@Perry:
Oh no, Gallo, Russian surely cannot stand alone…
For one, a sound KGF from Round 1 is the only way to go for the allies imho.
Japan will drive to Moscow in aa50 also, but it’ll take some extra time. jap ftrs will defend CAU and BER, just like in AAR.
for what I’ve read here (specially on Imperious Leader’s post), Russia seems to need a little help…
@Woodstock:
I have played againts some very tough Russian players in AA:R, so I reckon there must be a way for Russia to be a pain in the german’s butt in AA50 aswell, just as it was in AA:R.
I consider myself a very solid Soviet player.
I can usually hold the Axis from 5 to 7 turns before collapsing (without Western Allies saving the day)
But on Classic I used to run over Berlin … I haven’t seen that happen on Revised (unless the Germans make one stupid mistake after the other)
@Cmdr:
It would be interesting if Japan and Russia could not attack each other until Berlin or Washington/London fall.
That would be interesting… or that Soviet far east territories worth nothing, or that Japan couldn’t attack the USSR unless attacked first, or some other type of change
@Cmdr:
In Revised it actually makes life a lot harder on the allies. Japan now has nothing better to do than attack Alaska and W. USA meaning America has to actually invest in a National Guard and a navy in the Pacific.
I beg to disagree: in Revised Japan has nothing better to do than ignore USA, built two or three factories on mainland Asia, and start rolling tanks against Moscow
@Admiral_Thrawn:
We were playing with NO’s. I think maybe why Germany couldn’t defeat Russia in our games is because the Italian player was coordinating their attacks like some I see here. He just was obbsessed with the Middle East and the Allies were putting up a good fight in Africa.
ok, here is something that is very interesting: what does happens with those NO? Are they an incentive strong enough as to lure the players into a more historical development? will the players pursue them or will them forget about them and just rush against each others capitals? (in other words: will Japan and Italy play for themselves or will they be team players and go all against Moscow together with Germany?)
I don’t know if AA50 still has those “individual victory conditions” present on Classic and Revised, those were useful to generate some friction among teams… the problem is that most people simply avoided the “individual winer” rule.
Let me put my concerns bluntly:
I don’t mind with Japan going after Russia (that’s something that could had happened, Japan, after all, considered the USSR her biggest geopolitical adversary until 1940s; then the War in Europe changed that).
What worries me is that in Revised, KGF was the dominant strategy for the Allies
And “Kill Russia and Forget Everything Else” was the only strategy for Axis
That way, the game turns to be not only un-historical but pretty boring (you end up playing always the same strategy).
I was hopping that AA50 changed that somehow … NOs may be an answer, if they’re an incentive strong enough… also the many VC at the Pacific (if the Japanese decide to go after them).
now, a last note on Russia: in the real war, it was the the Soviet Union who defeated Germany (even after D-Day, almost 70% of German Army was committed to the Eastern Front – and they were already on full retreat after Stalingrad and Kursk). So why is that in the game the USSR is always the weaker allied?