Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 11 artilleries and 10 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
            2 infantry and 1 mech_infantry moved from Novgorod to Archangel
            7 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            1 artillery moved from Bessarabia to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            3 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk
            1 mech_infantry moved from Novgorod to Smolensk
            1 mech_infantry moved from Eastern Poland to Bryansk
            1 artillery and 2 infantry moved from Persia to Eastern Persia
            1 fighter moved from Iraq to Eastern Persia
            1 bomber moved from Novgorod to Russia
            3 fighters moved from 112 Sea Zone to 91 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            2 destroyers moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Novgorod to Russia
    
        Combat - Germans
            Germans creates battle in territory 71 Sea Zone
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
                Bombing raid in Russia causes 7 damage total. 
            Battle in Bryansk
                Germans attack with 2 fighters, 9 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 aaGuns, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    AA fire in Bryansk : 1/4 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in Bryansk
                    Germans roll dice for 1 fighter, 9 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 3/12 hits, 3.17 expected hits
                    Russians roll dice for 2 aaGuns, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.17 expected hits
                    1 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 5/9 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/4 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 fighter and 6 mech_infantrys
                Casualties for Russians: 2 aaGuns, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
            Battle in 91 Sea Zone
                Germans attack with 3 fighters
                Americans defend with 2 destroyers, 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Germans roll dice for 3 fighters in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 2 fighters in 91 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 fighter in 91 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                    1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Germans: 2 fighters
                Casualties for Americans: 2 destroyers and 1 transport
            Battle in 71 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 71 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in 104 Sea Zone
                Germans attack with 4 destroyers
                Americans defend with 1 destroyer
                    Germans roll dice for 4 destroyers in 104 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 3 destroyers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Eastern Persia
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 1 artillery, 1 infantry and 2 mech_infantrys
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Persia, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
                    Germans roll dice for 1 artillery and 1 fighter in Eastern Persia, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 artillery and 2 mech_infantrys in Eastern Persia, round 3 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Eastern Persia
                 retreated to Eastern Persia
                British win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for British: 1 infantry and 1 mech_infantry
            Battle in Ukraine
                Germans attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 3 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 5 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 6 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 mech_infantry in Archangel, round 7 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 7 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                Russians win with 1 infantry remaining. Battle score for attacker is -10
                Casualties for Germans: 2 infantry and 1 mech_infantry
            Battle in Smolensk
                Germans attack with 3 armour and 4 mech_infantrys
                Russians defend with 1 aaGun, 1 artillery and 1 infantry
                    Germans roll dice for 3 armour and 4 mech_infantrys in Smolensk, round 2 : 1/7 hits, 2.17 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Russians lost in Smolensk
                    Germans roll dice for 3 armour and 4 mech_infantrys in Smolensk, round 3 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 artillery and 1 infantry moved from Baltic States to Novgorod
            1 artillery and 1 infantry moved from Baltic States to Poland
            3 armour and 24 mech_infantrys moved from Eastern Poland to Smolensk
            4 artilleries moved from Eastern Poland to Romania
            8 mech_infantrys moved from Germany to Romania
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            2 carriers moved from 112 Sea Zone to 104 Sea Zone
            1 fighter moved from Eastern Persia to Persia
            1 submarine moved from 85 Sea Zone to 83 Sea Zone
            2 bombers moved from Russia to Novgorod
            1 fighter and 2 tactical_bombers moved from Bryansk to Belarus
            1 tactical_bomber moved from Belarus to Novgorod
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Persia
            10 artilleries placed in Germany
            8 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Germans collect 54 PUs (2 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    Germans : -1.83
    AA fire in Bryansk : : 0.33
    British : 1.33
    Americans : 1.33
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 9x factory_major; Remaining resources: 32 PUs; 
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour, 13 artilleries and 40 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Russia to Vologda
            1 mech_infantry moved from Kansu to Suiyuyan
            1 armour moved from Sakha to Manchuria
    
