@FMErwinRommel Your comments are appreciated as always
1914 Team Game
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TripleA Turn Summary: Communists round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - Communists Turning on Edit Mode EDIT: Removing units owned by Russia from Belarus: 1 infantry EDIT: Adding units owned by Russia to Belarus: 1 conscript EDIT: Turning off Edit Mode Communists spend 10 on tech rolls Communists roll 4,6 and gets 1 hit Communists removing all Technology Tokens after successful research. Communists discover science Combat Move - Communists 1 field_gun and 2 heavy_guns moved from Khabarovsk to Primorsky 1 conscript and 2 heavy_guns moved from Aldan to Khabarovsk 1 conscript moved from Tiksi to Norilsk Communists take Norilsk from Russia 1 conscript moved from Tiksi to Evenkia Communists take Evenkia from Russia 1 heavy_gun moved from Tiksi to Bratsk 3 cavalrys moved from Yakutsk to Khabarovsk 1 heavy_gun moved from Yakutsk to Sakhe 1 conscript moved from Yakutsk to Sakhe 2 infantry moved from Yakutsk to Aldan 1 conscript and 1 heavy_gun moved from Yakutsk to Tiksi 1 conscript moved from Yakutsk to Aldan 3 field_guns and 1 heavy_gun moved from Omsk to Kazan 1 field_gun moved from Omsk to Kazakhstan 1 conscript and 1 fighter moved from Novosibirsk to Kazakhstan 1 conscript and 1 infantry moved from Bratsk to Novosibirsk 1 infantry moved from Bratsk to Novosibirsk Purchase Units - Communists Communists buy 2 conscripts, 2 heavy_guns, 1 infantry and 5 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Communists Battle in Primorsky Communists attack with 1 field_gun and 2 heavy_guns Russia defend with 3 trenchs 3 trenchs owned by the Russia lost in Primorsky Communists win, taking Primorsky from Russia with 1 field_gun and 2 heavy_guns remaining. Battle score for attacker is 9 Casualties for Russia: 3 trenchs Battle in Kazakhstan Communists attack with 1 conscript, 1 field_gun and 1 fighter Russia defend with 1 conscript and 1 trench Communists roll dice for 1 conscript, 1 field_gun and 1 fighter in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits Russia roll dice for 1 conscript and 1 trench in Kazakhstan, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript, 1 field_gun and 1 fighter in Kazakhstan, round 3 : 1/3 hits, 0.83 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 1 conscript and 1 trench in Kazakhstan, round 3 : 0/1 hits, 0.17 expected hits Communists roll dice for 1 conscript, 1 field_gun and 1 fighter in Kazakhstan, round 4 : 1/3 hits, 0.83 expected hits Russia roll dice for 1 conscript and 1 trench in Kazakhstan, round 4 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Kazakhstan Communists roll dice for 1 conscript, 1 field_gun and 1 fighter in Kazakhstan, round 5 : 1/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Kazakhstan, round 5 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Kazakhstan Communists win, taking Kazakhstan from Russia with 1 field_gun and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russia: 1 conscript and 1 trench Casualties for Communists: 1 conscript Battle in Kazan Communists attack with 3 field_guns and 1 heavy_gun Russia defend with 1 conscript and 1 trench Communists roll dice for 3 field_guns and 1 heavy_gun in Kazan, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 1 conscript and 1 trench in Kazan, round 2 : 0/1 hits, 0.17 expected hits Communists roll dice for 3 field_guns and 1 heavy_gun in Kazan, round 3 : 2/4 hits, 1.33 expected hits Russia roll dice for 1 conscript and 1 trench in Kazan, round 3 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia and 1 conscript owned by the Russia lost in Kazan Communists win, taking Kazan from Russia with 3 field_guns and 1 heavy_gun remaining. Battle score for attacker is 5 Casualties for Russia: 1 conscript and 1 trench Non Combat Move - Communists 1 fighter moved from Kazakhstan to Omsk Place Units - Communists 3 trenchs placed in Novosibirsk 1 trench placed in Bratsk 1 trench placed in Khabarovsk 1 heavy_gun and 1 infantry placed in Omsk 2 conscripts and 1 heavy_gun placed in Yakutsk Activate Technology - Communists Communists activating science Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens Turn Complete - Communists Communists collect 42 PUs; end with 42 PUs Communists collect 8 PUs from War Bonds; end with 50 PUs
Combat Hit Differential Summary :
Communists : 0.00 Russia : 0.00
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Communists collect 42 PUs; end with 42 PUs
Communists collect 8 PUs from War Bonds; end with 50 PUs!!!
