Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II

  • '19 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 mech_infantry moved from Caucasus to Persia
                  Germans take Persia from British
            1 armour moved from Volgograd to Novosibirsk
                  Germans take Kazakhstan from Russians
                  Germans take Novosibirsk from Russians
            1 armour moved from Volgograd to Novosibirsk
                  Germans take Samara from Russians
            1 armour moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Bryansk
            1 armour moved from Bryansk to Archangel
                  Germans take Smolensk from Russians
            2 mech_infantrys moved from Belarus to Archangel
            3 fighters, 2 infantry and 2 tactical_bombers moved from Western Germany to Holland Belgium
            3 bombers moved from Ukraine to Archangel
            2 mech_infantrys moved from Bryansk to Archangel
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/7 hits, 3.17 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Archangel
                Germans attack with 1 armour, 3 bombers and 4 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour, 3 bombers and 4 mech_infantrys in Archangel, round 2 : 2/8 hits, 3.17 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 3 bombers and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            4 mech_infantrys moved from Volgograd to Novosibirsk
            1 mech_infantry moved from Caucasus to Novosibirsk
            4 mech_infantrys moved from Volgograd to Novosibirsk
            3 armour moved from Caucasus to Ukraine
            2 artilleries and 5 infantry moved from Belarus to Bryansk
            3 bombers moved from Archangel to Novgorod
            3 artilleries and 2 infantry moved from Novgorod to Belarus
            3 artilleries moved from Ukraine to Bryansk
            2 mech_infantrys moved from Bryansk to Volgograd
            4 fighters moved from Ukraine to Germany
            12 mech_infantrys moved from Germany to Western Germany
            1 tactical_bomber moved from Novgorod to Western Germany
            3 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
            2 artilleries and 3 infantry moved from Western Germany to France
            1 armour and 3 mech_infantrys moved from Western Germany to France
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 infantry placed in Volgograd
            3 infantry placed in Novgorod
            1 artillery and 7 infantry placed in Germany
            3 artilleries placed in France
            1 mech_infantry placed in Western Germany
            Germans undo move 4.
            Germans undo move 2.
            1 artillery and 2 infantry placed in Volgograd
            Germans undo move 2.
            10 infantry placed in Germany
            1 infantry placed in Western Germany
            Germans undo move 6.
            1 infantry placed in Novgorod
            Germans undo move 4.
            Germans undo move 5.
            3 infantry placed in Volgograd
            1 artillery placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Americans : 1.33
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 armour and 1 mech_infantry moved from Hopei to Hunan
                  Chinese take Kweichow from Japanese
            1 mech_infantry moved from Hopei to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Jehol to Anhwe
            1 armour and 1 mech_infantry moved from Hopei to Anhwe
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 21 PUs; 
            Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Hunan
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Russians win, taking Hunan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Russians : 0,33
    Japanese : -0,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 bomber moved from French Indo China to 42 Sea Zone
            1 bomber moved from French Indo China to Hunan
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone
            1 marine moved from 19 Sea Zone to Shantung
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
            1 mech_infantry moved from Burma to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 74 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 3 artilleries, 2 fighters, 1 harbour, 4 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Shantung
                Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Shantung, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in Shantung, round 2 : 2/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kiangsu
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hunan, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Hunan
                    Japanese roll dice for 1 artillery and 1 bomber in Hunan, round 3 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Hunan to Philippines
            2 carriers and 3 destroyers moved from 35 Sea Zone to 42 Sea Zone
            1 bomber moved from 42 Sea Zone to Philippines
            1 carrier moved from 19 Sea Zone to 36 Sea Zone
            2 fighters moved from 19 Sea Zone to 42 Sea Zone
            2 fighters moved from Yunnan to 42 Sea Zone
            1 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Manchuria
            1 artillery moved from Korea to Manchuria
            1 armour and 1 artillery moved from Amur to Manchuria
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shantung to 19 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from Japan to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
            2 fighters and 4 tactical_bombers moved from 36 Sea Zone to French Indo China
            1 artillery moved from New Guinea to Dutch New Guinea
            3 fighters moved from Japan to French Indo China
    
