@simon33 sz33 marine is on the cruiser
Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod Game #3
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 2 destroyers and 3 transports moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Southern France to Southern Italy 2 artilleries and 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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If it matters, for Japan I’d want to take a hit on that battleship instead of the 3rd carrier.
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So if ANZAC were to attack, there would be 2 more fighters from Japan.
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 artillery and 2 infantry moved from Northern Territory to South Australia Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 artillery and 2 infantry moved from Northern Territory to South Australia Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Shan State Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 1 mech_infantry moved from Ukraine to Rostov 1 artillery moved from Archangel to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 mech_infantry moved from Eastern Poland to Smolensk 1 artillery moved from Belarus to Smolensk 3 bombers and 2 fighters moved from Novgorod to Russia
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Scramble options Moscow.
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@weddingsinger intercept those bombers
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 1 mech_infantry moved from Ukraine to Rostov 1 artillery moved from Archangel to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 mech_infantry moved from Eastern Poland to Smolensk 1 artillery moved from Belarus to Smolensk 3 bombers and 2 fighters moved from Novgorod to Russia Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Russians launches 2 interceptors out of Russia Attackers Fire, : 2/5 hits, 1.17 expected hits Defenders Fire, : 0/2 hits, 0.67 expected hits 2 fighters owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Rostov Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 submarine moved from 118 Sea Zone to 109 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 1 transport moved from 97 Sea Zone to 93 Sea Zone 1 artillery moved from Southern France to 93 Sea Zone 1 artillery and 1 transport moved from 93 Sea Zone to 95 Sea Zone 2 bombers and 2 fighters moved from Russia to Bryansk 1 artillery moved from Belarus to Bryansk 1 armour moved from Ukraine to Bryansk 2 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Romania to Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Novgorod to Belarus 1 tactical_bomber moved from Southern France to Eastern Poland 1 mech_infantry moved from Southern France to Southern Italy 2 aaGuns moved from Southern France to Northern Italy Place Units - Germans 3 bombers placed in Novgorod 3 mech_infantrys placed in Ukraine 1 bomber placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 62 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50 Germans : 0.33 Defenders Fire, : : -0.67 Attackers Fire, : : 0.83 Russians : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 24 PUs; Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Vologda 1 infantry moved from Volgograd to Tambov 1 infantry moved from Tambov to Russia 1 infantry moved from Russia to Vologda 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 tactical_bomber moved from Vologda to Russia 1 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 battleship, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 armour moved from Hopei to Shensi 1 armour moved from Hopei to Shensi 2 armour and 2 mech_infantrys moved from Shensi to Tsinghai 2 bombers moved from French Indo China to Tsinghai 1 mech_infantry moved from Chahar to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Szechwan to Shan State 1 infantry moved from Yunnan to Shan State 2 artilleries and 1 infantry moved from Malaya to Shan State 3 mech_infantrys moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from French Indo China to Shan State 4 tactical_bombers moved from Java to Shan State 2 marines moved from Java to 42 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 2 marines moved from 42 Sea Zone to 37 Sea Zone Japanese take 37 Sea Zone from French 2 marines moved from 37 Sea Zone to Shan State 4 fighters moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 artillery and 10 infantry moved from Korea to Amur 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 artilleries and 2 infantry moved from 5 Sea Zone to Amur 1 destroyer moved from 6 Sea Zone to 8 Sea Zone Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 55 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 2 marines, 4 mech_infantrys and 6 tactical_bombers British defend with 1 infantry; ANZAC defend with 1 fighter Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry, 2 marines, 4 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter Casualties for British: 1 infantry Battle in Tsinghai Japanese attack with 2 armour, 2 bombers and 2 mech_infantrys Chinese defend with 1 fighter and 4 infantry Japanese roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Tsinghai, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 1/5 hits, 2.00 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour, 2 bombers and 1 mech_infantry in Tsinghai, round 3 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 armour and 2 bombers in Tsinghai, round 4 : 2/4 hits, 2.33 expected hits Chinese roll dice for 1 fighter in Tsinghai, round 4 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for Chinese: 1 fighter and 4 infantry Battle in Amur Japanese attack with 3 artilleries and 12 infantry Russians defend with 1 infantry Japanese roll dice for 3 artilleries and 12 infantry in Amur, round 2 : 5/15 hits, 3.50 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 3 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 aaGun moved from Korea to Amur 3 artilleries moved from Szechwan to Yunnan 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Kweichow to Shensi 1 armour moved from Anhwe to Kweichow 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Anhwe 2 bombers moved from Tsinghai to Kweichow 2 fighters and 6 tactical_bombers moved from Shan State to French Indo China 4 fighters moved from 55 Sea Zone to 37 Sea Zone Place Units - Japanese 2 artilleries and 2 infantry placed in Japan 1 armour and 2 mech_infantrys placed in Shantung 2 mech_infantrys placed in Kiangsu 2 mech_infantrys placed in French Indo China 1 battleship placed in 36 Sea Zone 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 65 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : -1.00 UK_Pacific : 0.00 Russians : -0.33 Japanese : 2.50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 bombers, 3 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Western United States to 5 Sea Zone 2 bombers moved from Western United States to 8 Sea Zone 1 cruiser moved from 26 Sea Zone to 8 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 bomber moved from Queensland to Wake Island 2 fighters moved from Eastern United States to Gibraltar 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Morocco to United Kingdom 1 artillery, 1 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 mech_infantrys moved from Algeria to Tunisia Combat - Americans Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 8 Sea Zone Americans attack with 2 bombers and 1 cruiser Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 1 cruiser in 8 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 cruiser Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 55 Sea Zone to Wake Island 1 tactical_bomber moved from 55 Sea Zone to Queensland 2 bombers moved from 8 Sea Zone to Siberia 1 bomber moved from 5 Sea Zone to Siberia Place Units - Americans 3 bombers placed in Western United States 1 fighter placed in Eastern United States 3 destroyers and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : 0.33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 bombers, 3 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Western United States to 5 Sea Zone 2 bombers moved from Western United States to 8 Sea Zone 1 cruiser moved from 26 Sea Zone to 8 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 bomber moved from Queensland to Wake Island 2 fighters moved from Eastern United States to Gibraltar 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Morocco to United Kingdom 1 artillery, 1 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 mech_infantrys moved from Algeria to Tunisia Combat - Americans Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 8 Sea Zone Americans attack with 2 bombers and 1 cruiser Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 1 cruiser in 8 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 cruiser Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 55 Sea Zone to Wake Island 1 tactical_bomber moved from 55 Sea Zone to Queensland 2 bombers moved from 8 Sea Zone to Siberia 1 bomber moved from 5 Sea Zone to Siberia Place Units - Americans 3 bombers placed in Western United States 1 fighter placed in Eastern United States 3 destroyers and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 5 PUs Purchase Units - British British buy 6 armour; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Non Combat Move - British 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 aaGun moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 1 armour and 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Tobruk to Alexandria 3 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 7 armour, 1 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia 3 armour moved from Persia to Northwest Persia Place Units - British 3 armour placed in Persia 3 armour placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,6,3,1,1 British collect 27 PUs (7 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Americans : 0.67 Japanese : 0.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 98 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 2 artilleries and 1 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in Cyprus Battle in 98 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 98 Sea Zone Italians win, taking Cyprus from British with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Malta Italians attack with 2 artilleries and 1 infantry British defend with 1 infantry Italians roll dice for 2 artilleries and 1 infantry in Malta, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Greece 2 destroyers moved from 95 Sea Zone to 96 Sea Zone Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : 0.67
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from South Australia to Queensland 2 fighters moved from New South Wales to Queensland 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from South Australia to Queensland 2 fighters moved from New South Wales to Queensland 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Libya to Tobruk Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@dawgoneit i’m leaving Wednesday for a week. going camping. real camping with a tent and no electric. the way i like it. roughing it for sure.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters and 3 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Russia 1 artillery and 1 mech_infantry moved from Smolensk to Russia 1 tactical_bomber moved from Eastern Poland to Russia 1 artillery moved from Rostov to Caucasus 1 bomber moved from Novgorod to Caucasus 2 bombers moved from Novgorod to Russia 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Russia 1 mech_infantry moved from Ukraine to Tambov 1 armour moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Caucasus 10 armour, 4 artilleries, 2 bombers, 2 fighters and 6 mech_infantrys moved from Bryansk to Russia 1 bomber moved from Western Germany to Russia 1 artillery and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete Combat - Germans Battle in Crete Battle in Tambov Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Crete from Neutral_Allies, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 artillery, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 10 armour, 5 artilleries, 5 bombers, 2 fighters, 9 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major, 24 infantry and 1 tactical_bomber Germans roll dice for 10 armour, 5 artilleries, 5 bombers, 2 fighters, 9 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 11/32 hits, 14.00 expected hits Russians roll dice for 1 armour, 1 artillery, 24 infantry and 1 tactical_bomber in Russia, round 2 : 6/27 hits, 9.33 expected hits 11 infantry owned by the Russians, 1 artillery owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour, 4 artilleries, 5 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/26 hits, 12.67 expected hits Russians roll dice for 1 armour, 1 artillery, 13 infantry and 1 tactical_bomber in Russia, round 3 : 8/16 hits, 5.67 expected hits 13 infantry owned by the Russians, 4 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour, 5 bombers, 2 fighters and 1 tactical_bomber in Russia, round 4 : 7/18 hits, 10.00 expected hits Russians roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Russia, round 4 : 1/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 29PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 9 armour, 5 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 armour, 5 artilleries and 9 mech_infantrys Casualties for Russians: 1 armour, 1 artillery, 24 infantry and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 7 mech_infantrys moved from Eastern Poland to Bryansk 5 bombers, 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 aaGun moved from Belarus to Bryansk 2 mech_infantrys moved from Germany to Northern Italy 1 carrier, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 99 Sea Zone 3 submarines moved from 109 Sea Zone to 124 Sea Zone 1 bomber moved from Caucasus to Bryansk Place Units - Germans 3 armour placed in Ukraine 2 fighters and 3 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 100 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 107 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 127 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 1 fighter and 2 tactical_bombers EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 2 tactical_bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -7.00 Russians : -3.67
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Where are you camping?
We do a more casual family camping every year (sleep in a tent, but at a place with running water and bathrooms/showers) up in Minnesota, so Itasca (start of the Mississippi river)