• TripleA Turn Summary: Arabia round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Purchase Units - Arabia
            Arabia buy 3 Bedouins and 2 trenchs; Remaining resources: 0 PUs; 
    
        Place Units - Arabia
            3 Bedouins and 2 trenchs placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Turkey round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Research Technology - Turkey
                Turkey roll 4,1 and gets 0 hits
    
        Combat Move - Turkey
            1 infantry moved from Georgia to Azerbaijan
                  Turkey take Azerbaijan from Russia
            4 field_guns and 4 infantry moved from Georgia to Lurs
            1 battlecruiser, 1 battleship, 7 cruisers, 1 destroyer and 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
            5 infantry moved from Dardanelles to Smyrna
            6 infantry moved from Smyrna to Syria
            6 infantry moved from Syria to Mesopotamia
            6 infantry moved from Baghdad to Fars
            3 infantry moved from Damascus to Jordan
            4 field_guns moved from Jordan to Arabia
            1 infantry moved from Jordan to Arabia
            5 field_guns moved from Lebanon to Palestine
            2 fighters and 10 infantry moved from Palestine to Hejaz
            3 field_guns moved from Arabia to Hejaz
            1 infantry moved from Arabia to Yemen
                  Turkey take Yemen from Arabia
            1 infantry moved from Arabia to Oman
                  Turkey take Oman from Arabia
            1 infantry moved from Arabia to Trucial Coast
                  Turkey take Trucial Coast from Arabia
    
        Purchase Units - Turkey
            Turkey buy 3 cruisers, 3 field_guns, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat - Turkey
            Battle in Sea Zone 69 Sea of Crete
                Turkey attack with 1 battlecruiser, 1 battleship, 7 cruisers, 1 destroyer and 1 submarine
                Italy defend with 1 cruiser
                    Turkey roll dice for 1 submarine in Sea Zone 69 Sea of Crete, round 2 : 0/1 hits, 0.33 expected hits
                    Turkey roll dice for 1 battlecruiser, 1 battleship, 7 cruisers and 1 destroyer in Sea Zone 69 Sea of Crete, round 2 : 4/10 hits, 5.17 expected hits
                    Italy roll dice for 1 cruiser in Sea Zone 69 Sea of Crete, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Turkey
                    1 cruiser owned by the Italy lost in Sea Zone 69 Sea of Crete
                Turkey win with 1 battlecruiser, 1 battleship, 7 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 10
                Casualties for Italy: 1 cruiser
            Battle in Hejaz
                Turkey attack with 3 field_guns, 2 fighters and 10 infantry
                France defend with 1 colonial, 1 field_gun and 1 infantry
                    Turkey roll dice for 3 field_guns, 2 fighters and 10 infantry in Hejaz, round 2 : 6/15 hits, 4.17 expected hits
                    Arabia roll dice for 1 colonial, 1 field_gun and 1 infantry in Hejaz, round 2 : 0/3 hits, 1.00 expected hits
                    1 field_gun owned by the France, 1 colonial owned by the France and 1 infantry owned by the France lost in Hejaz
                Turkey win, taking Hejaz from Arabia with 3 field_guns, 2 fighters and 10 infantry remaining. Battle score for attacker is 10
                Casualties for France: 1 colonial, 1 field_gun and 1 infantry
            Battle in Lurs
                Turkey attack with 4 field_guns and 4 infantry
                Neutral defend with 2 infantry
                    Turkey roll dice for 4 field_guns and 4 infantry in Lurs, round 2 : 1/8 hits, 2.67 expected hits
                    Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Lurs
                    Turkey roll dice for 4 field_guns and 3 infantry in Lurs, round 3 : 2/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 infantry in Lurs, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Lurs
                Turkey loses 0 PUs for violating Lurss neutrality.
                Turkey win, taking Lurs from Neutral with 4 field_guns and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Turkey: 1 infantry
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Turkey
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 gas moved from Baghdad to Mesopotamia
            2 fighters moved from Hejaz to Palestine
            EDIT: 3 infantry moved from Jordan to Palestine
            EDIT: 1 infantry moved from Jordan to Palestine
            EDIT: Turkey undo move 4.
            EDIT: 1 field_gun moved from Lebanon to Palestine
    
        Place Units - Turkey
            3 cruisers and 1 submarine placed in Sea Zone 68 Aegean Sea
            2 infantry placed in Damascus
            3 field_guns and 3 infantry placed in Baghdad
    
        Turn Complete - Turkey
            Turkey collect 63 PUs; end with 64 PUs
            Turkey collect 4 PUs from War Bonds; end with 68 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Turkey : -1.67
    Arabia : -1.00
    Italy : 0.50
    

    Savegame


  • TripleA Turn Summary: Britain round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 6,5,2,4 and gets 1 hit
            Britain removing all Technology Tokens after successful research.
            Britain discover industry
    
