@dawgoneit do you mean the one in Ulaanbaatar? Yes, he has to land there. Came from sz5.
Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 bombers, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Morocco to 98 Sea Zone 1 bomber moved from Morocco to 81 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 87 Sea Zone to 91 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 3 bombers moved from Morocco to Egypt 3 bombers moved from Eastern United States to United Kingdom 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 81 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 81 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Egypt Americans attack with 3 bombers Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 3 bombers in Egypt, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Egypt Americans roll dice for 2 bombers in Egypt, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Egypt Americans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Germans: 1 artillery and 2 infantry Battle in 91 Sea Zone Americans attack with 2 destroyers, 1 submarine and 1 transport Germans defend with 1 submarine Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Gibraltar Non Combat Move - Americans 2 bombers moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from 81 Sea Zone to Anglo Egyptian Sudan 1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan 1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 30 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 3 bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,2 Americans collect 52 PUs (2 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Sikang to Shensi Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 bombers, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Morocco to 98 Sea Zone 1 bomber moved from Morocco to 81 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 87 Sea Zone to 91 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 3 bombers moved from Morocco to Egypt 3 bombers moved from Eastern United States to United Kingdom 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians Combat - Americans Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 81 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 81 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Egypt Americans attack with 3 bombers Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 3 bombers in Egypt, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Egypt Americans roll dice for 2 bombers in Egypt, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Egypt Americans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Germans: 1 artillery and 2 infantry Battle in 91 Sea Zone Americans attack with 2 destroyers, 1 submarine and 1 transport Germans defend with 1 submarine Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Gibraltar Non Combat Move - Americans 2 bombers moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from 81 Sea Zone to Anglo Egyptian Sudan 1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan 1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry, 2 submarines and 1 transport moved from 25 Sea Zone to 30 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 3 bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,2 Americans collect 52 PUs (2 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Sikang to Shensi Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 2 armour, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Anglo Egyptian Sudan to Egypt British take Egypt from Germans Combat - British Non Combat Move - British 2 armour moved from Anglo Egyptian Sudan to Egypt 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Rhodesia to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from West India to Eastern Persia 2 mech_infantrys moved from India to Eastern Persia Place Units - British 1 destroyer placed in 71 Sea Zone 2 armour placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,2 British collect 26 PUs (2 lost to blockades); end with 26 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 2 fighters moved from Southern Italy to Egypt 1 artillery and 1 infantry moved from Eastern Poland to Belarus Combat - Italians Battle in Belarus Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Egypt Italians attack with 3 artilleries, 2 fighters and 3 infantry British defend with 5 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 3 artilleries, 2 fighters and 3 infantry in Egypt, round 2 : 2/8 hits, 3.00 expected hits British roll dice for 5 armour and 1 mech_infantry in Egypt, round 2 : 4/6 hits, 2.83 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians roll dice for 2 artilleries and 2 fighters in Egypt, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 4 armour in Egypt, round 3 : 1/4 hits, 2.00 expected hits 1 artillery owned by the Italians and 1 armour owned by the British lost in Egypt Italians roll dice for 1 artillery and 2 fighters in Egypt, round 4 : 2/3 hits, 1.33 expected hits British roll dice for 3 armour in Egypt, round 4 : 1/3 hits, 1.50 expected hits 1 fighter owned by the Italians and 2 armour owned by the British lost in Egypt Italians roll dice for 1 artillery and 1 fighter in Egypt, round 5 : 1/2 hits, 0.83 expected hits British roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 2 artilleries, 2 fighters and 3 infantry Casualties for British: 5 armour and 1 mech_infantry Non Combat Move - Italians 2 artilleries and 1 infantry moved from Iraq to Trans-Jordan 2 destroyers moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 armour and 2 mech_infantrys placed in Iraq 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 0.17 Russians : -0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone 4 submarines moved from 33 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 6 submarines Japanese defend with 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport ANZAC roll dice for 6 submarines in 42 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 5 submarines in 42 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 3 submarines in 42 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 5 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 fighter in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 42 Casualties for ANZAC: 1 destroyer and 5 submarines Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Western Australia 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -1.17
