@fasthard ok
Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod Game #3
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 1 mech_infantry moved from Ukraine to Rostov 1 artillery moved from Archangel to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 mech_infantry moved from Eastern Poland to Smolensk 1 artillery moved from Belarus to Smolensk 3 bombers and 2 fighters moved from Novgorod to Russia
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Scramble options Moscow.
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@weddingsinger intercept those bombers
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 1 mech_infantry moved from Ukraine to Rostov 1 artillery moved from Archangel to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 mech_infantry moved from Eastern Poland to Smolensk 1 artillery moved from Belarus to Smolensk 3 bombers and 2 fighters moved from Novgorod to Russia Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Russians launches 2 interceptors out of Russia Attackers Fire, : 2/5 hits, 1.17 expected hits Defenders Fire, : 0/2 hits, 0.67 expected hits 2 fighters owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Rostov Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery and 1 transport moved from 93 Sea Zone to 95 Sea Zone 2 bombers and 2 fighters moved from Russia to Bryansk 1 artillery moved from Belarus to Bryansk 1 armour moved from Ukraine to Bryansk 2 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Romania to Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Novgorod to Belarus 1 tactical_bomber moved from Southern France to Eastern Poland 1 mech_infantry moved from Southern France to Southern Italy 2 aaGuns moved from Southern France to Northern Italy Place Units - Germans 3 bombers placed in Novgorod 3 mech_infantrys placed in Ukraine 1 bomber placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 62 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50 Germans : 0.33 Defenders Fire, : : -0.67 Attackers Fire, : : 0.83 Russians : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 24 PUs; Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Vologda 1 infantry moved from Volgograd to Tambov 1 infantry moved from Tambov to Russia 1 infantry moved from Russia to Vologda 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 tactical_bomber moved from Vologda to Russia 1 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 battleship, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 armour moved from Hopei to Shensi 1 armour moved from Hopei to Shensi 2 armour and 2 mech_infantrys moved from Shensi to Tsinghai 2 bombers moved from French Indo China to Tsinghai 1 mech_infantry moved from Chahar to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Szechwan to Shan State 1 infantry moved from Yunnan to Shan State 2 artilleries and 1 infantry moved from Malaya to Shan State 3 mech_infantrys moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 4 tactical_bombers moved from Java to Shan State 2 marines moved from Java to 42 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 2 marines moved from 42 Sea Zone to 37 Sea Zone Japanese take 37 Sea Zone from French 2 marines moved from 37 Sea Zone to Shan State 4 fighters moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 artillery and 10 infantry moved from Korea to Amur 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Amur 1 destroyer moved from 6 Sea Zone to 8 Sea Zone Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 55 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 2 marines, 4 mech_infantrys and 6 tactical_bombers British defend with 1 infantry; ANZAC defend with 1 fighter Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry, 2 marines, 4 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter Casualties for British: 1 infantry Battle in Tsinghai Japanese attack with 2 armour, 2 bombers and 2 mech_infantrys Chinese defend with 1 fighter and 4 infantry Japanese roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Tsinghai, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 1/5 hits, 2.00 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 2 bombers and 1 mech_infantry in Tsinghai, round 3 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour and 2 bombers in Tsinghai, round 4 : 2/4 hits, 2.33 expected hits Chinese roll dice for 1 fighter in Tsinghai, round 4 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for Chinese: 1 fighter and 4 infantry Battle in Amur Japanese attack with 3 artilleries and 12 infantry Russians defend with 1 infantry Japanese roll dice for 3 artilleries and 12 infantry in Amur, round 2 : 5/15 hits, 3.50 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 3 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun moved from Korea to Amur 3 artilleries moved from Szechwan to Yunnan 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Kweichow to Shensi 1 armour moved from Anhwe to Kweichow 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Anhwe 2 bombers moved from Tsinghai to Kweichow 2 fighters and 6 tactical_bombers moved from Shan State to French Indo China 4 fighters moved from 55 Sea Zone to 37 Sea Zone Place Units - Japanese 2 artilleries and 2 infantry placed in Japan 1 armour and 2 mech_infantrys placed in Shantung 2 mech_infantrys placed in Kiangsu 2 mech_infantrys placed in French Indo China 1 battleship placed in 36 Sea Zone 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 65 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : -1.00 UK_Pacific : 0.00 Russians : -0.33 Japanese : 2.50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 bombers, 3 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Western United States to 5 Sea Zone 2 bombers moved from Western United States to 8 Sea Zone 1 cruiser moved from 26 Sea Zone to 8 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 bomber moved from Queensland to Wake Island 2 fighters moved from Eastern United States to Gibraltar 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Morocco to United Kingdom 1 artillery, 1 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 mech_infantrys moved from Algeria to Tunisia Combat - Americans Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 8 Sea Zone Americans attack with 2 bombers and 1 cruiser Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 1 cruiser in 8 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 cruiser Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 55 Sea Zone to Wake Island 1 tactical_bomber moved from 55 Sea Zone to Queensland 2 bombers moved from 8 Sea Zone to Siberia 1 bomber moved from 5 Sea Zone to