@FMErwinRommel I told you to move out!
quoting myself: “move out of the channel, so I can kill the 3 german cruisers…”
Is that unclearly stated?
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3
Research Technology - Communists
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
6 cavalrys, 9 conscripts and 2 field_guns moved from Bratsk to Irkutsk
1 conscript moved from Yakutsk to Aldan
1 conscript moved from Yakutsk to Sakhe
1 infantry moved from Yakutsk to Tiksi
3 cavalrys moved from Chita to Buryatia
2 gass moved from Yakutsk to Irkutsk
2 cavalrys moved from Chita to Irkutsk
1 fighter moved from Tiksi to Irkutsk
1 conscript moved from Tiksi to Bratsk
Purchase Units - Communists
Communists buy 3 conscripts, 2 field_guns, 2 heavy_guns and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Communists
Battle in Buryatia
Communists attack with 3 cavalrys
Russia defend with 1 conscript
Communists roll dice for 3 cavalrys in Buryatia, round 2 : 1/3 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Buryatia, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Buryatia
Communists win, taking Buryatia from Russia with 3 cavalrys remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Irkutsk
Communists attack with 8 cavalrys, 9 conscripts, 2 field_guns, 1 fighter and 2 gass
Russia defend with 1 Factory, 7 conscripts, 2 field_guns, 1 infantry and 3 trenchs
Communists roll dice for 2 gass in Irkutsk, round 2 : 2/2 hits, 1.33 expected hits
2 conscripts owned by the Russia lost in Irkutsk
2 gass owned by the Communists lost in Irkutsk
Communists roll dice for 8 cavalrys, 9 conscripts, 2 field_guns and 1 fighter in Irkutsk, round 2 : 3/14 hits, 2.83 expected hits
Units damaged: 3 trenchs owned by the Russia
Russia roll dice for 5 conscripts, 2 field_guns, 1 infantry and 3 trenchs in Irkutsk, round 2 : 1/8 hits, 1.83 expected hits
1 conscript owned by the Communists lost in Irkutsk
Communists roll dice for 8 cavalrys, 8 conscripts, 2 field_guns and 1 fighter in Irkutsk, round 3 : 5/14 hits, 2.83 expected hits
Russia roll dice for 5 conscripts, 2 field_guns, 1 infantry and 3 trenchs in Irkutsk, round 3 : 0/8 hits, 1.83 expected hits
3 trenchs owned by the Russia and 2 conscripts owned by the Russia lost in Irkutsk
Communists roll dice for 8 cavalrys, 8 conscripts, 2 field_guns and 1 fighter in Irkutsk, round 4 : 3/14 hits, 2.83 expected hits
Russia roll dice for 3 conscripts, 2 field_guns and 1 infantry in Irkutsk, round 4 : 1/6 hits, 1.50 expected hits
3 conscripts owned by the Russia and 1 conscript owned by the Communists lost in Irkutsk
Communists roll dice for 8 cavalrys, 7 conscripts, 2 field_guns and 1 fighter in Irkutsk, round 5 : 2/14 hits, 2.83 expected hits
Russia roll dice for 2 field_guns and 1 infantry in Irkutsk, round 5 : 0/3 hits, 1.00 expected hits
1 field_gun owned by the Russia and 1 infantry owned by the Russia lost in Irkutsk
Communists roll dice for 8 cavalrys, 7 conscripts, 2 field_guns and 1 fighter in Irkutsk, round 6 : 3/14 hits, 2.83 expected hits
Russia roll dice for 1 field_gun in Irkutsk, round 6 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Russia lost in Irkutsk
Communists win, taking Irkutsk from Russia with 8 cavalrys, 7 conscripts, 2 field_guns and 1 fighter remaining. Battle score for attacker is 22
Casualties for Russia: 7 conscripts, 2 field_guns, 1 infantry and 3 trenchs
Casualties for Communists: 2 conscripts and 2 gass
Non Combat Move - Communists
1 fighter moved from Irkutsk to Bratsk
Place Units - Communists
1 trench placed in Bratsk
1 trench placed in Bratsk
3 conscripts, 2 field_guns and 2 heavy_guns placed in Yakutsk
Turn Complete - Communists
Communists collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Communists rolls : : 0.00
Communists : 3.00
Russia : -4.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3
Research Technology - USA
USA spend 5 on tech rolls
USA roll 6,4 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover victoryBonds
Purchase Units - USA
USA buy 1 battlecruiser, 1 destroyer, 1 field_gun, 6 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - USA
1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
1 battlecruiser, 1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 37 Gulf of Mexico
1 field_gun and 3 infantry moved from Atlanta to Arkansas
1 field_gun and 1 infantry moved from Sea Zone 37 Gulf of Mexico to Louisiana