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone 4 submarines moved from 33 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 6 submarines Japanese defend with 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport ANZAC roll dice for 6 submarines in 42 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 5 submarines in 42 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 3 submarines in 42 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 5 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 fighter in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 42 Casualties for ANZAC: 1 destroyer and 5 submarines Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Western Australia 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -1.17
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Germans Germans buy 11 artilleries and 10 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk 2 infantry and 1 mech_infantry moved from Novgorod to Archangel 7 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 1 artillery moved from Bessarabia to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 3 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk 1 mech_infantry moved from Novgorod to Smolensk 1 mech_infantry moved from Eastern Poland to Bryansk 1 artillery and 2 infantry moved from Persia to Eastern Persia 1 fighter moved from Iraq to Eastern Persia 1 bomber moved from Novgorod to Russia 3 fighters moved from 112 Sea Zone to 91 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 2 destroyers moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 bomber moved from Novgorod to Russia Combat - Germans Germans creates battle in territory 71 Sea Zone Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in Bryansk Germans attack with 2 fighters, 9 mech_infantrys and 2 tactical_bombers Russians defend with 2 aaGuns, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber AA fire in Bryansk : 1/4 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Bryansk Germans roll dice for 1 fighter, 9 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 3/12 hits, 3.17 expected hits Russians roll dice for 2 aaGuns, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.17 expected hits 1 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 1 fighter, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 5/9 hits, 2.67 expected hits Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/4 hits, 1.83 expected hits 1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 1 fighter owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter and 6 mech_infantrys Casualties for Russians: 2 aaGuns, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Battle in 91 Sea Zone Germans attack with 3 fighters Americans defend with 2 destroyers, 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Germans roll dice for 3 fighters in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone Germans roll dice for 2 fighters in 91 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 fighter in 91 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 2 fighters Casualties for Americans: 2 destroyers and 1 transport Battle in 71 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 71 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 104 Sea Zone Germans attack with 4 destroyers Americans defend with 1 destroyer Germans roll dice for 4 destroyers in 104 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 3 destroyers remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer Battle in Eastern Persia Germans attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 artillery, 1 infantry and 2 mech_infantrys Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Persia, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia Germans roll dice for 1 artillery and 1 fighter in Eastern Persia, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 artillery and 2 mech_infantrys in Eastern Persia, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Eastern Persia retreated to Eastern Persia British win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 artillery and 2 infantry Casualties for British: 1 infantry and 1 mech_infantry Battle in Ukraine Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 5 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 6 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 mech_infantry in Archangel, round 7 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Archangel, round 7 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Germans: 2 infantry and 1 mech_infantry Battle in Smolensk Germans attack with 3 armour and 4 mech_infantrys Russians defend with 1 aaGun, 1 artillery and 1 infantry Germans roll dice for 3 armour and 4 mech_infantrys in Smolensk, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 1 aaGun, 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Russians lost in Smolensk Germans roll dice for 3 armour and 4 mech_infantrys in Smolensk, round 3 : 3/7 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Russians: 1 aaGun, 1 artillery and 1 infantry Non Combat Move - Germans 1 artillery and 1 infantry moved from Baltic States to Novgorod 1 artillery and 1 infantry moved from Baltic States to Poland 3 armour and 24 mech_infantrys moved from Eastern Poland to Smolensk 4 artilleries moved from Eastern Poland to Romania 8 mech_infantrys moved from Germany to Romania 1 fighter moved from 91 Sea Zone to 104 Sea Zone 2 carriers moved from 112 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern Persia to Persia 1 submarine moved from 85 Sea Zone to 83 Sea Zone 2 bombers moved from Russia to Novgorod 1 fighter and 2 tactical_bombers moved from Bryansk to Belarus 1 tactical_bomber moved from Belarus to Novgorod Place Units - Germans 1 artillery and 2 infantry placed in Persia 10 artilleries placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Germans collect 54 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : -1.83 AA fire in Bryansk : : 0.33 British : 1.33 Americans : 1.33 Russians : 1.