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TripleA Turn Summary: USA round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8 Research Technology - USA USA spend 5 on tech rolls USA roll 5,5,2,2 and gets 0 hits Combat Move - USA 3 gass moved from Mexico City to Veracruz 1 cavalry moved from Mexico City to Veracruz 1 field_gun and 1 infantry moved from Guadalahara to Veracruz 2 infantry moved from Guadalahara to Veracruz 1 fighter moved from Guadalahara to Veracruz 3 field_guns and 8 infantry moved from Guadalahara to Acapulco 1 field_gun and 1 infantry moved from Azores to Sea Zone 32 Sargasso Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 32 Sargasso Sea to Sea Zone 54 Alboran Sea 1 heavy_gun moved from Madeira to Sea Zone 34 Mid Atlantic 1 field_gun and 1 infantry moved from Sea Zone 54 Alboran Sea to Malilla 1 battlecruiser, 1 cruiser, 1 destroyer, 1 heavy_gun and 1 transport moved from Sea Zone 34 Mid Atlantic to Sea Zone 54 Alboran Sea 1 heavy_gun moved from Sea Zone 54 Alboran Sea to Ceuta 2 field_guns moved from Morocco to Ceuta 2 infantry moved from Morocco to Ceuta 2 field_guns moved from Morocco to Malilla 1 infantry moved from Morocco to Malilla 1 infantry moved from Morocco to Ceuta Purchase Units - USA USA buy 1 Factory, 2 cavalrys, 1 field_gun, 2 gass, 1 heavy_gun, 7 infantry and 3 transports; Remaining resources: 1 PUs; 4 techTokens; Combat - USA Battle in Ceuta USA attack with 2 field_guns, 1 heavy_gun and 3 infantry Neutral defend with 2 infantry USA roll dice for 1 battlecruiser in Ceuta, round 2 : 0/1 hits, 0.67 expected hits USA roll dice for 2 field_guns, 1 heavy_gun and 3 infantry in Ceuta, round 2 : 3/6 hits, 2.00 expected hits Neutral roll dice for 2 infantry in Ceuta, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Ceuta USA loses 0 PUs for violating Ceutas neutrality. USA win, taking Ceuta from Neutral with 2 field_guns, 1 heavy_gun and 3 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Battle in Malilla USA attack with 3 field_guns and 2 infantry Neutral defend with 2 infantry USA roll dice for 3 field_guns and 2 infantry in Malilla, round 2 : 3/5 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Malilla, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Malilla USA loses 0 PUs for violating Malillas neutrality. USA win, taking Malilla from Neutral with 3 field_guns and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Battle in Veracruz USA attack with 1 cavalry, 1 field_gun, 1 fighter, 3 gass and 3 infantry Neutral defend with 4 infantry USA roll dice for 3 gass in Veracruz, round 2 : 2/3 hits, 2.00 expected hits 2 infantry owned by the Neutral lost in Veracruz 3 gass owned by the USA lost in Veracruz USA roll dice for 1 cavalry, 1 field_gun, 1 fighter and 3 infantry in Veracruz, round 2 : 4/6 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Veracruz, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Veracruz USA loses 0 PUs for violating Veracruzs neutrality. USA win, taking Veracruz from Neutral with 1 cavalry, 1 field_gun, 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Neutral: 4 infantry Casualties for USA: 3 gass Battle in Acapulco USA attack with 3 field_guns and 8 infantry Neutral defend with 2 infantry USA roll dice for 3 field_guns and 8 infantry in Acapulco, round 2 : 2/11 hits, 2.83 expected hits Neutral roll dice for 2 infantry in Acapulco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Acapulco USA loses 0 PUs for violating Acapulcos neutrality. USA win, taking Acapulco from Neutral with 3 field_guns and 8 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - USA 1 fighter moved from Veracruz to Guadalahara 1 gas and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 gas, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic 1 gas and 1 infantry moved from Sea Zone 34 Mid Atlantic to Madeira 1 field_gun, 1 heavy_gun and 1 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 field_gun, 1 heavy_gun, 1 infantry and 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea 1 field_gun, 1 heavy_gun and 1 infantry moved from Sea Zone 32 Sargasso Sea to Azores 1 fighter moved from Charleston to Bermuda 2 transports moved from Sea Zone 36 Straits of Florida to Sea Zone 30 Mid Atlantic 1 gas, 1 heavy_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 gas, 1 heavy_gun, 1 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 31 Mid Atlantic 1 fighter moved from Alaska to Chukotka 1 field_gun, 1 heavy_gun and 1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean 1 fighter moved from San Francisco to Alaska 1 field_gun, 1 heavy_gun, 1 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea 1 field_gun, 1 heavy_gun and 1 infantry moved from Sea Zone 151 Bering Sea to Chukotka 2 transports moved from Sea Zone 151 Bering Sea to Sea Zone 153 Pacific Ocean 1 field_gun and 1 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea 1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan 1 field_gun and 1 infantry moved from Sea Zone 138 Sea of Japan to Vladivostok 1 heavy_gun moved from Manila to Sea Zone 130 Philippine Sea 1 heavy_gun and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 137 Yellow Sea 1 heavy_gun moved from Sea Zone 137 Yellow Sea to Shanghai 2 Place Units - USA 1 Factory placed in Morocco 1 transport placed in Sea Zone 130 Philippine Sea 2 cavalrys and 2 gass placed in Mexico City 2 transports placed in Sea Zone 30 Mid Atlantic 1 field_gun and 1 heavy_gun placed in Charleston 4 infantry placed in New York USA undo move 6. 4 infantry placed in San Francisco 3 infantry placed in New York Turn Complete - USA USA collect 90 PUs; end with 91 PUs USA collect 8 PUs from War Bonds; end with 99 PUs
Combat Hit Differential Summary :
Neutral : -2.67 USA : 3.17
Territory Summary for USA :
Shanghai 2 : 1 heavy_gun Bermuda : 1 fighter Chukotka : 2 field_guns, 1 fighter, 1 heavy_gun and 6 infantry Vladivostok : 1 field_gun and 1 infantry Alaska : 1 fighter Charleston : 1 Factory, 1 field_gun, 1 heavy_gun and 1 infantry Honolulu : 1 field_gun, 2 infantry and 2 trenchs Manila : 1 Factory and 2 infantry New York : 1 Factory and 3 infantry Panama : 1 cavalry and 1 infantry San Francisco : 1 Factory, 4 infantry and 1 trench Sea Zone 30 Mid Atlantic : 2 transports Sea Zone 31 Mid Atlantic : 1 gas, 1 heavy_gun, 1 infantry and 2 transports Sea Zone 32 Sargasso Sea : 2 transports Sea Zone 34 Mid Atlantic : 1 transport Sea Zone 53 Mid Atlantic : 2 transports Sea Zone 54 Alboran Sea : 1 battlecruiser, 2 cruisers, 2 destroyers, 1 submarine and 4 transports Sea Zone 130 Philippine Sea : 1 transport Sea Zone 137 Yellow Sea : 1 transport Sea Zone 138 Sea of Japan : 1 destroyer and 1 transport Sea Zone 151 Bering Sea : 1 battlecruiser, 1 destroyer and 2 transports Sea Zone 153 Pacific Ocean : 2 transports Acapulco : 1 flag, 3 field_guns and 8 infantry Azores : 1 flag, 1 field_gun, 1 heavy_gun and 1 infantry Baja-Sonora : 1 flag Ceuta : 1 flag, 2 field_guns, 1 heavy_gun and 3 infantry Chihuahua : 1 flag Guadalahara : 1 flag, 1 fighter Madeira : 1 flag, 1 gas and 1 infantry Malilla : 1 flag, 3 field_guns and 2 infantry Mexico City : 1 flag, 1 Factory, 2 cavalrys and 2 gass Monterrey : 1 flag Morocco : 1 flag, 1 Factory Puerto Vallarta : 1 flag Veracruz : 1 flag, 1 cavalry, 1 field_gun and 3 infantry
Production/PUs Summary :
Germany : 109 / 118 France : 89 / 89 Serbia : 7 / 12 Austria : 88 / 88 Italy : 28 / 38 Arabia : 4 / 4 Turkey : 71 / 77 Britain : 104 / 104 Russia : 60 / 66 Communists : 42 / 50 USA : 90 / 99
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@Whackamatt said in 1914 Team Game:
Communists collect 42 PUs; end with 42 PUs
Communists collect 8 PUs from War Bonds; end with 50 PUs!!!
