@Arthur-Bomber-Harris Good luck to you as well sir.
JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.
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Sorry, the AI was messing around. The inf in the UK transport in sz112 has to be removed. I could not remove the transport, will get rid of it as soon as I can.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Americans 1 unit repaired. 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 43 Sea Zone to Borneo 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 2 fighters moved from United Kingdom to 112 Sea Zone 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from Gibraltar to 112 Sea Zone 1 mech_infantry moved from Holland Belgium to Southern France Americans take Southern France from Germans Purchase Units - Americans Americans buy 1 carrier, 7 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat - Americans Battle in Borneo Battle in Norway Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking Borneo from Japanese, taking Norway from Germans, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Battle in Malaya Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 35 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 battleship moved from 35 Sea Zone to 44 Sea Zone 1 cruiser moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 3 destroyers moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Caroline Islands to India 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from 30 Sea Zone to Johnston Island 4 fighters moved from Western United States to Wake Island 1 bomber moved from Western United States to Scotland 1 bomber moved from Eastern United States to Scotland 1 bomber moved from Gibraltar to 112 Sea Zone 2 bombers moved from 112 Sea Zone to Scotland 1 submarine moved from 92 Sea Zone to 93 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 mech_infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines Place Units - Americans 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 1 carrier placed in 10 Sea Zone 7 fighters placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Non Combat Move - Chinese 3 artilleries, 1 fighter and 8 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turning on Edit Mode EDIT: Removing units owned by Americans from Suiyuyan: 1 fighter EDIT: Adding units owned by Americans to Russia: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 2 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from Gibraltar to 112 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 2 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 bomber moved from India to Shan State 1 armour, 3 artilleries, 11 infantry and 2 mech_infantrys moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan Purchase Units - British British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in Denmark Battle in Yunnan British attack with 1 armour, 3 artilleries, 11 infantry and 3 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour, 3 artilleries, 11 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/18 hits, 4,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Denmark from Germans, taking Yunnan from Japanese with 1 armour, 3 artilleries, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 bomber, 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode 1 fighter moved from Shan State to Shensi 1 bomber moved from Shan State to India 2 aaGuns moved from Burma to Yunnan 1 marine moved from Persia to 80 Sea Zone 1 cruiser, 2 destroyers, 1 marine and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 aaGun and 7 infantry moved from India to Burma 1 marine moved from 39 Sea Zone to India 1 aaGun, 2 artilleries and 4 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Ethiopia to Egypt 3 fighters moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 1 artillery moved from 109 Sea Zone to Scotland 1 aaGun moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland Place Units - British 2 infantry placed in United Kingdom 1 artillery and 2 infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 3 mech_infantrys Turning on Edit Mode EDIT: Adding units owned by British to Norway: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 1 aaGun EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Norway: 1 aaGun EDIT: Removing units owned by British from 109 Sea Zone: 1 transport EDIT: Adding units owned by British to 112 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 transport EDIT: Adding units owned by British to 110 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer and 1 transport EDIT: Removing units owned by British from Morocco: 1 armour and 1 infantry EDIT: Adding units owned by British to United Kingdom: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 112 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Norway: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Morocco: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to 112 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Norway: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1,83 Americans : -0,33 Japanese : -0,67
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Sorry, for the late US edit, move was very complicated, I hope this is ok.
I also assume no scramble twice in 112. -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya 2 fighters moved from Cyprus to Rostov 2 armour moved from Bryansk to Rostov 1 bomber moved from Western Germany to Holland Belgium 1 infantry moved from France to Southern France 1 artillery moved from France to Holland Belgium 2 fighters moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery and 1 bomber British defend with 1 infantry Italians roll dice for 1 artillery and 1 bomber in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Holland Belgium Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for British: 1 infantry Battle in Rostov Italians attack with 2 armour and 2 fighters Russians defend with 2 infantry Italians roll dice for 2 armour and 2 fighters in Rostov, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Libya Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 5/8 hits, 2.33 expected hits British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Southern France Italians attack with 3 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Western Germany 3 fighters moved from Southern France to Southern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia 3 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Rostov to Ukraine Place Units - Italians 1 infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,6,5,3,6,4,1 Italians collect 13 PUs (8 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : 4.00 British : 0.67 Americans : 0.33 Russians : -0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya 2 fighters moved from Cyprus to Rostov 2 armour moved from Bryansk to Rostov 1 bomber moved from Western Germany to Holland Belgium 1 infantry moved from France to Southern France 1 artillery moved from France to Holland Belgium 2 fighters moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery and 1 bomber British defend with 1 infantry Italians roll dice for 1 artillery and 1 bomber in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Holland Belgium Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for British: 1 infantry Battle in Rostov Italians attack with 2 armour and 2 fighters Russians defend with 2 infantry Italians roll dice for 2 armour and 2 fighters in Rostov, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Libya Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 5/8 hits, 2.33 expected hits British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Southern France Italians attack with 3 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Western Germany 3 fighters moved from Southern France to Southern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia 3 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Rostov to Ukraine Place Units - Italians 1 infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,6,5,3,6,4,1 Italians collect 13 PUs (8 lost to blockades); end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 1 infantry and 2 transports EDIT: Adding units owned by British to 112 Sea Zone: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 4.00 British : 0.67 Americans : 0.33 Russians : -0.67
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Is that the right edit? I found it a bit confusing.
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@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Is that the right edit? I found it a bit confusing.
Oh actually I think the infantry shouldn’t have been added back in.
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There is one inf too much on the board, the one on the TT in 112 needs to be removed. It was supposed to be on the US tt of course, but somehow the engine put it in the UK TT.
I can also remove it from Norway for the time being, just wanted to be sure you see the correct amount of land units in Norway and we can imo more easily keep in mind the unit on the TT that needs to be removed. Is this ok for you?
If not, feel free to edit you feel it should be. Sorry for the confusion.
Units on transports of a different power constantly cause me problems. -
Sir, I should not move while kids are stressing me. I forgot the 4 air at tambov. Did this at all influence your IT turn? I would understand if you punish my blunder but I believe it is obv I had no intention to keep these units there. Please let me know if the edit is ok or not.
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Big sorry Sir, I wanted to keep the game going but moving while being “harassed” is never a good idea.
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@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Is that the right edit? I found it a bit confusing.
Oh actually I think the infantry shouldn’t have been added back in.
In case of doubt, just remove the unit from Norway and I will just keep it on the TT.
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Yeah I was wondering about Tambov. You can edit them up to Moscow or whatever on ANZAC.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya 2 fighters moved from Cyprus to Rostov 2 armour moved from Bryansk to Rostov 1 bomber moved from Western Germany to Holland Belgium 1 infantry moved from France to Southern France 1 artillery moved from France to Holland Belgium 2 fighters moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery and 1 bomber British defend with 1 infantry Italians roll dice for 1 artillery and 1 bomber in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Holland Belgium Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for British: 1 infantry Battle in Rostov Italians attack with 2 armour and 2 fighters Russians defend with 2 infantry Italians roll dice for 2 armour and 2 fighters in Rostov, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Libya Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 5/8 hits, 2.33 expected hits British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya Italians win, taking Libya from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Southern France Italians attack with 3 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Holland Belgium to Western Germany 3 fighters moved from Southern France to Southern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia 3 infantry moved from Southern Italy to Northern Italy 2 fighters moved from Rostov to Ukraine Place Units - Italians 1 infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,4,6,5,3,6,4,1 Italians collect 13 PUs (8 lost to blockades); end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by British to 112 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 4.00 British : 0.67 Americans : 0.33 Russians : -0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Russia to Shensi 3 fighters moved from Philippines to Yunnan 1 fighter moved from Queensland to Philippines 1 infantry moved from South Australia to Queensland 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Burma to Yunnan Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by British from Tambov: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by British to Russia: 3 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 infantry moved from Caucasus to Rostov 1 fighter moved from Tambov to Rostov Combat - French Battle in Rostov French attack with 1 fighter and 1 infantry Italians defend with 2 armour French roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Rostov French roll dice for 1 fighter in Rostov, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the French lost in Rostov Italians win with 1 armour remaining. Battle score for attacker is -7 Casualties for French: 1 fighter and 1 infantry Casualties for Italians: 1 armour Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Morocco to Algeria Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,50 French : -0,17
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@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Yeah I was wondering about Tambov. You can edit them up to Moscow or whatever on ANZAC.
Ok, I think that’s right now.
I couldn’t see where the infantry added in the 5th last edit was netted off. Or maybe I’m missing something.
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@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Yeah I was wondering about Tambov. You can edit them up to Moscow or whatever on ANZAC.
Thanks a lot, much appreciated. This type of leniency means a lot to me, it allows me to play at a reasonable pace without obsessively double and triple check everything. This is very exhausting.
I certainly do not take this as justification to play sloppily, I even made a practice run for the latest US/UK turn.
You can, of course, expect the same type of leniency in return. -
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Yeah I was wondering about Tambov. You can edit them up to Moscow or whatever on ANZAC.
Ok, I think that’s right now.
I couldn’t see where the infantry added in the 5th last edit was netted off. Or maybe I’m missing something.
I will double check one sec.
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Let’s think this through.
At the beginning of UK5 there were 6 UK amphibious units. 2 on the US TT in 112 and 2 transports ready in 110 and 109.
Thus, at the end of the turn there can be max 4 units at Norway and 2 at Denmark = 6 total.
This is the case.At the beginning of UK5 there were 5 ground units in UK. 4 were moved with the transport, 1 was remaining after using the TTs in 109 and 110. I bought 2 for London and brought 4 over. 2 from 106 and 2 from Morocco.
Thus, at the end of UK5 there should be 7 ground units total in London. This is also the case.So in a nutshell, the only excessive unit is the UK inf in 112.
I might have removed a unit way earlier in the history and then got stuck with the “transport not allowed to be removed problem” and then made the edit to add the unit later maybe.
This turn was very messed up. Made the most complicated turn with the lowest concentration level :-/
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Russia to Shensi 3 fighters moved from Philippines to Yunnan 1 fighter moved from Queensland to Philippines 1 infantry moved from South Australia to Queensland 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Burma to Yunnan Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by British from Tambov: 3 fighters and 1 tactical_bomber EDIT: Adding units owned by British to Russia: 3 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 infantry moved from Caucasus to Rostov 1 fighter moved from Tambov to Rostov Combat - French Battle in Rostov French attack with 1 fighter and 1 infantry Italians defend with 2 armour French roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Rostov French roll dice for 1 fighter in Rostov, round 3 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the French lost in Rostov Italians win with 1 armour remaining. Battle score for attacker is -7 Casualties for French: 1 fighter and 1 infantry Casualties for Italians: 1 armour Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Morocco to Algeria Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 transport EDIT: Adding units owned by British to 109 Sea Zone: 1 transport EDIT: Adding units owned by British to 112 Sea Zone: 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,50 French : -0,17
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@JDOW Yep, I’ve edited that change in for the German turn. And undid my previous change.
You can usually avoid edits in place by loading autosave - you can rewind to the end of the last XXXNonCombatMove and make changes. But it’s too late if convoys have been rolled.