In my opinion, the map favors the Allies slightly, like 60-40%. I’ve found that the Axis have it rough in the Pacific initially, where they’re required to have some good luck in the first round as Hisaichi/Yamamoto. To effectively expand to gain the advantage, they need that luck on some 70-80% attacks in the beginning. When they try and do the “slow and steady” approach, it’s easier for the Allies to cut off lanes of advance.
With bad luck in the first round, particularly for Yam, you could see strongholds emerge for the Allies like the Dutch capital, Malaya, or the DEI be pushed directly out of their reach for the game on Round 1 or 2.
It could just be me, however, and others might think the Axis have it made. There just seems to be too many needed targets for Yamamoto to take in the first few rounds, and if they don’t, bad things happen on par with Germany failing to sack Paris.
@Whackamatt thanks for the in-depth response.
I think I faces you once and your Yamamoto went absolutely ham, had me reeling.
I would play a match with you. Maybe we could bid, as I agree Allies have slight advantage. Or do you prefer vanilla?
I know Cpt believes Allies are doomed for this team game but do the other Allies agree? It probably hinges on how fast US can vanquish Pacific Axis and how fast I can get London and more.
Maybe a +12 bid for the Axis? I’ll start with that. I’m not sure yet if the game truly favors the Allies, or I just haven’t found the right Pacific strategy yet.
@Colt45554 I feel this game is pretty well balanced, but the axis do have to hit hard and fast in the early game to do well. The axis have done well in this game without a bid so I don’t feel one is necessary to win. We’ll keep going in this game until I determine if the US can make a difference in the Pacific…in the meantime you can punish Russia and UK.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Chinese
2 ArmoredCars and 2 Infantrys moved from Shensi to Hupeh
2 Fighters moved from Shensi to Hupeh
1 Mech.Inf moved from Ningsia to Shansi
2 Infantrys moved from Shensi to Shansi
Purchase Units - Chinese
Chinese buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 2 Infantrys and 1 Mech.Inf
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Infantrys and 1 Mech.Inf in Shansi, round 2 : 2/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Hupeh
Chinese attack with 2 ArmoredCars, 2 Fighters and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 ArmoredCars, 2 Fighters and 2 Infantrys in Hupeh, round 2 : 2/6 hits, 1.67 expected hits
Yamamoto roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Yamamoto with 2 ArmoredCars, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
15 Infantrys and 7 Tanks moved from Shensi to Shansi
2 Fighters moved from Hupeh to Shensi
1 Elite and 10 Infantrys moved from Ningsia to Shensi
1 Infantry moved from E.Qinghai to Ningsia
5 Infantrys moved from E.Qinghai to Ningsia
6 Infantrys moved from Hsining to E.Qinghai
1 Tank moved from Gobi Altai to Shensi
1 Infantry moved from Gobi Altai to Ningsia
2 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
Place Units - Chinese
6 Infantrys placed in Hsining
2 Infantrys and 2 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 30 PUs; end with 30 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Hisaichi
1 Artillery and 2 Elites moved from S.Thailand to Bangkok
1 Infantry moved from Liaoning to Heilungchiang
Hisaichi take Heilungchiang from Russians
1 Infantry moved from Peking to Hulunbuir
4 Infantrys moved from Peking to Liaoning
2 Tanks moved from Peking to Liaoning
2 Fighters moved from S.Thailand to 85 Sea Zone
1 T.Boat moved from 75 Sea Zone to 76 Sea Zone
1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
1 Fighter moved from Changchun to 85 Sea Zone
2 Destroyers and 3 Transports moved from 111 Sea Zone to 110 Sea Zone
1 Destroyer moved from 111 Sea Zone to 110 Sea Zone
1 Bomber moved from S.Thailand to Changchun
1 Infantry moved from Anhwei to Shantung
1 Infantry moved from Anhwei to Shanghai
2 Artillerys moved from Peking to Liaoning
5 Infantrys moved from Changchun to Kirin
1 Battleship, 1 Destroyer and 3 Transports moved from 111 Sea Zone to 93 Sea Zone
1 Battleship, 1 Destroyer and 3 Transports moved from 93 Sea Zone to 85 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 3 Bunkers, 1 Fighter and 14 Infantrys; Remaining resources: 1 PUs;
Combat - Hisaichi
Non Combat Move - Hisaichi
Place Units - Hisaichi
1 Bunker, 1 Fighter and 7 Infantrys placed in Changchun
1 Bunker and 4 Infantrys placed in Liaoning
1 Bunker and 3 Infantrys placed in Peking
Turn Complete - Hisaichi
Hisaichi collect 48 PUs; end with 49 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - British
1 ArmoredCar moved from Burma to N.French Indochina
1 Infantry moved from N.Thailand to N.French Indochina
1 ArmoredCar moved from Burma to S.French Indochina
French take S.French Indochina from Yamamoto
1 Infantry moved from Yunnan to N.French Indochina
3 Artillerys, 9 Elites, 4 Fighters, 22 Infantrys, 7 Mech.Infs and 6 Tanks moved from Burma to S.Thailand
2 Artillerys and 2 Infantrys moved from Syria to Palestine
2 Infantrys and 2 Tanks moved from Syria to Palestine
2 Infantrys moved from Italian East Africa to Nubia
1 Mech.Inf moved from Belgian Congo to Italian East Africa
1 Mech.Inf moved from Italian East Africa to Nubia
1 Mech.Inf moved from Belgian Congo to Italian East Africa
1 Mech.Inf moved from Italian East Africa to Kordofan
1 Mech.Inf moved from French Equatorial Africa to Darfur
British take Darfur from Italians
1 Mech.Inf moved from Cape Town to Belgian Congo
1 Mech.Inf moved from Cape Town to Kenya
12 Adv.Fighters, 1 Bomber, 8 Fighters and 6 Infantrys moved from Manchester to Wales
8 Infantrys moved from London to Wales
3 Infantrys moved from Dover to Wales
Purchase Units - British
British buy 2 Adv.Fighters, 4 Artillerys, 2 Fighters, 12 Infantrys, 2 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Palestine
British attack with 2 Artillerys, 4 Infantrys and 2 Tanks
Italians defend with 1 Infantry
British roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Palestine, round 2 : 2/8 hits, 2.67 expected hits
Italians roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Palestine
British win, taking Palestine from Italians with 2 Artillerys, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in N.French Indochina
