• 2 sorries when none were required. :P  “Pure Luck” is the option for default AA rules. And it seems the only link that was messed up unit-wise was the Karelia battle.  Disregard my habit for speaking bluntly.


  • Yes i hate LL. LL is a crutch for uber math people to win only by application of math. I prefer the randomness of battles and the vitality of adaptation to outcomes i have no control over, because that is a better assessment of warfare. IN real battles the outcome is not always about if i got 12 guys and you got 10…then by math you LOSE.

    Thats does not mean i am against those players. I would rather have people doing what they damm well please, but personally i am not into LL.

    I will be looking at some other options including fleet unification and ideas about a german naval builds, but id rather begin a  SBR russia policy and building 2 bombers right off the bat to start killing russia because they have jack and i got 4 planes.

    Id like to also go hard against uk with the same strategy.

    Looking at 2 bombers, then send 3 against UK with all my fighters on SBR with the intention of stopping her naval builds

    Also, the same thing against Russia.

    I hope others can proof these ideas and begin the assessment of options.

    If Germany gets 30 then i say 2 bombers ( 26 IPC) save 4, then buy 1 fighter, a few tanks, and?


  • @Imperious:

    1. Karelia: German Baltic transport pickup 1 inf in Germany and 1 tank (from west Poland) lands in Karelia w/ Baltic BB SB
      also bring in 2 inf from Finland and 2 infantry from Norway and 1 fighter

    Opposition: 5 infantry, 1 artillery, AA gun

    Norway is not adjacent to Karelia unless my eyes deceive me, making this move impossible.
    @Imperious:

    (the Italian fleet will destroy the UK CA and DD off Gibraltar.

    Doesn’t UK go after Japan/before Italy.

    Edit: Also, Egypt is only 60% chance to take, opening you up to losing your trans, though I won’t say that makes it an entirely bad move.


  • Ok i thought they were connected ( Norway and karelia) in a real map they are at a narrow point.

    I am looking at the second thing. your right of course so ill make changes. thanks !

    and Thanks for proofing it!


  • For my G1 buys, I would concentrate on land units.  You are looking at a massive Russian counter attack on R2 considering Russia will probably just buy offensive units on R1.  As such it will be important to be moving up reinforcements early

    Also, to me it seems like there is only 2 infantry in East Poland and Ukraine.


  • there is only 2 infantry in East Poland and Ukraine.

    ok i did a typo. but Ukraine shows 2 infantry under opposition section.

    E Poland should have only 2 and i got 3. I will recheck


  • What do you think about massing 6 tanks, 6 infantry, 2art minus battle losses in Baltic States first turn along with 4 infantry in Finland.  Then on G2 send a tank & inf amphibious assault from Berlin plus whatever air you can spare against Karelia turn 2?

    Alternatively you could split your tanks between Balkans and East Poland in the hopes of holding both for a blitz to Karelia with the tanks on G2.

    Russia Will have 9 Inf, 1 art, possible 1 tank + its builds for defense.  UK might send a fighter or 2 for defense as well and/or sink the transport.


  • It doesn’t seem to me that NOT attacking is an option for G1 in the 1941 scenario given the production discrepancy between Axis/Allies.


  • I wasn’t suggesting not attacking, just a change in tactics.  In my scenario the only territory you wouldn’t necessarily take would be Ukraine.  You could make an attempt at ukr with 1 inf, 1 Art and 1 fighter against 2 inf.

    The point is to take Karelia on g2 and thus gain an IC on russia’s door step fast.  I do admit that the potential R2 counter attack might negate this.


  • Oooh, you meant Baltic States not Balkans. Should’ve realized that since massing Balkans doesn’t do much of anything.


  • Oh, yes you are right.  I meant Baltic states.


  • All of G1 strategy should be directed to getting as many inf into Russia as possible. You should build at least 6 and up to 10 inf, and choose a CV, BMB or tanks if you want to. UK fleet will be able to avoid Italy and rebuild, so your subs should either fall back to North Sea or attack that BB. In North Sea they can lure in the British fleet, submerge after one round and then you can pound it with your air force and cruiser. The BB attack is a bit risky since if you fail and retreat with your FTR it is sitting duck in Norway and I suspect you can’t lose a single air unit as Germany. I suspect attacking the DD and TRS off Canada is the safest attack w 2 subs, and might be a standard opening.

