@wizmark Yeah, that was brutal.
Giallo (Allies+9) vs Simon33 (Axis) BM3
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Not sure about going after ANZAC so early, but the IC on Qld makes it more attractive.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Italians 1 bomber moved from Western Germany to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Tunisia to Algeria 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to Libya Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat - Italians French scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 fighter; French defend with 1 destroyer; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits French roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the French, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 fighter Casualties for French: 1 destroyer Casualties for British: 1 fighter Battle in Libya Italians attack with 1 artillery, 2 infantry and 1 mech_infantry ANZAC defend with 1 infantry Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 2 : 0/4 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 3 : 0/4 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Libya, round 4 : 1/4 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Libya, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Libya Italians win, taking Libya from ANZAC with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Algeria Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Algeria Italians win, taking Algeria from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Rostov to Volgograd 1 armour moved from Rostov to Northwest Persia 1 armour moved from Bessarabia to Ukraine 3 fighters moved from Cyprus to Southern Italy Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,2,4,5 Italians collect 6 PUs (10 lost to blockades); end with 7 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : -0.33 French : 0.00 ANZAC : -1.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Iraq Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 3 PUs; Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Tambov 1 mech_infantry moved from Volgograd to Samara 2 bombers moved from Novgorod to Persia 1 mech_infantry moved from Northwest Persia to Persia 1 bomber moved from Novgorod to Samara 1 fighter moved from Novgorod to Bryansk 1 fighter moved from Novgorod to Tambov 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 2 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Samara 3 fighters moved from Western Germany to 125 Sea Zone Purchase Units - Germans Germans buy 9 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 125 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Americans: 1 submarine Battle in Persia Germans attack with 2 bombers and 1 mech_infantry British defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Persia, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Tambov Germans attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Bryansk, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Samara Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Tambov to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 2 armour and 8 mech_infantrys moved from Volgograd to Northwest Persia 2 bombers moved from Persia to Northwest Persia 2 tactical_bombers moved from Cyprus to Volgograd 3 fighters moved from 125 Sea Zone to Western Germany 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Norway to Finland 3 infantry moved from Finland to Karelia 1 armour, 1 artillery and 1 mech_infantry moved from Western Ukraine to Ukraine 1 fighter moved from Bryansk to Volgograd 1 bomber moved from Samara to Volgograd 1 aaGun, 1 armour, 7 artilleries, 7 infantry and 1 mech_infantry moved from Ukraine to Rostov 3 artilleries and 3 infantry moved from Ukraine to Rostov 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Germany to Western Germany 2 tactical_bombers moved from Germany to Western Germany 1 artillery moved from France to Western Germany Place Units - Germans 3 mech_infantrys placed in Volgograd 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 3 artilleries and 1 infantry placed in Western Germany 7 infantry placed in Germany Germans undo move 4. Germans undo move 4. 1 artillery and 3 infantry placed in Germany 2 artilleries and 2 infantry placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,1,1,4 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 0.67 Americans : 0.83 Russians : -0.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 2 infantry moved from Russia to Samara 1 infantry moved from Manchuria to Korea Russians take Korea from Japanese 1 infantry moved from Jehol to Anhwe 3 infantry moved from Manchuria to Amur 5 infantry moved from Manchuria to Amur 6 fighters and 1 tactical_bomber moved from Russia to Samara Purchase Units - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Amur Russians attack with 8 infantry Japanese defend with 1 artillery Russians roll dice for 8 infantry in Amur, round 2 : 2/8 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 8 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Samara Russians attack with 6 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 7/9 hits, 4,00 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 16 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 9 infantry moved from Russia to Tambov 7 infantry moved from Russia to Tambov 6 infantry moved from Russia to Tambov 6 fighters and 1 tactical_bomber moved from Samara to Russia 1 aaGun moved from Russia to Tambov 3 infantry moved from Russia to Tambov 4 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 2 aaGuns moved from Manchuria to Amur 1 submarine moved from 92 Sea Zone to 98 Sea Zone 7 infantry moved from Russia to Tambov 1 aaGun moved from Russia to Tambov 8 artilleries moved from Russia to Tambov Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 1,33 Russians : 3,67 Japanese : -0,33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Japanese 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 battleship and 1 marine moved from 33 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 armour moved from Northern Territory to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to Northern Territory 1 infantry moved from