British attack with 1 ArmoredCar and 2 Infantrys
Yamamoto defend with 1 Infantry
British roll dice for 1 ArmoredCar and 2 Infantrys in N.French Indochina, round 2 : 1/3 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in N.French Indochina
British win, taking N.French Indochina from Yamamoto with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Wales
British attack with 12 Adv.Fighters, 1 Bomber, 8 Fighters and 17 Infantrys
Germans defend with 1 AAGun, 8 Artillerys, 3 Elites, 1 Factory and 18 Infantrys
AA fire in Wales : 5/21 hits, 3.50 expected hits
2 Fighters owned by the British and 3 Adv.Fighters owned by the British lost in Wales
British roll dice for 9 Adv.Fighters, 1 Bomber, 6 Fighters and 17 Infantrys in Wales, round 2 : 8/33 hits, 10.00 expected hits
Germans roll dice for 8 Artillerys, 3 Elites and 18 Infantrys in Wales, round 2 : 8/29 hits, 9.67 expected hits
8 Infantrys owned by the Germans and 8 Infantrys owned by the British lost in Wales
British roll dice for 9 Adv.Fighters, 1 Bomber, 6 Fighters and 9 Infantrys in Wales, round 3 : 7/25 hits, 8.67 expected hits
Germans roll dice for 8 Artillerys, 3 Elites and 10 Infantrys in Wales, round 3 : 5/21 hits, 7.00 expected hits
7 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Wales
British roll dice for 9 Adv.Fighters, 1 Bomber, 6 Fighters and 4 Infantrys in Wales, round 4 : 10/20 hits, 7.83 expected hits
Germans roll dice for 8 Artillerys, 3 Elites and 3 Infantrys in Wales, round 4 : 5/14 hits, 4.67 expected hits
2 Fighters owned by the British, 3 Elites owned by the Germans, 4 Artillerys owned by the Germans, 3 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Wales
British roll dice for 9 Adv.Fighters, 1 Bomber, 4 Fighters and 1 Infantry in Wales, round 5 : 4/15 hits, 6.67 expected hits
Germans roll dice for 4 Artillerys in Wales, round 5 : 0/4 hits, 1.33 expected hits
4 Artillerys owned by the Germans lost in Wales
British win, taking Wales from Germans with 9 Adv.Fighters, 1 Bomber, 4 Fighters and 1 Infantry remaining. Battle score for attacker is -17
Casualties for British: 3 Adv.Fighters, 4 Fighters and 16 Infantrys
Casualties for Germans: 8 Artillerys, 3 Elites and 18 Infantrys
Battle in S.Thailand
British attack with 3 Artillerys, 9 Elites, 4 Fighters, 22 Infantrys, 7 Mech.Infs and 6 Tanks
Yamamoto defend with 1 AAGun; Thai defend with 9 Artillerys, 2 Bunkers, 2 Elites, 1 Fighter, 21 Infantrys, 1 Marine and 1 Tank
AA fire in S.Thailand : 0/4 hits, 0.67 expected hits
British roll dice for 3 Artillerys, 9 Elites, 4 Fighters, 22 Infantrys, 7 Mech.Infs and 6 Tanks in S.Thailand, round 2 : 17/51 hits, 16.00 expected hits
Units damaged: 2 Bunkers owned by the Thai
Thai roll dice for 9 Artillerys, 2 Bunkers, 2 Elites, 1 Fighter, 21 Infantrys, 1 Marine and 1 Tank in S.Thailand, round 2 : 13/37 hits, 13.00 expected hits
15 Infantrys owned by the Thai and 13 Infantrys owned by the British lost in S.Thailand
British roll dice for 3 Artillerys, 9 Elites, 4 Fighters, 9 Infantrys, 7 Mech.Infs and 6 Tanks in S.Thailand, round 3 : 16/38 hits, 13.83 expected hits
Thai roll dice for 9 Artillerys, 2 Bunkers, 2 Elites, 1 Fighter, 6 Infantrys, 1 Marine and 1 Tank in S.Thailand, round 3 : 7/22 hits, 8.00 expected hits
6 Infantrys owned by the Thai, 2 Elites owned by the Thai, 7 Infantrys owned by the British and 8 Artillerys owned by the Thai lost in S.Thailand
British roll dice for 3 Artillerys, 9 Elites, 4 Fighters, 2 Infantrys, 7 Mech.Infs and 6 Tanks in S.Thailand, round 4 : 12/31 hits, 12.67 expected hits
Thai roll dice for 1 Artillery, 2 Bunkers, 1 Fighter, 1 Marine and 1 Tank in S.Thailand, round 4 : 0/6 hits, 2.67 expected hits
1 Tank owned by the Thai, 2 Bunkers owned by the Thai, 1 Fighter owned by the Thai, 1 Artillery owned by the Thai and 1 Marine owned by the Thai lost in S.Thailand
British win, taking S.Thailand from Thai with 3 Artillerys, 9 Elites, 4 Fighters, 2 Infantrys, 7 Mech.Infs and 6 Tanks remaining. Battle score for attacker is 73
Casualties for British: 20 Infantrys
Casualties for Thai: 9 Artillerys, 2 Bunkers, 2 Elites, 1 Fighter, 21 Infantrys, 1 Marine and 1 Tank
Battle in Kordofan
British attack with 1 Mech.Inf
Italians defend with 1 ArmoredCar
British roll dice for 1 Mech.Inf in Kordofan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 ArmoredCar in Kordofan, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Mech.Inf in Kordofan, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 ArmoredCar in Kordofan, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Mech.Inf in Kordofan, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 ArmoredCar in Kordofan, round 4 : 1/1 hits, 0.17 expected hits
1 Mech.Inf owned by the British lost in Kordofan
Italians win with 1 ArmoredCar remaining. Battle score for attacker is -6
Casualties for British: 1 Mech.Inf
Battle in Nubia
British attack with 2 Infantrys and 1 Mech.Inf
Italians defend with 1 ArmoredCar
British roll dice for 2 Infantrys and 1 Mech.Inf in Nubia, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 ArmoredCar in Nubia, round 2 : 1/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Italians and 1 Infantry owned by the British lost in Nubia
British win, taking Nubia from Italians with 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Casualties for Italians: 1 ArmoredCar
Non Combat Move - British
1 Adv.Fighter moved from Cairo to W.Iran
1 Adv.Fighter moved from Cairo to W.Iran
9 Adv.Fighters, 1 Bomber and 4 Fighters moved from Wales to Manchester
1 Infantry moved from Scotland to Northern Ireland
4 Fighters moved from S.Thailand to Burma
1 Artillery and 9 Infantrys moved from Assam to Burma
8 Infantrys moved from Bihar to Assam
7 Infantrys moved from Hyderabad to Bihar
2 Infantrys moved from Rajputana to Bombay
3 Mech.Infs and 1 Tank moved from Delhi to Bombay
1 Elite moved from Delhi to Bihar
Place Units - British
3 Infantrys placed in W.Iran
2 Infantrys placed in Bombay
2 Mech.Infs placed in Cape Town
2 Artillerys, 2 Infantrys and 4 Tanks placed in London
4 Infantrys placed in Manchester
British undo move 5.
2 Adv.Fighters and 2 Fighters placed in Manchester
British undo move 5.
4 Infantrys placed in Manchester
2 Adv.Fighters, 2 Artillerys and 2 Fighters placed in Cairo
1 Infantry placed in Delhi
British undo move 6.
British undo move 4.
2 Adv.Fighters and 2 Fighters placed in London
British undo move 4.