        Combat - Russians
            Battle in Suiyuyan
                Russians attack with 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Bryansk
                Russians attack with 2 armour, 13 artilleries and 40 infantry
                Germans defend with 3 mech_infantrys
                    Russians roll dice for 2 armour, 13 artilleries and 40 infantry in Bryansk, round 2 : 13/55 hits, 14.17 expected hits
                    Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 armour, 13 artilleries and 37 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in Manchuria
                Russians attack with 1 armour
                Japanese defend with 2 mech_infantrys
                    Russians roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Manchuria
                    Russians roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 1 armour remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians : 0.67
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 5 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Japan to Manchuria
            1 bomber moved from French Indo China to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
            1 artillery and 3 mech_infantrys moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery moved from Yunnan to Burma
            1 infantry moved from French Indo China to Yunnan
            2 infantry moved from French Indo China to Yunnan
            3 artilleries moved from Malaya to Shan State
            1 armour and 1 mech_infantry moved from Shantung to Manchuria
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in Manchuria
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 armour
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Manchuria
                Japanese win, taking 6 Sea Zone from Americans, taking Manchuria from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Suiyuyan
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Manchuria to Anhwe
            1 tactical_bomber moved from Manchuria to Anhwe
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Shantung to Anhwe
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 bomber moved from Suiyuyan to Yunnan
    
        Place Units - Japanese
            1 destroyer placed in 37 Sea Zone
            1 artillery and 2 infantry placed in Japan
            1 bomber placed in Japan
            2 mech_infantrys placed in Malaya
            3 armour placed in French Indo China
            2 armour placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
            Japanese collect 61 PUs (1 lost to blockades); end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.83
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Eastern United States to 104 Sea Zone
            3 bombers moved from United Kingdom to 104 Sea Zone
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            2 bombers moved from Anglo Egyptian Sudan to 98 Sea Zone
            2 bombers moved from Anglo Egyptian Sudan to Trans-Jordan
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 30 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 6 bombers and 2 submarines
                Germans defend with 2 carriers, 3 destroyers and 1 fighter
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 6 bombers in 104 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 2 carriers, 3 destroyers and 1 fighter in 104 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits
                    3 destroyers owned by the Germans, 2 submarines owned by the Americans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 104 Sea Zone
                    Americans roll dice for 4 bombers in 104 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    Germans roll dice for 1 carrier and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    1 fighter owned by the Germans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 104 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 4 bombers and 2 submarines
                Casualties for Germans: 2 carriers, 3 destroyers and 1 fighter
            Battle in Trans-Jordan
                Americans attack with 2 bombers
                Italians defend with 2 artilleries and 1 infantry
                    Americans roll dice for 2 bombers in Trans-Jordan, round 2 : 0/2 hits, 1.33 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 bombers in Trans-Jordan, round 3 : 1/2 hits, 1.33 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                    Americans roll dice for 2 bombers in Trans-Jordan, round 4 : 1/2 hits, 1.33 expected hits
                    Italians roll dice for 2 artilleries in Trans-Jordan, round 4 : 1/2 hits, 0.67 expected hits
                    1 bomber owned by the Americans and 1 artillery owned by the Italians lost in Trans-Jordan
                    Americans roll dice for 1 bomber in Trans-Jordan, round 5 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                Americans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 2 artilleries and 1 infantry
                Casualties for Americans: 1 bomber
            Battle in 98 Sea Zone
                Americans attack with 2 bombers
                Italians defend with 2 destroyers and 2 transports
                    Americans roll dice for 2 bombers in 98 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    2 destroyers owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone
                    2 transports owned by the Italians lost in 98 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 18
                Casualties for Americans: 1 bomber
                Casualties for Italians: 2 destroyers and 2 transports
    