Northern Territory to Queensland Japanese take Queensland from ANZAC 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 2 bombers moved from French Indo China to Kiangsi 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Korea 1 tactical_bomber moved from Caroline Islands to 17 Sea Zone 1 fighter moved from Japan to Korea 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Solomon Islands 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 3 destroyers, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in New Zealand Battle in 17 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win, taking New Zealand from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 49 Sea Zone Japanese attack with 1 battleship and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 49 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Solomon Islands Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Solomon Islands, round 2 : 3/7 hits, 3.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from ANZAC with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Korea, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Yunnan 2 transports moved from 55 Sea Zone to 35 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 63 Sea Zone 2 fighters and 2 tactical_bombers moved from Solomon Islands to 49 Sea Zone 2 carriers moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to Japan 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 2 fighters moved from Caroline Islands to Kiangsu 2 artilleries and 3 infantry moved from Shantung to Kiangsu 2 bombers moved from Kiangsi to Philippines 1 artillery and 1 infantry moved from French Indo China to Yunnan 2 fighters moved from Korea to Japan 1 fighter moved from Caroline Islands to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Philippines 1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 3 destroyers and 2 submarines placed in 6 Sea Zone 3 infantry placed in Japan 1 armour and 2 artilleries placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1 Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : 0.33 Russians : -0.33 Japanese : -1.83
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Sub fights in SZ97 if attacked by 2subs. Or 1, if it lives to UK.
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Sub fights in SZ97 if attacked by 2subs. Or 1, if it lives to UK.
I forgot I wanted to buy a harbour is it ok to edit my purchase?
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Americans 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Normandy Bordeaux to Southern France 3 fighters moved from Normandy Bordeaux to Southern France 4 fighters and 1 tactical_bomber moved from 110 Sea Zone to Southern France 2 submarines moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 7 fighters moved from 26 Sea Zone to 30 Sea Zone 1 battleship moved from 26 Sea Zone to 30 Sea Zone Purchase Units - Americans Americans buy 5 artilleries, 1 carrier, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat - Americans Battle in Southern France Americans attack with 7 fighters, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 7 fighters, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 2/9 hits, 4,33 expected hits Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Neutral_Axis and 1 infantry owned by the Neutral_Axis lost in Southern France Americans win, taking Southern France from Neutral_Axis with 7 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Neutral_Axis: 1 artillery and 1 infantry Battle in 30 Sea Zone Americans attack with 1 battleship, 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship and 7 fighters in 30 Sea Zone, round 2 : 7/8 hits, 4,17 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 1 battleship, 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 8 submarines moved from 26 Sea Zone to 30 Sea Zone 1 bomber moved from Buryatia to British Columbia 1 aaGun moved from Western United States to British Columbia 2 aaGuns moved from Eastern United States to Central United States 7 fighters and 1 tactical_bomber moved from Southern France to Normandy Bordeaux 6 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 4 transports moved from 102 Sea Zone to 101 Sea Zone Place Units - Americans 5 artilleries and 5 infantry placed in Central United States 3 infantry placed in Normandy Bordeaux 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 fighter moved from Suiyuyan to Kiangsi 1 infantry moved from Anhwe to Kiangsi Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 artilleries and 14 infantry moved from Anhwe to Hunan 1 fighter moved from Kiangsi to Hunan 1 infantry moved from Chahar to Hopei Place Units - Chinese 6 infantry placed in Hunan Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 bomber moved from India to French Indo China Purchase Units - British British buy 1 airfield, 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat - British British creates battle in territory 97 Sea Zone Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in 97 Sea Zone British attack with 1 submarine Italians defend with 1 destroyer and 1 submarine 1 submarine owned by the Italians Submerged British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 artilleries and 3 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 artilleries moved from India to Burma 3 fighters moved from India to Burma 1 bomber moved from French Indo China to Ceylon 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 fighter placed in Egypt 1 armour and 2 infantry placed in Iraq 1 mech_infantry placed in Egypt 1 airfield placed in Trans-Jordan Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 airfield EDIT: Adding units owned by British to United Kingdom: 5 infantry EDIT: Removing units owned by British from United Kingdom: 1 infantry EDIT: Adding units owned by British to Egypt: 1 infantry EDIT: Turning off Edit Mode 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
British : 0,33 Italians : -0,67 Americans : 0,17 Chinese : -0,33 Neutral_Axis : -0,67 Japanese : -1,00 AA fire in French Indo China : : -0,17
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@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Sub fights in SZ97 if attacked by 2subs. Or 1, if it lives to UK.
