@gamerman01 Interesting, thanks. Spain would be pretty brutal to play with. The only other interesting neutral (in my very novice opinion) seems to be Mongolia?
Farmboy (Axis) vs Samuel06 (Allies + 6) BM
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 108 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from 29 Sea Zone to 30 Sea Zone 2 fighters and 1 tactical_bomber moved from 29 Sea Zone to 27 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in 27 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 27 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 27 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 30 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 infantry, 2 mech_infantrys and 2 transports moved from 28 Sea Zone to 10 Sea Zone 3 fighters moved from 30 Sea Zone to 10 Sea Zone 2 fighters and 1 tactical_bomber moved from 27 Sea Zone to 10 Sea Zone 2 infantry and 2 mech_infantrys moved from 10 Sea Zone to Western United States 1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 2 mech_infantrys moved from British Columbia to Central United States 1 artillery and 5 infantry moved from Line Islands to 29 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 infantry, 2 submarines and 3 transports moved from 29 Sea Zone to 10 Sea Zone 1 artillery and 5 infantry moved from 10 Sea Zone to Western United States Place Units - Americans 1 fighter and 2 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 carrier, 1 destroyer and 2 fighters placed in 10 Sea Zone Americans undo move 3. 1 carrier and 2 fighters placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 108 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 mech_infantry moved from Trans-Jordan to Syria British take Syria from Italians 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 5 artilleries and 15 infantry moved from India to Burma 1 armour and 1 mech_infantry moved from India to Burma Combat - British Battle in Holland Belgium Battle in Sumatra Battle in Burma British attack with 1 armour, 5 artilleries, 15 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 5 artilleries, 15 infantry and 1 mech_infantry in Burma, round 2 : 8/22 hits, 5.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Holland Belgium from Germans, taking Sumatra from Japanese, taking Burma from Japanese with 1 armour, 5 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from India to Burma 1 armour and 2 mech_infantrys moved from Persia to West India 1 infantry moved from Trans-Jordan to Egypt 1 artillery moved from Iraq to Trans-Jordan 1 mech_infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 fighters and 1 tactical_bomber moved from Egypt to Persia 2 mech_infantrys moved from Egypt to French Equatorial Africa 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 artillery and 1 infantry moved from Quebec to Eastern United States 1 transport moved from 106 Sea Zone to 64 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 110 Sea Zone 1 airfield placed in Persia Turn Complete - British British collect 39 PUs; end with 39 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
British : 2.33 Americans : 0.83 Chinese : 0.50 Japanese : -1.33
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 1 harbour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 4 infantry moved from Tunisia to Libya 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 fighter moved from Southern Italy to Libya Combat - Italians Battle in Tobruk Battle in Libya Italians attack with 1 armour, 1 fighter and 4 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 fighter and 4 infantry in Libya, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Libya Italians win, taking Tobruk from British, taking Libya from British with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Libya to 96 Sea Zone 1 artillery and 1 infantry moved from Algeria to Tunisia 2 marines moved from Morocco to 91 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 91 Sea Zone to 96 Sea Zone 2 marines moved from 96 Sea Zone to Tobruk 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 aaGun and 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Southern France to France 1 infantry moved from Northern Italy to Western Germany 1 carrier moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from 91 Sea Zone to 96 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 2 destroyers moved from 91 Sea Zone to 96 Sea Zone 2 armour moved from Bryansk to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 bomber moved from Novgorod to Southern Italy 1 submarine moved from 95 Sea Zone to 99 Sea Zone Place Units - Italians 1 harbour placed in Malta 1 artillery and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.33
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 29 Sea Zone to 31 Sea Zone Combat - ANZAC Battle in Java Battle in 31 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone ANZAC roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 cruiser and 1 submarine moved from 29 Sea Zone to 62 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 29 Sea Zone to 31 Sea Zone Combat - ANZAC Battle in Java Battle in 31 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone ANZAC roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 cruiser and 1 submarine moved from 29 Sea Zone to 62 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
-
TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 7 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Gibraltar to Holland Belgium 1 fighter moved from 91 Sea Zone to Holland Belgium 1 mech_infantry moved from French West Africa to 83 Sea Zone 1 infantry moved from French West Africa to Gold Coast Germans take Gold Coast from British 1 mech_infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone 1 mech_infantry moved from 70 Sea Zone to South West Africa 1 mech_infantry moved from Western Ukraine to Rostov 4 infantry moved from Bryansk to Rostov 2 infantry moved from Novgorod to Archangel 6 mech_infantrys moved from Bryansk to Rostov 5 armour and 5 mech_infantrys moved from Bryansk to Archangel 8 armour and 1 mech_infantry moved from Bryansk to Rostov 8 artilleries and 9 infantry moved from Bryansk to Ukraine 1 infantry moved from Belarus to Smolensk 2 bombers and 2 fighters moved from Bryansk to Russia 1 fighter and 2 tactical_bombers moved from Bryansk to Smolensk 1 artillery and 1 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine Combat - Germans Air Battle in Russia
-
intercept orders for Russia?
