@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
Global 40 BM: 2 Americans (Axis) vs 2 Europeans (Allies)
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It doesnt have to be guaranteed, only potentially available. And when the DD off sz6 clears the path, the 2 Carriers from SZ6 can provide 4 landing spots.
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“A fighter or tactical bomber can move its full 4 spaces to attack in a sea zone instead of saving movement, but only if a carrier could be there for it to land on by the conclusion of the Mobilize New Units phase.”
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If it were as you said, you could never attack using your (needed) ACs. E.g. you move into open sea with carrier and 2 figs against 10 subs. You would be most certain to lose the battle and your carrier and thus the planes. But is legal.
You can assume you win any battle when making moves. So the attack on sz20 (or waa it 22?) was necessary.
Imagine ge would have sent 10 bombers against sz20. Would we argue then?
The rules cannot acount for probability, hence you must assume the best possible outcome.
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@Elrood I can see your point. I guess I thought it was the other way around where you had to assume the worst possible outcome so even if you attack sz22 with 100 bombers, you couldn’t use that as a potential sz to move through for showing a potential carrier movement to pick up fighters.
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@redrum no problem. These part of the rules rarely become relevant and most people confuse them but tripleA implemented that part right. As opposed to the weird submarine blocked by cruiser bug… really weird
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@Elrood I was actually able to make the move with the subs using CTRL+click on sz23 then clicking on sz33:
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor and 2 fighters; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 33 Sea Zone: 3 submarines EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 submarines EDIT: Turning off Edit Mode 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 35 Sea Zone to 33 Sea Zone 3 fighters and 3 tactical_bombers moved from Philippines to 33 Sea Zone 1 fighter and 3 tactical_bombers moved from 37 Sea Zone to 33 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from Japan to 33 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 fighter moved from 37 Sea Zone to Burma 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 artillery moved from Hopei to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 artillery moved from Szechwan to Shensi 1 infantry moved from Szechwan to Shensi Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Burma Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 22 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with no units remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 33 Sea Zone Japanese attack with 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 7 fighters, 5 submarines and 7 tactical_bombers British defend with 1 battleship; Americans defend with 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 3 fighters Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Units damaged: 3 carriers owned by the Americans Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 destroyer, 7 fighters and 7 tactical_bombers in 33 Sea Zone, round 2 : 7/19 hits, 11.00 expected hits Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 8 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 7/9 hits, 5.83 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 2 battleships, 3 carriers, 2 cruisers and 2 transports in 33 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 3 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 2 bombers, 5 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 10/13 hits, 7.83 expected hits Americans roll dice for 8 fighters in 33 Sea Zone, round 3 : 6/8 hits, 5.33 expected hits Americans roll dice for 2 battleships, 2 cruisers and 2 transports in 33 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 1 submarine owned by the Japanese and 5 fighters owned by the Americans lost in 33 Sea Zone Japanese roll dice for 2 submarines in 33 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 3/7 hits, 4.33 expected hits Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 2 transports owned by the Americans and 1 battleship owned by the British lost in 33 Sea Zone Japanese win with 1 battleship, 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 80 Casualties for Japanese: 1 cruiser, 1 destroyer, 5 fighters, 3 submarines and 5 tactical_bombers Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports Casualties for ANZAC: 1 cruiser and 3 fighters Casualties for British: 1 battleship Non Combat Move - Japanese 1 bomber moved from 33 Sea Zone to Paulau Island 1 bomber moved from 33 Sea Zone to Paulau Island 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Burma to Kwangsi 1 armour moved from Malaya to Yunnan 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 infantry and 3 transports moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 infantry and 3 transports moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 5 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Shan State to Yunnan 1 mech_infantry moved from Kwangsi to Yunnan 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Szechwan to Yunnan 1 infantry moved from Anhwe to Hunan 1 aaGun moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 1 aaGun and 3 infantry moved from Korea to Manchuria 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 2 fighters placed in Japan 1 factory_minor placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 54 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -1.00 Chinese : 0.33 UK_Pacific : -0.33 Japanese : -1.33
Territory Summary for Japanese :
Iwo Jima : 1 infantry Paulau Island : 2 bombers and 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 airfield and 1 fighter Kiangsu : 1 flag Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour Jehol : 1 flag Okinawa : 1 infantry Manchuria : 1 flag, 1 aaGun and 3 infantry Shensi : 1 flag, 1 artillery and 1 infantry Yunnan : 1 flag, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys Suiyuyan : 1 flag, 1 artillery and 2 infantry Kweichow : 1 flag Hunan : 1 flag, 1 aaGun and 2 infantry Hopei : 1 flag Szechwan : 1 flag, 1 infantry Chahar : 1 flag Anhwe : 1 flag Shan State : 1 flag Burma : 1 flag, 2 infantry Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 5 infantry French Indo China : 1 flag, 1 factory_minor Celebes : 1 flag 43 Sea Zone : 1 flag 33 Sea Zone : 1 battleship, 2 carriers, 1 fighter, 2 submarines and 1 tactical_bomber 37 Sea Zone : 1 flag 35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports 6 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 46 / 52 Russians : 33 / 33 Japanese : 54 / 58 Americans : 50 / 70 Chinese : 3 / 6 British : 33 / 32 UK_Pacific : 9 / 10 Italians : 16 / 17 ANZAC : 14 / 25 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
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@redrum said in Global 40 BM: 2 Americans (Axis) vs 2 Europeans (Allies):
@Panther Can you clarify this?