        Non Combat Move - Americans
            1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
            1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
            2 bombers moved from 104 Sea Zone to Algeria
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 bombers and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.67
    Italians : -1.67
    Americans : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            8 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 3/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Eastern United States to 104 Sea Zone
            3 bombers moved from United Kingdom to 104 Sea Zone
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            2 bombers moved from Anglo Egyptian Sudan to 98 Sea Zone
            2 bombers moved from Anglo Egyptian Sudan to Trans-Jordan
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 30 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 6 bombers and 2 submarines
                Germans defend with 2 carriers, 3 destroyers and 1 fighter
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 6 bombers in 104 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 2 carriers, 3 destroyers and 1 fighter in 104 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits
                    3 destroyers owned by the Germans, 2 submarines owned by the Americans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 104 Sea Zone
                    Americans roll dice for 4 bombers in 104 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    Germans roll dice for 1 carrier and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    1 fighter owned by the Germans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 104 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 4 bombers and 2 submarines
                Casualties for Germans: 2 carriers, 3 destroyers and 1 fighter
            Battle in Trans-Jordan
                Americans attack with 2 bombers
                Italians defend with 2 artilleries and 1 infantry
                    Americans roll dice for 2 bombers in Trans-Jordan, round 2 : 0/2 hits, 1.33 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 bombers in Trans-Jordan, round 3 : 1/2 hits, 1.33 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                    Americans roll dice for 2 bombers in Trans-Jordan, round 4 : 1/2 hits, 1.33 expected hits
                    Italians roll dice for 2 artilleries in Trans-Jordan, round 4 : 1/2 hits, 0.67 expected hits
                    1 bomber owned by the Americans and 1 artillery owned by the Italians lost in Trans-Jordan
                    Americans roll dice for 1 bomber in Trans-Jordan, round 5 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                Americans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 2 artilleries and 1 infantry
                Casualties for Americans: 1 bomber
            Battle in 98 Sea Zone
                Americans attack with 2 bombers
                Italians defend with 2 destroyers and 2 transports
                    Americans roll dice for 2 bombers in 98 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    2 destroyers owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone
                    2 transports owned by the Italians lost in 98 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 18
                Casualties for Americans: 1 bomber
                Casualties for Italians: 2 destroyers and 2 transports
    
        Non Combat Move - Americans
            1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
            1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
            2 bombers moved from 104 Sea Zone to Algeria
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 destroyers and 1 submarine placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 bombers and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            8 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 3/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 armour and 1 fighter; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Eastern Persia to India
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                  British take 71 Sea Zone from Germans
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 armour moved from Union of South Africa to Belgian Congo
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 destroyer
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Egypt
                British attack with 1 infantry and 3 mech_infantrys
                Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 infantry and 3 mech_infantrys in Egypt, round 2 : 3/4 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
    
        Place Units - British
            2 armour and 1 fighter placed in Union of South Africa
    
        Turn Complete - British
            British collect 28 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 2.67
    Italians : -2.00
    British : 2.33
    Americans : 0.67
    Chinese : 1.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 artillery and 1 infantry moved from Belarus to Archangel
            1 armour and 2 mech_infantrys moved from Iraq to Egypt
            2 fighters moved from Southern Italy to Egypt
    
        Combat - Italians
            Battle in Archangel
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel
                Italians win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Egypt
                Italians attack with 1 armour, 2 fighters and 2 mech_infantrys
                British defend with 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
                    Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Egypt, round 2 : 1/5 hits, 1.83 expected hits
                    British roll dice for 1 infantry and 3 mech_infantrys in Egypt, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
                    Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Egypt, round 3 : 3/4 hits, 1.67 expected hits
                    British roll dice for 3 mech_infantrys in Egypt, round 3 : 0/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry and 3 mech_infantrys
    
        Non Combat Move - Italians
            2 fighters moved from Egypt to Trans-Jordan
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Iraq
            2 infantry and 1 tactical_bomber placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
            Italians collect 19 PUs (2 lost to blockades); end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : -1.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 bombers, 2 destroyers and 2 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            1 armour and 1 mech_infantry moved from Smolensk to Vologda
            1 fighter moved from Persia to 80 Sea Zone
            1 submarine moved from 83 Sea Zone to 91 Sea Zone
            5 armour and 26 mech_infantrys moved from Smolensk to Russia
    
        Combat - Germans
            Battle in 80 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 destroyer
                    Germans roll dice for 1 fighter in 80 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Germans lost in 80 Sea Zone
                British win with no units remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for British: 1 destroyer
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Vologda
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 5 armour and 26 mech_infantrys
                Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 14 infantry
                    Germans roll dice for 5 armour and 26 mech_infantrys in Russia, round 2 : 7/31 hits, 6.83 expected hits
                    Russians roll dice for 2 artilleries and 14 infantry in Russia, round 2 : 4/16 hits, 5.33 expected hits
                    7 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 5 armour and 22 mech_infantrys in Russia, round 3 : 9/27 hits, 6.17 expected hits
                    Russians roll dice for 2 artilleries and 7 infantry in Russia, round 3 : 4/9 hits, 3.00 expected hits
                    7 infantry owned by the Russians, 2 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia
                Germans captures 37PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 5 armour and 18 mech_infantrys remaining. Battle score for attacker is 18
                Casualties for Germans: 8 mech_infantrys
                Casualties for Russians: 2 artilleries and 14 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 bombers moved from Novgorod to Western Germany
            1 fighter and 1 tactical_bomber moved from Belarus to Western Germany
            1 tactical_bomber moved from Novgorod to Western Germany
            1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Poland to 114 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
            8 mech_infantrys moved from Romania to Northern Italy
            1 artillery and 2 infantry moved from Persia to Iraq
            1 infantry moved from Southern France to France
            10 artilleries moved from Germany to Western Germany
            3 aaGuns moved from Bessarabia to Romania
            1 artillery moved from Ukraine to Rostov
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Persia
            2 destroyers placed in 112 Sea Zone
            3 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 101 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 106 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 108 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 110 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 120 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.50
    British : 0.67
    Americans : 0.50
    Russians : -0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Sakha
                  Japanese take Amur from Russians
                  Japanese take Sakha from Russians
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 bomber moved from Yunnan to India
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in India causes 6 damage total. 
            Battle in Aleutian Islands
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking Aleutian Islands from Americans, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            3 artilleries moved from Shan State to Burma
            1 bomber moved from India to French Indo China
            3 armour moved from French Indo China to Shan State
            2 mech_infantrys moved from Malaya to Burma
            1 mech_infantry moved from Hunan to Burma
            1 mech_infantry moved from Anhwe to Yunnan
            2 armour moved from Shantung to Hunan
            1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Yunnan to Kweichow
            1 bomber moved from Japan to French Indo China
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Japan to French Indo China
    
        Place Units - Japanese
            1 carrier placed in 36 Sea Zone
            1 fighter and 1 tactical_bomber placed in French Indo China
            2 destroyers placed in 6 Sea Zone
            2 destroyers placed in 37 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    AA fire in India : : -0.17
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 bombers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Algeria to Trans-Jordan
            2 bombers moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Italians
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
            1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 mech_infantry moved from Morocco to Tunisia
            1 infantry moved from Morocco to Algeria
            2 bombers moved from Eastern United States to French Equatorial Africa
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            3 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Tobruk
            Battle in Philippines
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking Tobruk from Italians, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Trans-Jordan
                Americans attack with 2 bombers
                Italians defend with 2 fighters
                    Americans roll dice for 2 bombers in Trans-Jordan, round 2 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 2 fighters in Trans-Jordan, round 2 : 1/2 hits, 1.33 expected hits
                    1 bomber owned by the Americans and 2 fighters owned by the Italians lost in Trans-Jordan
                Americans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 bomber
                Casualties for Italians: 2 fighters
            Battle in Egypt
                Americans attack with 2 bombers
                Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 2 bombers in Egypt, round 2 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians, 1 bomber owned by the Americans and 1 armour owned by the Italians lost in Egypt
                Americans win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 bomber
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Anglo Egyptian Sudan
            4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            3 transports placed in 101 Sea Zone
            Americans undo move 2.
            2 transports placed in 101 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
            1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Americans : 2.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Chahar
            6 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Hopei, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 bombers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Algeria to Trans-Jordan
            2 bombers moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Italians
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
            1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 mech_infantry moved from Morocco to Tunisia
            1 infantry moved from Morocco to Algeria
            2 bombers moved from Eastern United States to French Equatorial Africa
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            3 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Tobruk
            Battle in Philippines
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking Tobruk from Italians, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Trans-Jordan
                Americans attack with 2 bombers
                Italians defend with 2 fighters
                    Americans roll dice for 2 bombers in Trans-Jordan, round 2 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 2 fighters in Trans-Jordan, round 2 : 1/2 hits, 1.33 expected hits
                    1 bomber owned by the Americans and 2 fighters owned by the Italians lost in Trans-Jordan
                Americans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 bomber
                Casualties for Italians: 2 fighters
            Battle in Egypt
                Americans attack with 2 bombers
                Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 2 bombers in Egypt, round 2 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians, 1 bomber owned by the Americans and 1 armour owned by the Italians lost in Egypt
                Americans win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 bomber
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Anglo Egyptian Sudan
            4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            3 transports placed in 101 Sea Zone
            Americans undo move 2.
            2 transports placed in 101 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
            1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Chahar
            6 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Hopei, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_major; Remaining resources: 3 PUs; 
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Anglo Egyptian Sudan to Egypt
                  British take Egypt from Italians
    
        Combat - British
    
        Non Combat Move - British
            2 armour moved from Belgian Congo to Egypt
            1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
            2 armour moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            2 armour and 1 fighter placed in Union of South Africa
            1 infantry placed in Quebec
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Americans : 2.00
    Chinese : 0.67
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Iraq to Egypt
            1 tactical_bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 2 armour and 1 infantry in Egypt, round 2 : 2/3 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt
                    Italians roll dice for 1 armour and 1 tactical_bomber in Egypt, round 3 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Italians and 1 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -4
                Casualties for Italians: 2 mech_infantrys and 1 tactical_bomber
                Casualties for British: 2 armour and 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Iraq
            1 fighter placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : 1.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Western Australia to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 marine moved from Queensland to 54 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 marine moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Java
                ANZAC attack with 1 artillery and 1 marine
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 marine in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 marine in Java, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 marine
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to Sumatra
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Move Summary: French round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - French
    

    Savegame


  • @dawgoneit skip the rest of france.


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Germans
            Germans buy 4 bombers, 1 carrier and 8 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Western Germany to 91 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            3 bombers moved from Western Germany to United Kingdom
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
            1 bomber moved from Western Germany to 96 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 7,4 and causes: 11 damage to unit: factory_major
                Bombing raid in United Kingdom causes 11 damage total. 
            Battle in 96 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 91 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 104 Sea Zone
                Germans attack with 2 destroyers
                Americans defend with 1 destroyer
                    Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Baltic States
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 armour
                    Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Baltic States, round 5 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Germans lost in Baltic States
                Russians win with 1 armour remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            4 mech_infantrys moved from Northern Italy to Slovakia Hungary
            1 artillery moved from Romania to Eastern Poland
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from 114 Sea Zone to Poland
            1 bomber moved from 96 Sea Zone to Western Germany
            1 bomber moved from 91 Sea Zone to Normandy Bordeaux
            2 bombers moved from United Kingdom to Western Germany
            1 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Northern Italy to Normandy Bordeaux
            3 mech_infantrys moved from Northern Italy to Slovakia Hungary
            3 aaGuns moved from Romania to Slovakia Hungary
            1 artillery and 2 infantry moved from Iraq to Trans-Jordan
            1 armour moved from Persia to Trans-Jordan
    
        Place Units - Germans
            1 carrier placed in 112 Sea Zone
            4 bombers placed in Western Germany
            8 transports placed in 113 Sea Zone
            Germans undo move 1.
            1 carrier placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
            Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Americans : 0.67
    Russians : 0.00
    AA fire in United Kingdom : : 0.50
    

    Savegame

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