@Witt is up as Turks
Global 40 BM: 2 Americans (Axis) vs 2 Europeans (Allies)
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@Colt45554 please tell Seb what you want amd he caN edit it in .
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Italians 2 artilleries, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia 1 fighter moved from Caucasus to Northwest Persia 1 armour and 4 mech_infantrys moved from Caucasus to Tambov 1 fighter moved from Caucasus to Kansu 1 mech_infantry moved from Novosibirsk to Kansu Combat - Italians Battle in Kansu Italians attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Kansu, round 2 : 2/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Italians win, taking Kansu from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tambov Italians attack with 1 armour and 4 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 armour and 4 mech_infantrys in Tambov, round 2 : 2/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Italians attack with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry British defend with 2 infantry Italians roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 4/5 hits, 1,83 expected hits British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia Italians win, taking Northwest Persia from British with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 aaGun moved from Caucasus to Northwest Persia 1 mech_infantry moved from Yakut S.S.R. to Timguska 1 fighter moved from Kansu to Timguska 1 fighter moved from Northwest Persia to Caucasus Place Units - Italians 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,2,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,1,6,2,1,1,3,6 Italians collect 10 PUs (13 lost to blockades); end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 4,33 British : 0,33 Chinese : -0,33 Russians : -0,33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1 ANZAC collect 9 PUs (1 lost to blockades); end with 12 PUs Combat Move - French 1 infantry moved from Persia to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 fighters, 9 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Tsinghai to Suiyuyan 1 armour and 1 mech_infantry moved from Novosibirsk to Suiyuyan 8 bombers moved from Caucasus to Eastern Persia 2 bombers moved from Rostov to Eastern Persia 2 fighters and 1 tactical_bomber moved from Caucasus to Eastern Persia 2 mech_infantrys moved from Caucasus to Iraq 1 bomber moved from Western Germany to Iraq 4 armour moved from Caucasus to Persia 5 mech_infantrys moved from Caucasus to Persia 1 mech_infantry moved from Caucasus to Persia 1 artillery and 1 infantry moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Samara 1 infantry moved from Kazakhstan to Samara 1 mech_infantry moved from Caucasus to Iraq Combat - Germans Battle in Suiyuyan Germans attack with 2 armour and 3 mech_infantrys Chinese defend with 3 infantry Germans roll dice for 2 armour and 3 mech_infantrys in Suiyuyan, round 2 : 3/5 hits, 1,50 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Suiyuyan Germans win, taking Suiyuyan from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Eastern Persia Germans attack with 10 bombers, 2 fighters and 1 tactical_bomber British defend with 1 armour, 5 artilleries, 1 fighter and 1 tactical_bomber Germans roll dice for 10 bombers, 2 fighters and 1 tactical_bomber in Eastern Persia, round 2 : 8/13 hits, 8,33 expected hits British roll dice for 1 armour, 5 artilleries, 1 fighter and 1 tactical_bomber in Eastern Persia, round 2 : 3/8 hits, 3,33 expected hits 1 tactical_bomber owned by the British, 1 bomber owned by the Germans, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 5 artilleries owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Eastern Persia Germans win with 9 bombers and 1 fighter remaining. Battle score for attacker is 14 Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for British: 1 armour, 5 artilleries, 1 fighter and 1 tactical_bomber Battle in Persia Germans attack with 4 armour and 6 mech_infantrys British defend with 1 factory_minor and 3 infantry Germans roll dice for 4 armour and 6 mech_infantrys in Persia, round 2 : 4/10 hits, 3,00 expected hits British roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the British lost in Persia Germans win, taking Persia from British with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Iraq Germans attack with 1 bomber and 3 mech_infantrys French defend with 1 infantry Germans roll dice for 1 bomber and 3 mech_infantrys in Iraq, round 2 : 1/4 hits, 1,17 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Iraq Germans win, taking Iraq from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for French: 1 infantry Battle in Samara Germans attack with 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Samara, round 2 : 