I forgot I wanted to buy a harbour is it ok to edit my purchase?
Also I bought an AB for Egypt where I already had one… So I changed that to 5 inf.
If you allow me to buy a harbour for the us I would take out the Carrier in sz 10 and place the harbour in Johnston Island and 1 pu for the us
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Italians 1 armour moved from Algeria to Morocco Italians take Morocco from Americans 1 armour moved from Morocco to Algeria 1 armour moved from Northwest Persia to Volgograd 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone Italians take 97 Sea Zone from British 1 bomber and 3 fighters moved from Southern Italy to 98 Sea Zone 1 artillery and 2 infantry moved from Libya to Tobruk Italians take Tobruk from ANZAC Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat - Italians
Combat Hit Differential Summary :
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@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Sub fights in SZ97 if attacked by 2subs. Or 1, if it lives to UK.
I forgot I wanted to buy a harbour is it ok to edit my purchase?
Also I bought an AB for Egypt where I already had one… So I changed that to 5 inf.
If you allow me to buy a harbour for the us I would take out the Carrier in sz 10 and place the harbour in Johnston Island and 1 pu for the us
Ok, I did those edits.
Scramble from Egypt? And can I assume you’ll sink the subs first if so?
That basket you put the subs into could have been safer.
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Sub fights in SZ97 if attacked by 2subs. Or 1, if it lives to UK.
I forgot I wanted to buy a harbour is it ok to edit my purchase?
Also I bought an AB for Egypt where I already had one… So I changed that to 5 inf.
If you allow me to buy a harbour for the us I would take out the Carrier in sz 10 and place the harbour in Johnston Island and 1 pu for the us
Ok, I did those edits.
Scramble from Egypt? And can I assume you’ll sink the subs first if so?
That basket you put the subs into could have been safer.
thanks yes pls scramble
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@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@Giallo said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+9) vs Simon33 (Axis) BM3:
Sub fights in SZ97 if attacked by 2subs. Or 1, if it lives to UK.
I forgot I wanted to buy a harbour is it ok to edit my purchase?
Also I bought an AB for Egypt where I already had one… So I changed that to 5 inf.
If you allow me to buy a harbour for the us I would take out the Carrier in sz 10 and place the harbour in Johnston Island and 1 pu for the us
Ok, I did those edits.
Scramble from Egypt? And can I assume you’ll sink the subs first if so?
That basket you put the subs into could have been safer.
I know, as you can see I was kind a hasty
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Italians 1 armour moved from Algeria to Morocco Italians take Morocco from Americans 1 armour moved from Morocco to Algeria 1 armour moved from Northwest Persia to Volgograd 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone Italians take 97 Sea Zone from British 1 bomber and 3 fighters moved from Southern Italy to 98 Sea Zone 1 artillery and 2 infantry moved from Libya to Tobruk Italians take Tobruk from ANZAC Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat - Italians Americans scrambles 1 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone Italians attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine British defend with 1 fighter and 1 submarine; Americans defend with 2 submarines; Russians defend with 1 submarine Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 4 submarines in 98 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans, 1 submarine owned by the Russians, 1 fighter owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Americans roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 fighter in 98 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 fighter in 98 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer, 2 fighters and 1 submarine Casualties for Americans: 2 submarines Casualties for Russians: 1 submarine Casualties for British: 1 fighter and 1 submarine Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Greece 1 artillery and 1 infantry moved from Bulgaria to Greece 1 armour moved from Ukraine to Volgograd 1 mech_infantry moved from Libya to Algeria 6 infantry moved from Southern Italy to Northern Italy 1 bomber moved from 98 Sea Zone to Western Germany 3 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.50 Americans : 1.00
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Zero score, but a great win for Italy there. Now the convoying force needs to be rebuilt from scratch.
