I’m not convinced yet that you can get away with ignoring Japan, it certainly isn’t a pleasant thing to see them at ~60 ipc by rd 3 with the ability to grow more. It would be nothing to them to constantly drop off 6 inf to Ala (18 ipc) and still have 40+ to send to Mos.
Thus forcing the US at some point to deal with the Pac. And if this is the case it would be much better for the US to get an early jump they wait for Japan to strike when they have the clear advantage.
But assuming it is proven through the game that Japan at 70+ ipc is no threat and the Pac is ignored in 90% of games, I think the only way to increase fighting is to boost the ipcs there. IMO NO’s don’t do it.
HI should be worth 4 ipc and Midway worth 2 ipc.
CUS drops down to 2-3 ipc to compensate. Afterall in order to get CUS you’ll probably need either WUS or EUS or at least the ability to threaten them significantly and that right there is good enough.
I’d consider making Ala 3 ipc as well.
Drop WUS to 8 ipc putting it on par with Japan
ALL Pac islands should be at least 1 ipc.
US should still earn 40-44 to start.
This now gives the US the incentive to fight in the Pac, they can gain financially, while hurting Japan, by picking off the cheap islands on the edges. Otherwise the only way for the US to gain IPC is Alg/Lib or Nor and UK usually claims them, or they get WE or SE which of course happens in KGF games.
Also with HI/Mid/Ala worth 8-9 ipc it is no longer possible to write them off and not be crippled economically. That would swing a 30 ipc Japan to 38 and drop a 40 US to 32. Now add in some of Asia and Japan could be at ~45 compared to 32 for the US. Now maybe it isn’t out the question to go after WUS. And if you give Chi and Sin back to the US they could be at 28-30! No way US writes off HI and Midway.
Also a 4 ipc HI could give Japan the ability to buy an IC there and really go after WUS esp if WUS is 8.
Maybe the US buys an IC for HI to go after Japan?
Obviously you’d have to adjust sea zones and starting units but I don’t think it’d be that hard. I’d probably put as few naval units on the board as possible to open that up to the players. US can start with a dd/ac/ftr at Pearl and Jap can start with 1 ac, and about 6-7 planes within range. This would pretty much guarantee Pearl is cleared but the US wouldn’t need to counter and the Pac is now cleared of most ships, again giving the players the chance to decide how to proceed. J has a BB and trns somewhere and the US can have a BB at WUS with a few ftrs at HI or WUS to make it clear that bringing in the J AC to Pearl would be stupid. So after J1 you’d have Japan with 1 AC, 1 BB, and maybe 1 dd (or ca), that wasn’t in range of Pearl, for Capital ships and few planes flying around, plus whatever they buy. The US would have 1 BB plus some planes and they can immediately beef up their navy.
I’d also give the US direct control of China and it’s ipcs/terrritories again. I’m not sure I see the point in a Minor power if they are just there for fodder. You can accomplish the same thing by adjusting the starting inf and ipc values of any of those territories.
Also the US shouldn’t start with a trn in the Atlantic maybe just a DD. Now since the US player has to buy trns regardless of theatre it might be just as feasible to buy 2 for the Pac as it would be to buy 2 for the Atlantic.
Part of the reason KGF seems so obvious is the US already starts with a trn out there and is in immediate position to shuck 2 units to the UK or Afr (as well as the financial gain of Europe). Give them a DD (or CA) to support the UK, and maybe a few more inf on Wus, Cus, or Eus but not the trn.