-
Because it won’t effect the bombing run, I will go ahead and roll and assume no intercept. If you do want to intercept we can roll after the fact.
-
@farmboy No interception
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 7 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Gibraltar to Holland Belgium 1 fighter moved from 91 Sea Zone to Holland Belgium 1 mech_infantry moved from French West Africa to 83 Sea Zone 1 infantry moved from French West Africa to Gold Coast Germans take Gold Coast from British 1 mech_infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone 1 mech_infantry moved from 70 Sea Zone to South West Africa 1 mech_infantry moved from Western Ukraine to Rostov 4 infantry moved from Bryansk to Rostov 2 infantry moved from Novgorod to Archangel 6 mech_infantrys moved from Bryansk to Rostov 5 armour and 5 mech_infantrys moved from Bryansk to Archangel 8 armour and 1 mech_infantry moved from Bryansk to Rostov 8 artilleries and 9 infantry moved from Bryansk to Ukraine 1 infantry moved from Belarus to Smolensk 2 bombers and 2 fighters moved from Bryansk to Russia 1 fighter and 2 tactical_bombers moved from Bryansk to Smolensk 1 artillery and 1 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in South West Africa Battle in Normandy Bordeaux Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking South West Africa from British, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Ukraine Germans attack with 10 artilleries and 10 infantry Russians defend with 1 aaGun, 1 factory_minor and 3 infantry Germans roll dice for 10 artilleries and 10 infantry in Ukraine, round 2 : 5/20 hits, 6.67 expected hits Russians roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 10 artilleries and 10 infantry remaining. Battle score for attacker is 14 Casualties for Russians: 1 aaGun and 3 infantry Battle in Rostov Germans attack with 8 armour, 4 infantry and 8 mech_infantrys Russians defend with 1 aaGun and 4 infantry Germans roll dice for 8 armour, 4 infantry and 8 mech_infantrys in Rostov, round 2 : 3/20 hits, 6.00 expected hits Russians roll dice for 1 aaGun and 4 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov Germans roll dice for 8 armour, 3 infantry and 8 mech_infantrys in Rostov, round 3 : 4/19 hits, 5.83 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 8 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 4 infantry Battle in Archangel Germans attack with 5 armour, 2 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 2 infantry and 5 mech_infantrys in Archangel, round 2 : 5/12 hits, 3.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 5 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Smolensk to Novgorod 2 fighters moved from Russia to Novgorod 1 bomber moved from Russia to Novgorod 1 aaGun moved from Bryansk to Belarus 3 aaGuns moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Belarus 2 infantry moved from Bryansk to Rostov 2 mech_infantrys moved from Poland to Western Ukraine 6 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 3 tactical_bombers moved from Western Germany to Novgorod 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 aaGun moved from Southern France to 93 Sea Zone 1 aaGun and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 85 Sea Zone 1 submarine moved from 91 Sea Zone to 82 Sea Zone 2 mech_infantrys moved from Western Germany to Poland 2 infantry moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 mech_infantrys moved from Baltic States to Vyborg 2 mech_infantrys moved from Baltic States to Archangel 1 submarine moved from 125 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from Bryansk to Western Ukraine 3 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Baltic States to Vyborg Place Units - Germans 1 fighter placed in Western Germany 3 infantry placed in Novgorod 2 infantry placed in Southern France 1 infantry placed in France 1 infantry placed in Western Germany 2 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Germans undo move 6. 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Germany Germans undo move 4. 1 infantry placed in Western Germany Germans undo move 7. 1 mech_infantry placed in Western Germany 1 destroyer and 1 transport placed in 113 Sea Zone Germans undo move 2. 2 infantry placed in Novgorod 1 infantry placed in France Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 Germans : -4.00 British : 0.67 Americans : 0.67 Russians : -0.67
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 31 PUs; Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 1 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer, 3 fighters, 1 submarine and 1 transport Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits 1 submarine owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -12 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 submarine Battle in Smolensk Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 5/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Smolensk to Russia 12 artilleries and 16 infantry moved from Russia to Tambov 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Russia to Nenetsia 1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R. 3 artilleries moved from Volgograd to Tambov Place Units - Russians 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -1.17 Russians : 2.00
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 artilleries, 3 destroyers, 6 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 26 Sea Zone to 64 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 2 bombers moved from Caroline Islands to New Guinea 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 3 fighters and 1 tactical_bomber moved from 45 Sea Zone to Java 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 37 Sea Zone to 41 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 cruiser and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 64 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 64 Sea Zone Japanese roll dice for 1 submarine in 64 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in New Guinea Japanese attack with 2 bombers and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Java Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Java, round 2 : 2/7 hits, 3.17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 45 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 carrier moved