1 field_gun moved from New York to Sea Zone 29 Mid Atlantic
1 infantry moved from New England to Sea Zone 29 Mid Atlantic
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 36 Straits of Florida
1 field_gun and 1 infantry moved from Sea Zone 36 Straits of Florida to Florida
1 submarine moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
Place Units - USA
1 battlecruiser and 1 transport placed in Sea Zone 147 Gulf of California
1 field_gun and 1 infantry placed in San Francisco
1 destroyer and 1 transport placed in Sea Zone 30 Mid Atlantic
2 infantry placed in Charleston
3 infantry placed in New York
Activate Technology - USA
USA activating victoryBonds
Turn Complete - USA
USA collect 66 PUs; end with 66 PUs
USA collect 4 PUs from War Bonds; end with 70 PUs
Combat Hit Differential Summary :
Territory Summary for USA :
Arkansas : 1 field_gun and 3 infantry
California : 1 infantry
Charleston : 1 Factory and 2 infantry
Florida : 1 field_gun and 1 infantry
Honolulu : 1 field_gun, 2 infantry and 2 trenchs
Louisiana : 1 field_gun and 1 infantry
Manila : 1 field_gun and 2 infantry
Mindanao : 1 infantry
New Mexico : 1 infantry
New York : 1 Factory and 4 infantry
Panama : 1 cavalry and 1 infantry
San Francisco : 1 Factory, 1 cavalry, 1 field_gun, 3 infantry and 1 trench
Texas : 1 infantry
Sea Zone 30 Mid Atlantic : 1 destroyer and 1 transport
Sea Zone 32 Sargasso Sea : 1 submarine
Sea Zone 36 Straits of Florida : 1 transport
Sea Zone 37 Gulf of Mexico : 1 battlecruiser, 1 destroyer and 1 transport
Sea Zone 147 Gulf of California : 1 battlecruiser and 1 transport
Production/PUs Summary :
Germany : 123 / 127
France : 72 / 80
Serbia : 17 / 27
Austria : 78 / 79
Italy : 28 / 33
Arabia : 6 / 6
Turkey : 60 / 63
Britain : 86 / 87
Russia : 80 / 85
Communists : 31 / 31
USA : 66 / 70
I rolled fir Tech yesterday and got Cavalry. Then spent hours studying the capture of Paris, only for my lap top to switch itself off!
Will be a few hours, before I can complete my go. Sorry all!
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - Germany
Germany spend 5 on tech rolls
Germany roll 5,3,6 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover creepingBarage
Combat Move - Germany
Turning on Edit Mode
EDIT: Adding Technology mobileWarfare for Germany
EDIT: Turning off Edit Mode
1 field_gun moved from Lithuania to Eastern Poland
1 heavy_gun moved from Warsaw to Eastern Poland
1 infantry moved from Warsaw to Eastern Poland
2 cavalrys, 3 field_guns and 15 infantry moved from Rhine to Belgium
6 tanks moved from Wurttemburg to Belgium
1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea
3 battlecruisers moved from Sea Zone 13 Skagerrak to Sea Zone 10 Baltic Sea
1 field_gun moved from Mecklenburg to Sea Zone 12 Baltic Sea
1 field_gun moved from Mecklenburg to Sea Zone 12 Baltic Sea
1 stormtruppen moved from Mecklenburg to Sea Zone 12 Baltic Sea
1 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea
2 field_guns, 1 infantry, 1 stormtruppen and 2 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
2 field_guns, 1 infantry and 1 stormtruppen moved from Sea Zone 10 Baltic Sea to Stockholm
1 field_gun and 1 infantry moved from Sweden to Stockholm
3 cavalrys, 6 field_guns, 2 fighters, 3 heavy_guns and 35 infantry moved from Champagne to Belgium
1 field_gun, 3 infantry and 3 stormtruppens moved from Westphalia to Rhine
1 late_fighter moved from Hanover to Belgium
2 battleships, 3 cruisers, 1 destroyer and 5 submarines moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea
1 battleship moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
1 cruiser and 3 submarines moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea
1 infantry moved from Hanover to Holstein
1 field_gun moved from Tahiti to Sea Zone 112 Pacific Ocean
1 field_gun and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 113 Pacific Ocean
1 infantry moved from Guadalcanal to Sea Zone 113 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 115 Tasman Sea
1 field_gun and 1 infantry moved from Sea Zone 115 Tasman Sea to Sydney-Canberra
2 battlecruisers, 3 cruisers, 1 destroyer and 2 submarines moved from Sea Zone 122 Bismarck Sea to Sea Zone 115 Tasman Sea
2 infantry moved from Eastern Poland to Galicia
1 infantry moved from Eastern Poland to Galicia
1 infantry moved from Eastern Poland to Galicia
Purchase Units - Germany
Germany buy 2 cavalrys, 4 field_guns, 1 heavy_gun, 3 infantry, 4 stormtruppens, 10 tanks and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Sydney-Canberra