    UKR: taken but only with a token inf force w air support. Italy can then destroy any invading Russian force if necessary with sea power.
    BAL+E POL: move in your tanks and inf, make sure not to lose more than 1-2 inf.
    KAR: take on turn 2. You need 4-5 inf from BAL to take it.
    EGY: crash that Afrika Korps into the Brits, along with inf+tank from France. Italy will mop up the remains, if any.

    Next moves: starting moving your inf through Poland. The Russian campaign will be long and tough! Either build a CV and defend the baltic sea or use your navy to attack aggressively vs. UK. KAR and CAU are good targets for the first offensives, neither is directly connected to MOS so once you get them, they can be held and you get two ICs in the East. Expect to take CAU on turn 5 if you play well (counting the movement of that inf stack you bought on turn 1).


  • Yes quite right. But also consider elimination of as many ALLIED pieces for as little cost to yourself. I will spend time making adjustments but its important to jump on Russia right away as well as sink UK naval and fix Italy in the medd. I think in 41 the axis can do all these things and get to bonus.

    First is immediate attacks, calculate loses, then adjust builds to replace or advance further combat.

    Egypt is a must to close the canal as well as Archangel to protect finland and take the AA gun and deny Soviets bonus.

    But also UK Gibraltar fleet needs to die as well as the BB/ tranny in labrador. Looking at solutions to get all these done.


  • We’re discussing strategy in a vacuum:  We don’t even have a complete set of the rules (that I know of).


  • @axis_roll:

    We’re discussing strategy in a vacuum:  We don’t even have a complete set of the rules (that I know of).

    You are correct if course. But, whats the harm? Let the kids have a bit of fun speculating. :mrgreen:


  • @squirecam:

    @axis_roll:

    We’re discussing strategy in a vacuum:  We don’t even have a complete set of the rules (that I know of).

    You are correct if course. But, whats the harm? Let the kids have a bit of fun speculating. :mrgreen:

    I guess I don’t have all this giddiness that some others do regarding another A&A game.

    Don’t get me wrong, I LOVE A&A.  I’m sure the new game will offer some new fun strategies and discussions will abound.  I guess I just don’t have the time for sheer speculation as A&A strategy discussions already are pretty nebulous even WHEN all the rules are known and games have been played to test these strategies.  :|

    Sorry if I seem like a wet blanket.  When I get my copy AND play a few games, THEN I can talk to strategies with some certainty.  :-P


  • In my case, I dont post strategies.

    It’s as simple as that !

    I just dont post strategies.  :cry:


  • what we know is the unit values and costs and the set up. We know that SBR is different and it destroys the industrial capacity. WE know something about technology, but on G1 nobody will have it. We know subs cant be sunk w/o a destroyer and that the transports cant be taken as soaker’s ( thank god) and they are useless as defenders. WE know something about bonus IPC paid for conquest ans the importance of taking Archangel because its one of the Soviet Bonus territories.

    I think we have a good idea to prepare preliminary ideas for G1 and speculation like squirecam eluded too is a fun thing to do.


  • Sealion is possible:

    Germany:

    3 fighters, 1 bomber, transport picks up (1 tank 1 infantry)= 17 and 6 units against

    UK:

    2 fighters, 1 bomber, 1 Art, 1 tank, 2 Infantry= 18 and 7 units defending… not really good but possible.

    Also heres my 1.1 revision of G1 combats:

    Naval combat:

    1 bomber
    1 fighter ( norway)
    1 sub

    against UK BB and transport in Labrador

    1 sub
    2 fighters ( holland and Germany)

    against UK CA and DD at Gibraltar ( planes land in Algeria)

    1 sub
    1fighter

    against UK North Sea DD

    Land combat:

    Baltic States:
    Baltic transport picks up 2 Inf from Germany w/ BB SB against Baltic States
    plus: 2 infantry, 1 Art, and 2 Tanks

    against: 3 Soviet infantry

    East Poland:
    2 Infantry, 3 tanks

    against: 2 Soviet infantry

    Ukraine:
    3 Infantry, 1 Art, 1 Tank

    against: 2 Soviet infantry

    NCM:

    German transport lands 1 Infantry, 1 tank in Libya

    On turn 2 German planes in Algeria in range of Egypt and take it out on turn two.

    with this i think German G1 builds ( using 30 IPC base) are:

    1 Bomber (13)
    4 Infantry (12)-- Need the transports to shuck in Baltic and medd and you cant spare a tank for Africa on turn 2
    1 Tank  ( 5)


  • @Imperious:

    Sealion is possible:

    Germany:

    3 fighters, 1 bomber, transport picks up (1 tank 1 infantry)= 17 and 6 units against

    UK:

    2 fighters, 1 bomber, 1 Art, 1 tank, 2 Infantry= 18 and 7 units defending… not really good but possible.

    Also heres my 1.1 revision of G1 combats:

    Naval combat:

    1 bomber
    1 fighter ( norway)
    1 sub

    against UK BB and transport in Labrador

    1 sub
    2 fighters ( holland and Germany)

    against UK CA and DD at Gibraltar ( planes land in Algeria)

    1 sub
    1fighter

    against UK North Sea DD

    Land combat:

    Baltic States:
    Baltic transport picks up 2 Inf from Germany w/ BB SB against Baltic States
    plus: 2 infantry, 1 Art, and 2 Tanks

    against: 3 Soviet infantry

    East Poland:
    2 Infantry, 3 tanks

    against: 2 Soviet infantry

    Ukraine:
    3 Infantry, 1 Art, 1 Tank

    against: 2 Soviet infantry

    NCM:

    German transport lands 1 Infantry, 1 tank in Libya

    On turn 2 German planes in Algeria in range of Egypt and take it out on turn two.

    with this i think German G1 builds ( using 30 IPC base) are:

    1 Bomber (13)
    4 Infantry (12)-- Need the transports to shuck in Baltic and medd and you cant spare a tank for Africa on turn 2
    1 Tank  ( 5)

    Hmm, let’s see what I can do to that.  Build the UK and US navies to correct force ratio with respect to the Italian Navy.  That adds 2 BB, I carrier with planes, 2 cruisers, and at least 4 destroyers to Home Fleet, and at least 1 sub.  The UK gets at least one more artillery, shore batteries you know, AA gun with Radar, and at least 2 more infantry.  Add one A&A Classic bomber to represent Coastal Command ASW aircraft. May shift one BB to Gibralter force, and add one carrier there, with aircraft.  Due to armored flight decks, UK carriers take two hits from air attact to sink.  British in SZ 15 get at least one sub, and a cruiser and destroyer, plus transport in Red Sea, an Infantry Unit in Ethiopia, and a bomber in Egypt.  Germans in Libya loose the artillery and the infantry, and get another Italian infantry, supply problems you know.  Egypt and Libya each get split into two sections, with German and Italian units in Tripolitania or Cyrenaica and British in Western Desert and Egypt.  Might give the UK another tank there.  Need to think about having fighters get two attacks because of the advantage of Ground Control Radar Intercept if operating in the same territory as an Industrial Center.

    US set up.  One BB, one carrier with planes, one cruiser, and probably two destroyers in Atlantic.  If Iceland is on the map, one US infantry in Iceland, along with one fighter and one bomber for ASW patrol.  Need to use a Classic bomber for that.  Need to see exact US set up.  US will automatically get one transport on each coast the first turn.  On Turn 2 and following, the US gets 2 transport and 1 destroyer automatically on each coast, in addition to IPC builds.  On Turn 3 and following, US automatically gets 1 fighter or 1 bomber per turn, US players choice each turn.  Need to compensate for the poor US IPC allowance somehow.  Lend-Lease credits:  UK gets 12 plus a 2D6 roll, along with one destroyer and one transport a turn automatically.  Russia gets 6 plus a 2D6 roll, equipment must be transported to Russia either to Karelia or to Siberia.  Aircraft can be flown via Alaska.  Russia gets a free transport in the Pacific.  US can offer Italian player 12 plus a D6 roll of Lean-Lease credits if he switches sides immediately.  Lend-Lease credits spent in Turn 1 have purchases delivered at the end of the Player’s turn in Turn 2.

    The rest of my additions will be dependent on actual set up and starting IPC.  Depending on what is in Panama, may use some Classic units and/or some of my Attack units to represent Panama Canal defenses.  Attack artillery pieces will represent the heavy gun batteries, and attack ships on 4 and defend at 4, heavy caliber guns and very good fire control.  Troops would be 2 Attack artillery pieces, 1 AA gun, 2 fighters, 1 Classic bomber for ASW patrol, and 2 infantry units.  Probably add a sub to that as well.  The US was very sensitive about the Panama Canal.  Units there may not move elsewhere. defenders only.

    ASW patrol planes, US and UK only, may attack submarines without a destroyer present, may not be used as regular bombers and may not attack surface combat ships.  May kill transports.

    I figure that if Imperious Leader can speculate on Axis strategies, I can speculate on Allied counters, including house rules.

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