        Purchase Units - Britain
            Britain buy 1 Factory, 2 cavalrys, 4 destroyers, 4 field_guns, 2 heavy_guns, 5 infantry, 2 submarines and 1 trench; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Britain
            1 fighter moved from London to Paris
            4 infantry moved from England to London
            2 cavalrys moved from Cairo-Suez to Sinai
            2 cavalrys moved from Port Sudan to Cairo-Suez
            13 cavalrys moved from Western Sudan to Cairo-Suez
            2 cavalrys moved from Northern Rhodesia to Western Sudan
            2 cavalrys moved from German Southwest Africa to Congo
            2 cavalrys moved from Cape Town to German Southwest Africa
            1 field_gun and 1 infantry moved from Baluchistan to Sistan
            1 cavalry moved from Sindh to Sistan
            1 field_gun and 1 infantry moved from Gujarat to Sindh
            2 cavalrys moved from Bombay to Sindh
            2 cavalrys moved from Goa to Deccan
            1 cavalry moved from Calcutta to Nagpur
            1 field_gun moved from Orissa to Nagpur
            1 fighter moved from Calcutta to Rajputana
            2 fighters moved from Tohoku to Kyoto
            1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
    
        Place Units - Britain
            1 Factory placed in Kyoto
            3 field_guns and 3 infantry placed in Chubu
            2 infantry and 1 trench placed in German East Africa
            2 heavy_guns placed in Cairo-Suez
            2 cavalrys placed in Bombay
            1 field_gun placed in Goa
            4 destroyers and 1 submarine placed in Sea Zone 16 North Sea
            Britain undo move 7.
            1 destroyer placed in Sea Zone 73 Arabian Sea
            3 destroyers and 2 submarines placed in Sea Zone 16 North Sea
    
        Activate Technology - Britain
            Britain activating industry
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Britain
            Britain collect 113 PUs; end with 113 PUs
            Britain collect 7 PUs from War Bonds; end with 120 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Britain from Sea Zone 62 Adriatic Sea: 5 battlecruisers, 1 battleship and 4 cruisers
            EDIT: Adding units owned by Britain to Sea Zone 60 Central Mediterranean: 5 battlecruisers, 1 battleship and 4 cruisers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russia round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Research Technology - Russia
                Russia roll 3,1,6,5,6 and gets 2 hits
            Russia removing all Technology Tokens after successful research.
            Russia discover creepingBarage
    
        Purchase Units - Russia
            Russia buy 13 conscripts, 2 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Russia
            3 conscripts moved from Vladivostok to Primorsky
    
        Place Units - Russia
            1 conscript, 2 infantry and 3 trenchs placed in Minsk
            6 conscripts and 1 trench placed in St. Petersburg
            3 conscripts placed in Moscow
            3 conscripts placed in Vladivostok
    
        Activate Technology - Russia
            Russia activating creepingBarage
            Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Russia
            Russia collect 25 PUs; end with 25 PUs
            Russia collect 9 PUs from War Bonds; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Communists
            2 field_guns and 2 infantry moved from Caucasus to Don
                  Communists take Don from Russia
            2 infantry moved from Volgograd to Ryazan
            1 infantry moved from Ryazan to Tver
            1 cavalry moved from Murmansk to Karelia
            6 cavalrys moved from Caucasus to Turkmenistan
            2 conscripts moved from Kazakhstan to Turkmenistan
            2 cavalrys moved from Omsk to Turkmenistan
            4 conscripts moved from Yakutsk to Sakhe
            3 conscripts, 1 field_gun and 1 infantry moved from Chita to Aldan
    
        Purchase Units - Communists
            Communists buy 10 conscripts, 2 heavy_guns and 10 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Communists
    
        Non Combat Move - Communists
    
        Place Units - Communists
            3 trenchs placed in Aldan
            3 trenchs placed in Sakhe
            8 conscripts, 1 heavy_gun and 3 trenchs placed in Yakutsk
            2 conscripts, 1 heavy_gun and 1 trench placed in Irkutsk
    
        Turn Complete - Communists
            Communists collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Communists rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: USA round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 5,6,3,1,4,6,1 and gets 2 hits
            USA removing all Technology Tokens after successful research.
            USA discover victoryBonds
    
        Combat Move - USA
            1 infantry moved from Toulouse to Auvergne
                  France take Auvergne from Germany
            1 infantry moved from Toulouse to Languedoc
            3 field_guns and 1 infantry moved from Toulouse to Aquitaine
            1 field_gun moved from Andalusia to Sea Zone 33 Mid Atlantic
            2 field_guns moved from Algarve to Sea Zone 33 Mid Atlantic
            1 infantry moved from Andalusia to Sea Zone 33 Mid Atlantic
            2 infantry moved from Algarve to Sea Zone 33 Mid Atlantic
            3 field_guns, 3 infantry and 3 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 26 Bay of Biscay
            5 transports moved from Sea Zone 26 Bay of Biscay to Sea Zone 33 Mid Atlantic
            4 field_guns, 6 infantry and 5 transports moved from Sea Zone 23 Mid Atlantic to Sea Zone 26 Bay of Biscay
            1 destroyer moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 28 Sargasso Sea to Sea Zone 26 Bay of Biscay
            3 infantry moved from Algarve to Norte
            2 field_guns and 2 infantry moved from Mexico City to Guadalahara
            1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean
            1 field_gun and 1 infantry moved from Koryak to Chukotka
            1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
            1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 130 Philippine Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 142 Pacific Ocean
            2 field_guns and 2 infantry moved from Sea Zone 142 Pacific Ocean to Tokyo
            4 field_guns and 4 infantry moved from Tohoku to Tokyo
            2 field_guns moved from Hokkaido to Sea Zone 139 Sea of Okhotsk
            4 field_guns moved from Khabarovsk to Sea Zone 139 Sea of Okhotsk
            4 infantry moved from Hokkaido to Sea Zone 139 Sea of Okhotsk
            2 infantry moved from Khabarovsk to Sea Zone 139 Sea of Okhotsk
            6 field_guns, 6 infantry and 6 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 142 Pacific Ocean
            6 field_guns and 6 infantry moved from Sea Zone 142 Pacific Ocean to Tokyo
            1 transport moved from Sea Zone 141 Pacific Ocean to Sea Zone 145 Pacific Ocean
            1 field_gun and 1 infantry moved from Kamchatka to Koryak
            8 field_guns and 10 infantry moved from Sea Zone 26 Bay of Biscay to Aquitaine
    