4 Tanks placed in Manchester
2 Artillerys and 2 Infantrys placed in London
2 Artillerys and 4 Infantrys placed in Cairo
Turn Complete - British
British collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -4.67
British : -2.83
Italians : 1.00
AA fire in S.Thailand : : -0.67
Yamamoto : -0.33
AA fire in Wales : : 1.50
Thai : -3.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Anzac
1 Destroyer, 1 Submarine and 1 T.Boat moved from 67 Sea Zone to 110 Sea Zone
1 Destroyer and 1 Submarine moved from 67 Sea Zone to 110 Sea Zone
1 Artillery and 2 Elites moved from Broome to 67 Sea Zone
1 Artillery, 1 Cruiser, 2 Elites and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
1 Artillery and 2 Elites moved from 110 Sea Zone to Banjarmasin
2 Artillerys, 1 Elite and 1 Infantry moved from Flores to 67 Sea Zone
2 Infantrys moved from Flores to 67 Sea Zone
2 Artillerys, 1 Elite, 2 Infantrys and 3 Transports moved from 67 Sea Zone to 110 Sea Zone
2 Artillerys, 1 Elite and 2 Infantrys moved from 110 Sea Zone to Banjarmasin
1 Cruiser and 1 Infantry moved from 67 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to West Borneo
2 Adv.Fighters moved from 67 Sea Zone to Banjarmasin
1 Adv.Fighter moved from 67 Sea Zone to Banjarmasin
3 Carriers moved from 67 Sea Zone to 110 Sea Zone
1 Adv.Fighter moved from 67 Sea Zone to Banjarmasin
1 Adv.Fighter moved from 67 Sea Zone to 110 Sea Zone
1 Adv.Fighter moved from 67 Sea Zone to Banjarmasin
Purchase Units - Anzac
Anzac buy 2 Artillerys, 1 Destroyer, 3 Elites, 3 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in 110 Sea Zone
Anzac attack with 1 Adv.Fighter, 3 Carriers, 2 Cruisers, 2 Destroyers, 2 Submarines, 1 T.Boat and 4 Transports
Hisaichi defend with 3 Destroyers and 3 Transports
Anzac roll dice for 2 Submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Anzac roll dice for 1 Adv.Fighter, 3 Carriers, 2 Cruisers, 2 Destroyers, 1 T.Boat and 4 Transports in 110 Sea Zone, round 2 : 1/9 hits, 3.00 expected hits
Hisaichi roll dice for 3 Destroyers and 3 Transports in 110 Sea Zone, round 2 : 1/6 hits, 1.50 expected hits
1 Transport owned by the Hisaichi and 1 T.Boat owned by the Anzac lost in 110 Sea Zone
Anzac roll dice for 2 Submarines in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Anzac roll dice for 1 Adv.Fighter, 3 Carriers, 2 Cruisers, 2 Destroyers and 4 Transports in 110 Sea Zone, round 3 : 2/8 hits, 2.67 expected hits
Hisaichi roll dice for 3 Destroyers and 2 Transports in 110 Sea Zone, round 3 : 1/5 hits, 1.33 expected hits
2 Transports owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 1 Submarine owned by the Anzac lost in 110 Sea Zone
Anzac roll dice for 1 Submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Anzac roll dice for 1 Adv.Fighter, 3 Carriers, 2 Cruisers, 2 Destroyers and 4 Transports in 110 Sea Zone, round 4 : 1/8 hits, 2.67 expected hits
Hisaichi roll dice for 2 Destroyers in 110 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 Destroyer owned by the Hisaichi and 1 Submarine owned by the Anzac lost in 110 Sea Zone
Anzac roll dice for 1 Adv.Fighter, 3 Carriers, 2 Cruisers, 2 Destroyers and 4 Transports in 110 Sea Zone, round 5 : 4/8 hits, 2.67 expected hits
Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Hisaichi and 1 Destroyer owned by the Anzac lost in 110 Sea Zone
Anzac win with 1 Adv.Fighter, 3 Carriers, 2 Cruisers, 1 Destroyer and 4 Transports remaining. Battle score for attacker is 14
Casualties for Anzac: 1 Destroyer, 2 Submarines and 1 T.Boat
Casualties for Hisaichi: 3 Destroyers and 3 Transports
Battle in West Borneo
Battle in Banjarmasin
Anzac attack with 5 Adv.Fighters, 3 Artillerys, 3 Elites and 2 Infantrys
Yamamoto defend with 1 AAGun, 1 Bunker, 1 Factory and 8 Infantrys
AA fire in Banjarmasin : 1/5 hits, 0.83 expected hits
1 Adv.Fighter owned by the Anzac lost in Banjarmasin
Anzac roll dice for 4 Adv.Fighters, 3 Artillerys, 3 Elites and 2 Infantrys in Banjarmasin, round 2 : 6/12 hits, 4.83 expected hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 1 Bunker and 8 Infantrys in Banjarmasin, round 2 : 3/9 hits, 3.17 expected hits
2 Infantrys owned by the Anzac, 1 Elite owned by the Anzac and 5 Infantrys owned by the Yamamoto lost in Banjarmasin
Anzac roll dice for 4 Adv.Fighters, 3 Artillerys and 2 Elites in Banjarmasin, round 3 : 4/9 hits, 4.00 expected hits
Yamamoto roll dice for 1 Bunker and 3 Infantrys in Banjarmasin, round 3 : 1/4 hits, 1.50 expected hits
1 Artillery owned by the Anzac, 3 Infantrys owned by the Yamamoto and 1 Bunker owned by the Yamamoto lost in Banjarmasin
Anzac win, taking West Borneo from Thai, taking Banjarmasin from Yamamoto with 4 Adv.Fighters, 2 Artillerys and 2 Elites remaining. Battle score for attacker is 1
Casualties for Anzac: 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys
Casualties for Yamamoto: 1 Bunker and 8 Infantrys
Non Combat Move - Anzac
4 Adv.Fighters moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from South Australia to Western Australia
2 Elites moved from Townsville to Northern Territory
1 Artillery moved from Townsville to Northern Territory
3 Infantrys moved from West Papua to Hollandia
3 Infantrys moved from Port Moresby to West Papua
3 Infantrys moved from New South Wales to South Australia
1 Tank moved from Canberra to South Australia
Place Units - Anzac
1 Artillery and 2 Elites placed in Broome
1 Destroyer and 1 Transport placed in 113 Sea Zone
1 Elite placed in Townsville
Anzac undo move 3.
1 Artillery placed in Townsville
1 Elite and 2 Infantrys placed in Port Moresby
1 Infantry placed in Canberra
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
AA fire in Banjarmasin : : 0.17
Hisaichi : 0.17
Yamamoto : -0.67
Anzac : -2.50
Territory Summary for Anzac :
Western Australia : 1 Infantry
West Papua : 1 AAGun and 3 Infantrys
Port Moresby : 1 Elite, 1 Factory and 2 Infantrys
Wellington : 1 AAGun and 1 Factory
Broome : 1 AAGun, 1 Artillery, 1 Bunker, 2 Elites and 1 Factory
Northern Territory : 1 Artillery and 2 Elites
New Britain : 1 Infantry
Canberra : 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
Townsville : 1 AAGun, 1 Artillery, 1 Bunker and 1 Factory
South Australia : 3 Infantrys and 1 Tank
West Borneo : 1 Infantry
Hollandia : 5 Infantrys
Banjarmasin : 2 Artillerys and 2 Elites
Lombok : 2 Infantrys
110 Sea Zone : 5 Adv.Fighters, 3 Carriers, 2 Cruisers, 1 Destroyer and 4 Transports
113 Sea Zone : 1 Destroyer and 1 Transport
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Purchase Units - Dutch
Dutch buy 2 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Dutch
2 ArmoredCars moved from Suriname to Rio De Janeiro
Place Units - Dutch
2 Infantrys and 2 Tanks placed in Banjarmasin
1 Mech.Inf placed in Suriname
Turn Complete - Dutch
Dutch collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Territory Summary for Dutch :
Timor : 1 Infantry
Hollandia : 1 Artillery, 2 Infantrys and 1 Tank
Banjarmasin : 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
Flores : 1 Bunker
Lombok : 1 Bunker
Suriname : 1 Factory and 1 Mech.Inf
Tanimbar : 1 Infantry
Java : 1 Bunker
Bolivia : 1 flag
Rio De Janeiro : 1 flag, 2 ArmoredCars, 2 Infantrys and 1 Tank
Amazon : 1 flag
I t looks like the Royal Navy is going to stay anchored in the Red Sea for the entire game…are they out of fuel? anchors stuck in the mud? was there a mutiny?
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Romanians
4 Tanks moved from Rostov to Erzurum
1 Fighter moved from Kuybyshev to Erzurum
1 Tank moved from Chimkent to E.Iran
Romanians take Uzbekistan from Russians
Romanians take E.Iran from British
1 Tank moved from Chimkent to Alma Ata
Romanians take Alma Ata from Russians
1 Tank moved from Alma Ata to Semipalatinsk
Romanians take Semipalatinsk from Russians
1 Tank moved from Ufa to Krasnoyarsk
Romanians take Novosibirsk from Russians
Romanians take Krasnoyarsk from Russians
1 Tank moved from Ufa to Karaganda
Romanians take Karaganda from Russians
1 Tank moved from Karaganda to Semipalatinsk
2 Tanks moved from Ufa to Yeniseysk
Purchase Units - Romanians
Romanians buy 2 ArmoredCars and 5 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Erzurum
Romanians attack with 1 Fighter and 4 Tanks
Neutral defend with 2 Infantrys
Romanians roll dice for 1 Fighter and 4 Tanks in Erzurum, round 2 : 4/5 hits, 2.33 expected hits
Neutral roll dice for 2 Infantrys in Erzurum, round 2 : 2/2 hits, 0.67 expected hits
2 Tanks owned by the Romanians and 2 Infantrys owned by the Neutral lost in Erzurum
Romanians loses 0 PUs for violating Erzurums neutrality.
