Note: I rolled for tech and got zero hits (1 token) Then I misclicked and did not declear war on japan. I exited and strted over again and saved 5 money.
Since tokens carry over I buy at least 1 token next round and that should fix my error
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
2 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Archangel
3 bombers moved from Novgorod to Archangel
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 82 PUs;
Germans buy 1 armour, 4 artilleries, 2 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Yenisey
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 3 armour and 2 mech_infantrys
Germans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 3 armour and 2 mech_infantrys in Yenisey, round 2 : 0/5 hits, 2.17 expected hits
2 mech_infantrys owned by the Russians lost in Yenisey
Germans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 3 armour in Yenisey, round 3 : 0/3 hits, 1.50 expected hits
1 armour owned by the Russians lost in Yenisey
Germans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 armour in Yenisey, round 4 : 0/2 hits, 1.00 expected hits
1 armour owned by the Russians lost in Yenisey
Germans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 5 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Yenisey, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Yenisey, round 6 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Yenisey, round 6 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Yenisey
Germans win, taking Yenisey from Russians with 2 armour remaining. Battle score for attacker is 22
Casualties for Russians: 3 armour and 2 mech_infantrys
Casualties for Germans: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in Archangel
Germans attack with 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/7 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers, 2 fighters and 1 tactical_bomber moved from Archangel to Novgorod
3 bombers and 1 fighter moved from Novgorod to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Southern France
1 artillery and 1 infantry moved from Holland Belgium to France
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 2 infantry moved from Finland to Vyborg
7 infantry moved from Sweden to Finland
1 mech_infantry moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Romania
2 infantry moved from Switzerland to France
1 artillery and 2 infantry moved from Western Germany to France
1 mech_infantry moved from Switzerland to France
2 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Novgorod
3 artilleries placed in Southern France
2 fighters placed in Western Germany
4 infantry and 4 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Germans undo move 4.
4 mech_infantrys placed in Germany
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0.00
British : 0.67
Russians : -5.00
That was unexpected…
In Yenisey? Yeah, but I had to attack or the expected outcome would have been even worse.
Of course, not saying you did something crazy. Just thought you were safely trapped. 😉
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Archangel
Purchase Units - Russians
Russians buy 1 armour, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns and 15 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Nenetsia to Vologda
1 mech_infantry moved from Russia to Vologda
3 armour moved from Bessarabia to Bryansk
1 armour moved from Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Caucasus to Bryansk
1 artillery moved from Smolensk to Bryansk
3 fighters and 1 tactical_bomber moved from Archangel to Russia
1 artillery and 1 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
3 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour, 4 mech_infantrys and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Japanese
1 bomber moved from Hunan to 41 Sea Zone
1 bomber moved from Hunan to Malaya
1 fighter moved from French Indo China to 37 Sea Zone
1 armour and 1 tactical_bomber moved from French Indo China to Malaya
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries and 1 infantry moved from Yunnan to Szechwan
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
2 fighters moved from French Indo China to Malaya
1 armour moved from Amur to Buryatia
Japanese take Sakha from Russians
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 artilleries, 7 infantry and 3 mech_infantrys moved from Amur to Buryatia
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Malaya, round 2 : 2/5 hits, 2.83 expected hits
ANZAC roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Szechwan
Japanese attack with 3 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 1 infantry in Szechwan, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Hunan to French Indo China
1 aaGun, 6 artilleries and 7 infantry moved from Hunan to Kiangsi
1 artillery, 2 infantry and 1 mech_infantry moved from Anhwe to Kiangsu
2 fighters moved from Kiangsu to 35 Sea Zone
3 fighters moved from Japan to Philippines
1 battleship, 6 carriers, 3 destroyers, 5 fighters, 1 submarine and 5 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to French Indo China
1 bomber, 2 fighters and 1 tactical_bomber moved from Malaya to French Indo China
1 bomber moved from 41 Sea Zone to India
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from India to Yunnan
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 artillery, 2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : -0.33
Japanese : -1.17
After the last French turn, I looked at if this game was recoverable. Then I saw it. Allies need to take back a victory city in the Pacific. USA can theoretically do it but I can’t see any other nation with a mathematical possibility.
