There was a non-aggression pact???
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Belarus to Bryansk
2 fighters moved from Romania to Bryansk
1 bomber moved from Southern Italy to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 bomber and 2 fighters
Russians defend with 1 aaGun and 2 infantry
Russians roll AA dice in Bryansk : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Bryansk, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour
Casualties for Russians: 1 aaGun and 2 infantry
Non Combat Move - Italians
2 fighters moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Novgorod
1 armour and 4 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Romania to Bulgaria
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 aaGun and 1 infantry moved from France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
Russians regular : 0.33
Russians AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 33 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 33 Sea Zone
1 submarine moved from 21 Sea Zone to 33 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 fighter and 2 infantry moved from New South Wales to Queensland
Combat - ANZAC
Non Combat Move - ANZAC
3 fighters could not land in 33 Sea Zone and were removed
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Caroline Islands: 3 fighters
EDIT: Turning off Edit Mode
1 bomber placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
2 infantry moved from Algeria to Tunisia
1 fighter moved from Algeria to Tunisia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Combat - French
Battle in Tunisia
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
French roll dice for 1 fighter and 2 infantry in Tunisia, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
French win, taking Tunisia from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - French
1 fighter moved from Tunisia to Morocco
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.67
French regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Belarus to Rostov
Germans take Bryansk from Russians
Germans take Rostov from Russians
2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
2 bombers moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits, 2.83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
16 armour and 3 mech_infantrys moved from Belarus to Rostov
1 infantry moved from Western Ukraine to Bryansk
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from Belarus to Western Germany
2 infantry moved from Novgorod to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Belarus to Novgorod
3 mech_infantrys moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 artillery moved from 115 Sea Zone to Finland
1 fighter moved from Smolensk to Finland
1 aaGun moved from Western Germany to Germany
2 bombers moved from Normandy Bordeaux to Southern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to France
2 infantry moved from Northern Italy to Western Germany
2 armour moved from Poland to Western Germany
2 tactical_bombers moved from Belarus to Western Germany
1 tactical_bomber moved from Smolensk to Finland
1 aaGun moved from Belarus to Smolensk
2 mech_infantrys moved from Poland to Germany
1 submarine moved from 123 Sea Zone to 121 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Ukraine
1 artillery and 1 infantry placed in Novgorod
2 artilleries placed in Western Germany
1 artillery and 2 infantry placed in France
Germans undo move 1.
Germans undo move 3.
2 infantry placed in Germany
1 infantry placed in France
2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
1 artillery placed in Germany
3 infantry and 3 mech_infantrys placed in Western Germany
Germans undo move 3.
1 infantry placed in Germany
1 infantry placed in Germany
Germans undo move 7.
2 infantry and 3 mech_infantrys placed in Western Germany
1 infantry placed in Germany
Germans undo move 3.