Germany attack with 1 field_gun and 1 infantry
Britain defend with 1 Factory, 2 colonials and 1 infantry
Germany roll dice for 2 battlecruisers in Sydney-Canberra, round 2 : 2/2 hits, 1.33 expected hits
Germany roll dice for 1 field_gun and 1 infantry in Sydney-Canberra, round 2 : 0/2 hits, 0.67 expected hits
Britain roll dice for 2 colonials and 1 infantry in Sydney-Canberra, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germany, 1 colonial owned by the Britain and 1 infantry owned by the Britain lost in Sydney-Canberra
Germany roll dice for 1 field_gun in Sydney-Canberra, round 3 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 colonial in Sydney-Canberra, round 3 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 field_gun in Sydney-Canberra, round 4 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 colonial in Sydney-Canberra, round 4 : 0/1 hits, 0.33 expected hits
Germany roll dice for 1 field_gun in Sydney-Canberra, round 5 : 1/1 hits, 0.33 expected hits
Britain roll dice for 1 colonial in Sydney-Canberra, round 5 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the Germany and 1 colonial owned by the Britain lost in Sydney-Canberra
Britain win with no units remaining. Battle score for attacker is 2
Casualties for Germany: 1 field_gun and 1 infantry
Casualties for Britain: 2 colonials and 1 infantry
Battle in Stockholm
Germany attack with 3 field_guns, 2 infantry and 1 stormtruppen
Neutral defend with 3 infantry
Germany roll dice for 3 battlecruisers and 1 battleship in Stockholm, round 2 : 3/4 hits, 2.67 expected hits
Neutral roll dice for 3 infantry in Stockholm, round 2 : 3/3 hits, 1.00 expected hits
1 field_gun owned by the Germany, 2 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Stockholm
Germany loses 0 PUs for violating Stockholms neutrality.
Germany win, taking Stockholm from Neutral with 2 field_guns and 1 stormtruppen remaining. Battle score for attacker is -1
Casualties for Germany: 1 field_gun and 2 infantry
Casualties for Neutral: 3 infantry
Battle in Belgium
Germany attack with 5 cavalrys, 9 field_guns, 2 fighters, 3 heavy_guns, 50 infantry, 1 late_fighter and 6 tanks
Britain defend with 1 Factory, 1 cavalry, 1 field_gun, 2 fighters, 7 heavy_guns, 12 infantry and 9 trenchs; France defend with 1 infantry
Germany roll dice for 5 cavalrys, 9 field_guns, 2 fighters, 3 heavy_guns, 50 infantry, 1 late_fighter and 6 tanks in Belgium, round 2 : 26/76 hits, 21.83 expected hits
Britain roll dice for 1 cavalry, 1 field_gun, 2 fighters, 7 heavy_guns, 13 infantry and 9 trenchs in Belgium, round 2 : 14/24 hits, 10.50 expected hits
14 infantry owned by the Germany, 6 infantry owned by the Britain, 1 cavalry owned by the Britain, 1 infantry owned by the France and 9 trenchs owned by the Britain lost in Belgium
Germany roll dice for 5 cavalrys, 9 field_guns, 2 fighters, 3 heavy_guns, 36 infantry, 1 late_fighter and 6 tanks in Belgium, round 3 : 15/62 hits, 19.50 expected hits
Britain roll dice for 1 field_gun, 2 fighters, 7 heavy_guns and 6 infantry in Belgium, round 3 : 9/16 hits, 8.00 expected hits
9 infantry owned by the Germany, 2 fighters owned by the Britain, 6 infantry owned by the Britain, 6 heavy_guns owned by the Britain and 1 field_gun owned by the Britain lost in Belgium
Germany roll dice for 5 cavalrys, 9 field_guns, 2 fighters, 3 heavy_guns, 27 infantry, 1 late_fighter and 6 tanks in Belgium, round 4 : 7/53 hits, 18.00 expected hits
Britain roll dice for 1 heavy_gun in Belgium, round 4 : 0/1 hits, 0.67 expected hits
1 heavy_gun owned by the Britain lost in Belgium
Germany win, taking Belgium from Britain with 5 cavalrys, 9 field_guns, 2 fighters, 3 heavy_guns, 27 infantry, 1 late_fighter and 6 tanks remaining. Battle score for attacker is 58
Casualties for Germany: 23 infantry
Casualties for Britain: 1 cavalry, 1 field_gun, 2 fighters, 7 heavy_guns, 12 infantry and 9 trenchs
Casualties for France: 1 infantry
Non Combat Move - Germany
1 stormtruppen moved from Brandenburg to Pomerania
1 late_fighter moved from Mecklenburg to Rhine
2 field_guns and 4 infantry moved from Wurttemburg to Alsace
2 fighters and 1 late_fighter moved from Belgium to Rhine
6 tanks moved from Bavaria to Rhine
Place Units - Germany
2 trenchs placed in Eastern Poland
1 trench placed in Champagne
1 trench placed in Holstein
Germany undo move 2.
