sure, no prob
L20 G40 BM3 Surfer (L) v. WindowWasher (X)
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Non Combat Move - ANZAC 2 aaGuns and 2 infantry moved from Northern Territory to South Australia 1 bomber moved from Northern Territory to Caroline Islands 1 fighter moved from 54 Sea Zone to 26 Sea Zone 2 carriers, 1 cruiser, 2 fighters and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from New South Wales to 33 Sea Zone 1 fighter moved from Persia to Northwest Persia Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Non Combat Move - ANZAC 2 aaGuns and 2 infantry moved from Northern Territory to South Australia 1 bomber moved from Northern Territory to Caroline Islands 1 fighter moved from 54 Sea Zone to 26 Sea Zone 2 carriers, 1 cruiser, 2 fighters and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from New South Wales to 33 Sea Zone 1 fighter moved from Persia to Northwest Persia Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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Yep. Small things can make big differences in the game. I’m still bummed that the miserable Italian troop held off 4 units from taking Caucasus. Yeah, you would take it back, but I’ll be trading on the cheap over there… Tank for inf I’ll do any day.
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@surfer yup, that was tough, start of game japan was like that for 5 turns straight it sucked
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs; Germans buy 3 armour, 2 bombers, 1 factory_minor and 3 infantry; Remaining resources: 4 PUs; Combat Move - Germans 1 armour moved from Novosibirsk to Smolensk Germans take Vologda from Russians Germans take Smolensk from Russians 1 armour moved from Nenetsia to Belarus 1 armour moved from Volgograd to Bryansk Germans take Tambov from Russians Combat - Germans Non Combat Move - Germans 10 armour moved from Novgorod to Bryansk 4 armour moved from Baltic States to Bryansk 9 armour moved from Volgograd to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Tsinghai to Samara 1 mech_infantry moved from Kansu to Samara 1 mech_infantry moved from Sikang to Caucasus 2 fighters moved from Volgograd to Novgorod 2 bombers moved from Novgorod to Germany 1 fighter moved from Germany to Novgorod 4 armour moved from Germany to Baltic States 3 tactical_bombers moved from Bryansk to Novgorod 2 aaGuns, 1 artillery and 4 infantry moved from France to Western Germany Place Units - Germans 3 armour placed in Volgograd 2 bombers placed in Germany 1 factory_minor placed in Western Ukraine 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 59 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
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I almost wanted to delay another turn to have Moscow 100% instead of 90-95%, but the allied pincers are closing in and iv’e got to redeploy my German capital elsewhere.
Ill also be interested to see if you keep the British planes there or not, it results in 25 more German tanks surviving on average, but is it worth 11 planes?
Also I should have put a complex in Rostov the turn after i took it, id be interested in seeing a German strategy where the Germans rush Ukraine and Stalingrad, and put a complex in Rostov and just pump infantry right next to Moscow with tanks coming from Germany and Leningrad. If the Russia defense was perfect I bet that would result in a G9 Moscow takeover very consistently, and also slingshot the Germans really easily into the middle east with that much production so close.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Volgograd Russians take Tambov from Germans 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 armour, 10 artilleries and 70 infantry moved from Russia to Samara 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 3 armour and 1 factory_minor Russians roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.83 expected hits Germans roll dice for 3 armour in Volgograd, round 2 : 2/3 hits, 1.50 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Volgograd Russians roll dice for 3 fighters and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Germans: 3 armour Battle in Samara Russians attack with 1 armour, 10 artilleries and 70 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 armour, 10 artilleries and 70 infantry in Samara, round 2 : 22/81 hits, 17.17 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 armour, 10 artilleries and 70 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 4 aaGuns moved from Russia to Samara 3 fighters and 1 tactical_bomber moved from Volgograd to Persia 2 armour and 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan Place Units - Russians 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 3.83
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It was essentially 100% and no need to go down with the ship. Reset for ME battle.