from 45 Sea Zone to 37 Sea Zone 1 submarine moved from 46 Sea Zone to 42 Sea Zone 2 bombers moved from New Guinea to Caroline Islands 1 transport moved from 45 Sea Zone to 37 Sea Zone 1 destroyer moved from 25 Sea Zone to 12 Sea Zone 1 destroyer moved from 26 Sea Zone to 11 Sea Zone 1 destroyer moved from 6 Sea Zone to 9 Sea Zone 3 submarines moved from 6 Sea Zone to 26 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 marines moved from Midway to 25 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 marines and 3 submarines moved from 25 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 mech_infantry moved from Sikang to Szechwan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery and 3 infantry moved from Anhwe to Kweichow 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Jehol to Hunan 5 artilleries and 8 infantry moved from Yunnan to French Indo China 2 aaGuns moved from Yunnan to French Indo China 2 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from Shan State to French Indo China Place Units - Japanese 3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone 2 infantry placed in Japan 2 infantry and 1 mech_infantry placed in Manchuria 1 artillery and 2 infantry placed in Malaya 3 artilleries placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Yunnan: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.33
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 1 submarine moved from 10 Sea Zone to 9 Sea Zone 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone 2 fighters and 1 submarine moved from 10 Sea Zone to 11 Sea Zone 2 fighters moved from 10 Sea Zone to 64 Sea Zone 1 bomber moved from Western United States to 9 Sea Zone 1 destroyer moved from 101 Sea Zone to 64 Sea Zone 1 artillery, 1 infantry and 1 marine moved from United Kingdom to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 marine moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in 11 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 11 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 11 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 9 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 9 Sea Zone Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 12 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 12 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 12 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 64 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 64 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 64 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Normandy Bordeaux Americans attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter and 1 marine Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 marine in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 1 marine remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from New Zealand to Southeast Mexico 2 fighters moved from 64 Sea Zone to 10 Sea Zone 2 fighters moved from 11 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from 12 Sea Zone to 10 Sea Zone 2 fighters moved from 9 Sea Zone to 10 Sea Zone 1 bomber moved from 9 Sea Zone to Western United States 1 fighter moved from Eastern United States to Western United States 2 mech_infantrys moved from Central United States to British Columbia Place Units - Americans 1 bomber placed in Western United States 1 destroyer and 8 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6 Americans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1.33 Americans : -0.83 Japanese : -0.17
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : -0.33
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters and 1 submarine moved from 10 Sea Zone to 9 Sea Zone 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone 2 fighters and 1 submarine moved from 10 Sea Zone to 11 Sea Zone 2 fighters moved from 10 Sea Zone to 64 Sea Zone 1 bomber moved from Western United States to 9 Sea Zone 1 destroyer moved from 101 Sea Zone to 64 Sea Zone 1 artillery, 1 infantry and 1 marine moved from United Kingdom to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 marine moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in 11 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 11 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 11 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 11 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 9 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 9 Sea Zone Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 12 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 12 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 12 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 64 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 64 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 64 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Normandy Bordeaux Americans attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter and 1 marine Germans defend with 1 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 marine in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 1 marine remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from New Zealand to Southeast Mexico 2 fighters moved from 64 Sea Zone to 10 Sea Zone 2 fighters moved from 11 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from 12 Sea Zone to 10 Sea Zone 2 fighters moved from 9 Sea Zone to 10 Sea Zone 1 bomber moved from 9 Sea Zone to Western United States 1 fighter moved from Eastern United States to Western United States 2 mech_infantrys moved from Central United States to British Columbia Place Units - Americans 1 bomber placed in Western United States 1 destroyer and 8 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6 Americans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Germans 1 destroyer moved from 80 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Burma to Shan State Combat - British Battle in 41 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Shan State British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 artillery owned by the British retreated to Burma Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 fighters and 1 tactical_bomber moved from Persia to India 1 armour and 2 mech_infantrys moved from West India to India 2 infantry and 2 mech_infantrys moved from India to Burma 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 mech_infantrys moved from French Equatorial Africa to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 mech_infantry moved from Syria to Egypt 1 mech_infantry moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Egypt Place Units - British 1 artillery and 2 infantry placed in Egypt 1 armour and 1 infantry placed in Union of South Africa 1 armour, 1 fighter and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5 British collect 33 PUs (1 lost to blockades); end with 33 PUs Place Units - UK_Pacific 1 destroyer and 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Germans : 1.33 British : -1.17 Americans : -0.83 Chinese : 0.67 Japanese : 0.00