1 trench placed in Holstein
1 field_gun and 1 heavy_gun placed in Warsaw
6 tanks placed in Wurttemburg
2 cavalrys and 4 tanks placed in Bavaria
4 stormtruppens placed in Berlin
3 field_guns and 3 infantry placed in Mecklenburg
Activate Technology - Germany
Germany activating creepingBarage
Turn Complete - Germany
Germany collect 131 PUs; end with 131 PUs
Combat Hit Differential Summary :
Neutral : 2.00
Britain : 3.83
Germany : -11.00
Territory Summary for Germany :
Alsace : 2 field_guns and 4 infantry
Bavaria : 1 Factory, 2 cavalrys and 4 tanks
Berlin : 1 Factory and 4 stormtruppens
Dar es Salaam : 1 Factory, 1 heavy_gun, 1 infantry and 2 trenchs
German New Guinea : 1 Factory, 1 heavy_gun and 1 infantry
Hanover : 1 infantry and 2 trenchs
Holstein : 1 infantry and 2 trenchs
Marshall Islands : 1 infantry
Mecklenburg : 1 Factory, 3 field_guns and 3 infantry
Pomerania : 1 stormtruppen
Rhine : 1 field_gun, 2 fighters, 3 infantry, 2 late_fighters, 3 stormtruppens and 6 tanks
Wurttemburg : 1 Factory and 6 tanks
Champagne : 1 flag, 1 infantry
Tahiti : 1 flag
Tuamotu : 1 flag
Galicia : 1 heavy_gun and 4 infantry
Belgium : 1 flag, 1 Factory, 5 cavalrys, 9 field_guns, 3 heavy_guns, 27 infantry and 6 tanks
Guadalcanal : 1 flag
Papua : 1 flag
Eastern Poland : 1 flag, 1 cavalry, 4 field_guns, 1 fighter, 2 heavy_guns, 12 infantry and 2 trenchs
Lithuania : 1 flag, 1 infantry
Warsaw : 1 flag, 1 Factory, 1 field_gun and 1 heavy_gun
Western Poland : 1 flag
Sea Zone 10 Baltic Sea : 3 battlecruisers, 1 battleship and 2 transports
Sea Zone 12 Baltic Sea : 1 battleship, 3 cruisers, 1 destroyer and 5 submarines
Sea Zone 75 Red Sea : 1 cruiser and 3 submarines
Sea Zone 115 Tasman Sea : 2 battlecruisers, 3 cruisers, 1 destroyer, 2 submarines and 1 transport
Guadalahara : 1 flag
Mexico City : 1 flag, 1 Factory and 1 infantry
Stockholm : 1 flag, 2 field_guns and 1 stormtruppen
Sweden : 1 flag
Production/PUs Summary :
Germany : 131 / 131
France : 72 / 80
Serbia : 17 / 27
Austria : 78 / 79
Italy : 28 / 33
Arabia : 6 / 6
Turkey : 60 / 63
Britain : 83 / 87
Russia : 80 / 85
Communists : 31 / 31
USA : 66 / 70
@Wittmann said in 1914 Team Game:
Britain : 3.83
Germany : -11.00
I hope Britains plucky stand helps the defence of Paris.🤞
@Private-Panic It was what determined the cancellation of: Operation RapeyoungGarg.
@Gargantua please edit out Creeping Barrage, as I forgot.
@Private-Panic apostrophe for possession; you don’t deserve to play Britain.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - France
France spend 5 on tech rolls
France roll 4,2,5 and gets 0 hits
Combat Move - France
France loses 0 PUs for violating Majorcas neutrality.
France loses 0 PUs for violating Majorcas neutrality.
1 cavalry moved from Rhone to Champagne
1 infantry moved from Franche-Comte to Champagne
1 fighter moved from Paris to Champagne
1 infantry moved from Manila to Sea Zone 130 Philippine Sea
1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 135 Pacific Ocean
1 infantry moved from Sea Zone 135 Pacific Ocean to Mariana Islands
France take Mariana Islands from Germany
1 colonial moved from Manila to Sea Zone 130 Philippine Sea
1 colonial and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 132 Pacific Ocean
1 colonial moved from Sea Zone 132 Pacific Ocean to Caroline Islands
France take Caroline Islands from Germany
1 cruiser moved from Sea Zone 130 Philippine Sea to Sea Zone 132 Pacific Ocean
1 cavalry moved from Cyrenaica to Upper Egypt
Britain take Lower Egypt from Turkey
1 colonial moved from Tuscany to Sea Zone 62 Adriatic Sea
1 colonial moved from Sea Zone 62 Adriatic Sea to Croatia
1 field_gun moved from Shanghai 1 to Shanghai 4
1 colonial moved from Piedmont to Sea Zone 57 Ligurian Sea
1 colonial and 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 54 Alboran Sea
1 colonial moved from Sea Zone 54 Alboran Sea to Majorca
France take Majorca from Neutral
1 cavalry moved from Niger to Cyrenaica
1 colonial moved from Tripolitania to Cyrenaica
1 colonial moved from Upper Volta to Niger
1 infantry moved from Western Sudan to Cyrenaica
Purchase Units - France
France buy 3 cavalrys, 3 colonials, 8 heavy_guns and 4 trenchs; Remaining resources: 2 PUs; 3 techTokens;