Too little too late - don’t get all excited. FRANCE is coming your way :D
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@Gargantua don’t you watch the news? Paris (amd France) are on lockdown. Can’t leave your homes! The CP world is safe.
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TripleA Turn Summary: Germany round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Research Technology - Germany Germany spend 10 on tech rolls Germany roll 5,6 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover subwarfare Combat Move - Germany 1 transport moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea 1 stormtruppen moved from Pomerania to Sea Zone 11 Baltic Sea 1 fighter moved from Eastern Poland to Bessarabia 1 infantry moved from Galicia to Bessarabia 1 field_gun moved from Warsaw to Eastern Poland 1 heavy_gun moved from Warsaw to Eastern Poland 1 field_gun moved from Lithuania to Latvia 1 infantry moved from Lithuania to Latvia 1 field_gun moved from Lithuania to Eastern Poland 1 late_fighter moved from Hanover to Sweden 2 fighters moved from Champagne to Picardy 1 infantry moved from Champagne to Picardy 1 heavy_gun moved from Belgium to Champagne 1 heavy_gun moved from Belgium to Champagne 1 heavy_gun moved from Belgium to Champagne 1 field_gun, 2 heavy_guns and 3 infantry moved from Rhine to Champagne 1 field_gun, 2 infantry and 1 stormtruppen moved from Westphalia to Rhine 4 stormtruppens moved from Saxony to Westphalia 4 cavalrys moved from Bavaria to Champagne 3 field_guns and 3 infantry moved from Wurttemburg to Rhine 1 stormtruppen and 1 transport moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia 1 stormtruppen moved from Sea Zone 9 Gulf of Bothnia to Estonia Germany take Estonia from Russia 1 transport moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea 1 field_gun moved from Pomerania to Sea Zone 11 Baltic Sea 1 field_gun and 1 transport moved from Sea Zone 11 Baltic Sea to Sea Zone 10 Baltic Sea 1 field_gun moved from Sea Zone 10 Baltic Sea to Sweden 1 stormtruppen moved from Pomerania to West Prussia 1 field_gun moved from Pomerania to West Prussia Purchase Units - Germany Germany buy 3 battleships, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Bessarabia Germany attack with 1 fighter and 1 infantry Russia defend with 1 conscript Germany roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Bessarabia, round 2 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 2/2 hits, 0.67 expected hits Russia roll dice for 1 conscript in Bessarabia, round 3 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Germany and 1 conscript owned by the Russia lost in Bessarabia Germany win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Germany: 1 infantry Casualties for Russia: 1 conscript Battle in Sweden Germany attack with 1 field_gun and 1 late_fighter Britain defend with 1 infantry Germany roll dice for 1 field_gun and 1 late_fighter in Sweden, round 2 : 2/2 hits, 0.83 expected hits Britain roll dice for 1 infantry in Sweden, round 2 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Germany and 1 infantry owned by the Britain lost in Sweden Germany win with 1 late_fighter remaining. Battle score for attacker is -1 Casualties for Germany: 1 field_gun Casualties for Britain: 1 infantry Battle in Latvia Germany attack with 1 field_gun and 1 infantry Russia defend with 1 infantry Germany roll dice for 1 field_gun and 1 infantry in Latvia, round 2 : 2/2 hits, 0.67 expected hits Russia roll dice for 1 infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russia lost in Latvia Germany win, taking Latvia from Russia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russia: 1 infantry Battle in Picardy Germany attack with 2 fighters and 1 infantry France defend with 1 infantry Germany roll dice for 2 fighters and 1 infantry in Picardy, round 2 : 1/3 hits, 1.00 expected hits France roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Picardy Germany win, taking Picardy from France with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for France: 1 infantry Non Combat Move - Germany 1 fighter moved from Picardy to Champagne 1 fighter moved from Picardy to Champagne 1 cavalry moved from Champagne to Belgium 1 heavy_gun moved from Champagne to Belgium 4 stormtruppens moved from Berlin to Mecklenburg 1 stormtruppen moved from Mecklenburg to Pomerania 1 field_gun moved from Mecklenburg to Pomerania 1 infantry moved from Mecklenburg to Hanover 1 infantry moved from Mecklenburg to Hanover 4 battleships moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea 1 late_fighter moved from Sweden to Stockholm 1 cavalry moved from Champagne to Belgium 1 heavy_gun and 2 infantry moved from Champagne to Belgium 1 infantry moved from Champagne to Belgium 1 stormtruppen moved from Mecklenburg to Hanover 1 field_gun moved from Mecklenburg to Hanover 1 fighter moved from Bessarabia to Galicia Place Units - Germany 3 battleships and 3 submarines placed in Sea Zone 12 Baltic Sea 2 infantry placed in Warsaw 3 infantry placed in Belgium 2 infantry placed in Wurttemburg Activate Technology - Germany Germany activating subwarfare Turn Complete - Germany Germany collect 116 PUs; end with 116 PUs
