Okay, good. Just making sure you remember. Yeah, it’s definitely a tough one. Not sure what I’ll do either. Something for future me.
Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
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I’m talking gibberish. The bomber is used for z106.
Taking out those 2 subs is about tempo. I don’t want to have to chase them in some obscure spot in the Atlantic. And I certainly don’t want them to make it to home base.
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The only real alternative I see is to take another fig to z96, which then won’t attack Tobruk.
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@trulpen that is an option too, and it should work out, but then he has about 5% odds to win Tobruk. I think going for Tobruk and losing either 96 or Tobruk would be a disaster. Especially since you won’t have air around Gibraltar that can rescue it in an emergency.
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@farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen that is an option too, and it should work out, but then he has about 5% odds to win Tobruk. I think going for Tobruk and losing either 96 or Tobruk would be a disaster. Especially since you won’t have air around Gibraltar that can rescue it in an emergency.
Probably I wouldn’t hit Tobruk yet, but I play pretty conservatively
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Once the UK turn is done, curious if you compare the position to this one, which is an aggressive ally move, both done with and without Taranto.
In the Taranto scramble game, the German player is down to 11 planes.
Now let’s see what Italy can do.
It can take on the carrier + fighters with everything they have. It’s a toss up with negative IPC swing, leaves no land attack except for Southern France and Tunisia.
If they don’t take carriers / fighters, then they probably hit 96 (85% battle without bomber, lets the French boats escape the Med, not good.
So Italy attacks the French fleet, cannot attack Greece,
They cannot attack the 99 transport either.
So now let’s look at Germany’s commitments: 110 is possible if build carrier, but not great odds, potentially costly. London can be reinforced. That attack would leave Greece alone, 97 alone, 96 alone and 99 alone. There is no air support for Normandy/Holland. At least 4 units are needed for Normandy and 3 for Holland to avoid failing retaking them. That accounts for all the artillery and the mech Infantry which isn’t ideal. How can Germany go after the Soviet Union with 5 planes left, no navy, and Greece in UK hands (with Italy Crippled). Sea Lion may be possible but costly and dependent on outcome of 110 battle.
The wise move is to hit the 99 transport (must do, southern Italy tactical). There are 4 fighters, 4 tacs and 2 bombers left. Bombing raid on London can’t be done without ignoring 97. If want to both kill 97 and Greece, you send 3 airplanes to Greece + Tank + Infantry (+5 IPC 98% battle).
The remaining 3 fighters, 3 tacs and 1 bomber face the carrier and fighters, that’s a +20 IPC battle.
Now I haven’t touched the British cruiser in 96, or the American cruiser in 91. If I want to hit the British cruiser in 96 I send 2 bombers, which leaves only 5 planes for 97 (that becomes a 90% battle in this case)
Plane losses would be 0.5 plane in Greece, 0.5 plane in 96, 2.5 planes in 97. That takes the Luftwaffe down from 11 planes to 8 planes, which non only helps the Soviets but also reduces the potency of the Luftwaffe attack on 110.
With benefit of American reinforcements and this reduced strength, another landing can take place, and a second fleet can establish itself in 92. With taking Greece, Persia and Holland, UK income is a great 39 which can provide quite a bit of punch if Italy remains contained. Before you know it, Germany has its hands full here. Am I too optimistic here?
On Pacific side, I like how rare Japanese units are on Islands/near the continents. The US doesn’t have much fleet yet but we know the Japanese fleet will be in the money Island/near India for a while. Why bother build a large navy when you can link up Queensland and Malaya. Planes are more flexible and faster.
triplea_35254_jap1 - OmegaUKNoScramble.tsvg triplea_35254_jap1 - OmegaUK - With Taranto Scramble.tsvg
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@farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen that is an option too, and it should work out, but then he has about 5% odds to win Tobruk. I think going for Tobruk and losing either 96 or Tobruk would be a disaster. Especially since you won’t have air around Gibraltar that can rescue it in an emergency.
Probably I wouldn’t hit Tobruk yet, but I play pretty conservatively
This might be a very good alternative. Secure the slaughter of z96. Hit Iraq perhaps as an alternative, with a prefered strafe.
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@Omega1759 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
Once the UK turn is done, curious if you compare the position to this one, which is an aggressive ally move, both done with and without Taranto.
In the Taranto scramble game, the German player is down to 11 planes.
Now let’s see what Italy can do.
It can take on the carrier + fighters with everything they have. It’s a toss up with negative IPC swing, leaves no land attack except for Southern France and Tunisia.
If they don’t take carriers / fighters, then they probably hit 96 (85% battle without bomber, lets the French boats escape the Med, not good.
So Italy attacks the French fleet, cannot attack Greece,
They cannot attack the 99 transport either.
