ok haha
sounds good
bid: Sub 91 sub 111 inf Ng inf egy
let’s have a fun game
Test summary from TripleA, engine version: 2.2.20868, time: 10:36:37 AM
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 103 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 109 Sea Zone
1 submarine moved from 118 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from Western Germany to France
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour moved from Greater Southern Germany to France
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Germany to Normandy Bordeaux
2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France
3 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Poland to France
2 infantry moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
Combat - Germans
Combat Hit Differential Summary :
scramble orders
@axis-dominion No scramble.
Interesting opening.
sub can stay up for first round.
probably need OOL though
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
probably need OOL though
my ss hit, yours didn’t. i’ll damage your bb and continue
ok just save the sub and let it submerge at end
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
ok just save the sub and let it submerge at end
so take out all other casualties instead of the sub, in case it survives and you could then submerge?
yeah your air cant hit it so it should survive no matter what
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
yeah your air cant hit it so it should survive no matter what
ok and so do you want your DD taken out, or the CA instead?
is tripleA doing this wrong?? i kept it up because it cant die unless I want it to. But it seems the air should have rolled first.
dd first
@ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:
dd first
i opted to kill my BB so my ss could get a first strike chance. submerge sub?
so ss plus air vs ss and damaged bb?
stay up, if your sub hits take my ss
so 106 went bad and my plan therefore backfired… too bad… that rarely happens to me, but of course the one time i decide i really needed that battle to go as usual, it doesn’t lol
yeah, that seems about right.