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 32 PUs; Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 13 artilleries and 40 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Russia to Vologda 1 mech_infantry moved from Kansu to Suiyuyan 1 armour moved from Sakha to Manchuria Combat - Russians Battle in Suiyuyan Russians attack with 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bryansk Russians attack with 2 armour, 13 artilleries and 40 infantry Germans defend with 3 mech_infantrys Russians roll dice for 2 armour, 13 artilleries and 40 infantry in Bryansk, round 2 : 13/55 hits, 14.17 expected hits Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 13 artilleries and 37 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 3 mech_infantrys Battle in Manchuria Russians attack with 1 armour Japanese defend with 2 mech_infantrys Russians roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 mech_infantrys in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Russians roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 armour remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Russians Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : 0.67 Japanese : -1.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 5 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Japan to Manchuria 1 bomber moved from French Indo China to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 artillery and 3 mech_infantrys moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Yunnan to Burma 1 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Yunnan 3 artilleries moved from Malaya to Shan State 1 armour and 1 mech_infantry moved from Shantung to Manchuria Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Manchuria Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Manchuria Japanese win, taking 6 Sea Zone from Americans, taking Manchuria from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Suiyuyan Japanese attack with 1 bomber and 1 infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Manchuria to Anhwe 1 tactical_bomber moved from Manchuria to Anhwe 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Shantung to Anhwe 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 bomber moved from Suiyuyan to Yunnan Place Units - Japanese 1 destroyer placed in 37 Sea Zone 1 artillery and 2 infantry placed in Japan 1 bomber placed in Japan 2 mech_infantrys placed in Malaya 3 armour placed in French Indo China 2 armour placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4 Japanese collect 61 PUs (1 lost to blockades); end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : 0.33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Eastern United States to 104 Sea Zone 3 bombers moved from United Kingdom to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 bombers moved from Anglo Egyptian Sudan to 98 Sea Zone 2 bombers moved from Anglo Egyptian Sudan to Trans-Jordan 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 30 Sea Zone to 26 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 6 bombers and 2 submarines Germans defend with 2 carriers, 3 destroyers and 1 fighter Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 6 bombers in 104 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 2 carriers, 3 destroyers and 1 fighter in 104 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits 3 destroyers owned by the Germans, 2 submarines owned by the Americans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 104 Sea Zone Americans roll dice for 4 bombers in 104 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits Germans roll dice for 1 carrier and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 1 fighter owned by the Germans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 104 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Americans: 4 bombers and 2 submarines Casualties for Germans: 2 carriers, 3 destroyers and 1 fighter Battle in Trans-Jordan Americans attack with 2 bombers Italians defend with 2 artilleries and 1 infantry Americans roll dice for 2 bombers in Trans-Jordan, round 2 : 0/2 hits, 1.33 expected hits Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 bombers in Trans-Jordan, round 3 : 1/2 hits, 1.33 expected hits Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Americans roll dice for 2 bombers in Trans-Jordan, round 4 : 1/2 hits, 1.33 expected hits Italians roll dice for 2 artilleries in Trans-Jordan, round 4 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans and 1 artillery owned by the Italians lost in Trans-Jordan Americans roll dice for 1 bomber in Trans-Jordan, round 5 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan Americans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 2 artilleries and 1 infantry Casualties for Americans: 1 bomber Battle in 98 Sea Zone Americans attack with 2 bombers Italians defend with 2 destroyers and 2 transports Americans roll dice for 2 bombers in 98 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone 2 transports owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 18 Casualties for Americans: 1 bomber Casualties for Italians: 2 destroyers and 2 transports Non Combat Move - Americans 1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan 1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan 2 bombers moved from 104 Sea Zone to Algeria 