Forgot to click post on that one!
Owlgod Allies -VS- dawgoneit Axis
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scramble to z91?
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@OwlGod no. sorry for the delay. been very ill :face_with_thermometer: . i am still feeling sick so i might be delayed with my next turn. sorry.
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hope you’re feeling better
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@OwlGod thanks man. i have stage 3 copd. when it acts up i cant make it up stairs to do my turns. i am going to sit here a little while longer before i go back down stairs so if you do your turn i’ll get at least 1 more turn done
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@dawgoneit aww geeze that’s awful. no rush!
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@OwlGod no scramble
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 4 artilleries, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 carriers and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to 91 Sea Zone 4 bombers moved from Suriname to Morocco 3 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 3 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Hawaiian Islands to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 23 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from Caroline Islands to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from Burma to Kwangtung 1 mech_infantry moved from British Columbia to Alaska Americans take Alaska from Japanese Combat - Americans Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Kwangtung causes 6 damage total. Battle in 34 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 destroyers and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 2 destroyers and 4 fighters in 23 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 destroyers and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone 1 submarine owned by the Japanese Submerged Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 3 armour, 2 artilleries, 4 bombers, 6 infantry and 1 mech_infantry Germans defend with 1 aaGun, 1 airfield, 2 artilleries and 3 infantry; Italians defend with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber AA fire in Morocco : 0/3 hits, 0.50 expected hits Americans roll dice for 3 armour, 2 artilleries, 4 bombers, 6 infantry and 1 mech_infantry in Morocco, round 2 : 8/16 hits, 6.33 expected hits Germans roll dice for 1 aaGun, 3 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Morocco, round 2 : 6/14 hits, 5.50 expected hits 1 aaGun owned by the Germans, 2 infantry owned by the Germans, 6 infantry owned by the Americans and 5 infantry owned by the Italians lost in Morocco Americans roll dice for 3 armour, 2 artilleries, 4 bombers and 1 mech_infantry in Morocco, round 3 : 6/10 hits, 5.17 expected hits Germans roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Morocco, round 3 : 3/7 hits, 3.17 expected hits 1 tactical_bomber owned by the Italians, 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 artilleries owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco Americans roll dice for 3 armour and 4 bombers in Morocco, round 4 : 4/7 hits, 4.17 expected hits Germans roll dice for 1 fighter in Morocco, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in Morocco Americans win, taking Morocco from Germans with 3 armour and 4 bombers remaining. Battle score for attacker is 42 Casualties for Americans: 2 artilleries, 6 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun, 2 artilleries and 3 infantry Casualties for Italians: 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber Non Combat Move - Americans 4 bombers moved from Morocco to Suriname 1 bomber moved from Kwangtung to Burma 4 fighters moved from 23 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 4 fighters moved from 34 Sea Zone to 33 Sea Zone 1 carrier moved from 30 Sea Zone to 33 Sea Zone 1 mech_infantry moved from British Columbia to Western United States Place Units - Americans 4 artilleries and 6 infantry placed in Central United States 2 armour placed in Eastern United States 2 fighters placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 1 mech_infantry moved from Tsinghai to Suiyuyan 1 mech_infantry moved from Tsinghai to Szechwan 6 infantry moved from Tsinghai to Shensi 1 mech_infantry moved from Tsinghai to Suiyuyan 1 bomber moved from Burma to Suiyuyan 1 fighter and 1 tactical_bomber moved from Burma to Szechwan 5 artilleries moved from Tsinghai to Shensi 1 fighter moved from Burma to Shan State 1 infantry moved from Burma to Shan State Combat - British Battle in Shensi British attack with 5 artilleries and 6 infantry Japanese defend with 1 infantry British roll dice for 5 artilleries and 6 infantry in Shensi, round 2 : 3/11 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shensi British win, taking Shensi from Japanese with 5 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State 3 infantry owned by the British retreated to Burma Japanese win with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan British attack with 1 bomber and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 bomber and 2 mech_infantrys in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Suiyuyan British win, taking Suiyuyan from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Suiyuyan to Tsinghai 3 artilleries moved from Kazakhstan to Tsinghai 1 fighter and 1 tactical_bomber moved from Szechwan to Burma 1 fighter moved from Shan State to Burma 1 artillery, 3 infantry and 3 mech_infantrys moved from India to Burma 3 mech_infantrys moved from Eastern Persia to India 3 mech_infantrys moved from Iraq to Eastern Persia 4 artilleries moved from Caucasus to Kazakhstan 2 artilleries and 1 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Iraq to Northwest Persia 3 artilleries moved from Trans-Jordan to Iraq 3 artilleries moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from United Kingdom to Morocco Place Units - British 1 destroyer placed in 106 Sea Zone 2 artilleries and 1 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4 British collect 31 PUs (2 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 armour and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 1 armour and 3 infantry