1/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Samara Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Samara, round 3 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Samara Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 4 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Volgograd to Tsinghai 1 aaGun, 2 armour, 1 artillery and 2 mech_infantrys moved from Volgograd to Tambov 1 infantry moved from Caucasus to Northwest Persia 1 fighter moved from Eastern Persia to Northwest Persia 1 bomber moved from Iraq to Northwest Persia 9 bombers moved from Eastern Persia to Caucasus 8 mech_infantrys moved from Ukraine to Tambov 1 mech_infantry moved from Ukraine to Tambov 2 mech_infantrys moved from Bessarabia to Rostov 4 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Yugoslavia to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 112 Sea Zone to 125 Sea Zone 3 mech_infantrys moved from Western Germany to Slovakia Hungary 4 mech_infantrys moved from Caucasus to Tambov 4 mech_infantrys moved from Caucasus to Tambov 2 armour moved from Caucasus to Tambov 2 mech_infantrys moved from Caucasus to Tambov 1 mech_infantry moved from Caucasus to Tambov 1 armour moved from Caucasus to Tambov 1 infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Tambov 1 infantry moved from Rostov to Bryansk 3 aaGuns, 3 artilleries, 3 infantry and 5 mech_infantrys moved from Rostov to Tambov 1 mech_infantry moved from Caucasus to Northwest Persia Place Units - Germans 1 armour and 2 mech_infantrys placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 1 submarine placed in 112 Sea Zone 2 fighters, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,5,6,5,3,6,3,5 Germans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 1,17 British : -0,67 Chinese : 0,00 Russians : -0,33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 1 fighter moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Samara 3 infantry moved from Russia to Samara Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 infantry and 1 mech_infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 artillery in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 3 infantry Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Samara to Russia 1 infantry moved from Smolensk to Vologda 1 aaGun, 19 artilleries and 20 infantry moved from Smolensk to Russia 1 fighter moved from Bryansk to Russia Place Units - Russians 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 0.17
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 aaGun, 1 armour, 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from French Indo China to Shan State 2 battleships moved from 35 Sea Zone to 37 Sea Zone 2 destroyers moved from 54 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from Americans 8 fighters moved from 35 Sea Zone to Japan 1 fighter moved from 35 Sea Zone to Japan 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 mech_infantry moved from Hunan to Kweichow 1 mech_infantry moved from Amur to Sakha 1 mech_infantry moved from Amur to Buryatia 1 mech_infantry moved from Sakha to Buryatia 1 infantry moved from Amur to Korea 1 mech_infantry moved from Anhwe to Hopei 1 fighter moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Kweichow 1 bomber moved from Kwangsi to Kweichow 1 bomber moved from Kwangsi to Hopei 1 fighter moved from Philippines to Yunnan 1 tactical_bomber moved from Philippines to Yunnan 1 tactical_bomber moved from Philippines to Yunnan 1 fighter moved from 35 Sea Zone to Yunnan 1 tactical_bomber moved from 35 Sea Zone to Yunnan Combat - Japanese Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 2 battleships in Shan State, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers British defend with 2 artilleries and 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 3/10 hits, 4.00 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 3 : 5/9 hits, 3.83 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 1 infantry Casualties for British: 2 artilleries and 2 infantry Battle in Kweichow Japanese attack with 1 bomber, 1 fighter and 3 mech_infantrys Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Kweichow, round 2 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Kweichow, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 bomber, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Hopei, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from Kweichow to Kwangsi 1 bomber moved from Kweichow to Kwangsi 1 bomber moved from Hopei to Kwangsi 2 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 aaGun moved from Anhwe to Kiangsu 1 infantry moved from Soviet Far East to Siberia 6 carriers and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 aaGun moved from French Indo China to Yunnan 1 submarine moved from 39 Sea Zone to 80 Sea Zone Place Units - Japanese 10 infantry placed in Japan 1 aaGun and 2 infantry placed in Kiangsu 3 mech_infantrys placed in Kwangtung 1 armour and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,2,4,4,5,4,1,6,3,6,1,3,3,4,6,1,5,2,5,3,4,3,6,4,4,2,3,2,3,1,6,6,6,6,2,5,4,5,5,2,6,3,3,1,6,6,4,1,3,2,5,1,4,4 Japanese collect 52 PUs (11 lost to blockades); end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese : 0.00 UK_Pacific : -1.00 Japanese : 0.50