Combat - France
Battle in Champagne
France attack with 1 cavalry, 1 fighter and 1 infantry
Germany defend with 1 infantry
France roll dice for 1 cavalry, 1 fighter and 1 infantry in Champagne, round 2 : 0/3 hits, 0.83 expected hits
Germany roll dice for 1 infantry in Champagne, round 2 : 0/1 hits, 0.33 expected hits
France roll dice for 1 cavalry, 1 fighter and 1 infantry in Champagne, round 3 : 1/3 hits, 0.83 expected hits
Germany roll dice for 1 infantry in Champagne, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 cavalry owned by the France lost in Champagne
France win, taking Champagne from Germany with 1 fighter and 1 infantry remaining. Battle score for attacker is -1
Casualties for France: 1 cavalry
Casualties for Germany: 1 infantry
Battle in Upper Egypt
France attack with 1 cavalry
Turkey defend with 1 cavalry
France roll dice for 1 cavalry in Upper Egypt, round 2 : 0/1 hits, 0.17 expected hits
Turkey roll dice for 1 cavalry in Upper Egypt, round 2 : 0/1 hits, 0.17 expected hits
France roll dice for 1 cavalry in Upper Egypt, round 3 : 0/1 hits, 0.17 expected hits
Turkey roll dice for 1 cavalry in Upper Egypt, round 3 : 1/1 hits, 0.17 expected hits
1 cavalry owned by the France lost in Upper Egypt
Turkey win with 1 cavalry remaining. Battle score for attacker is -4
Casualties for France: 1 cavalry
Battle in Croatia
France attack with 1 colonial
Austria defend with 2 cavalrys
France roll dice for 1 colonial in Croatia, round 2 : 0/1 hits, 0.33 expected hits
Austria roll dice for 2 cavalrys in Croatia, round 2 : 0/2 hits, 0.33 expected hits
France roll dice for 1 colonial in Croatia, round 3 : 0/1 hits, 0.33 expected hits
Austria roll dice for 2 cavalrys in Croatia, round 3 : 0/2 hits, 0.33 expected hits
France roll dice for 1 colonial in Croatia, round 4 : 1/1 hits, 0.33 expected hits
Austria roll dice for 2 cavalrys in Croatia, round 4 : 0/2 hits, 0.33 expected hits
1 cavalry owned by the Austria lost in Croatia
France roll dice for 1 colonial in Croatia, round 5 : 0/1 hits, 0.33 expected hits
Austria roll dice for 1 cavalry in Croatia, round 5 : 0/1 hits, 0.17 expected hits
France roll dice for 1 colonial in Croatia, round 6 : 1/1 hits, 0.33 expected hits
Austria roll dice for 1 cavalry in Croatia, round 6 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Austria lost in Croatia
France win, taking Croatia from Austria with 1 colonial remaining. Battle score for attacker is 8
Casualties for Austria: 2 cavalrys
Non Combat Move - France
1 cavalry moved from Piedmont to Burgundy
3 colonials and 1 infantry moved from Milan to Tuscany
3 cavalrys moved from Brittany to Paris
1 field_gun moved from Normandy to Paris
2 infantry moved from Normandy to Paris
1 infantry moved from Picardy to Paris
1 fighter moved from Champagne to Paris
Place Units - France
2 colonials placed in Tobruk
8 heavy_guns and 3 trenchs placed in Paris
3 cavalrys placed in Brittany
1 trench placed in Franche-Comte
1 colonial placed in Algiers
Turn Complete - France
France collect 82 PUs; end with 84 PUs
Combat Hit Differential Summary :
Austria : -1.33
Turkey : 0.67
France : -0.67
Germany : 0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Combat Move - Serbia
1 infantry moved from Bosnia to Baranya
Serbia take Baranya from Austria
1 fighter moved from Montenegro to Greece
Purchase Units - Serbia
Serbia buy 3 field_guns, 2 infantry and 3 trenchs; Remaining resources: 0 PUs;
Combat - Serbia
Non Combat Move - Serbia
Place Units - Serbia
3 field_guns, 2 infantry and 3 trenchs placed in Greece
Turn Complete - Serbia
Serbia collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
I am not certain if panic will want the French fleet in Sz13, I’ll let him decide that on his turn and he can edit it, as it doesn’t effect anyone else.
@Wittmann @Gargantua Was Garg supposed to edit out a G tech?
@Private-Panic Yeah, edit out creepingBarage for Germany.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - Austria
Austria spend 5 on tech rolls
Austria rolls : 1/1 hits, 0.00 expected hits
Austria removing all Technology Tokens after successful research.