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia ANZAC take South Australia from Japanese 2 infantry moved from New South Wales to Queensland 3 fighters moved from New South Wales to Queensland Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 3 PUs; Combat - ANZAC Battle in Queensland ANZAC attack with 3 fighters and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 3 fighters and 2 infantry in Queensland, round 2 : 1/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from Queensland to New South Wales Place Units - ANZAC 1 aaGun and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2 ANZAC collect 1 PU (5 lost to blockades); end with 4 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83 Japanese : -0,33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Research Technology - Germans Combat Move - Germans 1 armour moved from Rostov to Ukraine Germans take Bryansk from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Timguska Germans take Novosibirsk from Russians Germans take Timguska from Russians 1 mech_infantry moved from Volgograd to Vologda Germans take Vologda from Russians 1 armour moved from Kazakhstan to Urals Germans take Urals from Russians 1 armour, 6 artilleries and 6 infantry moved from Novgorod to Archangel 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 3 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Western Germany to Southern France 2 bombers and 1 mech_infantry moved from Northwest Persia to Persia 1 bomber moved from Volgograd to Persia Purchase Units - Germans Germans buy 7 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Persia Germans attack with 3 bombers and 1 mech_infantry British defend with 1 infantry Germans roll dice for 3 bombers and 1 mech_infantry in Persia, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia Germans win with 3 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Archangel Germans attack with 1 armour, 6 artilleries and 6 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 6 artilleries and 6 infantry in Archangel, round 2 : 5/13 hits, 4.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 6 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 5/7 hits, 3.17 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 3 artilleries and 2 infantry moved from Western Germany to Northern Italy 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 3 infantry moved from Karelia to Novgorod 3 fighters and 2 tactical_bombers moved from Southern France to Western Germany 5 infantry moved from Germany to Western Germany 7 armour and 18 mech_infantrys moved from Northwest Persia to Volgograd 3 bombers moved from Persia to Volgograd 1 mech_infantry moved from Kazakhstan to Volgograd 1 aaGun, 10 artilleries, 10 infantry and 1 mech_infantry moved from Rostov to Volgograd Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Volgograd 3 infantry placed in Novgorod 4 artilleries placed in Western Germany Germans undo move 2. 2 infantry and 1 mech_infantry placed in Volgograd 7 mech_infantrys placed in Germany Germans undo move 4. Germans undo move 4. 2 infantry placed in Germany 3 mech_infantrys placed in Volgograd 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 2.17 British : 0.67 Americans : 0.67 Russians : -0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 1 infantry moved from Anhwe to Hunan 4 infantry moved from Amur to Korea 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 infantry moved from Tambov to Bryansk Russians take Bryansk from Germans 1 infantry moved from Tambov to Samara Russians take Samara from Germans 1 infantry moved from Russia to Vologda 3 fighters and 1 tactical_bomber moved from Russia to Urals 3 fighters moved from Russia to Vologda 1 infantry moved from Amur to Korea Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Urals Russians attack with 3 fighters and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 3 fighters and 1 tactical_bomber in Urals, round 2 : 0/4 hits, 2,17 expected hits Germans roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 3 fighters and 1 tactical_bomber in Urals, round 3 : 3/4 hits, 2,17 expected hits Germans roll dice for 1 armour in Urals, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Urals Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Russians: 1 fighter Casualties for Germans: 1 armour Battle in Korea Russians attack with 5 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Korea Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Korea Russians roll dice for 3 infantry in Korea, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Korea, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Vologda Russians attack with 3 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 1 infantry in Vologda, round 2 : 3/4 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Urals to Russia 3 fighters moved from Vologda to Russia 2 aaGuns, 8 artilleries and 53 infantry moved from Tambov to Russia 1 aaGun moved from Amur to Korea 1 aaGun moved from Amur to Buryatia 2 infantry moved from Amur to Buryatia Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,6,6,5,6,5,1,4,4,5 Russians collect 19 PUs (1 lost to blockades); end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,17 Japanese : 0,33