Territory Summary for Japanese :
Iwo Jima : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 airfield, 2 bombers, 4 fighters and 4 tactical_bombers Korea : 1 infantry Kiangsu : 1 flag, 2 aaGuns, 1 factory_minor and 2 infantry Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major, 11 fighters, 1 harbour, 10 infantry and 1 tactical_bomber Jehol : 1 flag, 1 mech_infantry Okinawa : 1 infantry Manchuria : 1 flag Yunnan : 1 flag, 1 aaGun, 1 artillery and 3 mech_infantrys Kweichow : 1 flag, 1 mech_infantry Hunan : 1 flag Hopei : 1 flag, 1 infantry and 2 mech_infantrys Chahar : 1 flag Anhwe : 1 flag Shan State : 1 flag, 1 artillery and 2 infantry Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Philippines : 1 flag, 1 airfield and 1 harbour Sakha : 1 flag Soviet Far East : 1 flag Amur : 1 flag Siberia : 1 flag, 1 infantry Buryatia : 1 flag, 2 mech_infantrys French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys Celebes : 1 flag Java : 1 flag, 1 artillery and 1 infantry Dutch New Guinea : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag, 2 carriers and 2 destroyers 41 Sea Zone : 1 flag 43 Sea Zone : 1 flag 37 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 destroyers and 1 transport 39 Sea Zone : 1 flag 19 Sea Zone : 1 destroyer 54 Sea Zone : 1 flag 80 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 62 / 88 Russians : 10 / 10 Japanese : 63 / 57 Americans : 56 / 76 Chinese : 2 / 7 British : 29 / 42 UK_Pacific : 6 / 4 Italians : 22 / 19 ANZAC : 10 / 12 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 10 fighters moved from 6 Sea Zone to Kwangtung Combat - Americans Battle in Kwangtung Americans attack with 10 fighters Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys Americans roll dice for 10 fighters in Kwangtung, round 2 : 2/10 hits, 5.00 expected hits Japanese roll dice for 3 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 1 fighter owned by the Americans lost in Kwangtung Americans roll dice for 9 fighters in Kwangtung, round 3 : 2/9 hits, 4.50 expected hits Japanese roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangtung Americans win with 9 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Japanese: 3 mech_infantrys Battle in 19 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 19 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 19 Sea Zone to 20 Sea Zone 9 fighters moved from Kwangtung to 20 Sea Zone 1 fighter moved from Midway to 20 Sea Zone 1 armour, 7 carriers, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 6 submarines moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Midway to Caroline Islands 1 bomber moved from Midway to Caroline Islands 2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Wake Island 1 infantry moved from Alexandria to Egypt 2 fighters moved from 91 Sea Zone to French Equatorial Africa 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : -6.83 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 19 Sea Zone 3 fighters moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 10 fighters moved from 6 Sea Zone to Kwangtung Combat - Americans Battle in Kwangtung Americans attack with 10 fighters Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys Americans roll dice for 10 fighters in Kwangtung, round 2 : 2/10 hits, 5.00 expected hits Japanese roll dice for 3 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 1 fighter owned by the Americans lost in Kwangtung Americans roll dice for 9 fighters in Kwangtung, round 3 : 2/9 hits, 4.50 expected hits Japanese roll dice for 1 mech_infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangtung Americans win with 9 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Japanese: 3 mech_infantrys Battle in 19 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 19 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 19 Sea Zone to 20 Sea Zone 9 fighters moved from Kwangtung to 20 Sea Zone 1 fighter moved from Midway to 20 Sea Zone 1 armour, 7 carriers, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 6 submarines moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Midway to Caroline Islands 1 bomber moved from Midway to Caroline Islands 2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Wake Island 1 infantry moved from Alexandria to Egypt 2 fighters moved from 91 Sea Zone to French Equatorial Africa 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang Chinese take Sikang from