So now let’s look at Germany’s commitments: 110 is possible if build carrier, but not great odds, potentially costly. London can be reinforced. That attack would leave Greece alone, 97 alone, 96 alone and 99 alone. There is no air support for Normandy/Holland. At least 4 units are needed for Normandy and 3 for Holland to avoid failing retaking them. That accounts for all the artillery and the mech Infantry which isn’t ideal. How can Germany go after the Soviet Union with 5 planes left, no navy, and Greece in UK hands (with Italy Crippled). Sea Lion may be possible but costly and dependent on outcome of 110 battle.
The wise move is to hit the 99 transport (must do, southern Italy tactical). There are 4 fighters, 4 tacs and 2 bombers left. Bombing raid on London can’t be done without ignoring 97. If want to both kill 97 and Greece, you send 3 airplanes to Greece + Tank + Infantry (+5 IPC 98% battle).
The remaining 3 fighters, 3 tacs and 1 bomber face the carrier and fighters, that’s a +20 IPC battle.
Now I haven’t touched the British cruiser in 96, or the American cruiser in 91. If I want to hit the British cruiser in 96 I send 2 bombers, which leaves only 5 planes for 97 (that becomes a 90% battle in this case)
Plane losses would be 0.5 plane in Greece, 0.5 plane in 96, 2.5 planes in 97. That takes the Luftwaffe down from 11 planes to 8 planes, which non only helps the Soviets but also reduces the potency of the Luftwaffe attack on 110.
With benefit of American reinforcements and this reduced strength, another landing can take place, and a second fleet can establish itself in 92. With taking Greece, Persia and Holland, UK income is a great 39 which can provide quite a bit of punch if Italy remains contained. Before you know it, Germany has its hands full here. Am I too optimistic here?
On Pacific side, I like how rare Japanese units are on Islands/near the continents. The US doesn’t have much fleet yet but we know the Japanese fleet will be in the money Island/near India for a while. Why bother build a large navy when you can link up Queensland and Malaya. Planes are more flexible and faster.
triplea_35254_jap1 - OmegaUKNoScramble.tsvg triplea_35254_jap1 - OmegaUK - With Taranto Scramble.tsvg
I love your aggressive touch! I will mull over this a bit. True that G can’t hit all spots, but I actually don’t want to lose any units unnecessarily anywhere. G losing 1 plane for this is not enough. If we say 4-6 air, then we’re talking and it would be a no-brainer.
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@trulpen you might want to do a turn everyday. Otherwise the match will dragon on for half a year.
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@Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen you might want to do a turn everyday. Otherwise the match will dragon on for half a year.
While not 100% agreeing with Arthur I do agree with his sentiment. We need to take a Turn at least every 3 days at most; shooting more for every two days. I think that will assist in keeping people’s interest and still allowing enough time to gather the World’s input.
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I fully agree. For me, I find it a bit hard actually to find a balance. I usually to a move within the hour in my other games (not all though), and here I feel that I have others opinions to take into account as well. Don’t want to be disrespectful. If it’s too slow, it will eventually die.
I’ll try to execute UK tonight. So, any last thoughts? :)
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I’m not sure what you think the consensus move is…lots of opinions here. Perhaps, post what you plan to do? And we can add our $0.02. That said UK1 is always going to be a difficult move because it pretty much starts the Allies on their long term plan.
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Actually I can’t see any consensus. There are a plethora of ideas and I have to choose somehow.
I did post a preliminary plan, which will likely change.
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I’ll start with posting the suggestion and then wait a little while before executing.
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Combat Move - British 1 destroyer moved from 111 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 bomber moved from United Kingdom to 106 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 2 fighters moved from Scotland to 110 Sea Zone 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Alexandria to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
Combat Hit Differential Summary :
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This is the suggestion. I’m not so happy about neither hitting Taranto nor Tobruk, but what can you do? Bismarck is too strong, as the double subs in z106. Now there’ll atleast be a (hopefully) strafe of Iraq and the fleet will go to the Indian Ocean having the choice of pressuring either the italians or japanese.
The purchase is a mIC, fig and inf.
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Still thinking about the initial plan of stacking in z92, which needs an ab. I want to consolidate the z111 fleet though in 109.
It’s very much possible to build an ab and fig, to try to execute both ideas. Problem is the z91 cr has to go north. I’ll look if z92 will be stable enough without it.
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No, it can’t be done. Stacking in z92 will have to wait. Perhaps forever. The figs are needed in UK for scramble protection. Will take G a build of 3 ac just to get a 50/50 battle there with a TUV-loss.
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Cairo will be safe enough with 2 fig, 1 tac.
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No strafe of FIC.
I’ve decided and execute now.
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The good thing is that z96 is a pretty safe battle now.