to Northern Territory 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from France to United Kingdom Place Units - Americans 1 artillery and 5 infantry placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 6 PUs; Combat Move - British 1 unit repaired. 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 98 Sea Zone to 92 Sea Zone 2 artilleries moved from Egypt to Alexandria British take Alexandria from Italians 1 mech_infantry moved from Egypt to Alexandria 5 infantry moved from Egypt to Alexandria 1 armour moved from Egypt to Alexandria 1 bomber moved from Egypt to Persia 1 fighter moved from Persia to 39 Sea Zone 1 artillery moved from Burma to India 1 infantry moved from Burma to India 1 tactical_bomber moved from Persia to 39 Sea Zone 1 fighter moved from Persia to 39 Sea Zone 1 infantry moved from Burma to India 5 artilleries and 16 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 tactical_bomber moved from Egypt to Persia 1 fighter moved from Egypt to Persia Combat - British Battle in 39 Sea Zone British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in India British attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in India, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from 39 Sea Zone to Ceylon 3 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from 92 Sea Zone to Algeria 1 transport moved from 81 Sea Zone to 71 Sea Zone Place Units - British 1 factory_minor placed in Iraq 3 mech_infantrys placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 39 PUs Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -1.00 Germans AA : -0.17 British regular : -0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus Italians take Caucasus from Russians Combat - Italians Non Combat Move - Italians 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya 2 mech_infantrys moved from Northern Italy to Romania 4 infantry moved from Northern Italy to Southern Italy 2 fighters moved from Ukraine to Southern Italy 1 armour and 3 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Novgorod to Southern Italy Place Units - Italians 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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Were you offering me a shot at Moscow on purpose by the way?
I can’t tell if that was bait or not.
Also, I’m a bit perplexed by what’s happening in the Pacific Ocean.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from Caroline Islands to 26 Sea Zone 1 fighter moved from Caroline Islands to Queensland 1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 45 Sea Zone 1 bomber moved from New South Wales to Queensland 1 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 3 infantry moved from Queensland to Northern Territory 1 artillery moved from Queensland to Northern Territory 2 infantry moved from Egypt to Alexandria Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 2 infantry moved from Egypt to Alexandria 1 fighter moved from Morocco to Tunisia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Wheatbeer’s back??! Awesome!!!
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Novgorod to Bryansk 2 bombers moved from Southern Italy to Bryansk 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from Neutral_Allies 3 artilleries and 3 infantry moved from Belarus to Bryansk 1 armour moved from Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 1 armour, 3 artilleries, 2 bombers, 3 infantry and 1 tactical_bomber Russians defend with 8 infantry Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 6/10 hits, 4.50 expected hits Russians roll dice for 8 infantry in Bryansk, round 2 : 3/8 hits, 2.67 expected hits 6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk 3 artilleries owned by the Germans and 1 armour owned by the Germans retreated to Ukraine Russians win with 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Casualties for Russians: 6 infantry Non Combat Move - Germans 3 mech_infantrys moved from Ukraine to Caucasus 1 tactical_bomber moved from Bryansk to Caucasus 17 armour and 2 mech_infantrys moved from Rostov to Northwest Persia 2 bombers moved from Bryansk to Caucasus 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 aaGun, 2 artilleries and 26 infantry moved from Belarus to Smolensk 1 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Southern Italy to Caucasus 2 tactical_bombers moved from Western Germany to Caucasus 1 tactical_bomber moved from Germany to Caucasus 1 fighter moved from Southern Italy to Ukraine 4 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 121 Sea Zone to 120 Sea Zone 2 infantry moved from Western Germany to Northern Italy 2 infantry moved from Germany to Western Germany 1 aaGun moved from Germany to Western Germany 1 artillery and 1 infantry moved from Western Germany to France 1 artillery moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 3 mech_infantrys moved from Vyborg to Belarus 1 fighter moved from Finland to Belarus 1 armour moved from Western Germany to France 1 armour moved from Western Germany to France 1 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Northern Italy to Romania 1 fighter moved from Southern Italy to Western Germany 2 mech_infantrys moved from Western Germany to Southern Italy 2 mech_infantrys moved from Western Germany to Northern Italy 3 mech_infantrys moved from Western Germany to Poland Place Units - Germans 8 mech_infantrys placed in Western Germany 3 infantry placed in Ukraine 3 artilleries placed in Novgorod 1 artillery and 1 infantry placed in Germany 1 artillery and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5 Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.50
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@gamerman01 Thanks :grin:
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Tambov to Volgograd 1 infantry moved from Kazakhstan to Volgograd 1 fighter moved from Russia to Volgograd 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Rostov Russians take Rostov from Germans 2 armour, 4 infantry and 2 mech_infantrys moved from Vologda to Russia 10 infantry moved from Tambov to Russia 1 infantry moved from Tambov to Bryansk 20 artilleries and 20 infantry moved from Tambov to Rostov 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Kazakhstan 10 infantry moved from Novosibirsk to Samara 2 infantry moved from Tambov to Rostov 2 artilleries moved from Tambov to Rostov Combat - Russians Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Novosibirsk to Samara 3 aaGuns moved from Tambov to Rostov 1 fighter moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : -0.17
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 marine, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 2 tactical_bombers moved from Japan to 45 Sea Zone 2 tactical_bombers moved from Kiangsu to 45 Sea Zone 4 fighters moved from 35 Sea Zone to 45 Sea Zone 3 fighters and 3 tactical_bombers moved from Philippines to 45 Sea Zone 2 bombers moved from Philippines to 45 Sea Zone 2 bombers moved from French Indo China to 45 Sea Zone 2 battleships, 1 cruiser, 3 destroyers and 5 submarines moved from 35 Sea Zone to 45 Sea Zone 2 fighters moved from 38 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 2 battleships, 4 bombers, 1 cruiser, 3 destroyers, 9 fighters, 5 submarines and 7 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 submarines and 2 transports; ANZAC defend with 1 cruiser, 2 destroyers and 3 submarines Japanese roll dice for 5 submarines in 45 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.33
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Japanese subs get 2 hits in SZ45, OOL?
(if you have a OOL for the whole battle, you could give me that too … or we can do round by round)
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I’m getting an error loading that file:
Error loading game file: C:\Users\Lennard\Downloads\triplea_35922_6jap.tsvg EOFException
Did you change which version of TripleA you are using?
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I was using 2.2.20868 for this game (the newest when I downloaded)
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I gave me an error message when trying to save and when trying to post.
Is that the same version you’re using for this game?
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(although, despite the error message, it did post … though I guess if the save isn’t working, that’s no help)
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I see part of the problem … the save is literally an empty file … 0 bytes.
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I still have the game open … do you want to call OOL and see if there’s a usable save at the end of the turn or do you want me to do the turn over and make sure that mid-turn saves actually work.
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Gonna try to post the mid combat phase save again.