@TG:
Here is my stream of consciousness post about A&A after a few playthroughs:
- Contrary to public opinion Cruisers DO NOT suck. In the hands of a invasive power like UK, the shore shot is worth the price of admission alone.
I was hoping nobody else would notice this. Pound for pound, cruisers are now the most versatile and cost effective naval unit.
- Submarines are useful. Even with destroyers, submarines serve as a useful decoy, fodder, a picket line, and a general nuisance. Kudos to Larry Harris for rewriting the rules on this one.
Strangely enough, I actually like the new sub rules, also.
- Germany should start the game with an IC in France. It benefits the Allies if they take it and serves as a sub pen when the Germans control it.
This is an iffy proposition because it allows them to not only rush their Baltic fleet out into sz7 and immediately build to support that fleet but it also allows them to build in the Med, as well. It also provides an instant buffer against an Allied bombing campaign. If they want such a versatile IC, they should have to build it themselves.
If the Germans were gifted with an IC in France, every single game would see Germany with a buffed up Baltic fleet in sz7 and close to zero Allied ships to oppose them when the UK’s first turn rolled around.
- Bombers are as good as advertised. There is no “hype” – bombers ARE at the top of Axis and Allies food chain. And because there are so many more territories in A&A:50, a bomber’s range is even more valuable.
My only fear is that bombers will be bought in such large numbers as to dominate the game. They are a support unit and should be looked upon as such.
- German/Russian Mechanized Infantry is Hot
Mechanized infantry, in general, is hot. I love that tech.
- Russia should get +5 IPCs if its sub circumnavigates the world.
I disagree. I think if the Russian sub circumnavigates the world, it should be promotable to any other unit like a pawn reaching the last rank in chess.
- Japan unlocking Jet Fighters is Scary
Japan unlocking LRA is scarier. Imagine 41’ Japan rolling one tech die and getting LRA and then having 9 long range fighters to play with on J1. I don’t have to imagine it. I am playing a game where that had happened.
- Japan is easily the most powerful nation in the game. It’s not even close.
I agree.
- China needs help. Without Allied help, China goes into cardiac arrest J3 latest. How did the playtesters not pick up on this?
2 reasons.
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Because it was the same guys who playtested AAR and we all know how that went.
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Alcohol was likely involved.
“Ok guys, in the 41’ scenario, after J1, China will probably be reduced to zero units and only 3 territories and we’re all good with that, right?”
<everyone agrees=“”>
“Great! Pass me a beer, I’m empty.”
- Italy is BORING. They can’t do anything I2 at the earliest. Just as I thought, A&A is still a 5 player game.
I would say it’s more like a 5-1/2 player game. But you can’t just ignore Italy or it will come back and bite you.
- USA needs more money to fight a two front war.
- 1941 without National Objectives is a fair game. 1941 with National Objectives favors the Axis.
- USA needs to start the game with war bonds already.
These are matters of opinion regarding game balance that I do not have enough time researching so I can neither agree nor disagree but I do know that having 9 fighters and 3 CV’s is a fun way for the Japanese player to start the game. I have decided to play Japan exclusively if I can get away with it. :-D</everyone>