        Purchase Units - USA
            USA buy 6 cavalrys, 12 field_guns, 10 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - USA
            Battle in Chukotka
                USA attack with 1 field_gun and 1 infantry
                Communists defend with 1 conscript
                    USA roll dice for 1 field_gun and 1 infantry in Chukotka, round 2 : 2/2 hits, 0.67 expected hits
                    Communists roll dice for 1 conscript in Chukotka, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Communists lost in Chukotka
                USA win, taking Chukotka from Communists with 1 field_gun and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Communists: 1 conscript
            Battle in Tokyo
                USA attack with 12 field_guns and 12 infantry
                Neutral defend with 15 infantry
                    USA roll dice for 12 field_guns and 12 infantry in Tokyo, round 2 : 10/24 hits, 8.00 expected hits
                    Neutral roll dice for 15 infantry in Tokyo, round 2 : 6/15 hits, 5.00 expected hits
                    10 infantry owned by the Neutral and 6 infantry owned by the USA lost in Tokyo
                    USA roll dice for 12 field_guns and 6 infantry in Tokyo, round 3 : 7/18 hits, 6.00 expected hits
                    Neutral roll dice for 5 infantry in Tokyo, round 3 : 2/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral and 2 infantry owned by the USA lost in Tokyo
                USA loses 0 PUs for violating Tokyos neutrality.
                USA win, taking Tokyo from Neutral with 12 field_guns and 4 infantry remaining. Battle score for attacker is 21
                Casualties for USA: 8 infantry
                Casualties for Neutral: 15 infantry
    
        Non Combat Move - USA
            2 destroyers moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 142 Pacific Ocean
    
        Place Units - USA
            3 field_guns and 3 infantry placed in Hokkaido
            3 field_guns and 3 infantry placed in Tohoku
            1 field_gun and 1 infantry placed in Manila
            1 field_gun and 1 infantry placed in Honolulu
            4 cavalrys placed in Mexico City
            3 field_guns placed in Algarve
            1 field_gun and 1 infantry placed in Andalusia
            1 transport placed in Sea Zone 53 Mid Atlantic
            2 cavalrys placed in Morocco
            1 infantry placed in Washington D.C.
    
        Activate Technology - USA
            USA activating victoryBonds
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - USA
            USA collect 120 PUs; end with 120 PUs
            USA collect 6 PUs from War Bonds; end with 126 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.33
    USA : 4.33
    Communists : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 15
    
        Research Technology - Germany
            Germany spend 10 on tech rolls
                Germany roll 2,1,4 and gets 0 hits
    
        Combat Move - Germany
            6 infantry moved from Belgium to Picardy
            4 field_guns and 2 infantry moved from Picardy to Normandy
            9 heavy_guns moved from Burgundy to Normandy
            9 cavalrys moved from Alsace to Burgundy
            3 heavy_guns moved from Champagne to Burgundy
            17 field_guns, 17 infantry and 6 stormtruppens moved from Champagne to Burgundy
            5 infantry moved from Wurttemburg to Switzerland
            10 field_guns and 8 infantry moved from Alsace to Champagne
            6 infantry moved from Rhine to Champagne
            5 gass moved from Rhine to Burgundy
            1 field_gun and 5 infantry moved from Sweden to Finland
            1 field_gun and 3 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea
            1 field_gun and 3 infantry moved from Sea Zone 12 Baltic Sea to Sweden
            3 infantry moved from Berlin to Mecklenburg
            1 infantry moved from Pskov to Smolensk
                  Germany take Smolensk from Russia
    
        Purchase Units - Germany
            Germany buy 2 destroyers, 9 gass, 2 late_fighters, 8 tanks and 12 trenchs; Remaining resources: 1 PUs; 3 techTokens; 
    
        Combat - Germany
    
        Non Combat Move - Germany
            1 field_gun moved from Burgundy to Normandy
            3 infantry moved from Burgundy to Normandy
            1 field_gun moved from Burgundy to Normandy
            5 infantry moved from Burgundy to Normandy
    