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Non Combat Move - Italians 2 artilleries, 3 infantry and 2 marines moved from Tobruk to Alexandria 1 armour moved from Libya to Alexandria 4 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Tunisia to Libya 3 transports moved from 96 Sea Zone to 97 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to 97 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 98 Sea Zone to Alexandria 1 carrier moved from 96 Sea Zone to 98 Sea Zone 1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 2 armour moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 fighter moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from 96 Sea Zone to Gibraltar 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from France to Western Germany Place Units - Italians 2 transports placed in 95 Sea Zone 4 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Non Combat Move - Italians 2 artilleries, 3 infantry and 2 marines moved from Tobruk to Alexandria 1 armour moved from Libya to Alexandria 4 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Tunisia to Libya 3 transports moved from 96 Sea Zone to 97 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to 97 Sea Zone 1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 98 Sea Zone to Alexandria 1 carrier moved from 96 Sea Zone to 98 Sea Zone 1 battleship and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 2 armour moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 fighter moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from 96 Sea Zone to Gibraltar 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from France to Western Germany Place Units - Italians 2 transports placed in 95 Sea Zone 4 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Gibraltar: 2 fighters EDIT: Adding units owned by Italians to Southern Italy: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
reposted with an NCM edit
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 31 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 49 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 31 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 49 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Combat Move - French Non Combat Move - French 1 infantry moved from 110 Sea Zone to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 3 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from South West Africa to 70 Sea Zone 1 mech_infantry and 1 transport moved from 70 Sea Zone to 82 Sea Zone 1 mech_infantry moved from 82 Sea Zone to French West Africa 1 infantry moved from Gold Coast to French West Africa 1 fighter moved from Gibraltar to French West Africa 1 fighter moved from 92 Sea Zone to French West Africa 2 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Rostov to Caucasus 2 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Novgorod to Nenetsia 1 bomber moved from Novgorod to Caucasus 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 2 tactical_bombers moved from Novgorod to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk Combat - Germans Battle in Normandy Bordeaux Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 marine Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/4 hits, 1.50 expected hits Americans roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 marine in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 marine owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for Americans: 1 marine Battle in Bryansk Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 infantry and 2 tactical_bombers in Bryansk, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in French West Africa Germans attack with 2 fighters, 1 infantry and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 mech_infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French West Africa Germans win, taking French West Africa from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Smolensk Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Nenetsia Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Nenetsia, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Caucasus Germans attack with 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Rostov 3 aaGuns, 10 artilleries and 10 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Western Ukraine to Rostov 2 artilleries and 8 infantry moved from Western Ukraine to Ukraine 6 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Poland to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Archangel to Belarus 3 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Vyborg to Belarus 2 infantry moved from Novgorod to Belarus 1 aaGun moved from Belarus to Archangel 1 fighter and 1 tactical_bomber moved from Nenetsia to Novgorod 2 fighters and 2 tactical_bombers moved from Smolensk to Rostov 2 tactical_bombers moved from Bryansk to Rostov 1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 fighter and 1 tactical_bomber moved from Holland Belgium to Gibraltar 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 submarine moved from 82 Sea Zone to 71 Sea Zone 2 fighters moved from French West Africa to Gold Coast 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 mech_infantry moved from Western Germany to Poland Place Units - Germans 1 bomber placed in Western Germany 2 infantry placed in Southern France 1 infantry placed in France Germans undo move 2. 1 infantry placed in Southern France Germans undo move 2. 2 infantry placed in Western Germany 3 artilleries placed in Ukraine 3 armour placed in Novgorod 2 armour and 1 mech_infantry placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -4.17 British : -0.33 Americans : -0.17 Russians : 0.67