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 tactical_bomber
EDIT: Adding units owned by Germans to Novgorod: 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -1.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
1 artillery moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
12 infantry moved from Timguska to Novosibirsk
1 infantry moved from Novosibirsk to Kazakhstan
2 armour moved from Russia to Vologda
2 mech_infantrys moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
4 infantry moved from Novosibirsk to Vologda
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win with no units remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Vologda
Russians attack with 2 armour, 5 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Vologda, round 2 : 0/9 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Vologda, round 3 : 4/9 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Timguska to Novosibirsk
4 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
3 aaGuns, 22 artilleries and 34 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 fighters, 5 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from Philippines to Dutch New Guinea
2 bombers moved from Szechwan to India
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 fighter moved from Yunnan to India
2 fighters moved from 41 Sea Zone to India
1 fighter moved from Philippines to Dutch New Guinea
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai
Combat - Japanese
Battle in Alaska
Battle in Dutch New Guinea
Japanese attack with 3 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Dutch New Guinea, round 2 : 3/5 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Alaska from Americans, taking Dutch New Guinea from ANZAC with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 bombers, 3 fighters and 1 infantry
British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in India, round 2 : 4/7 hits, 3.50 expected hits
UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 2/4 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 fighter
Casualties for British: 1 artillery and 3 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 3 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 4 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 fighters moved from India to 38 Sea Zone
1 carrier moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from Dutch New Guinea to 35 Sea Zone
1 carrier and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Shan State to French Indo China
1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
3 fighters moved from Japan to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Shensi to Sikang
1 infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
1 artillery moved from Shensi to Szechwan
2 armour moved from Sikang to Szechwan
1 infantry moved from Siberia to Sakha
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
3 tactical_bombers moved from Szechwan to Kiangsu
1 aaGun moved from Jehol to Anhwe
1 fighter moved from Szechwan to Manchuria
1 aaGun moved from Yunnan to French Indo China
1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 infantry moved from Szechwan to Yunnan
3 mech_infantrys moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Kweichow to Kwangsi
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to French Indo China
3 artilleries moved from Yunnan to French Indo China
1 cruiser and 1 destroyer moved from 41 Sea Zone to 38 Sea Zone
1 armour moved from Shensi to Hunan
1 mech_infantry moved from Hunan to French Indo China
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 bombers moved from India to French Indo China
2 bombers moved from Japan to Philippines
1 armour moved from Szechwan to Kweichow
1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
1 armour moved from Szechwan to Kweichow
1 infantry moved from Anhwe to Chahar
1 infantry moved from Jehol to Manchuria
Place Units - Japanese
2 fighters, 2 infantry and 2 tactical_bombers placed in Japan
3 infantry placed in Kiangsu
1 factory_minor placed in French Indo China
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.83
UK_Pacific regular : 0.67
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from Morocco to Algeria
2 fighters moved from United Kingdom to 91 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Eastern United States
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 6 submarines and 2 transports moved from 33 Sea Zone to 45 Sea Zone
3 fighters moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 marine and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 1 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
Americans attack with 1 armour, 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/6 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from 45 Sea Zone to Northern Territory
3 fighters moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 mech_infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from 42 Sea Zone to Northern Territory
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from France to United Kingdom
Place Units - Americans
1 artillery and 5 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -0.33
Germans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from Morocco to Algeria
2 fighters moved from United Kingdom to 91 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Eastern United States
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 6 submarines and 2 transports moved from 33 Sea Zone to 45 Sea Zone
3 fighters moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 marine moved from Western United States to 10 Sea Zone
1 battleship, 1 carrier, 1 marine and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 1 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
Americans attack with 1 armour, 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 3/6 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from 45 Sea Zone to Northern Territory
3 fighters moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 mech_infantry moved from 63 Sea Zone to New Zealand
1 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from 42 Sea Zone to Northern Territory
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from France to United Kingdom
Place Units - Americans
1 artillery and 5 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 6 PUs;
Combat Move - British
1 unit repaired.
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
2 artilleries moved from Egypt to Alexandria
British take Alexandria from Italians
1 mech_infantry moved from Egypt to Alexandria
5 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 bomber moved from Egypt to Persia
1 fighter moved from Persia to 39 Sea Zone
1 artillery moved from Burma to India
1 infantry moved from Burma to India
1 tactical_bomber moved from Persia to 39 Sea Zone
1 fighter moved from Persia to 39 Sea Zone
1 infantry moved from Burma to India
5 artilleries and 16 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 tactical_bomber moved from Egypt to Persia
1 fighter moved from Egypt to Persia
Combat - British
Battle in 39 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in India
British attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in India, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from 39 Sea Zone to Ceylon
3 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Algeria
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Persia
2 infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 39 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : -1.00
Germans AA : -0.17
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Non Combat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
2 mech_infantrys moved from Northern Italy to Romania
4 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Ukraine to Southern Italy
1 armour and 3 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Novgorod to Southern Italy
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Were you offering me a shot at Moscow on purpose by the way?