Austria discover railwayGuns
Combat Move - Austria
1 heavy_gun moved from Bessarabia to Galicia
1 field_gun and 1 infantry moved from Hungary to Croatia
1 field_gun and 1 infantry moved from Hungary to Baranya
1 infantry moved from Serbia to Albania
Austria take Albania from Serbia
1 heavy_gun and 1 infantry moved from Serbia to Macedonia
1 field_gun moved from Serbia to Montenegro
Austria take Montenegro from Serbia
2 field_guns moved from Serbia to Bosnia
1 infantry moved from Hungary to Croatia
1 field_gun moved from Hungary to Baranya
1 infantry moved from Hungary to Croatia
1 infantry moved from Belgrade to Baranya
1 field_gun and 1 infantry moved from Belgrade to Baranya
1 infantry moved from Belgrade to Baranya
1 field_gun moved from Serbia to Macedonia
1 field_gun moved from Serbia to Macedonia
1 field_gun moved from Serbia to Bosnia
1 field_gun moved from Serbia to Bosnia
1 heavy_gun moved from Venice to Tyrol
2 infantry moved from Venice to Tyrol
1 field_gun and 1 infantry moved from Trieste to Venice
2 infantry moved from Vienna to Carpathia
Purchase Units - Austria
Austria buy 3 field_guns, 4 heavy_guns, 5 infantry and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Austria
Battle in Croatia
Austria attack with 1 field_gun and 3 infantry
France defend with 1 colonial
Austria roll dice for 1 field_gun and 3 infantry in Croatia, round 2 : 1/4 hits, 1.00 expected hits
France roll dice for 1 colonial in Croatia, round 2 : 0/1 hits, 0.33 expected hits
1 colonial owned by the France lost in Croatia
Austria win, taking Croatia from France with 1 field_gun and 3 infantry remaining. Battle score for attacker is 3
Casualties for France: 1 colonial
Battle in Baranya
Austria attack with 3 field_guns and 4 infantry
Serbia defend with 1 infantry
Austria roll dice for 3 field_guns and 4 infantry in Baranya, round 2 : 2/7 hits, 2.17 expected hits
Serbia roll dice for 1 infantry in Baranya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Baranya
Austria win, taking Baranya from Serbia with 3 field_guns and 3 infantry remaining. Battle score for attacker is 0
Casualties for Austria: 1 infantry
Casualties for Serbia: 1 infantry
Battle in Macedonia
Austria attack with 2 field_guns, 1 heavy_gun and 1 infantry
Serbia defend with 1 trench; France defend with 1 colonial
Austria roll dice for 2 field_guns, 1 heavy_gun and 1 infantry in Macedonia, round 2 : 3/4 hits, 1.33 expected hits
Serbia roll dice for 1 colonial and 1 trench in Macedonia, round 2 : 0/1 hits, 0.33 expected hits
1 trench owned by the Serbia and 1 colonial owned by the France lost in Macedonia
Austria win, taking Macedonia from Serbia with 2 field_guns, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 6
Casualties for France: 1 colonial
Casualties for Serbia: 1 trench
Battle in Bosnia
Austria attack with 4 field_guns
Serbia defend with 1 field_gun
Austria roll dice for 4 field_guns in Bosnia, round 2 : 1/4 hits, 1.33 expected hits
Serbia roll dice for 1 field_gun in Bosnia, round 2 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the Serbia and 1 field_gun owned by the Austria lost in Bosnia
Austria win, taking Bosnia from Serbia with 3 field_guns remaining. Battle score for attacker is 0
Casualties for Austria: 1 field_gun
Casualties for Serbia: 1 field_gun
Non Combat Move - Austria
Place Units - Austria
3 trenchs placed in Tyrol
4 heavy_guns and 3 trenchs placed in Venice
3 field_guns and 3 infantry placed in Trieste
3 trenchs placed in Galicia
2 infantry placed in Hungary
Activate Technology - Austria
Austria activating railwayGuns
Turn Complete - Austria
Austria collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Austria : 1.17
Austria rolls : : 1.00
France : -0.33
Serbia : 1.00
I did edit out the G tech creeping barrage.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - Italy
Italy spend 5 on tech rolls
Italy roll 4,4 and gets 0 hits
Combat Move - Italy
Purchase Units - Italy
Italy buy 4 field_guns and 4 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat - Italy
Non Combat Move - Italy
2 infantry moved from Latium to Tuscany
4 infantry moved from Rome to Sea Zone 57 Ligurian Sea
1 infantry moved from Rome to Latium
4 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
3 field_guns moved from Piedmont to Milan
1 field_gun and 1 heavy_gun moved from Tuscany to Milan
1 infantry moved from Tuscany to Milan
2 battlecruisers and 1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 68 Aegean Sea
1 cavalry moved from British Somaliland to Eritrea
Place Units - Italy
3 field_guns placed in Piedmont
1 field_gun and 4 infantry placed in Rome
