L20 #1 trulpen (X) vs 666 (A+7) BM3


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Iraq causes 0 damage total. 
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,4,3,4,2,4,3,5
            Italians collect 0 PUs (8 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    AA fire in Iraq : : 0,83
    

    Savegame


  • I despise Italy. Think I have overall about 80 % lost bombers from SBR with them.


  • @trulpen said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    I despise Italy. Think I have overall about 80 % lost bombers from SBR with them.

    I am always afraid to SBR…it probably hurts me. You were probably wondering why I didn’t bomb at all with the USA last turn…fear is why


  • @666 said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    @trulpen said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    I despise Italy. Think I have overall about 80 % lost bombers from SBR with them.

    I am always afraid to SBR…it probably hurts me. You were probably wondering why I didn’t bomb at all with the USA last turn…fear is why

    I feel that fear, but still I have to relate firmly to statistics and probability. Going down the road of fear will ultimately lead to the path of perish.


  • I see that I didn’t move any land from Rome. I should’ve.


  • Thought I did. Will post a new map.


  • @trulpen said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    @666 said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    @trulpen said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    I despise Italy. Think I have overall about 80 % lost bombers from SBR with them.

    I am always afraid to SBR…it probably hurts me. You were probably wondering why I didn’t bomb at all with the USA last turn…fear is why

    I feel that fear, but still I have to relate firmly to statistics and probability. Going down the road of fear will ultimately lead to the path of perish.

    I hear ya


  • Actually, I can fix it during Germany instead. Easier with edit by move. Everything should just go up to N Italy since there are no landing capabilities in the Med atm.


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            4 fighters moved from 42 Sea Zone to Sumatra
            1 destroyer moved from 37 Sea Zone to 75 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
            Battle in Sumatra
                ANZAC attack with 1 artillery, 4 fighters and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Sumatra, round 2 : 1/6 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                    ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Sumatra, round 3 : 4/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking 42 Sea Zone from Japanese, taking Sumatra from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 75 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC lost in 75 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Changing ownership of Paulau Island from Japanese to ANZAC
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Adding units owned by ANZAC to Paulau Island: 1 infantry
            EDIT: Turning off Edit Mode
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 45 Sea Zone to 44 Sea Zone
            1 transport moved from 62 Sea Zone to 34 Sea Zone
            1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            4 fighters moved from Sumatra to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Russia to Iraq
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -0.17
    

    Territory Summary for ANZAC and French :

    Paulau Island : 1 flag, 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag, 1 artillery and 1 infantry
    42 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 5 fighters and 2 submarines
    41 Sea Zone : 1 transport
    44 Sea Zone : 1 submarine
    34 Sea Zone : 1 transport
    54 Sea Zone : 1 transport
    62 Sea Zone : 1 transport
    United Kingdom : 1 infantry
    Ethiopia : 1 flag
    Russia : 2 fighters
    Iraq : 1 fighter and 1 infantry
    

    Production/PUs Summary :

    Germans : 69 / 98
    Russians : 14 / 18
    Japanese : 28 / 50
    Americans : 56 / 86
    Chinese : 22 / 25
    British : 37 / 40
    UK_Pacific : 13 / 10
    Italians : 8 / 3
    ANZAC : 15 / 24
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Manual Gamesave Post: French round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            4 fighters moved from 42 Sea Zone to Sumatra
            1 destroyer moved from 37 Sea Zone to 75 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 42 Sea Zone
            Battle in Sumatra
                ANZAC attack with 1 artillery, 4 fighters and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Sumatra, round 2 : 1/6 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                    ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Sumatra, round 3 : 4/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking 42 Sea Zone from Japanese, taking Sumatra from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 75 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC lost in 75 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Changing ownership of Paulau Island from Japanese to ANZAC
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Adding units owned by ANZAC to Paulau Island: 1 infantry
            EDIT: Turning off Edit Mode
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 45 Sea Zone to 44 Sea Zone
            1 transport moved from 62 Sea Zone to 34 Sea Zone
            1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            4 fighters moved from Sumatra to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Russia to Iraq
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from Anhwe: 1 aaGun
            EDIT: Adding units owned by British to Hunan: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -0.17
    

    Savegame


  • @trulpen use this file…sorry, forgot to move an AA, not that mine hit anything…


  • TripleA Manual Gamesave Post: Germans round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 13 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Kazakhstan to Tsinghai
                  Germans take Tsinghai from Chinese
            1 infantry moved from Kazakhstan to Sikang
                  Germans take Sikang from Chinese
            1 infantry moved from Volgograd to Samara
            1 infantry moved from Archangel to Vologda
            1 fighter and 1 tactical_bomber moved from Volgograd to Samara
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            1 mech_infantry moved from Syria to Trans-Jordan
                  Germans take Trans-Jordan from British
            2 bombers moved from Southern Italy to United Kingdom
            2 bombers moved from Scotland to United Kingdom
            2 fighters moved from 111 Sea Zone to United Kingdom
            7 fighters moved from Scotland to United Kingdom
            2 fighters moved from Western Germany to United Kingdom
            1 bomber moved from Novgorod to Samara
            1 bomber moved from Novgorod to Vologda
            1 infantry moved from Volgograd to Samara
            1 mech_infantry moved from Romania to Greece
                  Germans take Greece from British
            EDIT: 4 artilleries and 14 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Smolensk to Vologda
    
        Combat - Germans
            Air Battle in United Kingdom
    

    Combat Hit Differential Summary :

    Savegame


  • @666 said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    @trulpen use this file…sorry, forgot to move an AA, not that mine hit anything…

    I’ll try to remember to move it during NCM.


  • Intercept London?


  • Am in a bit of a rush. Not sure I’ll be able to finish the turn, but I’ll try. Atleast if you’re extra lenient regarding NCMs. Think it’s fairly simple by Russia.


  • @trulpen said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    Intercept London?

    No, I’ll let me AA do the work again. Another 2 hits I think are coming.


  • @666 said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    @trulpen said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    Intercept London?

    No, I’ll let me AA do the work again. Another 2 hits I think are coming.

    Are you tampering with MARTI? ;)


  • Sorry, can’t finish now. Have to wait a couple of hours.


  • @trulpen said in L20 #1 trulpen (X) vs 666 (A+7) BM3:

    Sorry, can’t finish now. Have to wait a couple of hours.

    no need to apologize. wow, I like those AA gunners…


  • The train was early, so missed it.

    If you allow me to tweak around London after Russia, I can post now. Just making sure I don’t allow a hit on Bryansk.

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