Romanians win, taking Erzurum from Neutral with 1 Fighter and 2 Tanks remaining. Battle score for attacker is -6
Casualties for Romanians: 2 Tanks
Casualties for Neutral: 2 Infantrys
Battle in Yeniseysk
Romanians attack with 2 Tanks
Russians defend with 1 Infantry
Romanians roll dice for 2 Tanks in Yeniseysk, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Yeniseysk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Yeniseysk
Romanians win, taking Yeniseysk from Russians with 2 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from Erzurum to Kuybyshev
1 AAGun, 5 Artillerys and 2 Infantrys moved from Rostov to Georgia
1 ArmoredCar and 2 Tanks moved from Kiev to Rostov
2 Infantrys moved from Kursk to Rostov
3 Tanks moved from Vinnytsia to Rostov
1 Infantry moved from E.Romania to Bulgaria
1 ArmoredCar and 1 Tank moved from Bucharest to Bulgaria
2 Infantrys moved from Bucharest to E.Romania
Place Units - Romanians
2 ArmoredCars and 1 Tank placed in Kiev
4 Tanks placed in Bucharest
Turn Complete - Romanians
Romanians collect 39 PUs; end with 39 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Purchase Units - Thai
Thai buy 1 Bunker, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Place Units - Thai
1 Bunker, 4 Infantrys and 2 Tanks placed in Bangkok
Turn Complete - Thai
Thai collect 16 PUs; end with 16 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Americans
1 Bomber moved from Rio de Oro to W.Morocco
1 Adv.Fighter moved from 31 Sea Zone to W.Morocco
1 Artillery and 3 Infantrys moved from Mauritania to W.Morocco
1 Submarine and 1 T.Boat moved from 72 Sea Zone to 76 Sea Zone
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 93 Sea Zone
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry moved from 93 Sea Zone to Mindanao
Americans take Mindanao from Yamamoto
1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Manila
Americans take Manila from Yamamoto
1 S.Submarine moved from 95 Sea Zone to 94 Sea Zone
1 S.Submarine moved from 95 Sea Zone to 94 Sea Zone
1 Artillery and 1 Marine moved from Saipan to 86 Sea Zone
1 Artillery, 1 Marine and 1 Transport moved from 86 Sea Zone to 93 Sea Zone
4 Infantrys moved from Saipan to 86 Sea Zone
1 B.Transport and 4 Infantrys moved from 86 Sea Zone to 93 Sea Zone
1 Artillery, 4 Infantrys and 1 Marine moved from 93 Sea Zone to Kyushu
6 Adv.Fighters moved from 86 Sea Zone to Kyushu
2 Adv.Fighters moved from 72 Sea Zone to 76 Sea Zone
1 Infantry moved from Saipan to 86 Sea Zone
4 Battleships, 1 Cruiser and 1 Infantry moved from 86 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Mindoro
Americans take Mindoro from Yamamoto
1 Infantry moved from Guam to 94 Sea Zone
1 Infantry and 1 S.Submarine moved from 94 Sea Zone to 93 Sea Zone
1 S.Submarine moved from 94 Sea Zone to 93 Sea Zone
1 Infantry moved from Peleliu to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Formosa
Americans take Formosa from Hisaichi
1 Infantry moved from 93 Sea Zone to Samar
Americans take Samar from Yamamoto
1 Artillery and 1 Marine moved from Saipan to 86 Sea Zone
1 Artillery, 1 Marine and 1 Transport moved from 86 Sea Zone to 93 Sea Zone
1 Artillery and 1 Marine moved from 93 Sea Zone to Panay
Americans take Panay from Hisaichi
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 2 Battleships, 1 Bunker, 2 Destroyers, 1 Elite, 2 Infantrys, 3 S.Submarines and 2 Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 76 Sea Zone
Americans attack with 2 Adv.Fighters, 1 Submarine and 1 T.Boat
Hisaichi defend with 1 T.Boat
Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Adv.Fighters and 1 T.Boat in 76 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 T.Boat in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Hisaichi lost in 76 Sea Zone
Americans win with 2 Adv.Fighters, 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 T.Boat
Battle in W.Morocco
Americans attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 3 Infantrys
Italians defend with 2 Artillerys
Americans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber and 3 Infantrys in W.Morocco, round 2 : 0/6 hits, 2.17 expected hits
Italians roll dice for 2 Artillerys in W.Morocco, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber and 3 Infantrys in W.Morocco, round 3 : 4/6 hits, 2.17 expected hits
Italians roll dice for 2 Artillerys in W.Morocco, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans and 2 Artillerys owned by the Italians lost in W.Morocco
Americans win, taking W.Morocco from Italians with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 Infantry
Casualties for Italians: 2 Artillerys
Battle in Kyushu
Americans attack with 6 Adv.Fighters, 1 Artillery, 4 Infantrys and 1 Marine
Yamamoto defend with 7 Infantrys
Americans roll dice for 4 Battleships and 1 Cruiser in Kyushu, round 2 : 3/5 hits, 3.17 expected hits
3 Infantrys owned by the Yamamoto lost in Kyushu
Americans roll dice for 6 Adv.Fighters, 1 Artillery, 4 Infantrys and 1 Marine in Kyushu, round 2 : 4/12 hits, 4.67 expected hits
Yamamoto roll dice for 4 Infantrys in Kyushu, round 2 : 1/4 hits, 1.33 expected hits
4 Infantrys owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kyushu
Americans win, taking Kyushu from Yamamoto with 6 Adv.Fighters, 1 Artillery, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 12
Casualties for Yamamoto: 7 Infantrys
Casualties for Americans: 1 Infantry
Non Combat Move - Americans
6 Adv.Fighters moved from Kyushu to 93 Sea Zone
3 Carriers moved from 86 Sea Zone to 93 Sea Zone
1 Artillery and 1 Marine moved from Saipan to 86 Sea Zone
4 Infantrys moved from Saipan to 86 Sea Zone
1 Artillery, 1 B.Transport, 5 Destroyers, 4 Infantrys, 1 Marine, 4 Submarines and 1 Transport moved from 86 Sea Zone to 93 Sea Zone
1 Artillery, 4 Infantrys and 1 Marine moved from 93 Sea Zone to Panay
1 Destroyer and 1 Submarine moved from 95 Sea Zone to 86 Sea Zone
2 Adv.Fighters moved from 76 Sea Zone to 86 Sea Zone
1 Destroyer moved from 88 Sea Zone to 86 Sea Zone
1 Carrier and 1 Destroyer moved from 72 Sea Zone to 86 Sea Zone
1 Infantry moved from Alaska to 71 Sea Zone
1 Infantry and 1 S.Submarine moved from 71 Sea Zone to 86 Sea Zone
1 Infantry moved from 86 Sea Zone to Saipan
1 Bomber moved from Alaska to Saipan
1 Bomber moved from Ponape to Saipan
4 Infantrys moved from San Francisco to 83 Sea Zone
1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 89 Sea Zone
4 Infantrys moved from 89 Sea Zone to Midway
2 Artillerys and 1 Tank moved from Rio de Oro to Mauritania
1 Adv.Fighter moved from W.Morocco to 34 Sea Zone
1 B.Transport, 1 Carrier, 4 Destroyers and 2 Submarines moved from 31 Sea Zone to 34 Sea Zone
1 Bomber moved from W.Morocco to Mauritania
1 Cruiser moved from 31 Sea Zone to 34 Sea Zone
2 Artillerys moved from Salvador to 35 Sea Zone
2 Infantrys moved from Bahia to 35 Sea Zone
1 Artillery moved from Salvador to 35 Sea Zone
2 Infantrys moved from Bahia to 35 Sea Zone
3 Artillerys, 1 B.Transport, 4 Infantrys and 2 Transports moved from 35 Sea Zone to 34 Sea Zone
3 Artillerys and 4 Infantrys moved from 34 Sea Zone to Mauritania
1 B.Transport and 1 Transport moved from 34 Sea Zone to 35 Sea Zone
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
Place Units - Americans
1 Adv.Fighter and 1 Bunker placed in Saipan
2 Battleships placed in 86 Sea Zone
2 S.Submarines placed in 109 Sea Zone
1 Adv.Fighter placed in 34 Sea Zone
1 S.Submarine placed in 71 Sea Zone
1 Elite placed in Alaska
1 Destroyer and 1 Submarine placed in 91 Sea Zone
1 Destroyer and 1 Submarine placed in 34 Sea Zone
2 Infantrys placed in Salvador