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 9 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 bombers moved from Philippines to Celebes 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from French Indo China to Shan State 2 mech_infantrys moved from Kwangsi to French Indo China 2 mech_infantrys moved from French Indo China to Shan State 1 fighter moved from Sumatra to Shan State 2 bombers moved from Sumatra to India 1 bomber moved from Sumatra to India 3 armour moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 6 mech_infantrys moved from French Indo China to Yunnan 3 mech_infantrys moved from Kwangsi to Yunnan 2 mech_infantrys moved from Anhwe to Yunnan 1 armour moved from Hopei to Yunnan 1 armour moved from Anhwe to Yunnan 1 armour moved from Kwangtung to Yunnan Combat - Japanese Air Battle in India
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@surfer intercept india? id think so but ill double check anyways
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No thanks
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 9 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 bombers moved from Philippines to Celebes 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from French Indo China to Shan State 2 mech_infantrys moved from Kwangsi to French Indo China 2 mech_infantrys moved from French Indo China to Shan State 1 fighter moved from Sumatra to Shan State 2 bombers moved from Sumatra to India 1 bomber moved from Sumatra to India 3 armour moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 6 mech_infantrys moved from French Indo China to Yunnan 3 mech_infantrys moved from Kwangsi to Yunnan 2 mech_infantrys moved from Anhwe to Yunnan 1 armour moved from Hopei to Yunnan 1 armour moved from Anhwe to Yunnan 1 armour moved from Kwangtung to Yunnan Combat - Japanese Air Battle in India Japanese attacks with 3 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/3 hits, 0.50 expected hits Bombing raid in India rolls: 4,7,8 and causes: 19 damage to unit: factory_major Bombing raid in India causes 19 damage total. Battle in 44 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Americans with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 2 mech_infantrys Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 3 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 fighter moved from Shan State to French Indo China 1 tactical_bomber moved from Shan State to Kwangsi 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Hunan to Szechwan 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Suiyuyan 1 armour moved from Jehol to Hopei 1 armour moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Hunan 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 armour moved from Kiangsu to Kwangsi 2 bombers moved from Celebes to Kwangtung 1 marine moved from Philippines to 35 Sea Zone 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 marine and 5 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 infantry, 2 marines, 5 tactical_bombers and 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry and 2 marines moved from 6 Sea Zone to Japan 2 fighters moved from Japan to 6 Sea Zone 3 bombers moved from India to Kwangsi Place Units - Japanese 1 carrier and 3 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4 Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 UK_Pacific : 1.33 AA fire in India : : -0.50 Japanese : -1.17
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 92 PUs; Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 7 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Gibraltar to Northern Italy 2 fighters moved from 96 Sea Zone to 95 Sea Zone 2 carriers and 2 fighters moved from 96 Sea Zone to 95 Sea Zone 1 cruiser moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Sardinia 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 bomber moved from Normandy Bordeaux to Northern Italy 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 armour moved from Finland to Karelia Russians take Karelia from Germans 1 armour moved from Karelia to Finland 1 armour moved from Finland to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Finland 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 marine moved from 44 Sea Zone to Celebes 1 cruiser moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone Combat - Americans Americans creates battle in territory 17 Sea Zone
Combat Hit Differential Summary :
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Scramble in Italy? Not good odds but may want to try and tip a CV?
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Wait one. Need to modify my move
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Can’t get to computer now, I’ll have to look at it in morning sorry.
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 92 PUs; Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 11 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 bomber moved from Normandy Bordeaux to 95 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Sardinia 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to Northern Italy 1 fighter moved from 96 Sea Zone to Caucasus 1 bomber moved from India to Caucasus 2 carriers and 2 fighters moved from 96 Sea Zone to 95 Sea Zone 1 cruiser moved from 96 Sea Zone to 95 Sea Zone 1 fighter moved from 96 Sea Zone to 95 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 2 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer and 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 44 Sea Zone 7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone 1 cruiser moved from 33 Sea Zone to 44 Sea Zone
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Ok. Same question. Scramble in Italy?
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See ya in the morning.
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@surfer I dont think i want to scramble? but ive never played that you could scramble if there isnt a ship being attacked so i dont exactly know how it works.
Im going to go with no scramble