L20 G40 BM3 Surfer (L) v. WindowWasher (X)

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 aaGuns and 2 infantry moved from Northern Territory to South Australia
            1 bomber moved from Northern Territory to Caroline Islands
            1 fighter moved from 54 Sea Zone to 26 Sea Zone
            2 carriers, 1 cruiser, 2 fighters and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from New South Wales to 33 Sea Zone
            1 fighter moved from Persia to Northwest Persia
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
    
        Non Combat Move - ANZAC
            2 aaGuns and 2 infantry moved from Northern Territory to South Australia
            1 bomber moved from Northern Territory to Caroline Islands
            1 fighter moved from 54 Sea Zone to 26 Sea Zone
            2 carriers, 1 cruiser, 2 fighters and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from New South Wales to 33 Sea Zone
            1 fighter moved from Persia to Northwest Persia
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    Yep. Small things can make big differences in the game. I’m still bummed that the miserable Italian troop held off 4 units from taking Caucasus. Yeah, you would take it back, but I’ll be trading on the cheap over there… Tank for inf I’ll do any day.

  • '21 '20

    @surfer yup, that was tough, start of game japan was like that for 5 turns straight it sucked

  • '21 '20

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs; 
            Germans buy 3 armour, 2 bombers, 1 factory_minor and 3 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novosibirsk to Smolensk
                  Germans take Vologda from Russians
                  Germans take Smolensk from Russians
            1 armour moved from Nenetsia to Belarus
            1 armour moved from Volgograd to Bryansk
                  Germans take Tambov from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            10 armour moved from Novgorod to Bryansk
            4 armour moved from Baltic States to Bryansk
            9 armour moved from Volgograd to Bryansk
            2 mech_infantrys moved from Novgorod to Bryansk
            1 mech_infantry moved from Tsinghai to Samara
            1 mech_infantry moved from Kansu to Samara
            1 mech_infantry moved from Sikang to Caucasus
            2 fighters moved from Volgograd to Novgorod
            2 bombers moved from Novgorod to Germany
            1 fighter moved from Germany to Novgorod
            4 armour moved from Germany to Baltic States
            3 tactical_bombers moved from Bryansk to Novgorod
            2 aaGuns, 1 artillery and 4 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 armour placed in Volgograd
            2 bombers placed in Germany
            1 factory_minor placed in Western Ukraine
            3 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    I almost wanted to delay another turn to have Moscow 100% instead of 90-95%, but the allied pincers are closing in and iv’e got to redeploy my German capital elsewhere.

    Ill also be interested to see if you keep the British planes there or not, it results in 25 more German tanks surviving on average, but is it worth 11 planes?

    Also I should have put a complex in Rostov the turn after i took it, id be interested in seeing a German strategy where the Germans rush Ukraine and Stalingrad, and put a complex in Rostov and just pump infantry right next to Moscow with tanks coming from Germany and Leningrad. If the Russia defense was perfect I bet that would result in a G9 Moscow takeover very consistently, and also slingshot the Germans really easily into the middle east with that much production so close.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Russia to Volgograd
                  Russians take Tambov from Germans
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            1 armour, 10 artilleries and 70 infantry moved from Russia to Samara
            1 fighter moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 3 armour and 1 factory_minor
                    Russians roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.83 expected hits
                    Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits, 1.50 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Volgograd
                    Russians roll dice for 3 fighters and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 2.17 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Volgograd
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Russians: 1 armour and 1 mech_infantry
                Casualties for Germans: 3 armour
            Battle in Samara
                Russians attack with 1 armour, 10 artilleries and 70 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 armour, 10 artilleries and 70 infantry in Samara, round 2 : 22/81 hits, 17.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 armour, 10 artilleries and 70 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            4 aaGuns moved from Russia to Samara
            3 fighters and 1 tactical_bomber moved from Volgograd to Persia
            2 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 3.83
    

    Savegame

  • 2024 2023 '22 '21 '20

    It was essentially 100% and no need to go down with the ship. Reset for ME battle.