Turn Complete - Americans
Americans collect 144 PUs; end with 144 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Americans
1 Bomber moved from Rio de Oro to W.Morocco
1 Adv.Fighter moved from 31 Sea Zone to W.Morocco
1 Artillery and 3 Infantrys moved from Mauritania to W.Morocco
1 Submarine and 1 T.Boat moved from 72 Sea Zone to 76 Sea Zone
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 93 Sea Zone
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry moved from 93 Sea Zone to Mindanao
Americans take Mindanao from Yamamoto
1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Manila
Americans take Manila from Yamamoto
1 S.Submarine moved from 95 Sea Zone to 94 Sea Zone
1 S.Submarine moved from 95 Sea Zone to 94 Sea Zone
1 Artillery and 1 Marine moved from Saipan to 86 Sea Zone
1 Artillery, 1 Marine and 1 Transport moved from 86 Sea Zone to 93 Sea Zone
4 Infantrys moved from Saipan to 86 Sea Zone
1 B.Transport and 4 Infantrys moved from 86 Sea Zone to 93 Sea Zone
1 Artillery, 4 Infantrys and 1 Marine moved from 93 Sea Zone to Kyushu
6 Adv.Fighters moved from 86 Sea Zone to Kyushu
2 Adv.Fighters moved from 72 Sea Zone to 76 Sea Zone
1 Infantry moved from Saipan to 86 Sea Zone
4 Battleships, 1 Cruiser and 1 Infantry moved from 86 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Mindoro
Americans take Mindoro from Yamamoto
1 Infantry moved from Guam to 94 Sea Zone
1 Infantry and 1 S.Submarine moved from 94 Sea Zone to 93 Sea Zone
1 S.Submarine moved from 94 Sea Zone to 93 Sea Zone
1 Infantry moved from Peleliu to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Formosa
Americans take Formosa from Hisaichi
1 Infantry moved from 93 Sea Zone to Samar
Americans take Samar from Yamamoto
1 Artillery and 1 Marine moved from Saipan to 86 Sea Zone
1 Artillery, 1 Marine and 1 Transport moved from 86 Sea Zone to 93 Sea Zone
1 Artillery and 1 Marine moved from 93 Sea Zone to Panay
Americans take Panay from Hisaichi
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 2 Battleships, 1 Bunker, 2 Destroyers, 1 Elite, 2 Infantrys, 3 S.Submarines and 2 Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 76 Sea Zone
Americans attack with 2 Adv.Fighters, 1 Submarine and 1 T.Boat
Hisaichi defend with 1 T.Boat
Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Adv.Fighters and 1 T.Boat in 76 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 T.Boat in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Hisaichi lost in 76 Sea Zone
Americans win with 2 Adv.Fighters, 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 T.Boat
Battle in W.Morocco
Americans attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 3 Infantrys
Italians defend with 2 Artillerys
Americans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber and 3 Infantrys in W.Morocco, round 2 : 0/6 hits, 2.17 expected hits
Italians roll dice for 2 Artillerys in W.Morocco, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber and 3 Infantrys in W.Morocco, round 3 : 4/6 hits, 2.17 expected hits
Italians roll dice for 2 Artillerys in W.Morocco, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans and 2 Artillerys owned by the Italians lost in W.Morocco
Americans win, taking W.Morocco from Italians with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 Infantry
Casualties for Italians: 2 Artillerys
Battle in Kyushu
Americans attack with 6 Adv.Fighters, 1 Artillery, 4 Infantrys and 1 Marine
Yamamoto defend with 7 Infantrys
Americans roll dice for 4 Battleships and 1 Cruiser in Kyushu, round 2 : 3/5 hits, 3.17 expected hits
3 Infantrys owned by the Yamamoto lost in Kyushu
Americans roll dice for 6 Adv.Fighters, 1 Artillery, 4 Infantrys and 1 Marine in Kyushu, round 2 : 4/12 hits, 4.67 expected hits
Yamamoto roll dice for 4 Infantrys in Kyushu, round 2 : 1/4 hits, 1.33 expected hits
4 Infantrys owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kyushu
Americans win, taking Kyushu from Yamamoto with 6 Adv.Fighters, 1 Artillery, 3 Infantrys and 1 Marine remaining. Battle score for attacker is 12
Casualties for Yamamoto: 7 Infantrys
Casualties for Americans: 1 Infantry
Non Combat Move - Americans
6 Adv.Fighters moved from Kyushu to 93 Sea Zone
3 Carriers moved from 86 Sea Zone to 93 Sea Zone
1 Artillery and 1 Marine moved from Saipan to 86 Sea Zone
4 Infantrys moved from Saipan to 86 Sea Zone
1 Artillery, 1 B.Transport, 5 Destroyers, 4 Infantrys, 1 Marine, 4 Submarines and 1 Transport moved from 86 Sea Zone to 93 Sea Zone
1 Artillery, 4 Infantrys and 1 Marine moved from 93 Sea Zone to Panay
1 Destroyer and 1 Submarine moved from 95 Sea Zone to 86 Sea Zone
2 Adv.Fighters moved from 76 Sea Zone to 86 Sea Zone
1 Destroyer moved from 88 Sea Zone to 86 Sea Zone
1 Carrier and 1 Destroyer moved from 72 Sea Zone to 86 Sea Zone
1 Infantry moved from Alaska to 71 Sea Zone
1 Infantry and 1 S.Submarine moved from 71 Sea Zone to 86 Sea Zone
1 Infantry moved from 86 Sea Zone to Saipan
1 Bomber moved from Alaska to Saipan
1 Bomber moved from Ponape to Saipan
4 Infantrys moved from San Francisco to 83 Sea Zone
1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 89 Sea Zone
4 Infantrys moved from 89 Sea Zone to Midway
2 Artillerys and 1 Tank moved from Rio de Oro to Mauritania
1 Adv.Fighter moved from W.Morocco to 34 Sea Zone
1 B.Transport, 1 Carrier, 4 Destroyers and 2 Submarines moved from 31 Sea Zone to 34 Sea Zone
1 Bomber moved from W.Morocco to Mauritania
1 Cruiser moved from 31 Sea Zone to 34 Sea Zone
2 Artillerys moved from Salvador to 35 Sea Zone
2 Infantrys moved from Bahia to 35 Sea Zone
1 Artillery moved from Salvador to 35 Sea Zone
2 Infantrys moved from Bahia to 35 Sea Zone
3 Artillerys, 1 B.Transport, 4 Infantrys and 2 Transports moved from 35 Sea Zone to 34 Sea Zone
3 Artillerys and 4 Infantrys moved from 34 Sea Zone to Mauritania
1 B.Transport and 1 Transport moved from 34 Sea Zone to 35 Sea Zone
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
Place Units - Americans
1 Adv.Fighter and 1 Bunker placed in Saipan
2 Battleships placed in 86 Sea Zone
2 S.Submarines placed in 109 Sea Zone
1 Adv.Fighter placed in 34 Sea Zone
1 S.Submarine placed in 71 Sea Zone
1 Elite placed in Alaska
1 Destroyer and 1 Submarine placed in 91 Sea Zone
1 Destroyer and 1 Submarine placed in 34 Sea Zone
2 Infantrys placed in Salvador
Turn Complete - Americans
Americans collect 144 PUs; end with 144 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Mauritania: 3 Artillerys and 4 Infantrys
EDIT: Adding units owned by Americans to Rio de Oro: 3 Artillerys and 4 Infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Germans
3 ArmoredCars moved from Georgia to W.Iran
1 Mot.Inf and 1 Tank moved from Astrakhan to W.Iran
Germans take Azerbaijan from British
3 JetFighters moved from Kuybyshev to W.Iran
1 Tank moved from Sverdlovsk to Surgut
Germans take Surgut from Russians
1 Tank moved from Surgut to Yeniseysk
6 Artillerys and 9 Infantrys moved from S.Karelia to Arkhangelsk
2 Artillerys and 1 Infantry moved from Kirov to Arkhangelsk
2 Artillerys moved from Normandy to 20 Sea Zone
3 Artillerys moved from Belgium to 20 Sea Zone
3 Artillerys moved from Netherlands to 20 Sea Zone
4 Elites moved from Netherlands to 20 Sea Zone
8 Infantrys moved from Picardy to 20 Sea Zone
1 Infantry moved from Hamburg to 22 Sea Zone
2 S.Submarines moved from 20 Sea Zone to 22 Sea Zone
2 Infantrys moved from Hamburg to 22 Sea Zone
2 Infantrys and 2 S.Submarines moved from 22 Sea Zone to 21 Sea Zone
8 Artillerys, 1 Battleship, 1 Cruiser, 4 Elites, 5 Infantrys and 8 Transports moved from 20 Sea Zone to 21 Sea Zone