The relevant part of the rulebook, as correctly pointed out by @Elrood , is
A fighter or tactical bomber can move its full 4 spaces to attack in a sea zone instead of saving movement, but only if a carrier could be there for it to land on by the conclusion of the Mobilize New Units phase.
As the attacker you need to prove during Combat Move Phase that all your planes might have a valid landing spot. For this purpose you maybe need to prove that carriers might be able to pick them up.
You are allowed to assume that all your shots are hits and all your enemy’s shots are misses. You can assume that all necessary battles to reach that target will be successful. -
@Panther thank you.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to French Indo China Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Non Combat Move - Americans 1 bomber moved from French Indo China to India 1 fighter moved from Northern Territory to Queensland 1 destroyer moved from 57 Sea Zone to 56 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 cruiser moved from 23 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 106 Sea Zone to 109 Sea Zone 2 fighters moved from 106 Sea Zone to United Kingdom Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 3 fighters placed in 10 Sea Zone Americans undo move 2. 3 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in French Indo China : : -0.17
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to French Indo China Combat - Americans Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Non Combat Move - Americans 1 bomber moved from French Indo China to India 1 fighter moved from Northern Territory to Queensland 1 destroyer moved from 57 Sea Zone to 56 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 cruiser moved from 23 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 106 Sea Zone to 109 Sea Zone 2 fighters moved from 106 Sea Zone to United Kingdom Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 3 fighters placed in 10 Sea Zone Americans undo move 2. 3 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Szechwan 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 bomber, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to New South Wales: 1 fighter EDIT: Removing units owned by Americans from Queensland: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to New Zealand: 1 fighter EDIT: Removing units owned by Americans from New South Wales: 1 fighter EDIT: Turning off Edit Mode 2 fighters, 2 infantry and 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 3 aaGuns, 4 artilleries and 15 infantry moved from India to Burma 1 infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 infantry moved from Iraq to Northwest Persia 3 submarines moved from 81 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 mech_infantrys moved from Egypt to Iraq 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from Persia to India Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 submarine placed in 98 Sea Zone 1 bomber placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 1.00 Chinese : 0.33 Japanese : 0.00 AA fire in French Indo China : : -0.17
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 12:21:20
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 7 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine Italians take Bessarabia from Russians 1 mech_infantry moved from Romania to Eastern Poland 1 armour and 1 mech_infantry moved from Eastern Poland to Belarus Combat - Italians Battle in Ukraine Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 4 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Belarus Italians roll dice for 1 armour in Belarus, round 5 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Belarus Russians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 mech_infantry moved from Romania to Ukraine 3 infantry moved from Romania to Bessarabia 2 aaGuns moved from Eastern Poland to Bessarabia 1 artillery moved from Yugoslavia to Romania 6 mech_infantrys moved from Northern Italy to Romania 1 artillery moved from Tunisia to Libya Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,5,1,3 Italians collect 7 PUs (11 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -2,83 Russians : 0,00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 6 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 submarine moved from 42 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 13:32:47
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Poland to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 1 bomber moved from Southern France to Baltic States 1 bomber moved from Eastern Poland to Novgorod 1 bomber moved from Western Germany to Novgorod 2 bombers moved from Western Germany to Belarus 1 bomber moved from Western Germany to 81 Sea Zone Combat - Germans Germans creates battle in territory 93 Sea Zone Battle in 81 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Novgorod Germans attack with 2 bombers and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Novgorod, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 4/7 hits, 2,50 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Belarus Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from 81 Sea Zone to Italian Somaliland 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 fighter moved from Baltic States to Western Germany 4 aaGuns, 8 armour, 5 artilleries, 22 infantry and 13 mech_infantrys moved from Western Ukraine to Ukraine 7 mech_infantrys moved from Eastern Poland to Ukraine 2 aaGuns moved from Poland to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Finland to Karelia 1 submarine moved from 93 Sea Zone to 87 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 artilleries moved from Romania to Bessarabia 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 artillery moved from Southern France to France 1 infantry moved from Finland to Karelia 1 bomber moved from Baltic States to