@templeton:
@Rakeman:
I really like the idea of no using enemy ICs, I just see these loopholes. Unless you plan on playing where ICs can not be built.
How about you can only place infantry in captured ICs… assuming that heavy weapons, like tanks need your home industry - or home ship yard facilities that take years to build.
Those half factories from THE WAR GAME are useful to denote this status… same with newly built ICs - they are only able to place infantry.
Firstly to clarify my proposal:
No use of captured ICs
No new ICs to be built
Infantry can be placed on ANY “home” territory regardless of factory
I believe factories which produce mechanical units should be allowed only in established industrial areas, certainly not including India.
Consider the herculean effort needed by the USSR to transport already constructed factories to the Urals region - where an industrial base was already established. The notion of Britain “building” an industrial complex capable of producing heavy bombers in Calcutta really becomes ridiculous.
Outside Europe, Japanese home islands and North America only Australia comes close to qualifying; with a 2 IPC limit it should be just about accurate.
One thing I always use to illustrate this is that when France was liberated the re-formed French army used almost exclusively American equipment and uniforms. The cost of putting new factories into operation, or of reviving disused ones, was much greater than the cost of transporting equipment from established bases of production on the other side of the Atlantic.
Similarly, bringing tanks in from Germany by train was always going to be more cost effective for Germany than establishing new tank factories in the Ukraine or Leningrad. You have to consider the workforce, supply of spare parts and so forth. Only in a time of peace is it plausible to establish new centres of production in enemy territory.
Incidentally on the time thread I got rid of the non-combat movement round which also speeds things up, though I think a lot of people do this.