3 Infantrys and 3 T.Boats moved from 20 Sea Zone to 21 Sea Zone
5 Adv.Fighters and 3 Fighters moved from 20 Sea Zone to Manchester
1 Infantry and 1 T.Boat moved from 22 Sea Zone to 21 Sea Zone
8 Artillerys, 4 Elites and 11 Infantrys moved from 21 Sea Zone to Manchester
1 Bomber moved from Netherlands to Manchester
Purchase Units - Germans
Germans buy 20 ArmoredCars, 8 Artillerys, 11 Elites, 1 Fighter, 3 HeavyTanks, 3 Infantrys, 2 JetFighters, 3 Mech.Infs and 2 Tanks; Remaining resources: 1 PUs;
Combat - Germans
Battle in Manchester
Germans attack with 5 Adv.Fighters, 8 Artillerys, 1 Bomber, 4 Elites, 3 Fighters and 11 Infantrys
British defend with 1 AAGun, 9 Adv.Fighters, 1 Bomber, 1 Factory, 4 Fighters and 4 Tanks
AA fire in Manchester : 2/9 hits, 1.50 expected hits
2 Adv.Fighters owned by the Germans lost in Manchester
Germans roll dice for 1 Battleship and 1 Cruiser in Manchester, round 2 : 1/2 hits, 1.17 expected hits
1 Bomber owned by the British lost in Manchester
Germans roll dice for 3 Adv.Fighters, 8 Artillerys, 1 Bomber, 4 Elites, 3 Fighters and 11 Infantrys in Manchester, round 2 : 9/30 hits, 10.33 expected hits
British roll dice for 9 Adv.Fighters, 4 Fighters and 4 Tanks in Manchester, round 2 : 12/17 hits, 10.00 expected hits
4 Fighters owned by the British, 4 Tanks owned by the British, 1 Artillery owned by the Germans, 11 Infantrys owned by the Germans and 1 Adv.Fighter owned by the British lost in Manchester
Germans roll dice for 3 Adv.Fighters, 7 Artillerys, 1 Bomber, 4 Elites and 3 Fighters in Manchester, round 3 : 9/18 hits, 7.50 expected hits
British roll dice for 8 Adv.Fighters in Manchester, round 3 : 6/8 hits, 5.33 expected hits
4 Elites owned by the Germans, 2 Artillerys owned by the Germans and 8 Adv.Fighters owned by the British lost in Manchester
Germans win, taking Manchester from British with 3 Adv.Fighters, 5 Artillerys, 1 Bomber and 3 Fighters remaining. Battle score for attacker is 90
Casualties for Germans: 2 Adv.Fighters, 3 Artillerys, 4 Elites and 11 Infantrys
Casualties for British: 9 Adv.Fighters, 1 Bomber, 4 Fighters and 4 Tanks
Battle in W.Iran
Germans attack with 3 ArmoredCars, 3 JetFighters, 1 Mot.Inf and 1 Tank
British defend with 1 AAGun, 2 Adv.Fighters, 1 Factory and 3 Infantrys
AA fire in W.Iran : 0/3 hits, 0.50 expected hits
Germans roll dice for 3 ArmoredCars, 3 JetFighters, 1 Mot.Inf and 1 Tank in W.Iran, round 2 : 2/8 hits, 3.67 expected hits
British roll dice for 2 Adv.Fighters and 3 Infantrys in W.Iran, round 2 : 3/5 hits, 2.33 expected hits
2 ArmoredCars owned by the Germans, 1 Mot.Inf owned by the Germans and 2 Infantrys owned by the British lost in W.Iran
Germans roll dice for 1 ArmoredCar, 3 JetFighters and 1 Tank in W.Iran, round 3 : 1/5 hits, 2.83 expected hits
British roll dice for 2 Adv.Fighters and 1 Infantry in W.Iran, round 3 : 1/3 hits, 1.67 expected hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the British lost in W.Iran
Germans roll dice for 3 JetFighters and 1 Tank in W.Iran, round 4 : 3/4 hits, 2.50 expected hits
British roll dice for 2 Adv.Fighters in W.Iran, round 4 : 2/2 hits, 1.33 expected hits
2 JetFighters owned by the Germans and 2 Adv.Fighters owned by the British lost in W.Iran
Germans win, taking W.Iran from British with 1 JetFighter and 1 Tank remaining. Battle score for attacker is -15
Casualties for Germans: 3 ArmoredCars, 2 JetFighters and 1 Mot.Inf
Casualties for British: 2 Adv.Fighters and 3 Infantrys
Battle in Arkhangelsk
Germans attack with 8 Artillerys and 10 Infantrys
French defend with 2 Infantrys; Russians defend with 1 AAGun, 2 Artillerys, 1 Bunker, 1 Factory and 5 Infantrys
Germans roll dice for 8 Artillerys and 10 Infantrys in Arkhangelsk, round 2 : 6/18 hits, 5.67 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 2 Artillerys, 1 Bunker and 7 Infantrys in Arkhangelsk, round 2 : 4/10 hits, 3.50 expected hits
3 Infantrys owned by the Russians, 4 Infantrys owned by the Germans and 2 Infantrys owned by the French lost in Arkhangelsk
Germans roll dice for 8 Artillerys and 6 Infantrys in Arkhangelsk, round 3 : 5/14 hits, 4.67 expected hits
Russians roll dice for 2 Artillerys, 1 Bunker and 2 Infantrys in Arkhangelsk, round 3 : 1/5 hits, 1.83 expected hits
2 Infantrys owned by the Russians, 2 Artillerys owned by the Russians, 1 Infantry owned by the Germans and 1 Bunker owned by the Russians lost in Arkhangelsk
Germans win, taking Arkhangelsk from Russians with 8 Artillerys and 5 Infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 5 Infantrys
Casualties for French: 2 Infantrys
Casualties for Russians: 2 Artillerys, 1 Bunker and 5 Infantrys
Non Combat Move - Germans
1 AAGun moved from Gorky to Kuybyshev
1 AAGun moved from Georgia to Erzurum
1 AAGun moved from Saratov to Astrakhan
4 ArmoredCars moved from Rostov to Erzurum
2 ArmoredCars moved from Stalingrad to Georgia
5 Artillerys moved from Stalingrad to Saratov
3 Elites and 2 Infantrys moved from Rostov to Saratov
3 ArmoredCars moved from Kursk to Georgia
4 Elites moved from Kursk to Rostov
1 Elite moved from Tula to Rostov
5 Elites and 3 Infantrys moved from Penza to Saratov
2 ArmoredCars moved from Vinnytsia to Rostov
1 Adv.Fighter moved from Vinnytsia to Astrakhan
1 Transport moved from 46 Sea Zone to 51 Sea Zone
1 Infantry moved from Kuybyshev to Astrakhan
4 Tanks moved from Sverdlovsk to Surgut
4 HeavyTanks and 7 Tanks moved from Sverdlovsk to Yeniseysk
1 Tank moved from Tashkent to E.Iran
2 Stukas moved from Provence to E.Morocco
1 S.Submarine moved from 20 Sea Zone to 23 Sea Zone
3 Infantrys moved from Pomerania to Hamburg
1 Artillery, 11 Elites and 1 Infantry moved from Saxony to Hamburg
3 Elites and 2 Tanks moved from Rhine to Netherlands
1 Bomber moved from Manchester to Brittany
1 AAGun moved from Normandy to Brittany
1 Fighter moved from Bavaria to N.Tunisia
1 Infantry moved from Krakow to Vinnytsia
4 Infantrys moved from Brest to Kiev
1 AAGun, 1 Elite and 7 Infantrys moved from Minsk to Kursk
6 ArmoredCars moved from Moscow to Saratov
3 Infantrys moved from Moscow to Penza
1 Infantry moved from Lapland to Upper Norrland
1 Infantry moved from Murmansk to N.Karelia
5 Carriers, 4 Destroyers and 3 Submarines moved from 20 Sea Zone to 18 Sea Zone
3 Adv.Fighters and 3 Fighters moved from Manchester to 18 Sea Zone
2 Adv.Fighters moved from Bavaria to 18 Sea Zone
4 T.Boats moved from 20 Sea Zone to 21 Sea Zone
8 Infantrys moved from Paris to Normandy
1 JetFighter moved from W.Iran to Karaganda
Place Units - Germans
2 JetFighters and 3 Mech.Infs placed in Sverdlovsk
3 Artillerys placed in Netherlands
2 Artillerys and 4 Elites placed in Hamburg
3 HeavyTanks placed in Georgia
3 ArmoredCars and 2 Tanks placed in Stalingrad
3 ArmoredCars placed in Kursk
10 ArmoredCars placed in Moscow
4 ArmoredCars placed in Vinnytsia
3 Infantrys placed in Belgium
Germans undo move 9.
3 Infantrys placed in Normandy
3 Artillerys placed in Belgium
1 Fighter placed in Bavaria
Germans undo move 9.
3 Elites placed in Normandy
Germans undo move 9.
3 Elites placed in Belgium
1 Artillery and 1 Elite placed in Tashkent
1 Artillery and 2 Infantrys placed in Danzig
1 Artillery and 1 Infantry placed in Warsaw
Turn Complete - Germans
Germans collect 168 PUs; end with 169 PUs
Combat Hit Differential Summary :
Germans : -2.33
British : 3.33
AA fire in Manchester : : 0.50
AA fire in W.Iran : : -0.50
Russians : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 9
Research Technology - USA
USA roll 6,3 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover mustardGas
Combat Move - USA
