Yes, but still not balanced. You can still kill China without NOs, the main flaw of setup.
Let’s KJF: forget China, it’s killed J1. Supposing India holds we go back to old Revised combined values. But India cannot hold much time without chineses, so let’s also kill India. Now, you could ignore both and make a only SAF IC + Pacific fleet strat. That worked well in Revised, in a 50/50 basis if both players were equal in experience. But now we have a slight stronger combo of ger+ita than the ancient solo Germany, so I guess we could get a 60/40 ratio, favoring axis. Not fatally flawed, but still unbalanced, and, worst, we lost any other KJF strat because you cannot hold Australia now against that swarm of strating jap trannies. That leads, I think, to a moderate unbalanced gameplay, favoring axis, with only one viable KJF strat. I’d prefer a couple more of viable KJF strats and the possibility of playing NOs
Let’s try KGF, JTDTM as counter: Japan can reach 55-60, Italy 10-15 and Germany 30 (95-100 to axis) vs 25 soviets, 25-30 UK and 38-40 USA (90-95 to allies). Allies can have a chance here, but still seems sligh advantage to axis in midgame. The main problem is not that, is that you have soviets facing a 55-60 Japan opposed to Revised 45-50 Japan. Soviets can hold less, and the Italy-Germany combo can resist equal. Japan can conquer Moscow early, giving they more time to rescue its western axis pals. I don’t like that approach. Maybe can work, but I guess again 40 % of allied victories, maybe a bit less
Let’s try KGF, but Japan attacks American mainland as counter: USA cannot reinforce Africa, and Italy can still reinforce with that big fleet. We have now a slight stronger Japan and Italy and a slight weaker USA and UK than in JTDTM. I think this is too very high risk for even trying KGF for these reasons:
- You start with 4 trannies more than in Revised. Of course, you’ll not set up the Alaska path quicker because you must take Dutch East Indies, but you have to buy only 4 trannies to setup the chain, opposite to 7 in most Revised games. This gives Japan even more economic advantage.
- Bombers are cheaper, so you can now risk a SBR on WUSA. I would not try this in Revised, but now it can be very dangerous.
- Ottawa is now a VC
- You can roll improved industry. It let’s you send 14 units to America instead 10 (10 from Japan, 4 from Alaska IC). USA simply cannot stop that. You can also roll paratroopers… or the dreaded HBs
- There is now more buffer zone for Japan in China and Siberia. Soviet forces could annoy China and Siberia better in Revised. Now soviet ICs are far from valuable areas
I think the map is designed for allies needing defend all places (that’s very good), but 1941 don’t allow allies do that because of early fall of China, that acts as a chain reaction, being worst if playing with NOs. I reserve my opinion on 1942 until more games are played.