TripleA Turn Summary for game: World War II Classic
Game History
Round: 2 Purchase Units - Japanese Japanese buy 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from French Indo China to India 1 bomber and 1 fighter moved from Manchuria to India 1 fighter moved from Manchuria to India 1 infantry moved from China to Sinkiang Japanese take Sinkiang from Americans Combat - Japanese Battle in India Japanese attack with 1 bomber, 2 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in India, round 2 : 3/4 hits, 1,83 expected hits British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in India 1 infantry owned by the Americans lost in India Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 infantry moved from China to French Indo China 1 bomber and 2 fighters moved from India to French Indo China 2 battleships, 1 carrier, 1 fighter and 1 submarine moved from Japan Sea Zone to Caroline Islands Sea Zone 1 fighter moved from Manchuria to Caroline Islands Sea Zone 3 infantry moved from Manchuria to China 1 transport moved from Japan Sea Zone to Caroline Islands Sea Zone 1 transport moved from Japan Sea Zone to Caroline Islands Sea Zone 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 1 armour and 2 infantry moved from Japan to Japan Sea Zone 1 armour and 2 infantry moved from Japan Sea Zone to Manchuria Place Units - Japanese 2 transports placed in Japan Sea Zone 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Japanese regular : 1,17 British regular : 0,67