Kind of forgot about that. Should’ve built differently last turn in WUS.
What are the victory conditions really? I mean, when is it concluded that they go in effect? Like now, Japan meet the requirements. Do I have until Russia then? And say I take Rome? Then the victory conditions does not meet anymore? And if Italy takes it back, then I have until Italy’s turn instead of Japan’s?
Honestly, I have never really played with VC’s before. IRL we never do it.
Japan has to hold 6 victory cities in the Pacific for a full round - so yes, until USSR’s next turn.
Taking Rome has no effect. In BM, taking Berlin means Japan needs a 7th victory city.
In Europe, you need to hold 8VCs or 9 in BM if you don’t have Tokyo.
@trulpen said in Trulpen (Allies) vs Simon33 (Axis) BM3:
Honestly, I have never really played with VC’s before. IRL we never do it.
Been there, done that.
Hmm, I think it says in the notes Rome or Berlin. Am commuting now, so can’t check properly.
As I interpret it I have a slim chance of grabbing Rome, when the victory conditions no longer meet. Italy takes it back, then they meet again, but the full round is pushed to Italy, so US and UK get another shot at not failing miserably.
Found it:
“If Germany is Allied controlled, an Axis victory in the Pacific requires 7 (rather than 6) Pacific VCs. If Japan is Allied controlled, an Axis victory in Europe requires 9 (rather than 8) Europe VCs.”
So means I have to take either Hawaii or Philippines with US. Feels kind of silly that I didn’t think of this. I considered Hawaii, but at the time never thought about the VC.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 5 carriers, 3 destroyers, 6 fighters, 1 infantry, 1 marine, 4 tactical_bombers and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 fighter, 9 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Combat Hit Differential Summary :
Scramble sz35?
Kamikazes (I think)?
Full scramble.
1 each kami on the DDs, 2 remaining on the BB.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9
Combat Move - Americans
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 5 carriers, 3 destroyers, 6 fighters, 1 infantry, 1 marine, 4 tactical_bombers and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 fighter, 9 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 26 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Hawaiian Islands
Americans attack with 2 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Battle in 35 Sea Zone
Americans attack with 1 battleship, 6 carriers, 2 destroyers, 5 fighters, 1 submarine, 5 tactical_bombers and 2 transports; ANZAC loiter and taunt
Japanese defend with 1 battleship, 6 carriers, 3 destroyers, 10 fighters, 1 submarine and 5 tactical_bombers
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 6 carriers, 2 destroyers, 5 fighters, 5 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 8/13 hits, 7,17 expected hits
Units damaged: 6 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 6 carriers, 3 destroyers, 10 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 18/25 hits, 12,83 expected hits
Units damaged: 1 battleship owned by the Americans
2 fighters owned by the ANZAC, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 submarine owned by the Japanese, 6 carriers owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 battleship, 4 fighters, 4 tactical_bombers and 2 transports in 35 Sea Zone, round 3 : 4/9 hits, 5,33 expected hits
Japanese roll dice for 1 battleship, 6 carriers, 3 destroyers, 10 fighters and 5 tactical_bombers in 35 Sea Zone, round 3 : 13/25 hits, 12,83 expected hits
1 carrier owned by the Japanese, 4 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 4 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 35 Sea Zone
2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win with 1 battleship, 5 carriers, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is -231
Casualties for Americans: 1 battleship, 6 carriers, 2 destroyers, 5 fighters, 1 submarine, 5 tactical_bombers and 2 transports
Casualties for Japanese: 1 carrier, 3 destroyers and 1 submarine
Casualties for ANZAC: 2 fighters
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
5 tactical_bombers owned by the Japanese and 7 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans : -1,50
Japanese : 5,83
You win, gg.