Activate Technology - Italy
triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Italy collect 11 PUs from War Bonds; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Combat Move - Arabia
Purchase Units - Arabia
Arabia buy 3 Bedouins; Remaining resources: 0 PUs;
Combat - Arabia
Place Units - Arabia
3 Bedouins placed in Mecca
Turn Complete - Arabia
Arabia collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - Turkey
Turkey roll 5,5,4 and gets 0 hits
Combat Move - Turkey
2 infantry moved from Mesopotamia to Arabia
1 cavalry moved from Upper Egypt to Sinai
1 infantry moved from Madagascar to Sea Zone 76 Indian Ocean
1 infantry and 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 74 Gulf of Aden
1 infantry moved from Sea Zone 74 Gulf of Aden to Italian Somaliland
Turkey take Italian Somaliland from Italy
1 field_gun and 2 infantry moved from Baghdad to Mesopotamia
1 field_gun and 1 infantry moved from Damascus to Palestine
1 infantry moved from Damascus to Lebanon
1 field_gun and 1 infantry moved from Constantinople to Sea Zone 67 Black Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
1 battleship, 2 cruisers and 1 submarine moved from Sea Zone 64 Sea of Azov to Sea Zone 66 Black Sea
1 field_gun and 1 infantry moved from Sea Zone 66 Black Sea to Georgia
1 cavalry, 1 field_gun and 6 infantry moved from Armenia to Georgia
1 heavy_gun and 1 infantry moved from Smyrna to Syria
2 infantry moved from Constantinople to Smyrna
1 infantry moved from Sinai to Hejaz
1 infantry moved from Cairo-Suez to Sinai
Purchase Units - Turkey
Turkey buy 3 field_guns, 1 heavy_gun, 9 infantry, 1 transport and 4 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Turkey
Battle in Georgia
Turkey attack with 1 cavalry, 2 field_guns and 7 infantry
Russia defend with 1 cavalry, 1 conscript, 2 field_guns, 1 infantry and 1 trench
Turkey roll dice for 1 battleship in Georgia, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 trench owned by the Russia
Turkey roll dice for 1 cavalry, 2 field_guns and 7 infantry in Georgia, round 2 : 4/10 hits, 2.33 expected hits
Russia roll dice for 1 cavalry, 1 conscript, 2 field_guns, 1 infantry and 1 trench in Georgia, round 2 : 0/5 hits, 1.33 expected hits
1 infantry owned by the Russia, 1 trench owned by the Russia, 1 conscript owned by the Russia and 1 cavalry owned by the Russia lost in Georgia
Turkey roll dice for 1 cavalry, 2 field_guns and 7 infantry in Georgia, round 3 : 3/10 hits, 2.33 expected hits
Russia roll dice for 2 field_guns in Georgia, round 3 : 0/2 hits, 0.67 expected hits
2 field_guns owned by the Russia lost in Georgia
Turkey win, taking Georgia from Russia with 1 cavalry, 2 field_guns and 7 infantry remaining. Battle score for attacker is 20
Casualties for Russia: 1 cavalry, 1 conscript, 2 field_guns, 1 infantry and 1 trench
Non Combat Move - Turkey
Place Units - Turkey
1 trench placed in Smyrna
1 trench placed in Syria
1 heavy_gun, 1 infantry and 1 trench placed in Cairo-Suez
1 trench placed in Dardanelles
2 field_guns and 4 infantry placed in Constantinople
1 transport placed in Sea Zone 67 Black Sea
1 field_gun and 2 infantry placed in Damascus
2 infantry placed in Baghdad
Turn Complete - Turkey
Turkey collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Turkey : 2.67
Russia : -2.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 4,2 and gets 0 hits
Combat Move - Britain
Turning on Edit Mode
EDIT: Removing units owned by France from Sea Zone 15 English Channel: 1 battlecruiser, 1 cruiser and 1 transport
EDIT: Adding units owned by France to Sea Zone 13 Skagerrak: 1 battlecruiser and 1 cruiser
EDIT: Adding units owned by France to Sea Zone 25 Mid Atlantic: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from London to Sea Zone 15 English Channel
1 field_gun moved from London to Sea Zone 15 English Channel
EDIT: Britain undo move 2.
EDIT: Britain undo move 1.
1 field_gun moved from Sea Zone 13 Skagerrak to Norway
1 infantry moved from Sea Zone 13 Skagerrak to Norway
1 field_gun moved from Cyprus to Sea Zone 71 Eastern Mediterranean
1 infantry moved from Cyprus to Sea Zone 71 Eastern Mediterranean
Purchase Units - Britain
Britain buy 1 Factory, 2 colonials, 1 field_gun, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat - Britain
Battle in Norway
Britain attack with 1 field_gun and 1 infantry
Neutral defend with 2 infantry
Britain roll dice for 2 battleships in Norway, round 2 : 1/2 hits, 1.33 expected hits
Britain roll dice for 1 field_gun and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Norway
Britain loses 0 PUs for violating Norways neutrality.