        Place Units - Japanese
            1 armour, 1 harbour, 1 infantry and 1 mech_infantry placed in French Indo China
            3 artilleries, 2 fighters, 3 infantry and 1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Chinese : 0.00
    Japanese : 1.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Americans
            4 transports moved from 102 Sea Zone to 101 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 5 fighters and 7 infantry; Remaining resources: 1 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 6 fighters, 7 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
            1 fighter moved from Queensland to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from Gibraltar to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            6 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from India to Iraq
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            1 armour, 1 artillery and 4 infantry placed in Central United States
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 fighter moved from Suiyuyan to Shantung
            2 infantry moved from Anhwe to Shantung
            3 infantry moved from Anhwe to Kiangsu
            3 infantry moved from Chahar to Anhwe
            2 infantry moved from Anhwe to Hunan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Kiangsu
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Shantung
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 marine
                    Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 marine in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Anhwe
    
        Place Units - Chinese
            4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
    
        Combat Move - British
            2 fighters moved from Iraq to Persia
            1 infantry moved from Iraq to Persia
            1 infantry moved from Iraq to Persia
            4 artilleries and 11 infantry moved from Iraq to Northwest Persia
            1 battleship moved from 26 Sea Zone to 54 Sea Zone
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            3 infantry moved from Trans-Jordan to Iraq
            4 armour moved from Egypt to Iraq
            2 armour moved from Belgian Congo to Anglo Egyptian Sudan
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
    
        Purchase Units - British
            British buy 2 fighters and 6 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Persia
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 2 fighters and 2 infantry in Persia, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Persia
                British win, taking Persia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Northwest Persia
                British attack with 4 artilleries and 11 infantry
                Italians defend with 1 armour
                    British roll dice for 4 artilleries and 11 infantry in Northwest Persia, round 2 : 9/15 hits, 3,83 expected hits
                    Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 4 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            2 fighters moved from Persia to India
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 artillery moved from Kenya to 72 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            2 fighters and 3 infantry placed in United Kingdom
            3 infantry placed in Iraq
    
        Turn Complete - British
            British collect 37 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,2,6
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 4,83
    Italians : 0,50
    Chinese : 1,83
    Japanese : 0,33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Italians
    
        Purchase Units - Italians
            Italians buy 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Italians
            1 bomber moved from Greece to Southern Italy
            1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to France
            1 infantry moved from Southern France to France
            1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Tunisia to Tobruk
            2 artilleries and 3 infantry moved from Tunisia to Libya
            1 mech_infantry moved from Bessarabia to Rostov
            1 armour moved from Romania to Ukraine
            1 artillery and 2 infantry moved from Bulgaria to Romania
            1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Rostov
    
        Place Units - Italians
            4 infantry and 1 marine placed in Northern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - ANZAC
            1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            2 fighters moved from India to 42 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 6 PUs; 
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 carrier, 2 destroyers, 4 fighters and 4 submarines
                Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport
                    ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    one hit with sub for cv another 2 hits

  • '19 '17 '16

    Max D. You can dent the other cv and lose a DD.

    Japan does not want to be fighting ANZAC on such even terms.

  • '19 '17 '16

    Did you count those ANZAC planes as defending India next Japanese turn?

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:

    Did you count those ANZAC planes as defending India next Japanese turn?

    If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - ANZAC
            1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            2 fighters moved from India to 42 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 6 PUs; 
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 carrier, 2 destroyers, 4 fighters and 4 submarines
                Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport
                    ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
                    1 carrier owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    2 more…

  • '19 '17 '16

    Lose a DD and a CV.

    You can go Max D looking forward.

  • '19 '17 '16

    @Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:

    @simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:

    Did you count those ANZAC planes as defending India next Japanese turn?

    If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits

    Or in the (slightly) more likely scenario you kill the CVs but the TT survives which means I reduce my attack by 4 fighters but your defence reduces by 2 fighters. I guess it was worth it but India should still be a victory for me even if you win the SZ42 battle.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - ANZAC
            1 carrier, 2 destroyers and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            2 fighters moved from India to 42 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 6 PUs; 
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 carrier, 2 destroyers, 4 fighters and 4 submarines
                Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 transport
                    ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 carrier, 2 destroyers and 4 fighters in 42 Sea Zone, round 2 : 2/6 hits, 2,67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters and 1 transport in 42 Sea Zone, round 2 : 3/9 hits, 4,33 expected hits
                    1 carrier owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 2/3 hits, 1,00 expected hits
                    ANZAC roll dice for 2 destroyers and 4 fighters in 42 Sea Zone, round 3 : 4/6 hits, 2,67 expected hits
                    Japanese roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 42 Sea Zone, round 3 : 5/8 hits, 4,00 expected hits
                    2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters in 42 Sea Zone, round 4 : 3/3 hits, 1,50 expected hits
                    Japanese roll dice for 2 fighters in 42 Sea Zone, round 4 : 0/2 hits, 1,33 expected hits
                    2 fighters owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 43
                Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 3 submarines
                Casualties for Japanese: 2 carriers, 3 destroyers, 4 fighters and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Northern Territory
            2 fighters moved from 42 Sea Zone to Northern Territory
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 2,50
    Japanese : -1,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:

    @Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:

    @simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:

    Did you count those ANZAC planes as defending India next Japanese turn?

    If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits

    Or in the (slightly) more likely scenario you kill the CVs but the TT survives which means I reduce my attack by 4 fighters but your defence reduces by 2 fighters. I guess it was worth it but India should still be a victory for me even if you win the SZ42 battle.

    It will fall indeed

  • '19 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour moved from France to Holland Belgium
                  Germans take Holland Belgium from Americans
            1 armour moved from Holland Belgium to Western Germany
            1 armour moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Archangel
            1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Novosibirsk to Kansu
                  Germans take Timguska from Russians
                  Germans take Kansu from Chinese
            1 armour moved from Novosibirsk to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            1 infantry moved from Volgograd to Samara
            1 mech_infantry moved from Volgograd to Tsinghai
                  Germans take Tsinghai from Chinese
            3 bombers moved from Novgorod to Samara
    
        Purchase Units - Germans
            Germans buy 17 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Samara
                Germans attack with 3 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 1 infantry in Samara, round 2 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win with 3 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Samara to Novgorod
            3 armour moved from Ukraine to Caucasus
            4 armour moved from Bryansk to Caucasus
            9 mech_infantrys moved from Novosibirsk to Caucasus
            3 mech_infantrys moved from Bryansk to Volgograd
            7 infantry moved from Bryansk to Ukraine
            1 aaGun, 17 artilleries and 24 infantry moved from Bryansk to Rostov
            3 mech_infantrys moved from Bryansk to Archangel
            3 mech_infantrys moved from Bryansk to Caucasus
            4 fighters and 10 infantry moved from Germany to Western Germany
            1 artillery moved from Novgorod to Belarus
            2 tactical_bombers moved from Novgorod to Denmark
            10 mech_infantrys and 3 tactical_bombers moved from Western Germany to Denmark
            3 fighters moved from Western Germany to Denmark
    
        Place Units - Germans
            3 artilleries placed in France
            3 infantry placed in Volgograd
            3 artilleries placed in Ukraine
            3 artilleries placed in Novgorod
            8 artilleries placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : 0.67
    

    Savegame

  • '19 '17 '16

    @Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:

    @simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:

    @Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:

    @simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3 Game II:

    Did you count those ANZAC planes as defending India next Japanese turn?

    If I loose those 2 planes, but I win the battle your fighters can’t participate as well as your landunits

    Or in the (slightly) more likely scenario you kill the CVs but the TT survives which means I reduce my attack by 4 fighters but your defence reduces by 2 fighters. I guess it was worth it but India should still be a victory for me even if you win the SZ42 battle.

    It will fall indeed

    MARTI still could have something to say about that. Killing my transport has been a setback. You only had about 39% of doing that.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            6 artilleries, 60 infantry and 1 mech_infantry moved from Russia to Samara
            1 armour moved from Anhwe to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 mech_infantry moved from Anhwe to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
    
        Purchase Units - Russians
            Russians buy 2 armour; Remaining resources: 1 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to Samara
            2 aaGuns moved from Russia to Samara
    
        Place Units - Russians
            2 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 9 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Japanese
            1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 39 Sea Zone to India
            3 armour, 8 artilleries and 13 infantry moved from Burma to India
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kwangsi
            1 mech_infantry moved from French Indo China to Kwangsi
            2 bombers moved from Philippines to India
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 armour moved from Manchuria to Jehol
                  Japanese take Jehol from Chinese
            1 armour moved from Jehol to Manchuria
            1 cruiser and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 marine moved from 19 Sea Zone to Shantung
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            2 fighters moved from Japan to Kiangsu
            1 fighter and 1 tactical_bomber moved from Manchuria to Shantung
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
            5 fighters and 4 tactical_bombers moved from French Indo China to India
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

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