• @seancb right on. Yea I originally had Med Power Center set up as Axis control but the way he has it worded says Italian. Never got a clarification on it so switched it. Anyway, I agree, and switched it back. Probably what he meant but :)

    Also, the Oil objective just requires unit “presence” and not control. I went ahead and left it as is (presence) but wondering if this was meant to be Player controlled ? Right now Germany and Italy can both get 2 bucks if they have a dude present. My guess is maybe unit presence for the Germans in Egypt for 2 bucks and then Player control to get the others. @oztea would you clarify those NO"s ?

    At any rate, updated to 1.6. Clarified USA entry into War in Notes. Didn’t do anything to Burma or the russkie BB. Can change it if Oz agrees but that’s a pretty easy edit anyway.

    There is a vichy proposal Oz made on the first page here that is a pretty easy edit as well. @seancb were you thinking of BM’s vichy rule ? I was thinking about adding it as an option. It’ll take a little longer to do though as it’s got a fair amount going on. I don’t see any conflict with the '39 start for it but will see.

    Anyway,
    Rock On

  • 2024 '23 '22 '21 '20 '19 '18

    Updated to 1.71

    Japan’s “Subjugation of China” objective wasn’t working correctly. What happens is you will receive the bonus unless All of the Chinese TTys you hold don’t have land units. Unfortunately there isn’t an easy fix. I added a notification at the end of Japan’s turn so you’ll know to edit the income to it’s correct level if you have an empty TTy.

    Also changed the oil objective for Germany and Italy to control and left German unit in Egypt to presence.

  • 2024 '23 '22 '21 '20 '19 '18

    Updated to 1.81

    Restored Germany’s ability to declare war on the Dutch and True Neutrals. Screwed it up when I added De Gaulles Neutrals. : )

    Edit to 1.82
    Cleaned up the DOW popups. DeGaulle Neutrals will no longer show up unless you have that option on.

  • 2024 '23 '22 '21 '20 '19 '18

    Yea, I can see how Burma being Chinese is problematic. Just transport the army there, fly in the air force and India pretty much toast. Thinking just stick the Ftr in Szechwan and swap out the inf for a Brit. I imagine he did that for history but idk. His setups usually reflect that pretty well.

    Anyway, half through rd 2 and haven’t found anymore issues yet. We’ll see how it goes.

    Edit
    Appears I was a mite hasty in my judgement. India hasn’t fallen yet. I guess the issue is that you can whack China’s Burma Road objective pretty easily.


  • I could be mistaken but doing the starting IPC math shouldn’t Burma have always been part of UK Pacific? Maybe Oz meant to have Chinese units there but that violates UK-Pac’s neutrality. As you said could just move the fighter and trade the infantry or also keep it Chinese and move it.

  • 2024 '23 '22 '21 '20 '19 '18

    @General-Veers
    Yes that must be it. I interpreted it incorrectly. Just need to change ownership and the Chinese units are just an exception to the neutrality rule ? Maybe it’s because it’s the Tigers ? At any rate that would make sense.

    Edit
    yea don’t know what I was thinking as China can move into Burma in the 40 oob game. So yea everything is the same as oob the ftr and dude just start there. Thanks General : )


  • Update to 1.83
    Ok fixed that stupid mistake lol. Burma works correctly.

  • 2024 '23 '22 '21 '20 '19 '18

    I know oz has it at two turns before a regular G40 start but I’m gonna make a map option for one turn. The two test games I’ve managed to get to rd5, I’ve just ignored USA until they self activate.

    oob 40 starts with the attack on France and it gets hit the 2nd rd here so it seems worth a try. The new objectives have been a lot of fun and as usual oz has a cool setup.

    Just to clarify. Not saying it’s bad the way it is, just think it’d be a cool option to speed game play :)


  • I was intending that both Italy and Germany could get the 2 IPC oil bonus for presence/control or vice versa (if Germany has control, Italy needs presence, if Italy has control then Germany only needs presence.) So I guess land unit presence for both makes sense, but that means you can’t leave them unoccupied, which isn’t what I want.

    Intention is if either has control, they get it and don’t need a unit. If the other has a unit while the other has control, then they get it too.


  • What is DeGaulle Neutrals setting?
    Does it allow for different neutral rules? So they don’t activate globally if any single one is attacked?


  • I’ve been reading through this and it seems interesting. I’d really like to set it up and see how it plays. however, the rules seemed to have changed since the original post. I was wondering if y’all could give me a list of everything that has changed or simply give a new, more clarified rule set. however, the game seems great and I’m very excited for it.

