Intercept in UK?
Wiz (X) vs Diz (L+12) Bm3 G1
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 battleship and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 cruiser moved from 95 Sea Zone to 99 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 2 fighters moved from Southern Italy to Greece 1 bomber moved from Northern Italy to Yugoslavia 1 armour and 2 infantry moved from Albania to Greece 1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria Combat - Italians Battle in Cyprus Battle in Greece Italians attack with 1 armour, 1 artillery, 2 fighters and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Greece, round 2 : 1/7 hits, 2.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Greece, round 3 : 4/7 hits, 2.50 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Cyprus from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Neutral_Allies: 4 infantry Casualties for Italians: 1 infantry Battle in Yugoslavia Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry Neutral_Allies defend with 3 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Yugoslavia, round 2 : 2/5 hits, 2.00 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour, 1 artillery and 1 bomber in Yugoslavia, round 3 : 2/3 hits, 1.50 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 artillery owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 2 infantry Casualties for Neutral_Allies: 3 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery and 3 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Kenya from British to Italians EDIT: Adding units owned by Italians to Kenya: 1 artillery and 3 infantry EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 2 infantry EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry EDIT: Turning off Edit Mode 2 fighters moved from Greece to Southern Italy 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Yugoslavia to Southern Italy 2 aaGuns moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Libya to Tobruk Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -0.33 Neutral_Allies : 0.67
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@DizzKneeLand33 missed the walkover into kenya so edited it in :+1:
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 marine moved from New Zealand to 63 Sea Zone 1 cruiser and 1 marine moved from 63 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 marine moved from New Zealand to 63 Sea Zone 1 cruiser and 1 marine moved from 63 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour and 1 destroyer; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour and 1 destroyer; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Non Combat Move - Germans 2 artilleries and 6 infantry moved from Romania to Eastern Poland 3 aaGuns, 3 artilleries and 13 infantry moved from Slovakia Hungary to Eastern Poland 1 armour moved from Bulgaria to Eastern Poland 3 infantry moved from Poland to Eastern Poland 2 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 aaGun and 1 infantry moved from Norway to Finland 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 battleship, 1 cruiser and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 aaGun and 2 artilleries moved from France to Normandy Bordeaux 5 armour and 4 mech_infantrys moved from France to Yugoslavia 2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria 2 bombers moved from Western Germany to Southern Italy 3 infantry moved from Bulgaria to Romania 1 infantry moved from Bulgaria to Greece Place Units - Germans 1 destroyer placed in 112 Sea Zone 10 armour placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 2 infantry moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Novgorod to Karelia 1 artillery and 1 infantry moved from Novgorod to Vyborg 1 fighter moved from Novgorod to Vyborg Combat - Russians Battle in Karelia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vyborg, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Karelia to Novgorod 1 tactical_bomber moved from Karelia to Novgorod 1 fighter moved from Vyborg to Novgorod 1 artillery and 7 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 6 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Belarus to Novgorod 1 armour and 1 mech_infantry moved from Belarus to Novgorod 1 armour and 1 mech_infantry moved from Bryansk to Novgorod 1 aaGun and 7 infantry moved from Belarus to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone Place Units - Russians 2 artilleries and 1 infantry placed in Novgorod 3 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.67
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TripleA Move Summary: Japanese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 marines, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Korea to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 2 infantry and 1 mech_infantry moved from Manchuria to Amur 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 marines, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Korea to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 2 infantry and 1 mech_infantry moved from Manchuria to Amur 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 12/16 hits, 8.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers, 6 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi 1 artillery and 1 infantry moved from Chahar to Suiyuyan 2 infantry moved from Jehol to Chahar 2 artilleries and 4 infantry moved from Anhwe to Hunan 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 aaGun, 1 artillery and 3 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 2 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 aaGun moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 6 Sea Zone 2 marines placed in Japan 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 3.50
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 1 infantry and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 1 armour, 1 infantry and 3 marines moved from Western United States to 10 Sea Zone 1 armour, 1 battleship, 2 cruisers, 1 infantry, 3 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 armour, 1 infantry and 3 marines moved from 26 Sea Zone to Hawaiian Islands 3 bombers moved from Eastern United States to Hawaiian Islands 1 submarine moved from 46 Sea Zone to 62 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 3 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 1 infantry and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 1 armour, 1 infantry and 3 marines moved from Western United States to 10 Sea Zone 1 armour, 1 battleship, 2 cruisers, 1 infantry, 3 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 armour, 1 infantry and 3 marines moved from 26 Sea Zone to Hawaiian Islands 3 bombers moved from Eastern United States to Hawaiian Islands 1 submarine moved from 46 Sea Zone to 62 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States 3 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 4 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 6 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 7 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 8 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 submarine moved from 96 Sea Zone to 81 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 armour moved from Ethiopia to Kenya 1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya Combat - British Battle in Kenya British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kenya, round 2 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Burma to India 2 infantry moved from Shan State to Burma 2 infantry moved from Persia to 80 Sea Zone 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 battleship moved from 79 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Eastern Persia to West India 1 infantry moved from Persia to Eastern Persia 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 bomber moved from Quebec to United Kingdom 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 118 Sea Zone to 109 Sea Zone 2 fighters moved from Gibraltar to 109 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo Place Units - British 1 carrier and 2 transports placed in 109 Sea Zone 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 18 PUs Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