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 destroyers and 1 submarine placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 bombers and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 2.67 Italians : -1.67 Americans : 0.67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 8 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 3/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1.67 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Eastern United States to 104 Sea Zone 3 bombers moved from United Kingdom to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 104 Sea Zone 2 bombers moved from Anglo Egyptian Sudan to 98 Sea Zone 2 bombers moved from Anglo Egyptian Sudan to Trans-Jordan 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 30 Sea Zone to 26 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 6 bombers and 2 submarines Germans defend with 2 carriers, 3 destroyers and 1 fighter Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 6 bombers in 104 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 2 carriers, 3 destroyers and 1 fighter in 104 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits 3 destroyers owned by the Germans, 2 submarines owned by the Americans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 104 Sea Zone Americans roll dice for 4 bombers in 104 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits Germans roll dice for 1 carrier and 1 fighter in 104 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 1 fighter owned by the Germans, 1 carrier owned by the Germans and 2 bombers owned by the Americans lost in 104 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Americans: 4 bombers and 2 submarines Casualties for Germans: 2 carriers, 3 destroyers and 1 fighter Battle in Trans-Jordan Americans attack with 2 bombers Italians defend with 2 artilleries and 1 infantry Americans roll dice for 2 bombers in Trans-Jordan, round 2 : 0/2 hits, 1.33 expected hits Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 2 bombers in Trans-Jordan, round 3 : 1/2 hits, 1.33 expected hits Italians roll dice for 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Americans roll dice for 2 bombers in Trans-Jordan, round 4 : 1/2 hits, 1.33 expected hits Italians roll dice for 2 artilleries in Trans-Jordan, round 4 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans and 1 artillery owned by the Italians lost in Trans-Jordan Americans roll dice for 1 bomber in Trans-Jordan, round 5 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan Americans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 2 artilleries and 1 infantry Casualties for Americans: 1 bomber Battle in 98 Sea Zone Americans attack with 2 bombers Italians defend with 2 destroyers and 2 transports Americans roll dice for 2 bombers in 98 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Italians and 1 bomber owned by the Americans lost in 98 Sea Zone 2 transports owned by the Italians lost in 98 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 18 Casualties for Americans: 1 bomber Casualties for Italians: 2 destroyers and 2 transports Non Combat Move - Americans 1 bomber moved from 98 Sea Zone to Anglo Egyptian Sudan 1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan 2 bombers moved from 104 Sea Zone to Algeria 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 destroyers and 1 submarine placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 bombers and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 8 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 3/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 2 armour and 1 fighter; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Eastern Persia to India 1 destroyer moved from 71 Sea Zone to 80 Sea Zone British take 71 Sea Zone from Germans 3 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Combat - British Battle in 80 Sea Zone British attack with 1 destroyer Germans defend with 1 transport 1 transport owned by the Germans lost in 80 Sea Zone British win, taking 80 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Egypt British attack with 1 infantry and 3 mech_infantrys Italians defend with 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 infantry and 3 mech_infantrys in Egypt, round 2 : 3/4 hits, 0.67 expected hits Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British Place Units - British 2 armour and 1 fighter placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 32 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 2.67 Italians : -2.00 British : 2.33 Americans : 0.67 Chinese : 1.67 Japanese : -0.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 artillery and 1 infantry moved from Belarus to Archangel 1 armour and 2 mech_infantrys moved from Iraq to Egypt 2 fighters moved from Southern Italy to Egypt Combat - Italians Battle in Archangel Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Archangel Italians win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Egypt Italians attack with 1 armour, 2 fighters and 2 mech_infantrys British defend with 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Egypt, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 infantry and 3 mech_infantrys in Egypt, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Egypt Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Egypt, round 3 : 3/4 hits, 1.67 expected hits British roll dice for 3 mech_infantrys in Egypt, round 3 : 0/3 hits, 1.00 expected hits 3 mech_infantrys owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry and 3 mech_infantrys Non Combat Move - Italians 2 fighters moved from Egypt to Trans-Jordan Place Units - Italians 1 armour and 2 mech_infantrys placed in Iraq 2 infantry and 1 tactical_bomber placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 Italians collect 19 PUs (2 lost to blockades); end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -1.33 Russians : 0.33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 