What I had tried to say was that we do not need a “Computer stand alone program for playing A&A”, that is useless, but we need a “Web Application Browser based with a supporting website, forum etc”.
I understood you, I just disagree. :-D
See I think we do need a computer stand alone program for playing A&A, and I think it should be designed to play on consoles as well (like Xbox or Playstation.) It should have a supporting website/forums for the online community, but its should go well beyond a Web application browser based set up. ‘Play by forums’ and ‘Play by Email’ exclusive is not the solution. There are programs which do that already, and they don’t cater to the casual player, because they require too much overhead to operate. In any case, a real computer game could easily support something along those lines. I’m not talking about catering to people who are willing to study the game manual like its the bible, and exchange their email address with perfect strangers just to play the game. We all know about that group of players, because that’s the group we all belong to. But we are not the casual players, and we’re not the ones who need an introduction to this game.
Everything Toblerone77 has said in this thread, only convinces me of this even more. The difference between a PC game and a board game is that, with the PC, your initial investment makes future investments cheaper. You can interpret the word ‘investment’ however you want, whether that be financial, or in terms of networking/marketing, even down to something as simple as enforcing the official rules. For example, a Larry Harris Tournament Ruleset would be 100 times easier to implement in a PC game, then it would be to publish and disseminate new rules through the tradition method.
In fact, the way things are set up right now, I don’t consider any of the board games “official” until they’ve been out for a year. This is because the designer, or someone on this website, will invariably have to come up with a way to fix the set up 6-12 months out. Now that could be a bid, or it could be a rules/set up adjustment, but the point is that, when the game first ships, everything is still basically in the Beta testing phase and subject to alteration. The board games almost always require further testing and re-balancing, and we’ve come to just accept this as part of the way the game is built. Its stupid to do it that way though. Maybe it was a good idea in the 1980s, when nobody had personal computers, and the likelihood of someone developing a game breaking strategy 6 months after release was more remote, but it makes zero sense to me in 2008/9.
They should design the new games by using their online community to conduct the playtesting and to provide feedback. The game should be thoroughly reviewed and tested for overall balance/popularity, before the first order for Chinese plastic is ever even placed. And yes, it would be more profitable too, for that same reason. Standard PC games can fetch between $50-65, with expansions ranging from $30-40. And once you have the groundwork laid down, they become progressively cheaper to produce with each iteration (since for the most part, you’re just building on top of the same core game engine.) Everything that WotC has failed to do to promote A&A, since they got rid of their storefronts all across America, could be recreated with their online community. In fact that’s the only way its ever going to get recreated, because you sure as sh*t know that they’re not going to open another chain of physical stores for players to congregate at, and where they can hold live tournaments and the like.
We don’t have anything like that right now, (not in California anyway, which is the ‘Coast’ in Wizards of the Coast) and if we don’t go digital and start attracting new players soon, then, chances are, our hobby is just going to disappear on us one day, because they’ll be nobody left who knows how to play.