Combat Hit Differential Summary :
Britain : 0.67 France : -0.33 Germany : 3.17 Russia : 0.33
Territory Summary for Germany :
Bavaria : 1 Factory Berlin : 1 Factory Hanover : 1 field_gun, 5 infantry, 1 late_fighter, 1 stormtruppen and 4 trenchs Holstein : 1 infantry and 2 trenchs Mecklenburg : 1 Factory and 4 stormtruppens Pomerania : 1 field_gun and 1 stormtruppen Rhine : 4 field_guns, 5 infantry and 1 stormtruppen West Prussia : 1 field_gun and 1 stormtruppen Westphalia : 4 stormtruppens Wurttemburg : 1 Factory and 2 infantry Champagne : 1 flag, 4 cavalrys, 14 field_guns, 2 fighters, 10 heavy_guns, 39 infantry, 1 stormtruppen, 20 tanks and 5 trenchs Picardy : 1 flag, 1 infantry Galicia : 1 fighter and 1 heavy_gun Belgium : 1 flag, 1 Factory, 2 cavalrys, 2 heavy_guns, 6 infantry and 4 trenchs Eastern Poland : 1 flag, 2 field_guns, 8 heavy_guns, 9 infantry and 5 trenchs Estonia : 1 flag, 1 stormtruppen Latvia : 1 flag, 1 field_gun and 1 infantry Lithuania : 1 flag, 1 infantry Warsaw : 1 flag, 1 Factory and 2 infantry Western Poland : 1 flag Sea Zone 9 Gulf of Bothnia : 1 transport Sea Zone 10 Baltic Sea : 1 transport Sea Zone 12 Baltic Sea : 3 battlecruisers, 10 battleships, 7 cruisers, 2 destroyers and 3 submarines Stockholm : 1 flag, 1 field_gun, 1 late_fighter and 1 trench
Production/PUs Summary :
Germany : 116 / 116 France : 86 / 89 Serbia : 7 / 12 Austria : 88 / 88 Italy : 28 / 38 Arabia : 4 / 4 Turkey : 71 / 77 Britain : 104 / 104 Russia : 56 / 66 Communists : 42 / 50 USA : 90 / 99
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@Wittmann Good luck winning this game with so few ground unit purchases Leo!
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@Private-Panic nobody likes you,
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@Wittmann Have you told me that before Leo? Once or twice?
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@Private-Panic so it must be true.
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TripleA Turn Summary: France round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Research Technology - France France spend 5 on tech rolls France roll 4,6,2 and gets 1 hit France removing all Technology Tokens after successful research. France discover armour Combat Move - France 1 infantry moved from Tuamotu to Sea Zone 112 Pacific Ocean 1 field_gun moved from Tahiti to Sea Zone 112 Pacific Ocean 1 field_gun, 1 infantry and 2 transports moved from Sea Zone 112 Pacific Ocean to Sea Zone 143 Pacific Ocean 1 colonial moved from Greece to Albania Serbia take Albania from Austria 2 colonials moved from Tobruk to Sea Zone 60 Central Mediterranean 1 battleship, 2 colonials and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 62 Adriatic Sea 2 colonials moved from Sea Zone 62 Adriatic Sea to Croatia 1 gas moved from Paris to Picardy 1 fighter moved from Paris to Picardy 2 infantry moved from Paris to Picardy 2 colonials and 2 field_guns moved from Valencia to Andalusia 1 colonial and 2 field_guns moved from Castile to Extremadura 2 fighters moved from Catalonia to Extremadura 2 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 56 Gulf of Lyon 2 field_guns moved from Marseilles to Sea Zone 56 Gulf of Lyon 2 field_guns and 2 transports moved from Sea Zone 56 Gulf of Lyon to Sea Zone 54 Alboran Sea 2 colonials moved from Algiers to Sea Zone 54 Alboran Sea 2 colonials and 2 field_guns moved from Sea Zone 54 Alboran Sea to Andalusia 3 gass moved from Brittany to Champagne 1 infantry moved from Paris to Champagne 1 infantry moved from Cape Colony to German Southwest Africa 1 battlecruiser moved from Sea Zone 27 Mid Atlantic to Sea Zone 54 Alboran Sea 1 cruiser moved from Sea Zone 85 Indian Ocean to Sea Zone 89 Indian Ocean Purchase Units - France France buy 4 colonials, 8 field_guns, 6 gass, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat - France Battle in Picardy France attack with 1 fighter, 1 gas and 2 infantry Germany defend with 1 infantry France roll dice for 1 gas in Picardy, round 2 : 0/1 hits, 0.67 expected hits 1 gas owned by the France lost in Picardy France roll dice for 1 fighter and 2 infantry in Picardy, round 2 : 1/3 hits, 0.83 expected hits Germany roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Picardy France win, taking Picardy from Germany with 1 fighter and 2 infantry remaining. Battle score for attacker is -1 Casualties for France: 1 gas Casualties for Germany: 1 infantry Battle in Andalusia France attack with 4 colonials and 4 field_guns Neutral defend with 6 infantry France roll dice for 1 battlecruiser in Andalusia, round 2 : 0/1 hits, 0.67 expected hits France roll dice for 4 colonials and 4 field_guns in Andalusia, round 2 : 4/8 hits, 3.33 expected hits Neutral roll dice for 6 infantry in Andalusia, round 2 : 2/6 hits, 2.00 expected hits 1 field_gun owned by the France, 4 infantry owned by the Neutral and 1 colonial owned by the France lost in Andalusia France roll dice for 3 colonials and 3 field_guns in Andalusia, round 3 : 3/6 hits, 2.50 expected hits Neutral roll dice for 2 infantry in Andalusia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Andalusia France loses 0 PUs for violating Andalusias neutrality. France