Germans Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 5 armour and 1 bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 3 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Trans-Jordan to Iraq 1 mech_infantry moved from Turkmenistan to Kazakhstan 1 bomber moved from India to Kazakhstan Combat - British Battle in Iraq British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Iraq British win, taking Iraq from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Kazakhstan British attack with 1 bomber and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Kazakhstan to Russia 4 destroyers and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 3 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan 3 armour moved from Egypt to Trans-Jordan 1 mech_infantry moved from India to Eastern Persia 1 infantry moved from India to West India 2 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Place Units - British 3 armour placed in Egypt 2 armour placed in Union of South Africa 1 bomber placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : -0.67 British : 1.67 Italians : -0.33 Americans : -6.83 Japanese : -0.67
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 factory_minor; Remaining resources: 7 PUs; Combat Move - Italians 1 armour and 4 mech_infantrys moved from Tambov to Bryansk 1 fighter and 1 mech_infantry moved from Timguska to Shensi 1 mech_infantry moved from Kansu to Shensi 1 fighter moved from Caucasus to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 armour, 1 fighter and 4 mech_infantrys Russians defend with 2 infantry Italians roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Bryansk, round 2 : 1/6 hits, 1,67 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bryansk Italians roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Bryansk, round 3 : 2/6 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Shensi Italians attack with 1 fighter and 2 mech_infantrys Chinese defend with 1 infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Shensi Italians roll dice for 1 fighter and 1 mech_infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Shensi Italians win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Italians: 2 mech_infantrys Casualties for Chinese: 1 infantry Non Combat Move - Italians 1 fighter moved from Shensi to Yunnan 1 tactical_bomber moved from Southern Italy to Northwest Persia 1 fighter moved from Bryansk to Caucasus 1 aaGun moved from Caucasus to Northwest Persia 1 aaGun moved from Northwest Persia to Persia Place Units - Italians 1 factory_minor placed in Caucasus Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,3,4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,4,6,3,4,2,3,2 Italians collect 9 PUs (13 lost to blockades); end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0,83 Chinese : 1,33 Russians : -1,00
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TripleA Move Summary: French round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Combat Move - French
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Germans Germans buy 6 armour, 2 bombers and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq 1 bomber and 1 fighter moved from Northwest Persia to Iraq 2 mech_infantrys moved from Persia to Eastern Persia 1 mech_infantry moved from Persia to Eastern Persia 2 armour moved from Persia to Eastern Persia 1 armour moved from Persia to Eastern Persia 2 armour and 2 mech_infantrys moved from Suiyuyan to Sikang Germans take Shensi from Chinese 1 mech_infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Tambov to Vologda 3 mech_infantrys moved from Slovakia Hungary to Belarus 2 fighters and 1 tactical_bomber moved from Western Germany to Belarus 1 mech_infantry moved from Ukraine to Smolensk 1 bomber moved from Caucasus to Iraq 1 mech_infantry moved from Volgograd to Novosibirsk 2 bombers moved from Caucasus to Kazakhstan 2 bombers moved from Caucasus to Novosibirsk 2 bombers moved from Caucasus to Smolensk 2 bombers moved from Caucasus to Vologda Combat - Germans Battle in Eastern Persia Germans attack with 3 armour and 3 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 3 armour and 3 mech_infantrys in Eastern Persia, round 2 : 2/6 hits, 2,00 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Persia Germans win, taking Eastern Persia from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Iraq Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry British defend with 2 mech_infantrys Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/5 hits, 2,17 expected hits British roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Iraq Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 3 : 4/5 hits, 2,17 expected hits British roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Kazakhstan Germans attack with 2 bombers and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Novosibirsk Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Novosibirsk, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2,17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Smolensk, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sikang Germans attack with 2 armour and 2 mech_infantrys Chinese defend with 2 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Sikang, round 2 : 2/4 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang Germans win, taking Sikang from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Vologda Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Vologda, round 2 : 3/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 1 infantry moved from Tambov to Samara 4 aaGuns, 5 armour, 4 artilleries, 1 infantry and 27 mech_infantrys moved from Tambov to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 6 mech_infantrys moved from Novgorod to Bryansk 1 armour and 5 mech_infantrys moved from Ukraine to Bryansk 2 bombers moved from Kazakhstan to Caucasus 1 fighter moved from Iraq to Northwest Persia 2 bombers moved from Iraq to Caucasus 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy 2 mech_infantrys moved from Western Germany to Slovakia Hungary 2 bombers moved from Vologda to Bryansk 1 bomber moved from Smolensk to Bryansk 1 bomber moved from Smolensk to Caucasus 2 bombers moved from Novosibirsk to Caucasus 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Vyborg 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 2 mech_infantrys moved from Rostov to Caucasus Place Units - Germans 3 armour placed in Persia 1 armour and 2 mech_infantrys placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 2 bombers and 1 mech_infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,3,6,5,2,3,4,4 Germans collect 65 PUs (2 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 1,17 British : -0,33 Chinese : 0,33 Russians : -0,67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Italians 1 infantry moved from Archangel to Smolensk 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 2 fighters moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 2 fighters moved from Tambov to Russia Place Units - Russians 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 Russians : 1.50
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 19 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Amur 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to India 1 mech_infantry moved from Yunnan to Szechwan 1 armour moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Szechwan 2 battleships moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 mech_infantry moved from French Indo China to Szechwan Combat - Japanese Battle in India Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers British defend with 2 aaGuns, 4 artilleries and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 battleships in India, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in India, round 2 : 6/12 hits, 6.67 expected hits UK_Pacific roll dice for 2 aaGuns, 4 artilleries and 3 infantry in India, round 2 : 3/7 hits, 2.33 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 2 aaGuns owned by the British, 1 bomber owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 1 bomber, 4 fighters and 3 tactical_bombers in India, round 3 : 7/9 hits, 5.00 expected hits UK_Pacific roll dice for 2 artilleries in India, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 artilleries owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Casualties for British: 2 aaGuns, 4 artilleries and 3 infantry Battle in Szechwan Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Yunnan to India 1 mech_infantry moved from Yunnan to India 1 infantry moved from Hopei to Anhwe 1 aaGun moved from Kiangsu to Anhwe 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 5 carriers moved from 37 Sea Zone to 39 Sea Zone 1 carrier moved from 42 Sea Zone to 39 Sea Zone 2 mech_infantrys moved from Buryatia to Amur 1 fighter moved from India to 39 Sea Zone 1 tactical_bomber moved from India to 39 Sea Zone 1 bomber moved from India to Yunnan 2 fighters and 2 tactical_bombers moved from India to Eastern Persia 1 fighter and 1 tactical_bomber moved from Japan to Kweichow 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Kiangsu to Anhwe 1 mech_infantry moved from Hopei to Kweichow 1 mech_infantry moved from Hopei to Hunan 1 aaGun moved from Yunnan to Hunan 1 carrier moved from 42 Sea Zone to 45 Sea Zone 2 destroyers moved from 42 Sea Zone to 39 Sea Zone Place Units - Japanese 10 infantry placed in Japan 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 17 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,2,3,2,2,1,2,3,4,2,6,5,6,6,3,1,4,4,5,4,2,3,4,6,6,6,5,2,3,1,3,2,1,3,6,6,1,5,5,5,1,3,5,1,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,2,2,4,4,1,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,2,4,2 Japanese collect 51 PUs (17 lost to blockades); end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 1.00 AA fire in India : : -1.00 Japanese : 1.00
Territory Summary for Japanese :
Iwo Jima : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 airfield Korea : 1 infantry Kiangsu : 1 flag, 1 factory_minor and 3 infantry Kiangsi : 1 flag, 1 infantry Japan : 2 aaGuns, 1 airfield, 1 factory_major, 10 fighters, 1 harbour and 20 infantry Jehol : 1 flag, 1 mech_infantry Okinawa : 1 infantry Manchuria : 1 flag Yunnan : 1 flag, 1 artillery and 1 bomber Kweichow : 1 flag, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Hunan : 1 flag, 1 aaGun and 1 mech_infantry Hopei : 1 flag Szechwan : 1 flag, 1 armour and 3 mech_infantrys Chahar : 1 flag Anhwe : 1 flag, 2 aaGuns and 2 infantry Shan State : 1 flag Burma : 1 flag, 1 infantry India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry Philippines : 1 flag, 1 airfield and 1 harbour Sakha : 1 flag Soviet Far East : 1 flag Amur : 1 flag, 1 infantry and 2 mech_infantrys Siberia : 1 flag Buryatia : 1 flag French Indo China : 1 flag, 1 factory_minor and 3 infantry Celebes : 1 flag Java : 1 flag, 1 artillery and 1 infantry Dutch New Guinea : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag 41 Sea Zone : 1 flag 43 Sea Zone : 1 flag 45 Sea Zone : 1 carrier 37 Sea Zone : 1 flag 36 Sea Zone : 1 destroyer 35 Sea Zone : 1 destroyer 39 Sea Zone : 1 flag, 2 battleships, 6 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport 80 Sea Zone : 1 submarine Eastern Persia : 2 fighters and 2 tactical_bombers
Production/PUs Summary :
Germans : 66 / 89 Russians : 9 / 9 Japanese : 68 / 67 Americans : 56 / 76 Chinese : 0 / 4 British : 29 / 36 UK_Pacific : 2 / 0 Italians : 20 / 18 ANZAC : 10 / 15 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 19 Sea Zone to 36 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Caroline Islands to 45 Sea Zone 3 fighters moved from Wake Island to 35 Sea Zone 2 bombers moved from Caroline Islands to 45 Sea Zone 4 fighters moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from 20 Sea Zone to 35 Sea Zone 5 fighters moved from 20 Sea Zone to 45 Sea Zone 1 fighter moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from 20 Sea Zone to 45 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Americans Battle in 45 Sea Zone Americans attack with 2 bombers, 1 destroyer, 8 fighters and 1 transport Japanese defend with 1 carrier Americans roll dice for 2 bombers, 1 destroyer, 8 fighters and 1 transport in 45 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits Japanese roll dice for 1 carrier in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 45 Sea Zone Americans win with 2 bombers, 1 destroyer, 8 fighters and 1 transport remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in Dutch New Guinea Battle in 35 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 transport in 35 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Dutch New Guinea from Japanese, taking 35 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 36 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 36 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Philippines Non Combat Move - Americans 2 bombers moved from 45 Sea Zone to Queensland 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 3 fighters moved from Western United States to Wake Island 1 carrier moved from 33 Sea Zone to 35 Sea Zone 7 carriers moved from 20 Sea Zone to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 44 Sea Zone 1 cruiser and 3 destroyers moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Guam 8 fighters moved from 45 Sea Zone to 35 Sea Zone 5 fighters moved from 36 Sea Zone to 35 Sea Zone 2 carriers and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from French Equatorial Africa to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan Place Units - Americans 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.00
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TripleA Manual Gamesave Post: British round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - British British buy 6 armour; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to 92 Sea Zone 2 mech_infantrys moved from Trans-Jordan to Iraq 3 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq 1 bomber moved from Union of South Africa to Iraq 1 bomber moved from Russia to Caucasus Combat - British Air Battle in Caucasus
Combat Hit Differential Summary :
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No Intercept please.
Also i loaded the game locally and have it run Combat… and it was a bid weird…
There were no AA shots fired and also no attack rolls on Iraq… but units are gone (like it was already rolled and both german units were lost).
Could be that it’s a bug due to saving at this specific point, or its all good and in PPEM mode all works as intended…
But If you experience similar behaviour in your real go with MARTI, then please redo the move completly in the same manner.
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 19 Sea Zone to 36 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Caroline Islands to 45 Sea Zone 3 fighters moved from Wake Island to 35 Sea Zone 2 bombers moved from Caroline Islands to 45 Sea Zone 4 fighters moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from 20 Sea Zone to 35 Sea Zone 5 fighters moved from 20 Sea Zone to 45 Sea Zone 1 fighter moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from 20 Sea Zone to 45 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Americans Battle in 45 Sea Zone Americans attack with 2 bombers, 1 destroyer, 8 fighters and 1 transport Japanese defend with 1 carrier Americans roll dice for 2 bombers, 1 destroyer, 8 fighters and 1 transport in 45 Sea Zone, round 2 : 6/11 hits, 5.67 expected hits Japanese roll dice for 1 carrier in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 45 Sea Zone Americans win with 2 bombers, 1 destroyer, 8 fighters and 1 transport remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in Dutch New Guinea Battle in 35 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 transport in 35 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Dutch New Guinea from Japanese, taking 35 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 36 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 36 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Philippines Non Combat Move - Americans 2 bombers moved from 45 Sea Zone to Queensland 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 3 fighters moved from Western United States to Wake Island 1 carrier moved from 33 Sea Zone to 35 Sea Zone 7 carriers moved from 20 Sea Zone to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 44 Sea Zone 1 cruiser and 3 destroyers moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Guam 8 fighters moved from 45 Sea Zone to 35 Sea Zone 5 fighters moved from 36 Sea Zone to 35 Sea Zone 2 carriers and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from French Equatorial Africa to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan Place Units - Americans 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 6 armour; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to 92 Sea Zone 2 mech_infantrys moved from Trans-Jordan to Iraq 3 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq 1 bomber moved from Union of South Africa to Iraq 1 bomber moved from Russia to Caucasus Combat - British Air Battle in Caucasus British attacks with 1 units heading to Caucasus Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Caucasus AA fire in Caucasus : 0/1 hits, 0.17 expected hits Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Caucasus causes 4 damage total. Battle in Iraq British attack with 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry British roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 6/7 hits, 3.17 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Cleaning up after air battles Non Combat Move - British 1 bomber moved from Caucasus to Russia 1 bomber, 3 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan 3 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 armour moved from Union of South Africa to Belgian Congo 1 armour moved from Morocco to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Morocco to Algeria Place Units - British 3 armour placed in Egypt 3 armour placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1 British collect 30 PUs (1 lost to blockades); end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67 British : 2.83 Americans : -0.33 Japanese : 0.00 AA fire in Caucasus : : -0.17
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@Elrood Odd. It did work fine for me, though.
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Hi Colt,
Yes, looked fine for me then in PBEM, might it went so fast in locale mode, that it didnt even show on my screen.All is fine. :-)
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians repair damage of 4x factory_minor; Remaining resources: 14 PUs; Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 1 mech_infantry moved from Northwest Persia to Iraq 1 fighter moved from Caucasus to Iraq 1 tactical_bomber moved from Northwest Persia to Iraq Combat - Italians Battle in Iraq Italians attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 2 mech_infantrys Italians roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2,17 expected hits British roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Italians lost in Iraq Italians win, taking Iraq from British with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Casualties for British: 2 mech_infantrys Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Iraq to Caucasus 1 aaGun moved from Northwest Persia to Iraq 1 aaGun moved from Persia to Iraq 1 armour and 4 mech_infantrys moved from Bryansk to Caucasus 1 fighter moved from Yunnan to Caucasus Place Units - Italians 1 armour and 2 mech_infantrys placed in Caucasus Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,1,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,2,6,5,5,5,5,5 Italians collect 11 PUs (11 lost to blockades); end with 11 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0,83 British : 0,33