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0.17 AA fire in Morocco : : -0.50 Germans : -0.33 British : -0.83 Americans : 0.83 Japanese : 1.17
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 fighters moved from Southern Italy to Gibraltar Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Southern France 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 3 bombers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 armour moved from 45 Sea Zone to Dutch New Guinea 2 destroyers moved from 33 Sea Zone to 45 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour moved from Caroline Islands to 33 Sea Zone Place Units - ANZAC 3 bombers placed in New South Wales Turn Complete - ANZAC ANZAC collect 20 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Novgorod to Archangel 3 infantry moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 3 infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Belarus 4 infantry moved from Bessarabia to Ukraine 4 bombers moved from Bessarabia to Ukraine Combat - Germans Battle in Belarus Germans attack with 1 artillery and 4 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Belarus Germans roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Western Ukraine Germans attack with 1 artillery and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Ukraine Germans attack with 4 bombers and 4 infantry Russians defend with 1 armour, 1 factory_minor and 3 infantry Germans roll dice for 4 bombers and 4 infantry in Ukraine, round 2 : 2/8 hits, 3.33 expected hits Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Germans roll dice for 4 bombers and 2 infantry in Ukraine, round 3 : 2/6 hits, 3.00 expected hits Russians roll dice for 1 armour and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 3 infantry Non Combat Move - Germans 4 bombers moved from Ukraine to Eastern Poland 2 armour moved from Bessarabia to Eastern Poland 14 infantry moved from Poland to Eastern Poland 2 armour, 2 artilleries, 4 infantry and 6 mech_infantrys moved from Germany to Poland 2 armour and 6 mech_infantrys moved from Poland to Eastern Poland 2 infantry moved from Southern France to France 2 infantry moved from Northern Italy to France Place Units - Germans 10 infantry placed in Germany 3 infantry placed in France 6 infantry placed in Western Germany Germans undo move 1. 2 infantry placed in Western Germany 8 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 0.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Bryansk to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Rostov to Ukraine 2 infantry moved from Bryansk to Ukraine 5 infantry moved from Bryansk to Western Ukraine 5 infantry moved from Bryansk to Belarus 3 infantry moved from Bryansk to Belarus Combat - Russians Battle in Belarus Russians attack with 8 infantry Germans defend with 1 artillery and 3 infantry Russians roll dice for 8 infantry in Belarus, round 2 : 1/8 hits, 1.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 6 infantry in Belarus, round 3 : 0/6 hits, 1.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 6 infantry in Belarus, round 4 : 2/6 hits, 1.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus 5 infantry owned by the Russians retreated to Bryansk Germans win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry Battle in Archangel Russians attack with 1 armour, 1 fighter and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Western Ukraine Russians attack with 5 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 5 infantry in Western Ukraine, round 2 : 0/5 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 5 infantry in Western Ukraine, round 3 : 2/5 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 5 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Ukraine Russians attack with 3 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 artillery and 5 infantry moved from Russia to Bryansk 1 artillery and 3 infantry moved from Russia to Vologda 1 fighter moved from Tsinghai to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Tsinghai: 8 infantry EDIT: Adding units owned by Russians to Shensi: 8 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -3.00 Russians : 0.33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 39 PUs; 6 SuicideAttackTokens; Japanese buy 1 destroyer, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 3 infantry moved from Anhwe to Hunan 1 artillery and 2 infantry moved from Kweichow to Yunnan 3 mech_infantrys moved from Kiangsu to Hunan 2 infantry moved from Kwangsi to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 infantry moved from Yunnan to French Indo China 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 submarine moved from 22 Sea Zone to 23 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone Combat - Japanese Battle in 23 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 2 destroyers Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 23 Sea Zone, round 2 : 1/6 hits, 3.50 expected hits Americans roll dice for 2 destroyers in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Americans: 2 destroyers Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 3 infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : -1.00 Japanese : -2.17
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@OwlGod i’m sorry i’ve been slow but i have been having some medical problems. i have to go in this week for some testing. i will try to keep up with things.