2 field_guns and 2 infantry moved from Primorsky to Vladivostok
1 field_gun and 1 infantry moved from Magadan to Koryak
1 cruiser, 2 destroyers and 3 submarines moved from Sea Zone 143 Pacific Ocean to Sea Zone 132 Pacific Ocean
2 gass moved from San Francisco to New Mexico
1 field_gun and 3 infantry moved from Algeria to Sea Zone 54 Alboran Sea
1 field_gun, 3 infantry and 2 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 57 Ligurian Sea
1 field_gun and 3 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
1 destroyer moved from Sea Zone 54 Alboran Sea to Sea Zone 58 Tyrrhenian Sea
1 cruiser and 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
1 cruiser moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
1 transport moved from Sea Zone 54 Alboran Sea to Sea Zone 32 Sargasso Sea
1 destroyer moved from Sea Zone 32 Sargasso Sea to Sea Zone 25 Mid Atlantic
2 field_guns and 2 infantry moved from New York to Sea Zone 29 Mid Atlantic
1 field_gun and 1 infantry moved from Baja-Sonora to Chihuahua
1 infantry moved from Monterrey to Chihuahua
1 infantry moved from Monterrey to Guadalahara
USA take Guadalahara from Germany
6 field_guns and 5 infantry moved from Monterrey to Chihuahua
1 cavalry moved from California to Chihuahua
2 cruisers and 1 destroyer moved from Sea Zone 147 Gulf of California to Sea Zone 143 Pacific Ocean
2 transports moved from Sea Zone 150 Pacific Ocean to Sea Zone 153 Pacific Ocean
2 gass moved from Louisiana to New Mexico
1 transport moved from Sea Zone 38 Gulf of Mexico to Sea Zone 37 Gulf of Mexico
1 field_gun and 1 infantry moved from Arkansas to Sea Zone 37 Gulf of Mexico
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 37 Gulf of Mexico to Sea Zone 38 Gulf of Mexico
1 field_gun and 1 infantry moved from Sea Zone 38 Gulf of Mexico to Texas
1 infantry moved from California to New Mexico
1 cavalry moved from Charleston to Arkansas
2 field_guns and 2 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
2 field_guns and 2 infantry moved from Sea Zone 32 Sargasso Sea to Azores
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea
2 field_guns and 2 infantry moved from Sea Zone 32 Sargasso Sea to Azores
Purchase Units - USA
USA buy 5 cavalrys, 2 field_guns, 5 gass, 2 infantry and 3 trenchs; Remaining resources: 16 PUs; 0 techTokens;
Combat - USA
Non Combat Move - USA
Place Units - USA
3 trenchs placed in Chihuahua
1 field_gun and 1 infantry placed in California
4 cavalrys placed in San Francisco
1 cavalry, 1 field_gun and 1 infantry placed in Charleston
1 gas placed in Charleston
4 gass placed in New York
Activate Technology - USA
USA activating mustardGas
Turn Complete - USA
USA collect 74 PUs; end with 90 PUs
@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from French Indo China to 36 Sea Zone
2 marines moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 44 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 marine moved from 44 Sea Zone to Celebes
1 marine moved from 41 Sea Zone to Sumatra
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to Sumatra
1 bomber moved from French Indo China to Celebes
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 58 Sea Zone
1 submarine moved from 37 Sea Zone to 58 Sea Zone
1 destroyer moved from 36 Sea Zone to 57 Sea Zone
1 destroyer moved from 36 Sea Zone to 56 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
3 fighters moved from 36 Sea Zone to 57 Sea Zone
3 fighters moved from 36 Sea Zone to 57 Sea Zone
5 fighters moved from 36 Sea Zone to 56 Sea Zone
5 fighters moved from 36 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Shensi to Yunnan
1 mech_infantry moved from Sikang to Yunnan
8 tactical_bombers moved from Shan State to Yunnan
6 tactical_bombers moved from 36 Sea Zone to Yunnan
1 fighter moved from Shan State to Yunnan
3 fighters moved from French Indo China to Yunnan
8 armour, 7 artilleries, 13 infantry and 13 mech_infantrys moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 armour moved from French Indo China to Burma
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 58 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 58 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 57 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 6 fighters in 57 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
ANZAC roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 57 Sea Zone
Japanese win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 5 fighters in 56 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
1 submarine owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 55 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Japanese attack with 1 bomber, 2 infantry and 1 marine
British defend with 2 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 marine in Sumatra, round 2 : 0/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 2 infantry and 1 marine in Sumatra, round 3 : 0/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 bomber, 1 infantry and 1 marine in Sumatra, round 4 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 1 infantry and 1 marine in Sumatra, round 5 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Sumatra
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 bomber and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Celebes
Japanese attack with 1 bomber, 2 infantry and 1 marine
Americans defend with 2 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 marine in Celebes, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 bomber, 1 infantry and 1 marine in Celebes, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 4 fighters, 3 mech_infantrys and 14 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 4 fighters, 3 mech_infantrys and 14 tactical_bombers in Yunnan, round 2 : 10/21 hits, 10.17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 fighters, 3 mech_infantrys and 14 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 6 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 battleship, 11 carriers, 1 destroyer and 2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
5 fighters moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
6 fighters moved from 57 Sea Zone to 42 Sea Zone
5 fighters moved from 56 Sea Zone to 42 Sea Zone
4 fighters moved from Yunnan to 42 Sea Zone
14 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Japan to French Indo China
1 fighter moved from Japan to 6 Sea Zone
1 aaGun and 3 infantry moved from Malaya to Shan State
1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kazakhstan to Shensi
1 mech_infantry moved from Kazakhstan to Szechwan
1 mech_infantry moved from Kazakhstan to Sikang
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 bomber moved from Celebes to Java
1 bomber moved from Sumatra to Java
1 submarine moved from 63 Sea Zone to 61 Sea Zone
Place Units - Japanese
2 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
3 armour placed in Malaya
1 fighter placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.00
Japanese regular : -4.67
UK_Pacific regular : -0.67
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 7 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 bomber and 3 tactical_bombers moved from Caroline Islands to 54 Sea Zone
2 fighters and 3 tactical_bombers moved from 36 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 54 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Midway
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Americans defend with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines, 3 tactical_bombers and 4 transports; ANZAC defend with 3 carriers, 1 destroyer and 5 fighters