Siberia Place Units - Americans 3 bombers placed in Western United States 1 fighter placed in Eastern United States 3 destroyers and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : 0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 bombers, 3 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Western United States to 5 Sea Zone 2 bombers moved from Western United States to 8 Sea Zone 1 cruiser moved from 26 Sea Zone to 8 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 bomber moved from Queensland to Wake Island 2 fighters moved from Eastern United States to Gibraltar 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Morocco to United Kingdom 1 artillery, 1 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 mech_infantrys moved from Algeria to Tunisia Combat - Americans Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 8 Sea Zone Americans attack with 2 bombers and 1 cruiser Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 1 cruiser in 8 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 cruiser Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 55 Sea Zone to Wake Island 1 tactical_bomber moved from 55 Sea Zone to Queensland 2 bombers moved from 8 Sea Zone to Siberia 1 bomber moved from 5 Sea Zone to Siberia Place Units - Americans 3 bombers placed in Western United States 1 fighter placed in Eastern United States 3 destroyers and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 5 PUs Purchase Units - British British buy 6 armour; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Non Combat Move - British 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 aaGun moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 1 armour and 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Tobruk to Alexandria 3 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 7 armour, 1 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia 3 armour moved from Persia to Northwest Persia Place Units - British 3 armour placed in Persia 3 armour placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,6,3,1,1 British collect 27 PUs (7 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Americans : 0.67 Japanese : 0.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 98 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 2 artilleries and 1 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in Cyprus Battle in 98 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 98 Sea Zone Italians win, taking Cyprus from British with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Malta Italians attack with 2 artilleries and 1 infantry British defend with 1 infantry Italians roll dice for 2 artilleries and 1 infantry in Malta, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Greece 2 destroyers moved from 95 Sea Zone to 96 Sea Zone Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : 0.67
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from South Australia to Queensland 2 fighters moved from New South Wales to Queensland 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from South Australia to Queensland 2 fighters moved from New South Wales to Queensland 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Libya to Tobruk Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@dawgoneit i’m leaving Wednesday for a week. going camping. real camping with a tent and no electric. the way i like it. roughing it for sure.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters and 3 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Russia 1 artillery and 1 mech_infantry moved from Smolensk to Russia 1 tactical_bomber moved from Eastern Poland to Russia 1 artillery moved from Rostov to Caucasus 1 bomber moved from Novgorod to Caucasus 2 bombers moved from Novgorod to Russia 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Russia 1 mech_infantry moved from Ukraine to Tambov 1 armour moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Caucasus 10 armour, 4 artilleries, 2 bombers, 2 fighters and 6 mech_infantrys moved from Bryansk to Russia 1 bomber moved from Western Germany to Russia 1 artillery and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete Combat - Germans Battle in Crete Battle in Tambov Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Crete from Neutral_Allies, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 artillery, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 10 armour, 5 artilleries, 5 bombers, 2 fighters, 9 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major, 24 infantry and 1 tactical_bomber Germans roll dice for 10 armour, 5 artilleries, 5 bombers, 2 fighters, 9 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 11/32 hits, 14.00 expected hits Russians roll dice for 1 armour, 1 artillery, 24 infantry and 1 tactical_bomber in Russia, round 2 : 6/27 hits, 9.33 expected hits 11 infantry owned by the Russians, 1 artillery owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour, 4 artilleries, 5 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/26 hits, 12.67 expected hits Russians roll dice for 1 armour, 1 artillery, 13 infantry and 1 tactical_bomber in Russia, round 3 : 8/16 hits, 5.67 expected hits 13 infantry owned by the Russians, 4 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour, 5 bombers, 2 fighters and 1 tactical_bomber in Russia, round 4 : 7/18 hits, 10.00 expected hits Russians roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Russia, round 4 : 1/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 29PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 9 armour, 5 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 armour, 5 artilleries and 9 mech_infantrys Casualties for Russians: 1 armour, 1 artillery, 24 infantry and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 7 mech_infantrys moved from Eastern Poland to Bryansk 5 bombers, 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 aaGun moved from Belarus to Bryansk 2 mech_infantrys moved from Germany to Northern Italy 1 carrier, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 99 Sea Zone 3 submarines moved from 109 Sea Zone to 124 Sea Zone 1 bomber moved from Caucasus to Bryansk Place Units - Germans 3 armour placed in Ukraine 2 fighters and 3 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 100 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 107 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 127 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 1 fighter and 2 tactical_bombers EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -7.00 Russians : -3.67
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Where are you camping?