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no worries. take care
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer and 10 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 6 fighters moved from 33 Sea Zone to 34 Sea Zone 5 fighters moved from 33 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 6 fighters in 34 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 destroyers, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 destroyers, 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 23 Sea Zone Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 5 fighters moved from 23 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 6 fighters moved from 34 Sea Zone to 33 Sea Zone 6 transports moved from 91 Sea Zone to 89 Sea Zone 2 fighters moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to 91 Sea Zone 2 armour moved from Eastern United States to Southeast Mexico 4 artilleries and 6 infantry moved from Central United States to Southeast Mexico Place Units - Americans 10 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Suriname: 4 bombers EDIT: Adding units owned by Americans to Morocco: 4 bombers EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Burma to Siam 1 mech_infantry moved from Burma to Siam 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Burma to Yunnan 1 mech_infantry moved from Szechwan to Yunnan 1 bomber moved from Tsinghai to Yunnan 1 armour and 3 mech_infantrys moved from India to Yunnan 1 artillery moved from Shensi to Hopei 1 mech_infantry moved from Suiyuyan to Kweichow 1 infantry moved from Shensi to Hopei 4 artilleries moved from Shensi to Kweichow 4 infantry moved from Shensi to Kweichow Combat - British Battle in Yunnan British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber Japanese defend with 2 artilleries, 10 infantry and 7 mech_infantrys British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 7 infantry, 6 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/19 hits, 5.50 expected hits Japanese roll dice for 2 artilleries, 10 infantry and 7 mech_infantrys in Yunnan, round 2 : 9/19 hits, 6.33 expected hits 4 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 7 infantry owned by the British lost in Yunnan British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 6/10 hits, 4.00 expected hits Japanese roll dice for 2 artilleries, 6 infantry and 7 mech_infantrys in Yunnan, round 3 : 5/15 hits, 5.00 expected hits 6 infantry owned by the Japanese, 4 mech_infantrys owned by the British and 1 artillery owned by the British lost in Yunnan 1 armour owned by the British retreated to Burma Japanese win with 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is -19 Casualties for British: 1 artillery, 7 infantry and 6 mech_infantrys Casualties for Japanese: 10 infantry Battle in Hopei British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei British win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Siam British attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Siam, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam British win, taking Siam from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Kweichow British attack with 4 artilleries, 4 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Kweichow, round 2 : 6/9 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber and 1 tactical_bomber moved from Yunnan to Burma 2 fighters moved from Yunnan to Burma 3 infantry moved from India to Burma 3 mech_infantrys moved from Eastern Persia to India 3 artilleries moved from Tsinghai to Shensi 4 artilleries moved from Kazakhstan to Tsinghai 2 artilleries and 1 infantry moved from Caucasus to Kazakhstan 3 infantry moved from Northwest Persia to Caucasus 3 artilleries moved from Iraq to Northwest Persia 3 artilleries moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 2 artilleries moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British 3 armour placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 British collect 30 PUs (3 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : 3.67 Americans : 0.83 Japanese : 3.50
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 artillery and 1 infantry Americans defend with 1 armour Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians lost in Tunisia Americans win with 1 armour remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -1.00 Americans : 1.00
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TripleA Move Summary: French round 12
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Combat Move - French
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Germans Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Belarus to Smolensk Germans take Smolensk from Russians 2 mech_infantrys moved from Eastern Poland to Archangel 1 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Eastern Poland to Ukraine 2 bombers moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Ukraine 2 bombers moved from Eastern Poland to Ukraine 15 armour, 4 artilleries, 36 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Archangel Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 2 bombers and 2 mech_infantrys in Archangel, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Western Ukraine Germans attack with 15 armour, 4 artilleries, 36 infantry and 5 mech_infantrys Russians defend with 5 infantry Germans roll dice for 15 armour, 4 artilleries, 36 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 15/60 hits, 16.33 expected hits Russians roll dice for 5 infantry in Western Ukraine, round 2 : 4/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 15 armour, 4 artilleries, 32 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 4 infantry Casualties for Russians: 5 infantry Battle in Ukraine Germans attack with 2 bombers and 3 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine Germans roll dice for 2 bombers and 1 mech_infantry in Ukraine, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 3 infantry Non Combat Move - Germans 2 bombers moved from Ukraine to Eastern Poland 4 aaGuns moved from Eastern Poland to Western Ukraine 2 artilleries and 4 infantry moved from Poland to Eastern Poland 2 bombers moved from Archangel to Eastern Poland 8 infantry moved from Germany to Poland 8 infantry moved from Western Germany to Germany Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 artillery and 9 infantry placed in Germany 6 infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 3.50