I can’t tell if that was bait or not.
Also, I’m a bit perplexed by what’s happening in the Pacific Ocean.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from Caroline Islands to 26 Sea Zone
1 fighter moved from Caroline Islands to Queensland
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 cruiser, 1 destroyer and 2 submarines moved from 33 Sea Zone to 45 Sea Zone
1 bomber moved from New South Wales to Queensland
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
3 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
2 infantry moved from Egypt to Alexandria
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
2 infantry moved from Egypt to Alexandria
1 fighter moved from Morocco to Tunisia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Wheatbeer’s back??! Awesome!!!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Novgorod to Bryansk
2 bombers moved from Southern Italy to Bryansk
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
3 artilleries and 3 infantry moved from Belarus to Bryansk
1 armour moved from Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 1 armour, 3 artilleries, 2 bombers, 3 infantry and 1 tactical_bomber
Russians defend with 8 infantry
Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 6/10 hits, 4.50 expected hits
Russians roll dice for 8 infantry in Bryansk, round 2 : 3/8 hits, 2.67 expected hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
3 artilleries owned by the Germans and 1 armour owned by the Germans retreated to Ukraine
Russians win with 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 6 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
17 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
2 bombers moved from Bryansk to Caucasus
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun, 2 artilleries and 26 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Southern Italy to Caucasus
2 tactical_bombers moved from Western Germany to Caucasus
1 tactical_bomber moved from Germany to Caucasus
1 fighter moved from Southern Italy to Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 121 Sea Zone to 120 Sea Zone
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 artillery and 1 infantry moved from Western Germany to France
1 artillery moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
3 mech_infantrys moved from Vyborg to Belarus
1 fighter moved from Finland to Belarus
1 armour moved from Western Germany to France
1 armour moved from Western Germany to France
1 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Western Germany
2 mech_infantrys moved from Western Germany to Southern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
8 mech_infantrys placed in Western Germany
3 infantry placed in Ukraine
3 artilleries placed in Novgorod
1 artillery and 1 infantry placed in Germany
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.50
@gamerman01 Thanks :grin:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Tambov to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Germans
2 armour, 4 infantry and 2 mech_infantrys moved from Vologda to Russia
10 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Bryansk
20 artilleries and 20 infantry moved from Tambov to Rostov
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Kazakhstan
10 infantry moved from Novosibirsk to Samara
2 infantry moved from Tambov to Rostov
2 artilleries moved from Tambov to Rostov
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Samara
3 aaGuns moved from Tambov to Rostov
1 fighter moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 marine, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
2 tactical_bombers moved from Japan to 45 Sea Zone
2 tactical_bombers moved from Kiangsu to 45 Sea Zone
4 fighters moved from 35 Sea Zone to 45 Sea Zone
3 fighters and 3 tactical_bombers moved from Philippines to 45 Sea Zone
2 bombers moved from Philippines to 45 Sea Zone
2 bombers moved from French Indo China to 45 Sea Zone
2 battleships, 1 cruiser, 3 destroyers and 5 submarines moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 38 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 1 cruiser, 3 destroyers, 9 fighters, 5 submarines and 7 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 submarines and 2 transports; ANZAC defend with 1 cruiser, 2 destroyers and 3 submarines
Japanese roll dice for 5 submarines in 45 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.33
Japanese subs get 2 hits in SZ45, OOL?
(if you have a OOL for the whole battle, you could give me that too … or we can do round by round)
I’m getting an error loading that file:
Error loading game file: C:\Users\Lennard\Downloads\triplea_35922_6jap.tsvg EOFException
Did you change which version of TripleA you are using?
I was using 2.2.20868 for this game (the newest when I downloaded)
I gave me an error message when trying to save and when trying to post.
Is that the same version you’re using for this game?
(although, despite the error message, it did post … though I guess if the save isn’t working, that’s no help)