        Place Units - Germany
            3 trenchs placed in Burgundy
            2 late_fighters, 3 tanks and 3 trenchs placed in Brittany
            1 destroyer placed in Sea Zone 25 Mid Atlantic
            1 destroyer placed in Sea Zone 15 English Channel
            5 tanks placed in Belgium
            3 trenchs placed in Rhone
            3 trenchs placed in Milan
            9 gass placed in Wurttemburg
    
        Activate Technology - Germany
            Trigger GermanyP: Germany has 3 infantry placed in Berlin
            Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 4 techTokens
    
        Turn Complete - Germany
            Germany collect 150 PUs; end with 151 PUs
            Germany collect 9 PUs from War Bonds; end with 160 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: France round 15

    TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 15
    
        Research Technology - France
            France spend 0 on tech rolls
                France rolls : 1/1 hits, 0.00 expected hits
            France removing all Technology Tokens after successful research.
            France discover bunkers
    
        Combat Move - France
            1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
            4 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
            4 infantry and 2 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
            4 infantry moved from Sea Zone 70 Eastern Mediterranean to Sinai
            1 battleship and 3 cruisers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
    
        Purchase Units - France
            France buy 8 heavy_guns, 2 submarines and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - France
            Battle in Sea Zone 69 Sea of Crete
                France attack with 1 battleship and 3 cruisers
                Turkey defend with 1 battlecruiser, 1 battleship, 7 cruisers, 1 destroyer and 1 submarine
                    Turkey roll dice for 1 submarine in Sea Zone 69 Sea of Crete, round 2 : 0/1 hits, 0.17 expected hits
                    France roll dice for 1 battleship and 3 cruisers in Sea Zone 69 Sea of Crete, round 2 : 4/4 hits, 2.17 expected hits
    

    Combat Hit Differential Summary :

    Turkey : -0.17
    France rolls : : 1.00
    France : 1.83
    

    Savegame


  • @dawgoneit i got 4 hits in sz69. ool please

  • '20 '18 '17 '15

    max defense. You have no subs, so lose the destroyer


  • TripleA Turn Summary: France round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 15
    
        Research Technology - France
            France spend 0 on tech rolls
                France rolls : 1/1 hits, 0.00 expected hits
            France removing all Technology Tokens after successful research.
            France discover bunkers
    
        Combat Move - France
            1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
            4 infantry moved from Tobruk to Sea Zone 60 Central Mediterranean
            4 infantry and 2 transports moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
            4 infantry moved from Sea Zone 70 Eastern Mediterranean to Sinai
            1 battleship and 3 cruisers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete
            1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
    
        Purchase Units - France
            France buy 8 heavy_guns, 2 submarines and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - France
            Battle in Sea Zone 69 Sea of Crete
                France attack with 1 battleship and 3 cruisers
                Turkey defend with 1 battlecruiser, 1 battleship, 7 cruisers, 1 destroyer and 1 submarine
                    Turkey roll dice for 1 submarine in Sea Zone 69 Sea of Crete, round 2 : 0/1 hits, 0.17 expected hits
                    France roll dice for 1 battleship and 3 cruisers in Sea Zone 69 Sea of Crete, round 2 : 4/4 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the Turkey
                    Turkey roll dice for 1 battlecruiser, 1 battleship, 7 cruisers and 1 destroyer in Sea Zone 69 Sea of Crete, round 2 : 8/10 hits, 5.17 expected hits
                    1 submarine owned by the Turkey, 3 cruisers owned by the France, 1 battleship owned by the France, 1 destroyer owned by the Turkey and 1 cruiser owned by the Turkey lost in Sea Zone 69 Sea of Crete
                Turkey win with 1 battlecruiser, 1 battleship and 6 cruisers remaining. Battle score for attacker is -26
                Casualties for France: 1 battleship and 3 cruisers
                Casualties for Turkey: 1 cruiser, 1 destroyer and 1 submarine
    
        Non Combat Move - France
            2 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
            2 infantry moved from Shanghai 2 to Sea Zone 137 Yellow Sea
            1 infantry moved from Shanghai 1 to Sea Zone 137 Yellow Sea
            3 infantry and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
            3 infantry moved from Sea Zone 138 Sea of Japan to Primorsky
    
        Place Units - France
            8 heavy_guns and 3 trenchs placed in Paris
            2 submarines placed in Sea Zone 60 Central Mediterranean
    
        Activate Technology - France
            France activating bunkers
    
        Turn Complete - France
            France collect 60 PUs; end with 60 PUs
            France collect 4 PUs from War Bonds; end with 64 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Turkey : 2.67
    France rolls : : 1.00
    France : 1.83
    

    Savegame


  • TripleA Turn Summary: Serbia round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 15
    
        Turn Complete - Serbia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Austria round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 15
    
        Research Technology - Austria
                Austria roll 6,6,4,4,4 and gets 2 hits
            Austria removing all Technology Tokens after successful research.
            Austria discover industry
    