win, taking Andalusia from Neutral with 3 colonials and 3 field_guns remaining. Battle score for attacker is 11 Casualties for France: 1 colonial and 1 field_gun Casualties for Neutral: 6 infantry Battle in Extremadura France attack with 1 colonial, 2 field_guns and 2 fighters Neutral defend with 4 infantry France roll dice for 1 colonial, 2 field_guns and 2 fighters in Extremadura, round 2 : 2/5 hits, 1.83 expected hits Neutral roll dice for 4 infantry in Extremadura, round 2 : 2/4 hits, 1.33 expected hits 1 field_gun owned by the France, 2 infantry owned by the Neutral and 1 colonial owned by the France lost in Extremadura France roll dice for 1 field_gun and 2 fighters in Extremadura, round 3 : 1/3 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Extremadura, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Extremadura France roll dice for 1 field_gun and 2 fighters in Extremadura, round 4 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 infantry in Extremadura, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Extremadura France loses 0 PUs for violating Extremaduras neutrality. France win, taking Extremadura from Neutral with 1 field_gun and 2 fighters remaining. Battle score for attacker is 5 Casualties for France: 1 colonial and 1 field_gun Casualties for Neutral: 4 infantry Battle in Champagne France attack with 3 gass and 1 infantry Germany defend with 4 cavalrys, 14 field_guns, 2 fighters, 10 heavy_guns, 39 infantry, 1 stormtruppen, 20 tanks and 5 trenchs France roll dice for 3 gass in Champagne, round 2 : 3/3 hits, 2.00 expected hits 3 cavalrys owned by the Germany lost in Champagne 3 gass owned by the France lost in Champagne France roll dice for 1 infantry in Champagne, round 2 : 0/1 hits, 0.17 expected hits Germany roll dice for 1 cavalry, 14 field_guns, 2 fighters, 10 heavy_guns, 39 infantry, 1 stormtruppen, 20 tanks and 5 trenchs in Champagne, round 2 : 36/87 hits, 30.83 expected hits 1 infantry owned by the France lost in Champagne Germany win with 1 cavalry, 14 field_guns, 2 fighters, 10 heavy_guns, 39 infantry, 1 stormtruppen, 20 tanks and 5 trenchs remaining. Battle score for attacker is -3 Casualties for Germany: 3 cavalrys Casualties for France: 3 gass and 1 infantry Battle in Croatia France attack with 2 colonials Austria defend with 2 infantry France roll dice for 1 battleship in Croatia, round 2 : 0/1 hits, 0.67 expected hits France roll dice for 2 colonials in Croatia, round 2 : 0/2 hits, 0.67 expected hits Austria roll dice for 2 infantry in Croatia, round 2 : 2/2 hits, 0.67 expected hits 2 colonials owned by the France lost in Croatia Austria win with 2 infantry remaining. Battle score for attacker is -6 Casualties for France: 2 colonials Non Combat Move - France 1 infantry moved from Rhone to Franche-Comte 1 colonial moved from Rhone to Burgundy 1 infantry moved from Marseilles to Rhone 2 fighters moved from Extremadura to Castile 1 fighter moved from Picardy to Paris Place Units - France 1 transport placed in Sea Zone 81 Bay of Bengal 1 infantry placed in Yanaon France undo move 2. 1 infantry placed in Yanaon 1 field_gun and 1 infantry placed in Shanghai 2 3 gass placed in Marseilles 3 gass placed in Brittany 2 colonials placed in Algiers 2 colonials placed in Tobruk 7 field_guns and 1 infantry placed in Paris Activate Technology - France France activating armour Trigger FranceT5: buytank added to productionFrance Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Neutral : -1.00 Austria : 1.33 France : -0.33 Germany : 4.83
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TripleA Turn Summary: Serbia round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Combat Move - Serbia Purchase Units - Serbia Serbia buy 4 infantry; Remaining resources: 0 PUs; Combat - Serbia Non Combat Move - Serbia Place Units - Serbia 4 infantry placed in Greece Turn Complete - Serbia Serbia collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Austria round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 6,2,6 and gets 2 hits Austria removing all Technology Tokens after successful research. Austria discover propaganda Combat Move - Austria 2 heavy_guns moved from Venice to Tyrol 1 infantry moved from Serbia to Albania 1 infantry moved from Montenegro to Albania 1 field_gun moved from Serbia to Albania 1 field_gun and 1 infantry moved from Serbia to Macedonia 1 infantry moved from Belgrade to Serbia 2 cavalrys moved from Belgrade to Macedonia 2 field_guns moved from Trieste to Venice 4 infantry moved from Trieste to Venice 1 infantry moved from Moldavia to Bessarabia Austria take Bessarabia from Russia Purchase Units - Austria Austria buy 1 field_gun, 4 gass, 3 heavy_guns, 10 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Battle in Albania Austria attack with 1 field_gun and 2 infantry France defend with 1 colonial Austria roll dice for 1 field_gun and 2 infantry in Albania, round 2 : 1/3 hits, 0.83 expected hits Serbia roll dice for 1 colonial in Albania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Austria and 1 colonial owned by the France lost in Albania Austria win, taking Albania from Serbia with 1 field_gun and 1 infantry remaining. Battle score for attacker is 0 