  • 2024 '23 '22 '21 '20 '19 '18

    @oztea
    right on I’ll switch the Oil objective back to presence and make it control as well. Yea DeGaulles Neutrals adds more dudes to the Neutral armies and makes it so they fight by themselves. That’s why you need to DOW on the neutrals so you can attack them. The Mongolians are separated in this case.

    https://www.axisandallies.org/forums/topic/28180/should-we-make-better-rules-for-invadable-neutrals-1940?page=1

    @DaAweomeDj

    Hi welcome to the site. I don’t think the rules have necessarily changed, although I changed the oil Objective. I’m gonna change it back. Seancb changed the setup to fit their group but it should be as oz stated in the 1st post.

    I’ll do another update here in a bit. Yea I think it’s pretty fun. The new NO’s are pretty cool. Italy seems to get a chance to expand, although UK Europe has taken a bit of a beating in my test games so far.

    Russia seems to be holding on better too.


  • when are you uploading the new version to Triple A or can you post the new file here?

  • 2024 '23 '22 '21 '20 '19 '18

    @seancb

    Uploaded to triplea. 1.84 is under “Experimental” in Map DownLoads. Had a little trouble with it, so you might want to keep an extra eye on the oil objectives to make sure they work correctly. Confidence is high though : )

    The way it is now, is Germany and Italy can both get the Objective with either “Control” or unit “Presence”. So If Italy controls and a German dude is there they each get it. If Italy controls and has a dude there as well as Germany they each get it and vice versa. There’s 3 listings in the objectives tab, “Control”, “Presence” and “Control and Presence”. It was the only way I could get it to work without multi firing

    Edit
    I didn’t update the version so it won’t tell you a new one is available. I don’t like to do the version updates too frequently. I’d end up spamming them out : )


  • @barnee

    Thanks for your reply. I’m hoping to set it up soon. I’ll give you my feedback!

  • 2024 '23 '22 '21 '20 '19 '18

    @oztea
    Are AAguns considered land units ? I assume they are, but they way I have it currently, they don’t allow “Chinese Subjugation”. I’m gonna change it so they do count as a land unit for subjugation. Let me know if that’s correct.

    Edit
    Found another mistake. If USA activates Brazil, the infantry don’t turn into “American_Infantry”, so you’ll need to use edit. I’ll put a fix out in a day or so.


  • @barnee said in Oztea's 1939 Global Setup:

    Also BB’s won’t repair if your capital has been captured. You’ll have to use edit.

    Unless this mod does not follow different rules, this is no error.
    When you have lost your capital, you skip the “Purchase Units and Repair Phase” in Global 1940 OOB.
    So BBs are not supposed to be repaired in that case.


  • @Panther
    Thanks for the clarification


  • Update to1.86
    Fix Brazil Infantry not changing to American correctly. Add option to turn off notifications for “Subjugation” objective. You can start with them on and when they become annoying, save the game and when you restart you can turn them off. Add AAguns able to garrison China. Add option “Escorts and Interceptors A2D2”.


  • I found another mistake. The Persia LL route states "Western Allied control of Persia ". Right now if Russia has control it will get the bonus as well. I’m guessing that’s not what you want @oztea ?

    Made it through rd 10. Looks as if it’s gonna be a Axis victory. Russia’s Factory took a massive beating from the Luftwaffe. They were a little unlucky as Germany only lost 1 Bomber in 4 or 5 raids an maxed out damage every time. They were able to counterattack pretty well and kept Germany from building in the Ukraine. Italy was primarily focused in Africa though.

    Japan flanked around India and hammered into Kazakhstan right after the remains of the Italian North African Army, which was still pretty powerful, took Caucasus.

    I probably split the USA’s power a little too much and shoulda had more subs in Italy once the Regia Marina was sunk. Although I shouldn’t have engaged the British in the Med next to Gibralter as the remnants of the French Fleet were able to finish them off. Probably could of held on to Egypt for 1 or 2 more turns that way.

    Not sure what to do about that BB and the CAs in 109. They went into the Med where I couldn’t hit them. Italy was to weak to stop them and France from an early DOW so I just sent 1 trprt to Tobruk and sent guys to Albania. I did buy a CV for Germany to threaten Sealion, so the Brits and the French moved back out of the Med to help counter and then Italy was able to get some heavy reinforcements to Africa.

    Luftwaffe bombed the hell out of London as well, so UK had to put most their dough into defending England. Brits had to pull out of Egypt rd 3 and didn’t push the Italians out until rd 7.

    I like the way the “Spread of Communism” objective is setup. Nice little shot of dough for Russia and kept Japan away from Mongolia even when they did go in. The “Army Plan” for Japan should be interesting to try sometime too.

    Anyway, getting a little carried away here. I’ve said before I’m not a very good player :) so my observations are probably of limited value. Gonna fire up another one and try some some different stuff.

    Peace Out

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