        Combat Move - Austria
            7 infantry moved from Galicia to Belarus
            2 field_guns and 12 heavy_guns moved from Kiev to Dnieper
            2 gass moved from Galicia to Belarus
            2 gass moved from Warsaw to Belarus
            3 field_guns and 1 heavy_gun moved from Romania to Galicia
            3 infantry moved from Carpathia to Galicia
            3 infantry moved from Vienna to Carpathia
            1 infantry moved from Greece to Macedonia
            1 infantry moved from Greece to Albania
            12 field_guns moved from Montenegro to Croatia
            2 infantry moved from Albania to Montenegro
            1 field_gun, 2 infantry and 1 late_fighter moved from Marseilles to Languedoc
            1 field_gun and 3 heavy_guns moved from Marseilles to Piedmont
            1 infantry moved from Marseilles to Piedmont
            2 heavy_guns and 3 infantry moved from Trieste to Venice
            4 gass moved from Hungary to Venice
    
        Purchase Units - Austria
            Austria buy 1 cavalry, 4 cruisers, 1 destroyer, 2 field_guns, 12 infantry, 1 transport and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Austria
            Battle in Languedoc
                Austria attack with 1 field_gun, 2 infantry and 1 late_fighter
                USA defend with 1 infantry
                    Austria roll dice for 1 field_gun, 2 infantry and 1 late_fighter in Languedoc, round 2 : 1/4 hits, 1.50 expected hits
                    France roll dice for 1 infantry in Languedoc, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Austria and 1 infantry owned by the USA lost in Languedoc
                Austria win, taking Languedoc from France with 1 field_gun, 1 infantry and 1 late_fighter remaining. Battle score for attacker is 0
                Casualties for Austria: 1 infantry
                Casualties for USA: 1 infantry
    
        Non Combat Move - Austria
            1 late_fighter moved from Languedoc to Marseilles
    
        Place Units - Austria
            3 trenchs placed in Marseilles
            1 destroyer and 1 transport placed in Sea Zone 56 Gulf of Lyon
            1 infantry placed in Marseilles
            4 cruisers placed in Sea Zone 69 Sea of Crete
            1 trench placed in Albania
            1 infantry and 1 trench placed in Greece
            3 infantry and 3 trenchs placed in Piedmont
            4 infantry placed in Venice
            1 trench placed in Greece
            Austria undo move 9.
            1 trench placed in Belarus
            Austria undo move 9.
            1 trench placed in Greece
            1 cavalry, 2 field_guns and 3 infantry placed in Galicia
    
        Activate Technology - Austria
            Austria activating industry
            Trigger AustriaP: Austria has 3 infantry placed in Vienna
            Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Austria
            Austria collect 120 PUs; end with 120 PUs
            Austria collect 9 PUs from War Bonds; end with 129 PUs
    

    Combat Hit Differential Summary :

    Austria : -0.50
    France : 0.67
    

    Savegame


  • TripleA Turn Summary: Italy round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 15
    
        Research Technology - Italy
            Italy spend 0 on tech rolls
                Italy rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Italy
            Italy buy 1 field_gun, 5 infantry and 1 trench; Remaining resources: 0 PUs; 1 techTokens; 
    
        Non Combat Move - Italy
            2 infantry moved from Rome to Naples
            2 infantry moved from Rome to Apulia
            1 field_gun and 1 infantry moved from Rome to Latium
            2 heavy_guns moved from Latium to Tuscany
            2 infantry moved from Latium to Tuscany
    
        Place Units - Italy
            1 field_gun and 5 infantry placed in Rome
            1 trench placed in Tuscany
    
        Turn Complete - Italy
            Italy collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italy rolls : : 0.00
    

    Savegame


  • TripleA Turn Summary: Arabia round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 15
    
        Purchase Units - Arabia
            Arabia buy 3 Bedouins and 1 trench; Remaining resources: 1 PUs; 
    
        Place Units - Arabia
            3 Bedouins and 1 trench placed in Mecca
    
        Turn Complete - Arabia
            Arabia collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Turkey round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 15
    
        Research Technology - Turkey
            Turkey spend 5 on tech rolls
                Turkey roll 6,3,4 and gets 1 hit
            Turkey removing all Technology Tokens after successful research.
            Turkey discover propaganda
    
        Combat Move - Turkey
            4 field_guns, 2 heavy_guns and 18 infantry moved from Arabia to Mecca
            3 field_guns and 10 infantry moved from Hejaz to Mecca
            1 infantry moved from Yemen to Aden
                  Turkey take Aden from Britain
            2 fighters moved from Palestine to Mecca
            1 gas moved from Mesopotamia to Mecca
            1 late_fighter moved from Fars to Mecca
            3 cruisers and 1 submarine moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
            1 infantry moved from Azerbaijan to Lurs
            4 field_guns and 3 infantry moved from Lurs to Tehran
            1 infantry moved from Jordan to Hejaz
            2 infantry moved from Damascus to Palestine
            3 infantry moved from Syria to Lebanon
            1 field_gun and 2 infantry moved from Lebanon to Palestine
            6 field_guns and 3 infantry moved from Palestine to Hejaz
    
        Purchase Units - Turkey
            Turkey buy 1 cruiser, 4 field_guns, 6 infantry and 6 trenchs; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - Turkey
            Battle in Tehran
                Turkey attack with 4 field_guns and 3 infantry
                Neutral defend with 2 infantry
                    Turkey roll dice for 4 field_guns and 3 infantry in Tehran, round 2 : 1/7 hits, 2.33 expected hits
                    Neutral roll dice for 2 infantry in Tehran, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Tehran
                    Turkey roll dice for 4 field_guns and 2 infantry in Tehran, round 3 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 infantry in Tehran, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Tehran
                Turkey loses 0 PUs for violating Tehrans neutrality.
                Turkey win, taking Tehran from Neutral with 4 field_guns and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Turkey: 1 infantry
                Casualties for Neutral: 2 infantry
            Battle in Mecca
                Turkey attack with 7 field_guns, 2 fighters, 1 gas, 2 heavy_guns, 28 infantry and 1 late_fighter
                Arabia defend with 21 Bedouins, 1 Factory and 10 trenchs; France defend with 1 infantry
                    Turkey roll dice for 1 gas in Mecca, round 2 : 1/1 hits, 0.83 expected hits
                    1 Bedouin owned by the Arabia lost in Mecca
                    1 gas owned by the Turkey lost in Mecca
                    Turkey roll dice for 7 field_guns, 2 fighters, 2 heavy_guns, 28 infantry and 1 late_fighter in Mecca, round 2 : 7/40 hits, 10.83 expected hits
                Units damaged: 7 trenchs owned by the Arabia
                    Arabia roll dice for 20 Bedouins, 1 infantry and 10 trenchs in Mecca, round 2 : 8/21 hits, 7.00 expected hits
                    8 infantry owned by the Turkey lost in Mecca
                    Turkey roll dice for 7 field_guns, 2 fighters, 2 heavy_guns, 20 infantry and 1 late_fighter in Mecca, round 3 : 7/32 hits, 9.50 expected hits
                Units damaged: 3 trenchs owned by the Arabia
                    Arabia roll dice for 20 Bedouins, 1 infantry and 10 trenchs in Mecca, round 3 : 6/21 hits, 7.00 expected hits
                    4 trenchs owned by the Arabia and 6 infantry owned by the Turkey lost in Mecca
                    Turkey roll dice for 7 field_guns, 2 fighters, 2 heavy_guns, 14 infantry and 1 late_fighter in Mecca, round 4 : 7/26 hits, 8.50 expected hits
                    Arabia roll dice for 20 Bedouins, 1 infantry and 6 trenchs in Mecca, round 4 : 3/21 hits, 7.00 expected hits
                    6 trenchs owned by the Arabia, 3 infantry owned by the Turkey and 1 Bedouin owned by the Arabia lost in Mecca
                    Turkey roll dice for 7 field_guns, 2 fighters, 2 heavy_guns, 11 infantry and 1 late_fighter in Mecca, round 5 : 9/23 hits, 7.83 expected hits
                    Arabia roll dice for 19 Bedouins and 1 infantry in Mecca, round 5 : 7/20 hits, 6.67 expected hits
                    7 infantry owned by the Turkey and 9 Bedouins owned by the Arabia lost in Mecca
                    Turkey roll dice for 7 field_guns, 2 fighters, 2 heavy_guns, 4 infantry and 1 late_fighter in Mecca, round 6 : 2/16 hits, 5.50 expected hits
                    Arabia roll dice for 10 Bedouins and 1 infantry in Mecca, round 6 : 5/11 hits, 3.67 expected hits
                    4 infantry owned by the Turkey, 2 Bedouins owned by the Arabia and 1 field_gun owned by the Turkey lost in Mecca
                    Turkey roll dice for 6 field_guns, 2 fighters, 2 heavy_guns and 1 late_fighter in Mecca, round 7 : 2/11 hits, 3.83 expected hits
                    Arabia roll dice for 8 Bedouins and 1 infantry in Mecca, round 7 : 2/9 hits, 3.00 expected hits
                    2 Bedouins owned by the Arabia and 2 field_guns owned by the Turkey lost in Mecca
                    Turkey roll dice for 4 field_guns, 2 fighters, 2 heavy_guns and 1 late_fighter in Mecca, round 8 : 2/9 hits, 3.17 expected hits
                    Arabia roll dice for 6 Bedouins and 1 infantry in Mecca, round 8 : 2/7 hits, 2.33 expected hits
                    2 Bedouins owned by the Arabia and 2 field_guns owned by the Turkey lost in Mecca
                    Turkey roll dice for 2 field_guns, 2 fighters, 2 heavy_guns and 1 late_fighter in Mecca, round 9 : 3/7 hits, 2.50 expected hits
                    Arabia roll dice for 4 Bedouins and 1 infantry in Mecca, round 9 : 0/5 hits, 1.67 expected hits
                    3 Bedouins owned by the Arabia lost in Mecca
                    Turkey roll dice for 2 field_guns, 2 fighters, 2 heavy_guns and 1 late_fighter in Mecca, round 10 : 1/7 hits, 2.50 expected hits
                    Arabia roll dice for 1 Bedouin and 1 infantry in Mecca, round 10 : 0/2 hits, 0.67 expected hits
                    1 Bedouin owned by the Arabia lost in Mecca
                    Turkey roll dice for 2 field_guns, 2 fighters, 2 heavy_guns and 1 late_fighter in Mecca, round 11 : 2/7 hits, 2.50 expected hits
                    Arabia roll dice for 1 infantry in Mecca, round 11 : 1/1 hits, 0.33 expected hits
                    1 field_gun owned by the Turkey and 1 infantry owned by the France lost in Mecca
                Turkey captures 6PUs while taking Arabia capital
                Turkey win, taking Mecca from Arabia with 1 field_gun, 2 fighters, 2 heavy_guns and 1 late_fighter remaining. Battle score for attacker is -37
                Casualties for Arabia: 21 Bedouins and 10 trenchs
                Casualties for Turkey: 6 field_guns, 1 gas and 28 infantry
                Casualties for France: 1 infantry
    
        Non Combat Move - Turkey
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Mecca to Hejaz
            1 late_fighter moved from Mecca to Hejaz
            EDIT: 2 field_guns moved from Hejaz to Palestine
            EDIT: 1 field_gun moved from Hejaz to Palestine
            2 infantry moved from Mesopotamia to Jordan
            1 infantry moved from Al-Dammam to Qatar
            2 infantry moved from Al-Dammam to Arabia
            1 infantry moved from Oman to Arabia
            1 infantry moved from Trucial Coast to Arabia
            3 field_guns and 3 infantry moved from Baghdad to Fars
    
        Place Units - Turkey
            2 trenchs placed in Fars
            1 trench placed in Hejaz
            2 trenchs placed in Palestine
            1 trench placed in Fars
            1 cruiser placed in Sea Zone 68 Aegean Sea
            2 field_guns and 3 infantry placed in Damascus
            2 field_guns and 3 infantry placed in Baghdad
    
        Activate Technology - Turkey
            Turkey activating propaganda
            Trigger TurkeyP: Turkey has 3 infantry placed in Constantinople
    
        Turn Complete - Turkey
            Turkey collect 70 PUs; end with 77 PUs
            Turkey collect 9 PUs from War Bonds; end with 86 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Turkey : -16.83
    Arabia : -5.33
    

    Savegame


  • TripleA Turn Summary: Britain round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 15
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 1,3 and gets 0 hits
    
        Combat Move - Britain
            15 cavalrys and 2 heavy_guns moved from Cairo-Suez to Sinai
            2 cavalrys moved from Western Sudan to Cairo-Suez
            2 cavalrys moved from Congo to Lower Egypt
            2 cavalrys moved from German Southwest Africa to Congo
            2 cavalrys moved from Sindh to Sistan
            1 field_gun and 1 infantry moved from Sindh to Baluchistan
            1 fighter moved from Rajputana to Sistan
            2 cavalrys moved from Bombay to Sindh
            2 cavalrys moved from Deccan to Sindh
            1 field_gun moved from Goa to Sea Zone 73 Arabian Sea
            1 field_gun moved from Sea Zone 73 Arabian Sea to Baluchistan
            1 field_gun moved from Nagpur to Rajputana
            2 cavalrys moved from Nagpur to Sindh
            3 field_guns and 3 infantry moved from Chubu to Sea Zone 138 Sea of Japan
            1 cavalry, 3 field_guns and 2 fighters moved from Kyoto to Chugoku
            3 field_guns, 3 infantry and 6 transports moved from Sea Zone 138 Sea of Japan to Sea Zone 137 Yellow Sea
            3 field_guns and 3 infantry moved from Sea Zone 137 Yellow Sea to Chugoku
    
        Purchase Units - Britain
            Britain buy 7 cruisers, 1 destroyer, 4 heavy_guns, 3 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Britain
            Battle in Chugoku
                Britain attack with 1 cavalry, 6 field_guns, 2 fighters and 3 infantry
                Neutral defend with 8 infantry
                    Britain roll dice for 1 cavalry, 6 field_guns, 2 fighters and 3 infantry in Chugoku, round 2 : 3/12 hits, 4.00 expected hits
                    Neutral roll dice for 8 infantry in Chugoku, round 2 : 1/8 hits, 2.67 expected hits
                    3 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Chugoku
                    Britain roll dice for 1 cavalry, 6 field_guns, 2 fighters and 2 infantry in Chugoku, round 3 : 4/11 hits, 3.67 expected hits
                    Neutral roll dice for 5 infantry in Chugoku, round 3 : 4/5 hits, 1.67 expected hits
                    4 infantry owned by the Neutral, 2 infantry owned by the Britain, 1 cavalry owned by the Britain and 1 field_gun owned by the Britain lost in Chugoku
                    Britain roll dice for 5 field_guns and 2 fighters in Chugoku, round 4 : 2/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 infantry in Chugoku, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Chugoku
                Britain loses 0 PUs for violating Chugokus neutrality.
                Britain win, taking Chugoku from Neutral with 5 field_guns and 2 fighters remaining. Battle score for attacker is 7
                Casualties for Britain: 1 cavalry, 1 field_gun and 3 infantry
                Casualties for Neutral: 8 infantry
    
        Non Combat Move - Britain
            2 fighters moved from Chugoku to Kyoto
    
        Place Units - Britain
            4 heavy_guns placed in Cairo-Suez
            Britain undo move 1.
            7 cruisers and 1 destroyer placed in Sea Zone 16 North Sea
            3 infantry and 3 trenchs placed in German East Africa
            4 heavy_guns placed in Cairo-Suez
    
        Activate Technology - Britain
            Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 3 techTokens
    
        Turn Complete - Britain
            Britain collect 119 PUs; end with 119 PUs
            Britain collect 10 PUs from War Bonds; end with 129 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Britain : -1.00
    

    Savegame


  • TripleA Turn Summary: Russia round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 15
    
        Research Technology - Russia
            Russia spend 0 on tech rolls
                Russia rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Russia
            Russia buy 11 conscripts and 4 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Place Units - Russia
            3 conscripts and 3 trenchs placed in Moscow
            3 conscripts and 1 trench placed in Minsk
            5 conscripts placed in St. Petersburg
    
        Activate Technology - Russia
            Trigger RussiaS: Russia met a national objective for an additional 1 techTokens; end with 2 techTokens
    
        Turn Complete - Russia
            Russia collect 24 PUs; end with 24 PUs
            Russia collect 7 PUs from War Bonds; end with 31 PUs
    

    Combat Hit Differential Summary :

    Russia rolls : : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 15
    
        Research Technology - Communists
            Communists spend 10 on tech rolls
                Communists roll 4,6,2 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover armour
    
        Combat Move - Communists
            2 conscripts and 1 heavy_gun moved from Irkutsk to Buryatia
            1 heavy_gun moved from Yakutsk to Aldan
            8 conscripts moved from Yakutsk to Sakhe
    
        Purchase Units - Communists
            Communists buy 5 conscripts, 4 heavy_guns and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Communists
    
        Place Units - Communists
            3 trenchs placed in Sakhe
            3 trenchs placed in Chita
            3 trenchs placed in Aldan
            5 conscripts and 4 heavy_guns placed in Yakutsk
    
        Activate Technology - Communists
            Communists activating armour
            Trigger CommunistsT5: buytank added to productionCommunists
    
        Turn Complete - Communists
            Communists collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: USA round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 15
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 1,1 and gets 0 hits
    
        Combat Move - USA
            1 infantry moved from Aquitaine to Toulouse
            18 field_guns and 10 infantry moved from Aquitaine to Catalonia
            1 field_gun and 1 infantry moved from Andalusia to Valencia
            3 transports moved from Sea Zone 33 Mid Atlantic to Sea Zone 53 Mid Atlantic
            2 cavalrys, 1 field_gun and 2 infantry moved from Morocco to Sea Zone 53 Mid Atlantic
            2 cavalrys, 1 field_gun, 2 infantry and 4 transports moved from Sea Zone 53 Mid Atlantic to Sea Zone 33 Mid Atlantic
            2 cavalrys, 1 field_gun and 2 infantry moved from Sea Zone 33 Mid Atlantic to Andalusia
            3 field_guns moved from Algarve to Andalusia
            1 field_gun and 5 infantry moved from Norte to Sea Zone 33 Mid Atlantic
            1 field_gun and 5 infantry moved from Sea Zone 33 Mid Atlantic to Andalusia
            9 transports moved from Sea Zone 26 Bay of Biscay to Sea Zone 33 Mid Atlantic
            1 field_gun and 1 infantry moved from Manila to Sea Zone 130 Philippine Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
            1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 130 Philippine Sea
            5 field_guns moved from Tokyo to Tohoku
            1 field_gun and 1 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku
            1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 142 Pacific Ocean
            1 field_gun and 1 infantry moved from Sea Zone 142 Pacific Ocean to Tokyo
            1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 145 Pacific Ocean
            6 field_guns moved from Tokyo to Sea Zone 142 Pacific Ocean
            4 infantry moved from Tokyo to Sea Zone 142 Pacific Ocean
            2 infantry moved from Tohoku to Sea Zone 142 Pacific Ocean
            2 destroyers, 6 field_guns, 6 infantry and 6 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 139 Sea of Okhotsk
            6 field_guns and 6 infantry moved from Sea Zone 139 Sea of Okhotsk to Khabarovsk
            1 field_gun moved from Tokyo to Tohoku
    
        Purchase Units - USA
            USA buy 1 Factory, 5 destroyers, 2 field_guns, 14 infantry and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; 
    
        Non Combat Move - USA
    
        Place Units - USA
            2 destroyers placed in Sea Zone 33 Mid Atlantic
            1 submarine placed in Sea Zone 33 Mid Atlantic
            3 destroyers placed in Sea Zone 54 Alboran Sea
            1 field_gun and 1 infantry placed in Manila
            1 field_gun and 1 infantry placed in Honolulu
            1 Factory placed in Tokyo
            6 infantry placed in Tohoku
            6 infantry placed in Hokkaido
    
        Activate Technology - USA
            Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 3 techTokens
    
        Turn Complete - USA
            USA collect 120 PUs; end with 120 PUs
            USA collect 7 PUs from War Bonds; end with 127 PUs
    

    Combat Hit Differential Summary :

    Savegame

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