Casualties for Austria: 1 infantry Casualties for France: 1 colonial Non Combat Move - Austria Turning on Edit Mode EDIT: Removing units owned by Austria from Galicia: 1 infantry EDIT: Adding units owned by Austria to Moldavia: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Montenegro to Serbia 2 infantry moved from Hungary to Carpathia 2 infantry moved from Hungary to Carpathia 2 infantry moved from Croatia to Trieste Place Units - Austria 3 trenchs placed in Tyrol 2 heavy_guns, 2 infantry and 3 trenchs placed in Venice 4 gass placed in Belgrade 6 infantry placed in Trieste 1 field_gun, 1 heavy_gun and 2 infantry placed in Hungary Activate Technology - Austria Austria activating propaganda Trigger AustriaP: Austria has 3 infantry placed in Vienna Turn Complete - Austria Austria collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
Austria : 0.17 Serbia : 0.67
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TripleA Turn Summary: Italy round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Research Technology - Italy Italy spend 5 on tech rolls Italy roll 4,5 and gets 0 hits Combat Move - Italy 1 field_gun and 6 infantry moved from Tuscany to Milan 3 field_guns moved from Piedmont to Milan 5 infantry moved from Latium to Tuscany 2 field_guns and 2 infantry moved from Rome to Sea Zone 57 Ligurian Sea 2 field_guns and 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 1 field_gun and 4 infantry moved from Rome to Latium Purchase Units - Italy Italy buy 8 field_guns and 1 infantry; Remaining resources: 2 PUs; 2 techTokens; Combat - Italy Non Combat Move - Italy Place Units - Italy 3 field_guns placed in Piedmont 5 field_guns and 1 infantry placed in Rome Activate Technology - Italy Trigger ItalyP: Italy has 3 infantry placed in Rome triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Italy Italy collect 28 PUs; end with 30 PUs Italy collect 2 PUs from War Bonds; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Arabia round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Combat Move - Arabia Purchase Units - Arabia Arabia buy 2 Bedouins; Remaining resources: 0 PUs; Combat - Arabia Non Combat Move - Arabia Place Units - Arabia 2 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 3,2 and gets 0 hits Combat Move - Turkey 8 field_guns, 1 heavy_gun and 5 infantry moved from Hejaz to Mecca 2 fighters moved from Arabia to Mecca 3 cavalrys, 1 field_gun and 5 infantry moved from Arabia to Mecca 3 gass moved from Damascus to Mecca 1 cavalry moved from Sinai to Mecca 3 infantry moved from Palestine to Hejaz 3 heavy_guns moved from Cairo-Suez to Sinai 2 infantry moved from Lebanon to Palestine 2 infantry moved from Syria to Mesopotamia 3 infantry moved from Mesopotamia to Arabia 2 infantry moved from Smyrna to Armenia 1 cavalry moved from Caucasus to Volgograd 2 transports moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea 1 infantry moved from Georgia to Caucasus 2 infantry moved from Bulgaria to Sea Zone 67 Black Sea 2 infantry moved from Constantinople to Sea Zone 67 Black Sea 4 infantry and 2 transports moved from Sea Zone 67 Black Sea to Sea Zone 64 Sea of Azov 4 infantry moved from Sea Zone 64 Sea of Azov to Caucasus 2 field_guns moved from Constantinople to Dardanelles Purchase Units - Turkey Turkey buy 2 field_guns, 5 heavy_guns, 3 infantry, 3 transports and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Battle in Mecca Turkey attack with 4 cavalrys, 9 field_guns, 2 fighters, 3 gass, 1 heavy_gun and 10 infantry Arabia defend with 22 Bedouins and 1 Factory Turkey roll dice for 3 gass in Mecca, round 2 : 0/3 hits, 2.00 expected hits 3 gass owned by the Turkey lost in Mecca Turkey roll dice for 4 cavalrys, 9 field_guns, 2 fighters, 1 heavy_gun and 10 infantry in Mecca, round 2 : 3/26 hits, 8.33 expected hits Arabia roll dice for 22 Bedouins in Mecca, round 2 : 7/22 hits, 7.33 expected hits 7 infantry owned by the Turkey and 3 Bedouins owned by the Arabia lost in Mecca Turkey roll dice for 4 cavalrys, 9 field_guns, 2 fighters, 1 heavy_gun and 3 infantry in Mecca, round 3 : 4/19 hits, 6.33 expected hits Arabia roll dice for 19 Bedouins in Mecca, round 3 : 6/19 hits, 6.33 expected hits 3 infantry owned by the Turkey, 4 Bedouins owned by the Arabia and 3 cavalrys owned by the Turkey lost in Mecca Turkey roll dice for 1 cavalry, 9 field_guns, 2 fighters and 1 heavy_gun in Mecca, round 4 : 5/13 hits, 4.33 expected hits Arabia roll dice for 15 Bedouins in Mecca, round 4 : 2/15 hits, 5.00 expected hits 5 Bedouins owned by the Arabia, 1 cavalry owned by the Turkey and 1 field_gun owned by the Turkey lost in Mecca Turkey roll dice for 8 field_guns, 2 fighters and 1 heavy_gun in Mecca, round 5 : 3/11 hits, 3.67 expected hits Arabia roll dice for 10 Bedouins in Mecca, round 5 : 6/10 hits, 3.33 expected hits 3 Bedouins owned by the Arabia and 6 field_guns owned by the Turkey lost in Mecca Turkey roll dice for 2 field_guns, 2 fighters and 1 heavy_gun in Mecca, round 6 : 3/5 hits, 1.67 expected hits Arabia roll dice for 7 Bedouins in Mecca, round 6 : 1/7 hits, 2.33 expected hits 3 Bedouins owned by the Arabia and 1 field_gun owned by the Turkey lost in Mecca Turkey roll dice for 1 field_gun, 2 