British : 1.17 Italians : -1.00 Chinese : -4.00 Japanese : -0.67
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TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Egypt 2 infantry moved from 98 Sea Zone to Trans-Jordan
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Egypt 2 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 : 2/6 hits, 2.17 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians win, taking Trans-Jordan from British, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 armour moved from Greece to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Syria Italians take Syria from Neutral_Axis 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 cruiser moved from 99 Sea Zone to 95 Sea Zone 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 battleship moved from 99 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Egypt to Greece 1 artillery and 1 infantry moved from Greece to Albania 1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 armour moved from Yugoslavia to Eastern Poland 2 aaGuns moved from Yugoslavia to Romania 2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour, 1 marine and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : 0.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from Dutch New Guinea to New Guinea 1 marine moved from Java to 42 Sea Zone 1 cruiser and 1 marine moved from 42 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 25 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 79 Sea Zone to 38 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from Romania to Bessarabia 3 armour moved from Yugoslavia to Bessarabia 1 submarine moved from 112 Sea Zone to 125 Sea Zone 5 armour, 5 artilleries, 22 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from Romania to Bessarabia 3 armour moved from Yugoslavia to Bessarabia 1 submarine moved from 112 Sea Zone to 125 Sea Zone 5 armour, 5 artilleries, 22 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Bessarabia Germans attack with 3 armour and 3 infantry Russians defend with 1 infantry Germans roll dice for 3 armour and 3 infantry in Bessarabia, round 2 : 4/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 5 armour, 5 artilleries, 22 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 5 artilleries, 22 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 8/35 hits, 9.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 armour, 5 artilleries, 21 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Yugoslavia to Poland 2 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland 10 armour moved from Germany to Eastern Poland 2 bombers moved from Southern Italy to Western Germany 2 tactical_bombers moved from Western Germany to Eastern Poland 1 fighter moved from Southern Italy to Western Germany 1 fighter and 2 tactical_bombers moved from Alexandria to Romania 1 infantry moved from Greece to 99 Sea Zone 1 armour and 1 infantry moved from Norway to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Western Germany 1 aaGun, 3 artilleries and 1 infantry moved from Normandy Bordeaux to France 1 fighter moved from Alexandria to Egypt Place Units - Germans 2 bombers, 2 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : 0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from Romania to Bessarabia 3 armour moved from Yugoslavia to Bessarabia 1 submarine moved from 112 Sea Zone to 125 Sea Zone 5 armour, 5 artilleries, 22 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Bessarabia Germans attack with 3 armour and 3 infantry Russians defend with 1 infantry Germans roll dice for 3 armour and 3 infantry in Bessarabia, round 2 : 4/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 5 armour, 5 artilleries, 22 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 5 artilleries, 22 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 8/35 hits, 9.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 armour, 5 artilleries, 21 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Yugoslavia to Poland 2 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland 10 armour moved from Germany to Eastern Poland 2 bombers moved from Southern Italy to Western Germany 2 tactical_bombers moved from Western Germany to Eastern Poland 1 fighter moved from Southern Italy to Western Germany 1 fighter and 2 tactical_bombers moved from Alexandria to Romania 1 infantry moved from Greece to 99 Sea Zone 1 armour and 1 infantry moved from Norway to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Western Germany 1 aaGun, 3 artilleries and 1 infantry moved from Normandy Bordeaux to France 1 fighter moved from Alexandria to Egypt Place Units - Germans 2 bombers, 2 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 bombers EDIT: Adding units owned by Germans to Eastern Poland: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.83 Russians : 0.33
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@DizzKneeLand33 slight edit to non com…please use second file
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Karelia to Finland 1 artillery and 1 infantry moved from Vyborg to Finland 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Novgorod to Finland Combat - Russians Battle in Finland Russians attack with 2 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun and 6 infantry AA fire in Finland : 0/3 hits, 0.50 expected hits Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 4/10 hits, 3.83 expected hits Germans roll dice for 1 aaGun and 6 infantry in Finland, round 2 : 0/6 hits, 2.00 expected hits 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Finland Russians roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Finland, round 3 : 5/10 hits, 3.83 expected hits Germans roll dice for 3 infantry in Finland, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Germans: 1 aaGun and 6 infantry Casualties for Russians: 2 infantry Non Combat Move - Russians 6 infantry moved from Yenisey to Timguska 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Yenisey 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Ulaanbaatar to Dzavhan 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 aaGun and 6 infantry moved from Bryansk to Russia 2 armour and 2 mech_infantrys moved from Russia to Smolensk 2 infantry moved from Bryansk to Russia 2 aaGuns, 2 artilleries and 16 infantry moved from Bryansk to Smolensk 2 fighters and 1 tactical_bomber moved from Finland to Smolensk 1 aaGun, 3 artilleries and 7 infantry moved from Novgorod to Archangel Place Units - Russians 2 mech_infantrys placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -1.00 AA fire in Finland : : -0.50 Russians : 1.33
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Hunan to Yunnan 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Amur to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 2 infantry moved from Chahar to Central Mongolia 1 fighter and 1 tactical_bomber moved from Manchuria to Central Mongolia 1 infantry moved from Amur to Buryatia 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery moved from Suiyuyan to Hopei 1 submarine moved from 36 Sea Zone to 38 Sea Zone 2 bombers moved from Kwangsi to 38 Sea Zone 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan 2 fighters moved from 36 Sea Zone to 38 Sea Zone