  • '21 '20

    TripleA Move Summary: Japanese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 9 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 bombers moved from Philippines to Celebes
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from French Indo China to Shan State
            2 mech_infantrys moved from Kwangsi to French Indo China
            2 mech_infantrys moved from French Indo China to Shan State
            1 fighter moved from Sumatra to Shan State
            2 bombers moved from Sumatra to India
            1 bomber moved from Sumatra to India
            3 armour moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            6 mech_infantrys moved from French Indo China to Yunnan
            3 mech_infantrys moved from Kwangsi to Yunnan
            2 mech_infantrys moved from Anhwe to Yunnan
            1 armour moved from Hopei to Yunnan
            1 armour moved from Anhwe to Yunnan
            1 armour moved from Kwangtung to Yunnan
    
        Combat - Japanese
            Air Battle in India
    

    Savegame

  • '21 '20

    @surfer intercept india? id think so but ill double check anyways

  • 2024 2023 '22 '21 '20

    No thanks

  • '21 '20

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 9 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 bombers moved from Philippines to Celebes
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from French Indo China to Shan State
            2 mech_infantrys moved from Kwangsi to French Indo China
            2 mech_infantrys moved from French Indo China to Shan State
            1 fighter moved from Sumatra to Shan State
            2 bombers moved from Sumatra to India
            1 bomber moved from Sumatra to India
            3 armour moved from French Indo China to Yunnan
                  Japanese take Yunnan from Chinese
            6 mech_infantrys moved from French Indo China to Yunnan
            3 mech_infantrys moved from Kwangsi to Yunnan
            2 mech_infantrys moved from Anhwe to Yunnan
            1 armour moved from Hopei to Yunnan
            1 armour moved from Anhwe to Yunnan
            1 armour moved from Kwangtung to Yunnan
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 3 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/3 hits, 0.50 expected hits
                Bombing raid in India rolls: 4,7,8 and causes: 19 damage to unit: factory_major
                Bombing raid in India causes 19 damage total. 
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 44 Sea Zone from Americans with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shan State
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 1/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 3 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 fighter moved from Shan State to French Indo China
            1 tactical_bomber moved from Shan State to Kwangsi
            1 infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Hunan to Szechwan
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Suiyuyan
            1 armour moved from Jehol to Hopei
            1 armour moved from Kiangsu to Kweichow
            1 armour moved from Kiangsu to Hunan
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            1 armour moved from Kiangsu to Kwangsi
            2 bombers moved from Celebes to Kwangtung
            1 marine moved from Philippines to 35 Sea Zone
            2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 marine and 5 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
            1 marine moved from Kwangtung to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 infantry, 2 marines, 5 tactical_bombers and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 infantry and 2 marines moved from 6 Sea Zone to Japan
            2 fighters moved from Japan to 6 Sea Zone
            3 bombers moved from India to Kwangsi
    
        Place Units - Japanese
            1 carrier and 3 submarines placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
            Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    UK_Pacific : 1.33
    AA fire in India : : -0.50
    Japanese : -1.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 92 PUs; 
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 7 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Gibraltar to Northern Italy
            2 fighters moved from 96 Sea Zone to 95 Sea Zone
            2 carriers and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
            1 cruiser moved from 96 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Sardinia
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 bomber moved from Normandy Bordeaux to Northern Italy
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            1 armour moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 armour moved from Karelia to Finland
            1 armour moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            1 armour moved from Vyborg to Finland
            7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 battleship, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from 44 Sea Zone to Celebes
            1 marine moved from 44 Sea Zone to Celebes
            1 cruiser moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 17 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    Scramble in Italy? Not good odds but may want to try and tip a CV?

  • 2024 2023 '22 '21 '20

    Wait one. Need to modify my move

  • '21 '20

    Can’t get to computer now, I’ll have to look at it in morning sorry.

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 92 PUs; 
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 11 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to Holland Belgium
            1 bomber moved from Normandy Bordeaux to 95 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Sardinia
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to Northern Italy
            1 fighter moved from 96 Sea Zone to Caucasus
            1 bomber moved from India to Caucasus
            2 carriers and 2 fighters moved from 96 Sea Zone to 95 Sea Zone
            1 cruiser moved from 96 Sea Zone to 95 Sea Zone
            1 fighter moved from 96 Sea Zone to 95 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 battleship, 2 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            2 infantry moved from 44 Sea Zone to Celebes
            1 destroyer and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
            1 cruiser moved from 33 Sea Zone to 44 Sea Zone
    

    Savegame

  • 2024 2023 '22 '21 '20

    Ok. Same question. Scramble in Italy?

  • 2024 2023 '22 '21 '20

    See ya in the morning.

  • '21 '20

    @surfer I dont think i want to scramble? but ive never played that you could scramble if there isnt a ship being attacked so i dont exactly know how it works.

    Im going to go with no scramble

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