fighters and 1 heavy_gun in Mecca, round 7 : 1/4 hits, 1.33 expected hits Arabia roll dice for 4 Bedouins in Mecca, round 7 : 0/4 hits, 1.33 expected hits 1 Bedouin owned by the Arabia lost in Mecca Turkey roll dice for 1 field_gun, 2 fighters and 1 heavy_gun in Mecca, round 8 : 3/4 hits, 1.33 expected hits Arabia roll dice for 3 Bedouins in Mecca, round 8 : 1/3 hits, 1.00 expected hits 3 Bedouins owned by the Arabia and 1 field_gun owned by the Turkey lost in Mecca Turkey captures 4PUs while taking Arabia capital Turkey win, taking Mecca from Arabia with 2 fighters and 1 heavy_gun remaining. Battle score for attacker is -50 Casualties for Turkey: 4 cavalrys, 9 field_guns, 3 gass and 10 infantry Casualties for Arabia: 22 Bedouins Non Combat Move - Turkey 2 fighters moved from Mecca to Hejaz Place Units - Turkey 4 heavy_guns and 3 trenchs placed in Volgograd 3 transports placed in Sea Zone 67 Black Sea 2 field_guns and 2 infantry placed in Constantinople 1 heavy_gun and 1 infantry placed in Damascus Turning on Edit Mode EDIT: Removing units owned by Turkey from Sea Zone 64 Sea of Azov: 1 battleship EDIT: Adding units owned by Turkey to Sea Zone 67 Black Sea: 1 battleship EDIT: Turning off Edit Mode Activate Technology - Turkey Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 3 techTokens Turn Complete - Turkey Turkey collect 75 PUs; end with 79 PUs
Combat Hit Differential Summary :
Turkey : -7.00 Arabia : -3.67
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TripleA Turn Summary: Britain round 9
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 9 Research Technology - Britain Britain spend 0 on tech rolls Britain rolls : 0/1 hits, 0.00 expected hits Combat Move - Britain 2 battleships and 4 submarines moved from Sea Zone 16 North Sea to Sea Zone 12 Baltic Sea 4 field_guns moved from Dar es Salaam to Sea Zone 76 Indian Ocean 4 infantry moved from Dar es Salaam to Sea Zone 76 Indian Ocean 1 battlecruiser, 1 cruiser, 2 destroyers, 4 field_guns, 4 infantry, 6 submarines and 4 transports moved from Sea Zone 76 Indian Ocean to Sea Zone 74 Gulf of Aden 1 transport moved from Sea Zone 79 Arabian Sea to Sea Zone 73 Arabian Sea 1 infantry moved from Baluchistan to Sea Zone 73 Arabian Sea 1 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf 1 infantry moved from Sea Zone 72 Persian Gulf to Qatar 4 field_guns moved from Sea Zone 74 Gulf of Aden to Aden 4 infantry moved from Sea Zone 74 Gulf of Aden to Aden 1 colonial, 1 field_gun and 5 infantry moved from Baluchistan to Sistan 1 battlecruiser, 6 battleships, 10 cruisers, 2 destroyers and 2 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea Purchase Units - Britain Britain buy 1 battleship, 3 cruisers, 2 field_guns, 2 infantry, 4 submarines and 1 transport; Remaining resources: 4 PUs; 1 techTokens; Combat - Britain Battle in Qatar Britain attack with 1 infantry Turkey defend with 2 trenchs 2 trenchs owned by the Turkey lost in Qatar Britain win, taking Qatar from Turkey with 1 infantry remaining. Battle score for attacker is 6 Casualties for Turkey: 2 trenchs Battle in Aden Britain attack with 4 field_guns and 4 infantry Turkey defend with 1 infantry Britain roll dice for 1 battlecruiser in Aden, round 2 : 1/1 hits, 0.67 expected hits Turkey roll dice for 1 infantry in Aden, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Aden Britain win, taking Aden from Turkey with 4 field_guns and 4 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Battle in Sistan Britain attack with 1 colonial, 1 field_gun and 5 infantry Neutral defend with 2 infantry Britain roll dice for 1 colonial, 1 field_gun and 5 infantry in Sistan, round 2 : 1/7 hits, 1.67 expected hits Neutral roll dice for 2 infantry in Sistan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Sistan Britain roll dice for 1 colonial, 1 field_gun and 5 infantry in Sistan, round 3 : 1/7 hits, 1.67 expected hits Neutral roll dice for 1 infantry in Sistan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Sistan Britain loses 0 PUs for violating Sistans neutrality. Britain win, taking Sistan from Neutral with 1 colonial, 1 field_gun and 5 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Battle in Sea Zone 12 Baltic Sea Britain attack with 1 battlecruiser, 8 battleships, 10 cruisers, 2 destroyers and 6 submarines Germany defend with 3 battlecruisers, 10 battleships, 7 cruisers, 2 destroyers and 3 submarines Britain roll dice for 6 submarines in Sea Zone 12 Baltic Sea, round 2 : 1/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Germany Britain roll dice for 1 battlecruiser, 8 battleships, 10 cruisers and 2 destroyers in Sea Zone 12 Baltic Sea, round 2 : 13/21 hits, 11.67 expected hits Units damaged: 9 battleships owned by the Germany Germany roll dice for 3 submarines in Sea Zone 12 Baltic Sea, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 battleships owned by the Britain Germany roll dice for 3 battlecruisers, 10 battleships, 7 cruisers and 2 destroyers in Sea Zone 12 Baltic Sea, round 2 : 12/22 hits, 12.83 expected hits Units damaged: 6 battleships owned by the Britain 4 submarines owned by the Britain, 3 submarines owned by the Germany, 1 destroyer owned by the Germany and 2 destroyers