bombers, 2 destroyers and 2 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour and 1 mech_infantry moved from Smolensk to Vologda 1 fighter moved from Persia to 80 Sea Zone 1 submarine moved from 83 Sea Zone to 91 Sea Zone 5 armour and 26 mech_infantrys moved from Smolensk to Russia Combat - Germans Battle in 80 Sea Zone Germans attack with 1 fighter British defend with 1 destroyer Germans roll dice for 1 fighter in 80 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Germans lost in 80 Sea Zone British win with no units remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Vologda Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 5 armour and 26 mech_infantrys Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 14 infantry Germans roll dice for 5 armour and 26 mech_infantrys in Russia, round 2 : 7/31 hits, 6.83 expected hits Russians roll dice for 2 artilleries and 14 infantry in Russia, round 2 : 4/16 hits, 5.33 expected hits 7 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 5 armour and 22 mech_infantrys in Russia, round 3 : 9/27 hits, 6.17 expected hits Russians roll dice for 2 artilleries and 7 infantry in Russia, round 3 : 4/9 hits, 3.00 expected hits 7 infantry owned by the Russians, 2 artilleries owned by the Russians and 4 mech_infantrys owned by the Germans lost in Russia Germans captures 37PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 5 armour and 18 mech_infantrys remaining. Battle score for attacker is 18 Casualties for Germans: 8 mech_infantrys Casualties for Russians: 2 artilleries and 14 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 bombers moved from Novgorod to Western Germany 1 fighter and 1 tactical_bomber moved from Belarus to Western Germany 1 tactical_bomber moved from Novgorod to Western Germany 1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Poland to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 8 mech_infantrys moved from Romania to Northern Italy 1 artillery and 2 infantry moved from Persia to Iraq 1 infantry moved from Southern France to France 10 artilleries moved from Germany to Western Germany 3 aaGuns moved from Bessarabia to Romania 1 artillery moved from Ukraine to Rostov Place Units - Germans 1 armour and 2 mech_infantrys placed in Persia 2 destroyers placed in 112 Sea Zone 3 bombers placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 101 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 106 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 108 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 110 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 120 PUs
Combat Hit Differential Summary :
Germans : 3.50 British : 0.67 Americans : 0.50 Russians : -0.67
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Manchuria to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 bomber moved from Yunnan to India 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 mech_infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians Combat - Japanese Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in Aleutian Islands Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking Aleutian Islands from Americans, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 3 artilleries moved from Shan State to Burma 1 bomber moved from India to French Indo China 3 armour moved from French Indo China to Shan State 2 mech_infantrys moved from Malaya to Burma 1 mech_infantry moved from Hunan to Burma 1 mech_infantry moved from Anhwe to Yunnan 2 armour moved from Shantung to Hunan 1 fighter and 1 tactical_bomber moved from Anhwe to French Indo China 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Yunnan to Kweichow 1 bomber moved from Japan to French Indo China 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Japan to French Indo China Place Units - Japanese 1 carrier placed in 36 Sea Zone 1 fighter and 1 tactical_bomber placed in French Indo China 2 destroyers placed in 6 Sea Zone 2 destroyers placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 AA fire in India : : -0.17 Japanese : 1.33
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 bombers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Algeria to Trans-Jordan 2 bombers moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Tobruk 1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 2 bombers moved from Eastern United States to French Equatorial Africa 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 3 submarines moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Tobruk Battle in Philippines Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking Tobruk from Italians, taking Philippines from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Trans-Jordan Americans attack with 2 bombers Italians defend with 2 fighters Americans roll dice for 2 bombers in Trans-Jordan, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 2 fighters in Trans-Jordan, round 2 : 1/2 hits, 1.33 expected hits 1 bomber owned by the Americans and 2 fighters owned by the Italians lost in Trans-Jordan Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 bomber Casualties for Italians: 2 fighters Battle in Egypt Americans attack with 2 bombers Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 2 bombers in Egypt, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Americans and 1 armour owned by the Italians lost in Egypt Americans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan 1 bomber moved from Egypt to Anglo Egyptian Sudan 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 bombers placed in Eastern United States 3 transports placed in 101 Sea Zone Americans undo move 2. 2 transports placed in 101 Sea Zone 1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Italians : -0.17 Americans : 2.00
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Chahar 6 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Hopei, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : 0.00