@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
Sorry, the AI was messing around. The inf in the UK transport in sz112 has to be removed. I could not remove the transport, will get rid of it as soon as I can.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
1 unit repaired.
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Gibraltar to 112 Sea Zone
1 mech_infantry moved from Holland Belgium to Southern France
Americans take Southern France from Germans
Purchase Units - Americans
Americans buy 1 carrier, 7 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Battle in Borneo
Battle in Norway
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Borneo from Japanese, taking Norway from Germans, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in Malaya
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
3 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to India
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
4 fighters moved from Western United States to Wake Island
1 bomber moved from Western United States to Scotland
1 bomber moved from Eastern United States to Scotland
1 bomber moved from Gibraltar to 112 Sea Zone
2 bombers moved from 112 Sea Zone to Scotland
1 submarine moved from 92 Sea Zone to 93 Sea Zone
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 carrier placed in 10 Sea Zone
7 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
3 artilleries, 1 fighter and 8 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turning on Edit Mode
EDIT: Removing units owned by Americans from Suiyuyan: 1 fighter
EDIT: Adding units owned by Americans to Russia: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 bomber moved from India to Shan State
1 armour, 3 artilleries, 11 infantry and 2 mech_infantrys moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
Purchase Units - British
British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Denmark
Battle in Yunnan
British attack with 1 armour, 3 artilleries, 11 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 3 artilleries, 11 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/18 hits, 4,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Denmark from Germans, taking Yunnan from Japanese with 1 armour, 3 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to Shensi
1 bomber moved from Shan State to India
2 aaGuns moved from Burma to Yunnan
1 marine moved from Persia to 80 Sea Zone
1 cruiser, 2 destroyers, 1 marine and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 aaGun and 7 infantry moved from India to Burma
1 marine moved from 39 Sea Zone to India
1 aaGun, 2 artilleries and 4 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Ethiopia to Egypt
3 fighters moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
Place Units - British
2 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 mech_infantrys
Turning on Edit Mode
EDIT: Adding units owned by British to Norway: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 aaGun
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Norway: 1 aaGun
EDIT: Removing units owned by British from 109 Sea Zone: 1 transport
EDIT: Adding units owned by British to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 transport
EDIT: Removing units owned by British from Morocco: 1 armour and 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 112 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Norway: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Morocco: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Norway: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1,83
Americans : -0,33
Japanese : -0,67
Sorry, for the late US edit, move was very complicated, I hope this is ok.
I also assume no scramble twice in 112.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
2 fighters moved from Cyprus to Rostov
2 armour moved from Bryansk to Rostov
1 bomber moved from Western Germany to Holland Belgium
1 infantry moved from France to Southern France
1 artillery moved from France to Holland Belgium
2 fighters moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for British: 1 infantry
Battle in Rostov
Italians attack with 2 armour and 2 fighters
Russians defend with 2 infantry
Italians roll dice for 2 armour and 2 fighters in Rostov, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 5/8 hits, 2.33 expected hits
British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
3 fighters moved from Southern France to Southern Italy
1 mech_infantry moved from Southern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Rostov to Ukraine
Place Units - Italians
1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,6,5,3,6,4,1
Italians collect 13 PUs (8 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : 4.00
British : 0.67
Americans : 0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
2 fighters moved from Cyprus to Rostov
2 armour moved from Bryansk to Rostov
1 bomber moved from Western Germany to Holland Belgium
1 infantry moved from France to Southern France
1 artillery moved from France to Holland Belgium
2 fighters moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for British: 1 infantry
Battle in Rostov
Italians attack with 2 armour and 2 fighters
Russians defend with 2 infantry
Italians roll dice for 2 armour and 2 fighters in Rostov, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 5/8 hits, 2.33 expected hits
British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
3 fighters moved from Southern France to Southern Italy
1 mech_infantry moved from Southern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Rostov to Ukraine
Place Units - Italians
1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,6,5,3,6,4,1
Italians collect 13 PUs (8 lost to blockades); end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 1 infantry and 2 transports
EDIT: Adding units owned by British to 112 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 4.00
British : 0.67
Americans : 0.33
Russians : -0.67
Is that the right edit? I found it a bit confusing.
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Is that the right edit? I found it a bit confusing.
Oh actually I think the infantry shouldn’t have been added back in.
There is one inf too much on the board, the one on the TT in 112 needs to be removed. It was supposed to be on the US tt of course, but somehow the engine put it in the UK TT.
I can also remove it from Norway for the time being, just wanted to be sure you see the correct amount of land units in Norway and we can imo more easily keep in mind the unit on the TT that needs to be removed. Is this ok for you?
If not, feel free to edit you feel it should be. Sorry for the confusion.
Units on transports of a different power constantly cause me problems.
Sir, I should not move while kids are stressing me. I forgot the 4 air at tambov. Did this at all influence your IT turn? I would understand if you punish my blunder but I believe it is obv I had no intention to keep these units there. Please let me know if the edit is ok or not.
Big sorry Sir, I wanted to keep the game going but moving while being “harassed” is never a good idea.
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Is that the right edit? I found it a bit confusing.
Oh actually I think the infantry shouldn’t have been added back in.
In case of doubt, just remove the unit from Norway and I will just keep it on the TT.
Yeah I was wondering about Tambov. You can edit them up to Moscow or whatever on ANZAC.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
2 fighters moved from Cyprus to Rostov
2 armour moved from Bryansk to Rostov
1 bomber moved from Western Germany to Holland Belgium
1 infantry moved from France to Southern France
1 artillery moved from France to Holland Belgium
2 fighters moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for British: 1 infantry
Battle in Rostov
Italians attack with 2 armour and 2 fighters
Russians defend with 2 infantry
Italians roll dice for 2 armour and 2 fighters in Rostov, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 5/8 hits, 2.33 expected hits
British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
Italians win, taking Libya from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
3 fighters moved from Southern France to Southern Italy
1 mech_infantry moved from Southern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Rostov to Ukraine
Place Units - Italians
1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,6,5,3,6,4,1
Italians collect 13 PUs (8 lost to blockades); end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 4.00
British : 0.67
Americans : 0.33
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Russia to Shensi
3 fighters moved from Philippines to Yunnan
1 fighter moved from Queensland to Philippines
1 infantry moved from South Australia to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Burma to Yunnan
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by British from Tambov: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Russia: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from Caucasus to Rostov
1 fighter moved from Tambov to Rostov
Combat - French
Battle in Rostov
French attack with 1 fighter and 1 infantry
Italians defend with 2 armour
French roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the French and 1 armour owned by the Italians lost in Rostov
French roll dice for 1 fighter in Rostov, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
1 fighter owned by the French lost in Rostov
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for French: 1 fighter and 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Morocco to Algeria
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,50
French : -0,17
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Yeah I was wondering about Tambov. You can edit them up to Moscow or whatever on ANZAC.
Ok, I think that’s right now.
I couldn’t see where the infantry added in the 5th last edit was netted off. Or maybe I’m missing something.
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Yeah I was wondering about Tambov. You can edit them up to Moscow or whatever on ANZAC.
Thanks a lot, much appreciated. This type of leniency means a lot to me, it allows me to play at a reasonable pace without obsessively double and triple check everything. This is very exhausting.
I certainly do not take this as justification to play sloppily, I even made a practice run for the latest US/UK turn.
You can, of course, expect the same type of leniency in return.
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Yeah I was wondering about Tambov. You can edit them up to Moscow or whatever on ANZAC.
Ok, I think that’s right now.
I couldn’t see where the infantry added in the 5th last edit was netted off. Or maybe I’m missing something.
I will double check one sec.
Let’s think this through.
At the beginning of UK5 there were 6 UK amphibious units. 2 on the US TT in 112 and 2 transports ready in 110 and 109.
Thus, at the end of the turn there can be max 4 units at Norway and 2 at Denmark = 6 total.
This is the case.
At the beginning of UK5 there were 5 ground units in UK. 4 were moved with the transport, 1 was remaining after using the TTs in 109 and 110. I bought 2 for London and brought 4 over. 2 from 106 and 2 from Morocco.
Thus, at the end of UK5 there should be 7 ground units total in London. This is also the case.
So in a nutshell, the only excessive unit is the UK inf in 112.
I might have removed a unit way earlier in the history and then got stuck with the “transport not allowed to be removed problem” and then made the edit to add the unit later maybe.
This turn was very messed up. Made the most complicated turn with the lowest concentration level :-/
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Russia to Shensi
3 fighters moved from Philippines to Yunnan
1 fighter moved from Queensland to Philippines
1 infantry moved from South Australia to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Burma to Yunnan
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by British from Tambov: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Russia: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from Caucasus to Rostov
1 fighter moved from Tambov to Rostov
Combat - French
Battle in Rostov
French attack with 1 fighter and 1 infantry
Italians defend with 2 armour
French roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the French and 1 armour owned by the Italians lost in Rostov
French roll dice for 1 fighter in Rostov, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
1 fighter owned by the French lost in Rostov
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for French: 1 fighter and 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Morocco to Algeria
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 transport
EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
EDIT: Adding units owned by British to 112 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,50
French : -0,17
@JDOW Yep, I’ve edited that change in for the German turn. And undid my previous change.
You can usually avoid edits in place by loading autosave - you can rewind to the end of the last XXXNonCombatMove and make changes. But it’s too late if convoys have been rolled.