Britain win, taking Norway from Neutral with 1 field_gun and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Non Combat Move - Britain
1 colonial, 1 cruiser, 1 field_gun and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic
1 colonial moved from Sea Zone 25 Mid Atlantic to Normandy
1 field_gun moved from Sea Zone 25 Mid Atlantic to Normandy
1 colonial moved from St. John's Island to Sea Zone 22 Mid Atlantic
1 colonial moved from Nova Scotia to Sea Zone 22 Mid Atlantic
2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 25 Mid Atlantic
2 colonials moved from Sea Zone 25 Mid Atlantic to Normandy
1 infantry moved from Cyprus to Sea Zone 71 Eastern Mediterranean
1 field_gun moved from Cyprus to Sea Zone 71 Eastern Mediterranean
1 battlecruiser, 1 battleship, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 70 Eastern Mediterranean
1 field_gun moved from Sea Zone 70 Eastern Mediterranean to Cyrenaica
1 infantry moved from Sea Zone 70 Eastern Mediterranean to Cyrenaica
1 cruiser moved from Sea Zone 68 Aegean Sea to Sea Zone 70 Eastern Mediterranean
1 infantry moved from Chad to Western Sudan
1 cavalry moved from German Southwest Africa to Northern Rhodesia
1 battlecruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from Sea Zone 94 South Atlantic to Sea Zone 76 Indian Ocean
1 cavalry moved from Northern Rhodesia to German East Africa
1 destroyer moved from Sea Zone 81 Bay of Bengal to Sea Zone 79 Arabian Sea
1 field_gun moved from Manila to Sea Zone 130 Philippine Sea
1 infantry moved from Manila to Sea Zone 130 Philippine Sea
1 battlecruiser, 5 cruisers, 1 destroyer, 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 132 Pacific Ocean
1 submarine moved from Sea Zone 126 Java Sea to Sea Zone 131 Pacific Ocean
1 colonial moved from Quebec to Nova Scotia
2 colonials moved from Ontario to Quebec
Place Units - Britain
1 submarine and 1 transport placed in Sea Zone 16 North Sea
1 submarine placed in Sea Zone 126 Java Sea
2 submarines placed in Sea Zone 79 Arabian Sea
2 submarines placed in Sea Zone 73 Arabian Sea
1 Factory placed in England
2 colonials placed in Sydney-Canberra
1 field_gun and 1 infantry placed in Cape Town
Turn Complete - Britain
Britain collect 88 PUs; end with 88 PUs
Combat Hit Differential Summary :
Neutral : -0.67
Britain : 0.00
Territory Summary for Britain :
German East Africa : 1 flag, 3 cavalrys and 3 infantry
German Southwest Africa : 1 flag
Rwanda : 1 flag
Tsingtao : 1 flag
Cyrenaica : 1 field_gun and 1 infantry
Normandy : 3 colonials and 1 field_gun
Paris : 1 cavalry
Yanaon : 1 infantry
Cyprus : 1 flag
Basra : 1 cavalry, 1 field_gun, 2 infantry and 1 trench
Bombay : 1 Factory, 1 field_gun and 3 infantry
Calcutta : 1 Factory
Cape Town : 1 Factory, 1 field_gun and 1 infantry
England : 1 Factory and 1 infantry
Goa : 1 Factory, 1 field_gun and 3 infantry
Gujarat : 1 colonial
Hong Kong : 1 infantry
London : 1 Factory, 1 cavalry, 1 field_gun and 5 infantry
New Zealand : 1 colonial
Nova Scotia : 1 Factory, 3 colonials, 1 field_gun and 1 infantry
Ottawa-Montreal : 1 Factory
Quebec : 2 colonials
Queensland : 1 cavalry
Shanghai 3 : 2 infantry
Singapore : 1 Factory and 1 cavalry
Sydney-Canberra : 1 Factory and 2 colonials
Western Sudan : 1 colonial and 1 infantry
Sea Zone 13 Skagerrak : 1 battlecruiser, 2 battleships, 4 cruisers, 2 destroyers, 5 submarines and 1 transport
Sea Zone 16 North Sea : 1 submarine and 1 transport
Sea Zone 25 Mid Atlantic : 1 cruiser and 2 transports
Sea Zone 68 Aegean Sea : 1 battlecruiser and 1 cruiser
Sea Zone 70 Eastern Mediterranean : 1 battlecruiser, 1 battleship, 1 cruiser and 1 transport
Sea Zone 73 Arabian Sea : 2 submarines
Sea Zone 76 Indian Ocean : 1 battlecruiser, 1 destroyer, 2 submarines and 1 transport
Sea Zone 79 Arabian Sea : 1 destroyer and 2 submarines
Sea Zone 94 South Atlantic : 1 transport
Sea Zone 126 Java Sea : 1 submarine
Sea Zone 131 Pacific Ocean : 1 submarine
Sea Zone 132 Pacific Ocean : 1 battlecruiser, 5 cruisers, 1 destroyer, 1 field_gun, 1 infantry, 1 submarine and 1 transport
Norway : 1 flag, 1 field_gun and 1 infantry
I forgot to attack the Marshall Islands! I have an inf and art in a tt just in the adjacent sz. Let me know if I am allowed to do this attack at this late stage. If so then either I or the next player can use forum or manual dice as referred, although I would need reminding what the forum dice command is.
Just do it. Blame Corona. No one is going to care.