We do a more casual family camping every year (sleep in a tent, but at a place with running water and bathrooms/showers) up in Minnesota, so Itasca (start of the Mississippi river)
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Yenisey to Evenkiyskiy 1 infantry moved from Yenisey to Timguska 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Sakha to Siberia 1 infantry moved from Buryatia to Sakha 1 infantry moved from Ulaanbaatar to Buryatia Combat - Russians Battle in Kansu Russians attack with 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0.83 Japanese : 0.67
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@dawgoneit we are camping in a place called stoney pond. region. its in central n.y. it was donated to the D.E.C. when this guy died 100 years ago. the conditions are free public access and if its not available it has to be auctioned off. its in the middle of no wheres. we camp every year on memorial weekend there (well for 6-7 days anyways). you just have to have a permit. love it.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 units repaired. 2 infantry moved from Amur to Manchuria 1 bomber moved from Kweichow to Manchuria 1 armour and 2 mech_infantrys moved from Shantung to Jehol 3 artilleries moved from Yunnan to Burma 2 artilleries, 1 infantry and 4 mech_infantrys moved from Shan State to Burma 2 mech_infantrys moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 2 marines moved from Shan State to 37 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Kweichow to Hunan 2 mech_infantrys moved from Kiangsu to Hunan 1 battleship, 4 carriers, 1 cruiser, 3 fighters and 2 marines moved from 37 Sea Zone to 39 Sea Zone 2 marines moved from 39 Sea Zone to Ceylon 4 tactical_bombers moved from French Indo China to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan Combat - Japanese Battle in Ceylon Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 5 artilleries, 1 infantry and 6 mech_infantrys British defend with 1 infantry Japanese roll dice for 5 artilleries, 1 infantry and 6 mech_infantrys in Burma, round 2 : 3/12 hits, 3.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 5 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Shantung 1 bomber moved from Shantung to Amur 1 bomber moved from Manchuria to Amur 1 armour moved from Kweichow to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 42 Sea Zone to 39 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : -1.00 UK_Pacific : -0.33 Japanese : -1.67
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I didn’t even bother asking about scrambling India’s planes into the seazone. Hope that wasn’t out of line but I figured with battleship to soak a hit, etc…
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Siberia to 6 Sea Zone 3 bombers moved from Western United States to 6 Sea Zone 2 bombers moved from Wake Island to 6 Sea Zone 1 tactical_bomber moved from Queensland to Java 2 bombers moved from United Kingdom to 99 Sea Zone 4 fighters moved from Gibraltar to 99 Sea Zone 2 destroyers moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 artillery, 3 destroyers, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Tunisia to Tobruk 1 artillery and 1 infantry moved from Algeria to Tunisia Combat - Americans Battle in 99 Sea Zone Americans attack with 2 bombers and 4 fighters Germans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 1 transport Americans roll dice for 2 bombers and 4 fighters in 99 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Germans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 99 Sea Zone 1 transport owned by the Italians and 1 transport owned by the Germans lost in 99 Sea Zone Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 41 Casualties for Americans: 1 fighter Casualties for Germans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Casualties for Italians: 1 transport Battle in 96 Sea Zone Americans attack with 2 destroyers Italians defend with 2 destroyers and 2 transports Americans roll dice for 2 destroyers in 96 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 destroyers and 2 transports in 96 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Americans roll dice for 2 destroyers in 96 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 2 transports in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 22 Casualties for Italians: 2 destroyers and 2 transports Casualties for Americans: 1 destroyer Battle in 6 Sea Zone Americans attack with 8 bombers Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Americans roll dice for 8 bombers in 6 Sea Zone, round 2 : 7/8 hits, 5.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 5 bombers owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 bombers in 6 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 23 Casualties for Americans: 7 bombers Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Siberia 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 55 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Gibraltar 2 bombers and 3 fighters moved from 99 Sea Zone to Syria Place Units - Americans 3 bombers placed in Western United States 1 artillery, 1 infantry and 1 mech_infantry placed in Eastern United States 2 destroyers and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.50 Italians : 0.00 Americans : 5.00 Japanese : 1.50