Eastern Poland 2 bombers moved from Belarus to Eastern Poland 1 bomber moved from Novgorod to Western Germany 1 bomber moved from Novgorod to Eastern Poland 1 bomber moved from Eastern Poland to Yugoslavia 2 bombers moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Baltic States to Ukraine Place Units - Germans 10 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,2,2,3 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1,17 Russians : 0,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Archangel to Belarus 2 fighters and 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Bryansk to Belarus 2 armour, 16 artilleries, 36 infantry and 2 mech_infantrys moved from Bryansk to Rostov Combat - Russians Battle in Rostov Russians attack with 2 armour, 16 artilleries, 36 infantry and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 16 artilleries, 36 infantry and 2 mech_infantrys in Rostov, round 2 : 23/56 hits, 15.33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 armour, 16 artilleries, 36 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 artillery, 3 fighters and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Belarus to Russia 3 aaGuns moved from Bryansk to Rostov 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 6 infantry moved from Russia to Tambov 6 infantry moved from Novosibirsk to Samara 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk Place Units - Russians 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 7.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 52 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 factory_minor, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 5 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 5 infantry and 3 transports moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from Suiyuyan to Kansu 1 artillery and 5 infantry moved from 42 Sea Zone to Java 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from Shensi to Tsinghai 1 fighter moved from Kwangsi to Tsinghai Combat - Japanese Battle in Java Japanese attack with 1 artillery and 5 infantry ANZAC defend with 1 aaGun and 3 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 5 infantry in Java, round 2 : 0/6 hits, 1.33 expected hits ANZAC roll dice for 1 aaGun and 3 infantry in Java, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 5 infantry in Java, round 3 : 1/6 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery and 5 infantry in Java, round 4 : 1/6 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 5 infantry remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 aaGun and 3 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Tsinghai Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Tsinghai, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Kansu Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Tsinghai to Shensi 1 mech_infantry moved from Yunnan to Shensi 2 artilleries and 2 infantry moved from Yunnan to French Indo China 1 infantry moved from Hunan to Yunnan 1 armour moved from Yunnan to Kwangsi 1 mech_infantry moved from Yunnan to Kwangsi 1 infantry moved from Hunan to Kwangsi 2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 42 Sea Zone 2 carriers and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 bomber moved from Paulau Island to Kwangsi 1 bomber moved from Paulau Island to Kwangsi 1 aaGun moved from Hunan to Kwangsi 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 battleship and 2 carriers moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone Place Units - Japanese 3 fighters placed in Japan 1 artillery and 2 infantry placed in French Indo China 1 factory_minor placed in Kwangtung Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 mech_infantry EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
ANZAC : -2.00 Americans : -0.33 Chinese : 0.67 Japanese : -0.50
Territory Summary for Japanese :
Iwo Jima : 1 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 bombers and 1 infantry Kiangsu : 1 flag Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour Jehol : 1 flag Okinawa : 1 infantry Manchuria : 1 flag, 1 aaGun and 3 infantry Shensi : 1 flag, 1 fighter and 1 mech_infantry Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag Kweichow : 1 flag, 1 mech_infantry Hunan : 1 flag Kansu : 1 flag, 1 artillery and 1 infantry Hopei : 1 flag Tsinghai : 1 flag, 1 artillery Chahar : 1 flag Anhwe : 1 flag Shan State : 1 flag Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 factory_minor and 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour French Indo China : 1 flag, 3 artilleries, 1 factory_minor and 4 infantry Celebes : 1 flag Java : 1 flag, 1 artillery and 5 infantry 42 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports 43 Sea Zone : 1 flag 37 Sea Zone : 1 flag 35 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 2 submarines
Production/PUs Summary :
Germans : 49 / 60 Russians : 28 / 28 Japanese : 58 / 58 Americans : 52 / 72 Chinese : 2 / 4 British : 33 / 33 UK_Pacific : 10 / 10 Italians : 18 / 14 ANZAC : 10 / 25 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Italian Somaliland 1 carrier, 1 cruiser and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Caroline Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from New Zealand to 26 Sea Zone Combat - Americans Battle in Morocco Battle in Italian Somaliland Americans attack with 1 bomber Germans defend with 1 bomber Americans roll dice for 1 bomber in Italian Somaliland, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Germans lost in Italian Somaliland Americans win, taking Morocco from Germans with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber Non Combat Move - Americans 1 bomber moved from Italian Somaliland to Anglo Egyptian Sudan 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from Western United States to Central United States Place Units - Americans 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : -0.17 Americans : 0.33