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 54 Sea Zone, round 2 : 14/31 hits, 17.50 expected hits
Units damaged: 3 carriers owned by the ANZAC, 5 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 19/31 hits, 15.50 expected hits
Units damaged: 2 battleships owned by the Japanese
7 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 54 Sea Zone
3 submarines owned by the Americans and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 cruiser, 1 destroyer, 12 fighters and 12 tactical_bombers in 54 Sea Zone, round 3 : 20/29 hits, 16.83 expected hits
Americans roll dice for 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 11 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 3 : 17/30 hits, 15.17 expected hits
6 tactical_bombers owned by the Japanese, 10 fighters owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
3 carriers owned by the ANZAC, 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans, 3 tactical_bombers owned by the Americans and 5 carriers owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 destroyer, 2 fighters and 6 tactical_bombers in 54 Sea Zone, round 4 : 8/12 hits, 6.67 expected hits
Americans roll dice for 2 battleships, 8 fighters and 4 transports in 54 Sea Zone, round 4 : 8/10 hits, 6.67 expected hits
6 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in 54 Sea Zone
2 fighters owned by the ANZAC and 6 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber and 1 destroyer in 54 Sea Zone, round 5 : 1/4 hits, 2.33 expected hits
Americans roll dice for 2 battleships and 4 transports in 54 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Japanese lost in 54 Sea Zone
1 battleship owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships and 1 destroyer in 54 Sea Zone, round 6 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 battleship and 4 transports in 54 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 54 Sea Zone
1 battleship owned by the Americans lost in 54 Sea Zone
4 transports owned by the Americans lost in 54 Sea Zone
Japanese win, taking Wake Island from Americans, taking 54 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is -17
Casualties for Japanese: 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 2 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Casualties for ANZAC: 3 carriers, 1 destroyer and 5 fighters
Casualties for Americans: 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines, 3 tactical_bombers and 4 transports
Non Combat Move - Japanese
1 bomber moved from 45 Sea Zone to French Indo China
6 infantry moved from Caroline Islands to 33 Sea Zone
6 infantry and 3 transports moved from 33 Sea Zone to 36 Sea Zone
3 artilleries moved from French Indo China to Shan State
1 infantry moved from Yunnan to Kwangsi
6 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
3 infantry moved from Kwangsi to Yunnan
Place Units - Japanese
3 infantry placed in Shantung
3 fighters placed in French Indo China
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 89 to 93
EDIT: Turning off Edit Mode
Americans buy 1 battleship, 1 carrier, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
5 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
3 tactical_bombers moved from 110 Sea Zone to Southern France
7 fighters moved from 110 Sea Zone to Southern France
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 marines moved from Caroline Islands to 33 Sea Zone
2 marines and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Paulau Island
5 battleships, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 5 submarines and 8 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Wake Island to 35 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
1 destroyer owned by the Americans lost in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in Guam
Battle in Iwo Jima
Battle in Southern France
Americans attack with 9 fighters, 5 infantry and 4 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 9 fighters, 5 infantry and 4 tactical_bombers in Southern France, round 2 : 8/18 hits, 8.00 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
2 infantry owned by the Italians lost in Southern France
Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese, taking Southern France from Italians with 9 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Paulau Island
Americans attack with 2 marines
Japanese defend with 1 artillery
Americans roll dice for 2 marines in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 2 marines remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 35 Sea Zone
Americans attack with 5 battleships, 1 bomber, 9 carriers, 2 cruisers, 3 destroyers, 8 fighters, 5 submarines and 8 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 3 battleships, 11 carriers, 2 cruisers, 3 destroyers, 13 fighters, 3 submarines and 7 tactical_bombers
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 5 battleships, 1 bomber, 9 carriers, 2 cruisers, 3 destroyers, 8 fighters and 8 tactical_bombers in 35 Sea Zone, round 2 : 13/27 hits, 15.33 expected hits
Units damaged: 9 carriers owned by the Japanese and 3 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 3 battleships, 11 carriers, 2 cruisers, 3 destroyers, 13 fighters and 7 tactical_bombers in 35 Sea Zone, round 2 : 22/39 hits, 19.83 expected hits
Units damaged: 5 battleships owned by the Americans
2 fighters owned by the ANZAC and 9 carriers owned by the Americans lost in 35 Sea Zone
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 5 submarines in 35 Sea Zone, round 3 : 3/5 hits, 1.67 expected hits
Americans roll dice for 5 battleships, 1 bomber, 2 cruisers, 3 destroyers, 8 fighters and 8 tactical_bombers in 35 Sea Zone, round 3 : 19/27 hits, 15.33 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 3 battleships, 11 carriers, 2 cruisers, 3 destroyers, 13 fighters and 7 tactical_bombers in 35 Sea Zone, round 3 : 23/39 hits, 19.83 expected hits
5 submarines owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 6 tactical_bombers owned by the Americans and 7 fighters owned by the Americans lost in 35 Sea Zone
6 tactical_bombers owned by the Japanese, 11 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 5 battleships, 1 bomber, 1 fighter and 2 tactical_bombers in 35 Sea Zone, round 4 : 7/9 hits, 5.67 expected hits
Japanese roll dice for 3 battleships, 2 cruisers, 13 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 : 14/19 hits, 12.17 expected hits
2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 5 battleships owned by the Americans lost in 35 Sea Zone
4 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 cruisers owned by the Japanese lost in 35 Sea Zone
Japanese win with 3 battleships and 9 fighters remaining. Battle score for attacker is -165
Casualties for Americans: 5 battleships, 1 bomber, 9 carriers, 2 cruisers, 3 destroyers, 8 fighters, 5 submarines and 8 tactical_bombers
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 11 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 7 tactical_bombers
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
6 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 transports moved from 91 Sea Zone to 101 Sea Zone
9 fighters moved from Southern France to 110 Sea Zone
3 tactical_bombers moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Southern France to 110 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 battleship and 1 carrier placed in 10 Sea Zone
2 fighters, 1 marine and 1 tactical_bomber placed in Western United States
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs