Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 bombers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Algeria to Trans-Jordan
            2 bombers moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
                  Americans take 93 Sea Zone from Italians
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
            1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 mech_infantry moved from Morocco to Tunisia
            1 infantry moved from Morocco to Algeria
            2 bombers moved from Eastern United States to French Equatorial Africa
            1 submarine moved from 10 Sea Zone to 8 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            3 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Tobruk
            Battle in Philippines
            Battle in 8 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking Tobruk from Italians, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Trans-Jordan
                Americans attack with 2 bombers
                Italians defend with 2 fighters
                    Americans roll dice for 2 bombers in Trans-Jordan, round 2 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 2 fighters in Trans-Jordan, round 2 : 1/2 hits, 1.33 expected hits
                    1 bomber owned by the Americans and 2 fighters owned by the Italians lost in Trans-Jordan
                Americans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 bomber
                Casualties for Italians: 2 fighters
            Battle in Egypt
                Americans attack with 2 bombers
                Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans roll dice for 2 bombers in Egypt, round 2 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians, 1 bomber owned by the Americans and 1 armour owned by the Italians lost in Egypt
                Americans win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 bomber
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
            1 bomber moved from Egypt to Anglo Egyptian Sudan
            4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 bombers placed in Eastern United States
            3 transports placed in 101 Sea Zone
            Americans undo move 2.
            2 transports placed in 101 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
            1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Chahar
            6 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Hopei, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_major; Remaining resources: 3 PUs; 
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Anglo Egyptian Sudan to Egypt
                  British take Egypt from Italians
    
        Combat - British
    
        Non Combat Move - British
            2 armour moved from Belgian Congo to Egypt
            1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
            2 armour moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            2 armour and 1 fighter placed in Union of South Africa
            1 infantry placed in Quebec
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Americans : 2.00
    Chinese : 0.67
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Iraq to Egypt
            1 tactical_bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 2 armour and 1 infantry in Egypt, round 2 : 2/3 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Egypt
                    Italians roll dice for 1 armour and 1 tactical_bomber in Egypt, round 3 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Italians and 1 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -4
                Casualties for Italians: 2 mech_infantrys and 1 tactical_bomber
                Casualties for British: 2 armour and 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Iraq
            1 fighter placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : 1.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Western Australia to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 marine moved from Queensland to 54 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 marine moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 fighters, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Java
                ANZAC attack with 1 artillery and 1 marine
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 marine in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 marine in Java, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 marine
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to Sumatra
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 submarines and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Move Summary: French round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - French
    

    Savegame


  • @dawgoneit skip the rest of france.


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Germans
            Germans buy 4 bombers, 1 carrier and 8 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Western Germany to 91 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            3 bombers moved from Western Germany to United Kingdom
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
            1 bomber moved from Western Germany to 96 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 7,4 and causes: 11 damage to unit: factory_major
                Bombing raid in United Kingdom causes 11 damage total. 
            Battle in 96 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 91 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 104 Sea Zone
                Germans attack with 2 destroyers
                Americans defend with 1 destroyer
                    Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Baltic States
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 armour
                    Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Baltic States, round 5 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Germans lost in Baltic States
                Russians win with 1 armour remaining. Battle score for attacker is -7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            4 mech_infantrys moved from Northern Italy to Slovakia Hungary
            1 artillery moved from Romania to Eastern Poland
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from 114 Sea Zone to Poland
            1 bomber moved from 96 Sea Zone to Western Germany
            1 bomber moved from 91 Sea Zone to Normandy Bordeaux
            2 bombers moved from United Kingdom to Western Germany
            1 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Northern Italy to Normandy Bordeaux
            3 mech_infantrys moved from Northern Italy to Slovakia Hungary
            3 aaGuns moved from Romania to Slovakia Hungary
            1 artillery and 2 infantry moved from Iraq to Trans-Jordan
            1 armour moved from Persia to Trans-Jordan
    
        Place Units - Germans
            1 carrier placed in 112 Sea Zone
            4 bombers placed in Western Germany
            8 transports placed in 113 Sea Zone
            Germans undo move 1.
            1 carrier placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
            Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Americans : 0.67
    Russians : 0.00
    AA fire in United Kingdom : : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 3 armour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
            1 armour moved from Novgorod to Finland
                  Russians take Karelia from Germans
                  Russians take Finland from Germans
            1 artillery and 2 infantry moved from Smolensk to Archangel
            1 armour moved from Baltic States to Novgorod
            1 artillery and 3 infantry moved from Russia to Vologda
            1 artillery and 1 infantry moved from Rostov to Caucasus
            1 artillery and 3 infantry moved from Russia to Samara
            2 artilleries and 4 infantry moved from Russia to Smolensk
            6 artilleries and 9 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Vologda
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Russians lost in Vologda
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Archangel
                Russians win, taking Archangel from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Novgorod
            1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
            3 infantry placed in Russia
            Russians undo move 1.
            Russians undo move 2.
            2 armour and 1 infantry placed in Russia
            Russians undo move 2.
            Russians undo move 1.
            2 armour and 1 mech_infantry placed in Novgorod
            1 armour, 1 infantry and 1 mech_infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Italians : -0.33
    Russians : 1.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 artilleries and 6 mech_infantrys moved from Burma to India
            3 armour moved from Shan State to India
            1 mech_infantry moved from Yunnan to India
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 fighter moved from French Indo China to 35 Sea Zone
            2 armour moved from Hunan to Chahar
            1 mech_infantry moved from Buyant-Uhaa to Chahar
            2 bombers moved from French Indo China to Chahar
            1 armour moved from Sakha to Yakut S.S.R.
                  Japanese take Buryatia from Russians
                  Japanese take Yakut S.S.R. from Russians
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 carrier, 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Chahar
                Japanese attack with 2 armour, 2 bombers and 1 mech_infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 armour, 2 bombers and 1 mech_infantry in Chahar, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 3 infantry
            Battle in India
                Japanese attack with 3 armour, 5 artilleries and 7 mech_infantrys
                British defend with 1 artillery, 5 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 3 armour, 5 artilleries and 7 mech_infantrys in India, round 2 : 9/15 hits, 5.17 expected hits
                    UK_Pacific roll dice for 1 artillery, 5 infantry and 1 mech_infantry in India, round 2 : 2/7 hits, 2.33 expected hits
                    2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 5 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 3 armour, 5 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 15
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 1 artillery, 5 infantry and 1 mech_infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to French Indo China
            2 destroyers moved from 37 Sea Zone to 35 Sea Zone
            2 bombers moved from Chahar to Kwangsi
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 carrier and 1 transport placed in 36 Sea Zone
            2 armour and 1 mech_infantry placed in Shantung
            1 artillery and 1 infantry placed in Malaya
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : 0.00
    UK_Pacific : -0.33
    Japanese : 4.17
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour and 1 infantry moved from Tobruk to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
            2 bombers moved from Anglo Egyptian Sudan to Trans-Jordan
            2 bombers moved from French Equatorial Africa to Trans-Jordan
            1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 infantry moved from Algeria to Tunisia
            4 infantry moved from Morocco to Algeria
            2 bombers moved from Eastern United States to 104 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 8 Sea Zone to 25 Sea Zone
            2 destroyers moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            3 submarines moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 2 bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Trans-Jordan
                Americans attack with 4 bombers
                Germans defend with 1 armour, 1 artillery and 2 infantry
                    Americans roll dice for 4 bombers in Trans-Jordan, round 2 : 3/4 hits, 2.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.50 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Trans-Jordan
                    Americans roll dice for 3 bombers in Trans-Jordan, round 3 : 2/3 hits, 2.00 expected hits
                    Italians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 bomber owned by the Americans lost in Trans-Jordan
                Americans win with 2 bombers remaining. Battle score for attacker is -8
                Casualties for Americans: 2 bombers
                Casualties for Germans: 1 armour, 1 artillery and 2 infantry
            Battle in 35 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    3 submarines owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -18
                Casualties for Americans: 3 submarines
            Battle in Egypt
                Americans attack with 1 armour
                Italians defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Egypt
                Italians win with 1 armour remaining. Battle score for attacker is -6
                Casualties for Americans: 1 armour
            Battle in Aleutian Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Trans-Jordan to Anglo Egyptian Sudan
            2 bombers moved from 104 Sea Zone to Algeria
            1 armour, 2 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            3 destroyers and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.50
    Americans : -1.17
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            7 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Chahar
                Chinese attack with 7 infantry
                Japanese defend with 2 armour
                    Chinese roll dice for 7 infantry in Chahar, round 2 : 4/7 hits, 1.17 expected hits
                    Japanese roll dice for 2 armour in Chahar, round 2 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Hunan from Japanese, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 armour
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.83
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour and 1 infantry moved from Tobruk to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
            2 bombers moved from Anglo Egyptian Sudan to Trans-Jordan
            2 bombers moved from French Equatorial Africa to Trans-Jordan
            1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 infantry moved from Algeria to Tunisia
            4 infantry moved from Morocco to Algeria
            2 bombers moved from Eastern United States to 104 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 8 Sea Zone to 25 Sea Zone
            2 destroyers moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            3 submarines moved from 54 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 2 bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Trans-Jordan
                Americans attack with 4 bombers
                Germans defend with 1 armour, 1 artillery and 2 infantry
                    Americans roll dice for 4 bombers in Trans-Jordan, round 2 : 3/4 hits, 2.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.50 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Trans-Jordan
                    Americans roll dice for 3 bombers in Trans-Jordan, round 3 : 2/3 hits, 2.00 expected hits
                    Italians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 bomber owned by the Americans lost in Trans-Jordan
                Americans win with 2 bombers remaining. Battle score for attacker is -8
                Casualties for Americans: 2 bombers
                Casualties for Germans: 1 armour, 1 artillery and 2 infantry
            Battle in 35 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    3 submarines owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -18
                Casualties for Americans: 3 submarines
            Battle in Egypt
                Americans attack with 1 armour
                Italians defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Egypt
                Italians win with 1 armour remaining. Battle score for attacker is -6
                Casualties for Americans: 1 armour
            Battle in Aleutian Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Trans-Jordan to Anglo Egyptian Sudan
            2 bombers moved from 104 Sea Zone to Algeria
            1 armour, 2 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
    
        Place Units - Americans
            3 fighters placed in Eastern United States
            3 destroyers and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            7 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Chahar
                Chinese attack with 7 infantry
                Japanese defend with 2 armour
                    Chinese roll dice for 7 infantry in Chahar, round 2 : 4/7 hits, 1.17 expected hits
                    Japanese roll dice for 2 armour in Chahar, round 2 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Hunan from Japanese, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 armour
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British repair damage of 15x factory_major; Remaining resources: 16 PUs; 
            British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour moved from Belgian Congo to Egypt
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            2 armour and 1 fighter moved from Union of South Africa to Belgian Congo
            1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery moved from Eastern Persia to West India
            1 armour moved from Quebec to 106 Sea Zone
            1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 infantry moved from Scotland to United Kingdom
            1 infantry moved from Eire to Scotland
    
        Combat - British
            Battle in Egypt
                British attack with 2 armour and 1 fighter
                Italians defend with 1 armour, 1 factory_minor and 1 harbour
                    British roll dice for 2 armour and 1 fighter in Egypt, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - British
            1 artillery and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.00
    British : 0.50
    Americans : -1.17
    Chinese : 2.83
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 3 armour and 1 tactical_bomber; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Iraq to Egypt
            1 fighter moved from Southern Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
                British defend with 2 armour, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Egypt, round 2 : 3/4 hits, 1.33 expected hits
                    British roll dice for 2 armour in Egypt, round 2 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians and 2 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 2 armour
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Trans-Jordan
    
        Place Units - Italians
            3 armour placed in Iraq
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : 0.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 fighter; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Sumatra to Northern Territory
            1 infantry moved from New South Wales to Queensland
            1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
            ANZAC collect 16 PUs (2 lost to blockades); end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour and 1 fighter; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Sumatra to Northern Territory
            1 infantry moved from New South Wales to Queensland
            1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
            ANZAC collect 16 PUs (2 lost to blockades); end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @weddingsinger If you take over United Kingdom you win


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 battleships, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Poland to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            8 artilleries and 8 infantry moved from Western Germany to 113 Sea Zone
            8 artilleries, 1 carrier, 8 infantry and 8 transports moved from 113 Sea Zone to 110 Sea Zone
            8 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
            7 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to United Kingdom
            1 mech_infantry moved from Slovakia Hungary to Eastern Poland
            1 artillery moved from Romania to Eastern Poland
            1 mech_infantry moved from Slovakia Hungary to Baltic States
                  Germans take Baltic States from Russians
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 armour
                    Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Finland
                Germans win, taking Finland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Eastern Poland
                Germans attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in United Kingdom
                Germans attack with 8 artilleries, 8 bombers, 1 fighter, 8 infantry and 2 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry; French defend with 2 infantry
                    AA fire in United Kingdom : 3/11 hits, 1.83 expected hits
                    1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom
                    Germans roll dice for 8 artilleries, 8 bombers and 8 infantry in United Kingdom, round 2 : 13/24 hits, 10.67 expected hits
                    British roll dice for 5 aaGuns, 1 armour, 1 artillery, 19 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/22 hits, 7.50 expected hits
                    5 aaGuns owned by the British, 7 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 8 artilleries, 8 bombers and 1 infantry in United Kingdom, round 3 : 8/17 hits, 8.33 expected hits
                    British roll dice for 1 armour, 1 artillery, 11 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/14 hits, 4.83 expected hits
                    3 artilleries owned by the Germans, 1 infantry owned by the Germans and 8 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 5 artilleries and 8 bombers in United Kingdom, round 4 : 12/13 hits, 7.00 expected hits
                    British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/6 hits, 2.17 expected hits
                    1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in United Kingdom
                Germans captures 31PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 3 artilleries and 8 bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 5 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers
                Casualties for British: 5 aaGuns, 1 armour, 1 artillery, 17 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            8 bombers moved from United Kingdom to Western Germany
            2 artilleries moved from Western Germany to Holland Belgium
            5 mech_infantrys moved from Slovakia Hungary to Western Germany
            3 aaGuns moved from Slovakia Hungary to Germany
            2 artilleries moved from Romania to Eastern Poland
    
        Place Units - Germans
            2 battleships and 1 fighter placed in 110 Sea Zone
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 86 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : 7.67
    British : -1.50
    Russians : -0.83
    AA fire in United Kingdom : : 1.17
    

    Savegame


  • @weddingsinger have posted it.
    another?


  • @dawgoneit Yes. Switching sides so you’re Axis.


  • @weddingsinger I will have to start it on Sunday. off to A&A night at suprise attacks (Kris’s) house. He host every Saturday night here in Morrisville N.Y… I do a lot better on the board than i do on line.


  • @dawgoneit The online game takes a LOT of getting used to. You just can’t see everything at once.

    I play in person on Sunday mornings with 2 buddies. We’re lucky one has space to leave the board setup in his basement.

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