No rush.
OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid
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Hmm, good point.
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So, please summarize for me the sea battle in SZ 70… it isn’t in the history, but I see one round of MARTI die rolls. briefly, what happened, like how many hits for each side?
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UK got 4/4 hits. Italy got 2/3 hits. UK dented both capital ships and retreated. One round.
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Oh and the Axis subs missed.
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OK, great! I understand now
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So, what odds had you calculated before the Gibralter battle? I thought it would be unfeasable for you to try it…
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I’ll still make the attack as ANZAC on the fleet with the 4 fighters, but I’ll bring in the CV too.
@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
So, what odds had you calculated before the Gibralter battle? I thought it would be unfeasable for you to try it…
Looks like it’s 67%. I saw the 2 capital ships giving me the chance to strafe and thought I should see how I went.
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OOL is: damage CV, sink DD, sink CV, Tac, F. I guess the sub can’t be sunk, but it can shoot at your CV until it is gone…
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Well, it is bedtime here in the States, and I won’t be able to make my Italian move until Monday morning. Cheers!
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 airfield, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Greece to Persia 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Belgian Congo to Kenya Italians take Kenya from British 1 infantry moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 infantry moved from Belgian Congo to 70 Sea Zone 1 infantry moved from 70 Sea Zone to South West Africa 1 infantry moved from Belgian Congo to French Equatorial Africa Italians take French Equatorial Africa from French 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 4 fighters moved from Gibraltar to Morocco 1 bomber moved from Greece to Morocco 1 mech_infantry moved from Tambov to Samara Italians take Samara from Russians 1 mech_infantry moved from Tambov to Caucasus 1 armour moved from Tambov to Caucasus 1 mech_infantry moved from Tambov to Caucasus 2 submarines moved from 98 Sea Zone to 97 Sea Zone Combat - Italians Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in South West Africa Battle in Morocco Italians attack with 1 bomber and 4 fighters Americans defend with 1 armour and 1 infantry Italians roll dice for 1 bomber and 4 fighters in Morocco, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Morocco Italians win, taking South West Africa from British with 1 bomber and 4 fighters remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour and 1 infantry Battle in 92 Sea Zone Italians attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 92 Sea Zone Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Caucasus Italians attack with 1 armour and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Tambov to Novosibirsk 1 armour moved from Bryansk to Volgograd 1 armour moved from Tambov to Volgograd 2 mech_infantrys moved from Western Ukraine to Tambov 1 bomber moved from Persia to Volgograd 1 fighter moved from 92 Sea Zone to Gibraltar 4 fighters moved from Morocco to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 transport moved from 70 Sea Zone to 82 Sea Zone 1 transport moved from 70 Sea Zone to 69 Sea Zone 1 transport moved from 70 Sea Zone to 68 Sea Zone 1 cruiser moved from 70 Sea Zone to 68 Sea Zone 1 carrier moved from 70 Sea Zone to 69 Sea Zone 1 transport moved from 70 Sea Zone to 83 Sea Zone 1 artillery moved from Belgian Congo to 70 Sea Zone 1 artillery and 1 transport moved from 70 Sea Zone to 82 Sea Zone 1 artillery moved from 82 Sea Zone to Nigeria Place Units - Italians 1 airfield placed in Gibraltar 2 infantry placed in Southern Italy 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17 Italians : -1.00 Americans : -1.00 Russians : -0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 45 Sea Zone 2 fighters moved from 31 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone 1 cruiser and 1 submarine moved from 71 Sea Zone to 69 Sea Zone 1 carrier moved from 62 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 69 Sea Zone ANZAC attack with 1 cruiser and 1 submarine Italians defend with 1 carrier and 1 transport ANZAC roll dice for 1 submarine in 69 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser in 69 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 carrier and 1 transport in 69 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC and 1 carrier owned by the Italians lost in 69 Sea Zone 1 transport owned by the Italians lost in 69 Sea Zone ANZAC win with 1 cruiser remaining. Battle score for attacker is 17 Casualties for ANZAC: 1 submarine Casualties for Italians: 1 carrier and 1 transport Battle in 45 Sea Zone ANZAC attack with 1 carrier and 4 fighters Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 4 fighters in 45 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Units damaged: 1 carrier owned by the ANZAC Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 4 fighters in 45 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits 1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 45 Sea Zone 1 submarine owned by the Japanese Submerged ANZAC roll dice for 4 fighters in 45 Sea Zone, round 4 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 2 fighters in 45 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 fighter and 1 transport in 45 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 45 Sea Zone 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 16 Casualties for ANZAC: 1 carrier and 2 fighters Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 fighter moved from 45 Sea Zone to 46 Sea Zone 1 fighter moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 45 Sea Zone to 54 Sea Zone 2 fighters moved from Midway to Wake Island 1 fighter moved from Yunnan to India 1 artillery and 3 infantry moved from Yunnan to Kwangsi 1 carrier moved from 31 Sea Zone to 46 Sea Zone 1 fighter moved from 31 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67 ANZAC : -1.83 Japanese : -1.83
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Looks like sinking that Japanese CV will cost me two ANZAC ones. Not good.
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 93 PUs; Germans buy 4 artilleries, 2 fighters and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novosibirsk to Russia 1 mech_infantry moved from Vologda to Russia 1 armour moved from Tambov to Russia 2 infantry moved from Tambov to Russia 1 artillery moved from Tambov to Russia 3 fighters moved from Tambov to Russia 2 tactical_bombers moved from Tambov to Russia 1 fighter moved from Rostov to Russia Combat - Germans Battle in Russia Germans attack with 1 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 4/12 hits, 5.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans destroys 12PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour, 1 artillery, 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 infantry moved from Rostov to Volgograd 1 artillery moved from Rostov to Volgograd 20 artilleries moved from Tambov to Volgograd 17 infantry moved from Tambov to Volgograd 4 fighters moved from Russia to Volgograd 2 tactical_bombers moved from Russia to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 aaGun moved from Bryansk to Russia 1 aaGun moved from Tambov to Russia 2 aaGuns moved from Tambov to Volgograd 13 armour and 23 mech_infantrys moved from Tambov to Volgograd 1 mech_infantry moved from Karelia to Belarus 1 transport moved from 127 Sea Zone to 126 Sea Zone 2 infantry moved from Norway to 126 Sea Zone 2 infantry moved from Finland to 127 Sea Zone 2 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone 4 infantry moved from 127 Sea Zone to Archangel 1 artillery moved from Norway to Finland 2 artilleries moved from Western Germany to Germany 4 infantry moved from Western Germany to Germany 1 carrier moved from 114 Sea Zone to 113 Sea Zone 1 battleship moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 3 fighters moved from Western Germany to Gibraltar 1 infantry moved from Greece to Bulgaria Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 artilleries and 7 infantry placed in Germany 1 artillery and 2 infantry placed in Norway 2 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 1.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Combat Move - Russians 1 artillery and 2 infantry moved from Kazakhstan to Tsinghai 3 artilleries and 67 infantry moved from Kazakhstan to Caucasus Combat - Russians Battle in Tsinghai Russians attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Caucasus Russians attack with 3 artilleries and 67 infantry Italians defend with 1 armour and 2 mech_infantrys Russians roll dice for 3 artilleries and 67 infantry in Caucasus, round 2 : 9/70 hits, 12.67 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 3 artilleries and 66 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 2 mech_infantrys Non Combat Move - Russians 2 armour and 1 mech_infantry moved from Sikang to Yunnan 3 aaGuns moved from Kazakhstan to Caucasus 1 aaGun moved from Kazakhstan to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Italians : -0.17 Russians : -3.50 Japanese : -0.33
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 72 Sea Zone to 74 Sea Zone 1 mech_infantry moved from Kansu to Kazakhstan 1 bomber moved from Kwangtung to Kazakhstan 1 submarine moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 2 bombers moved from Philippines to 35 Sea Zone 2 bombers moved from 35 Sea Zone to 46 Sea Zone 1 artillery moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 submarine moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Kazakhstan Japanese attack with 1 bomber and 1 mech_infantry British defend with 1 bomber Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for British: 1 bomber Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in 46 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 submarine ANZAC defend with 1 carrier and 1 fighter Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 destroyer in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
UK_Pacific : -1.33 Russians : -0.17 Japanese : -1.33
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I got two hits in SZ46… please pick the hits. My sub missed…
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Oopsies, I forgot to take New Guinea with my Infantry
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So you actually DO have a place to land the Fighter.
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So I will assume you take the CV for your 2 hits, and I will just continue the battle
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 72 Sea Zone to 74 Sea Zone 1 mech_infantry moved from Kansu to Kazakhstan 1 bomber moved from Kwangtung to Kazakhstan 1 submarine moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 2 bombers moved from Philippines to 35 Sea Zone 2 bombers moved from 35 Sea Zone to 46 Sea Zone 1 artillery moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 submarine moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Kazakhstan Japanese attack with 1 bomber and 1 mech_infantry British defend with 1 bomber Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for British: 1 bomber Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in 46 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 submarine ANZAC defend with 1 carrier and 1 fighter Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 destroyer in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 carrier in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 carrier owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese roll dice for 2 bombers in 46 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in 46 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 bomber, 1 destroyer and 1 submarine Casualties for ANZAC: 1 carrier and 1 fighter Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from 46 Sea Zone to Kwangtung 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 armour, 1 battleship, 1 marine and 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kwangtung 1 armour moved from 20 Sea Zone to Kwangtung 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 aaGun moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Anhwe to Kwangtung 1 infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Shantung to Anhwe 1 aaGun moved from Anhwe to Kiangsi 2 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 3 infantry moved from Manchuria to Jehol 7 fighters moved from 20 Sea Zone to Kwangtung 4 tactical_bombers moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from Shan State to Kwangtung 1 fighter moved from Shan State to Kwangtung 1 bomber moved from Kazakhstan to Samara Place Units - Japanese 2 fighters placed in Japan 1 armour and 2 mech_infantrys placed in Shantung 2 artilleries and 1 infantry placed in Kwangtung 3 infantry placed in Manchuria 1 destroyer and 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 8 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 UK_Pacific : -1.33 Russians : -0.17 Japanese : -0.67