owned by the Britain lost in Sea Zone 12 Baltic Sea Britain roll dice for 2 submarines in Sea Zone 12 Baltic Sea, round 3 : 2/2 hits, 1.00 expected hits Britain roll dice for 1 battlecruiser, 8 battleships and 10 cruisers in Sea Zone 12 Baltic Sea, round 3 : 13/19 hits, 11.00 expected hits Germany roll dice for 3 battlecruisers, 10 battleships, 7 cruisers and 1 destroyer in Sea Zone 12 Baltic Sea, round 3 : 12/21 hits, 12.50 expected hits 2 submarines owned by the Britain, 4 battleships owned by the Germany, 1 destroyer owned by the Germany, 3 battlecruisers owned by the Germany, 7 cruisers owned by the Germany and 10 cruisers owned by the Britain lost in Sea Zone 12 Baltic Sea Britain roll dice for 1 battlecruiser and 8 battleships in Sea Zone 12 Baltic Sea, round 4 : 7/9 hits, 6.00 expected hits Germany roll dice for 6 battleships in Sea Zone 12 Baltic Sea, round 4 : 1/6 hits, 4.00 expected hits 6 battleships owned by the Germany and 1 battlecruiser owned by the Britain lost in Sea Zone 12 Baltic Sea Britain win with 8 battleships remaining. Battle score for attacker is 201 Casualties for Britain: 1 battlecruiser, 10 cruisers, 2 destroyers and 6 submarines Casualties for Germany: 3 battlecruisers, 10 battleships, 7 cruisers, 2 destroyers and 3 submarines Non Combat Move - Britain 3 transports moved from Sea Zone 13 Skagerrak to Sea Zone 16 North Sea 1 infantry moved from Normandy to Sea Zone 25 Mid Atlantic 3 colonials moved from Normandy to Sea Zone 25 Mid Atlantic 3 colonials, 1 infantry and 2 transports moved from Sea Zone 25 Mid Atlantic to Sea Zone 16 North Sea 3 colonials and 1 infantry moved from Sea Zone 16 North Sea to England 1 cavalry, 6 colonials and 2 field_guns moved from Paris to Normandy 1 cavalry, 2 field_guns and 3 infantry moved from Oslo to Sweden 2 field_guns and 6 infantry moved from Finland to Sweden 3 field_guns and 3 infantry moved from Dar es Salaam to German East Africa 1 submarine moved from Sea Zone 83 Indian Ocean to Sea Zone 79 Arabian Sea 1 colonial and 1 field_gun moved from Western Australia to Sea Zone 119 Timor Sea 1 battlecruiser, 1 colonial, 1 cruiser, 1 field_gun and 1 transport moved from Sea Zone 119 Timor Sea to Sea Zone 126 Java Sea 1 colonial moved from Sea Zone 126 Java Sea to Singapore 1 field_gun moved from Sea Zone 126 Java Sea to Singapore Place Units - Britain 2 field_guns and 2 infantry placed in Baluchistan 1 battleship, 1 cruiser and 1 transport placed in Sea Zone 76 Indian Ocean 2 cruisers and 2 submarines placed in Sea Zone 16 North Sea 2 submarines placed in Sea Zone 16 North Sea Activate Technology - Britain Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 2 techTokens Turn Complete - Britain Britain collect 106 PUs; end with 110 PUs 8 units repaired.
Combat Hit Differential Summary :
Britain rolls : : 0.00 Neutral : -1.00 Turkey : -0.33 Britain : 2.33 Germany : -3.33
Territory Summary for Britain :
Dar es Salaam : 1 flag, 1 Factory German East Africa : 1 flag, 3 field_guns and 3 infantry German New Guinea : 1 flag, 1 Factory German Southwest Africa : 1 flag Marshall Islands : 1 flag Rwanda : 1 flag Solomon Islands : 1 flag Tsingtao : 1 flag Normandy : 1 cavalry, 6 colonials and 2 field_guns Cyprus : 1 flag Qatar : 1 flag, 1 infantry Aden : 4 field_guns and 4 infantry Bombay : 1 Factory Calcutta : 1 Factory Cape Town : 1 Factory England : 1 Factory, 3 colonials and 1 infantry Goa : 1 Factory Guadalcanal : 1 colonial Hong Kong : 1 infantry London : 1 Factory Lower Egypt : 2 cavalrys, 1 colonial, 1 field_gun and 2 infantry New Zealand : 1 colonial Nova Scotia : 1 Factory Ottawa-Montreal : 1 Factory Shanghai 3 : 2 infantry Singapore : 1 Factory, 1 cavalry, 1 colonial and 1 field_gun Sydney-Canberra : 1 Factory Western Australia : 1 cavalry Sea Zone 12 Baltic Sea : 8 battleships Sea Zone 16 North Sea : 2 cruisers, 4 submarines and 5 transports Sea Zone 68 Aegean Sea : 2 battlecruisers, 1 battleship, 1 cruiser and 1 transport Sea Zone 72 Persian Gulf : 1 transport Sea Zone 74 Gulf of Aden : 1 battlecruiser, 1 cruiser, 2 destroyers, 6 submarines and 4 transports Sea Zone 76 Indian Ocean : 1 battleship, 1 cruiser and 1 transport Sea Zone 79 Arabian Sea : 1 submarine Sea Zone 126 Java Sea : 1 battlecruiser, 1 cruiser and 1 transport Baluchistan : 1 flag, 1 Factory, 2 field_guns and 2 infantry Norway : 1 flag Oslo : 1 flag Sistan : 1 flag, 1 colonial, 1 field_gun and 5 infantry Sweden : 1 flag, 1 cavalry, 4 field_guns and 9 infantry
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@Private-Panic said in 1914 Team Game:
Battle score for attacker is 201
I think that is the biggest TUV gain I have seen.
Odds were 55/45 so winning with 8 battleships left feels lucky. That is the advantage of battleships of course. I almost stopped after round 1 as G got more hits and my odds had dropped to 40% or so. Thankfully I was stupid enough to continue regardless!!!
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@Private-Panic well done . You had 60% , I think with a Plus 50.
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@Wittmann The odds varied between 50 and 60%. I pressed calculate about 10 times hoping it would settle towards the higher end, but in vain!