@Arthur-Bomber-Harris Good luck to you as well sir.
wizmark(Allies) vs Dawgoneit(Axis) BM 3
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 33 Sea Zone ANZAC attack with 2 fighters and 2 submarines Japanese defend with 1 cruiser, 1 destroyer and 1 transport ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 33 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to Marshall Islands 1 fighter moved from 33 Sea Zone to Marshall Islands 1 fighter moved from India to Burma Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.00
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 33 Sea Zone ANZAC attack with 2 fighters and 2 submarines Japanese defend with 1 cruiser, 1 destroyer and 1 transport ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 33 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to Marshall Islands 1 fighter moved from 33 Sea Zone to Marshall Islands 1 fighter moved from India to Burma Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.00
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Bryansk to Ukraine 1 infantry moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 1 infantry moved from Bryansk to Smolensk 3 armour moved from Smolensk to Ukraine 2 infantry moved from Bryansk to Tambov 2 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Tambov 1 artillery moved from Bryansk to Rostov 1 fighter moved from Northern Italy to Greece 1 tactical_bomber moved from Eastern Poland to Greece 1 tactical_bomber moved from Eastern Poland to Northern Italy Combat - Germans Battle in Rostov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 3 armour and 2 mech_infantrys British defend with 1 mech_infantry; Russians defend with 1 factory_minor Germans roll dice for 3 armour and 2 mech_infantrys in Ukraine, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Germans 3 aaGuns, 20 armour, 9 artilleries, 10 infantry and 18 mech_infantrys moved from Bryansk to Ukraine 3 mech_infantrys moved from Eastern Poland to Novgorod 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from Western Germany to Denmark Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 fighter and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,3,2,4,2,5,1,1,6,3,6,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Germans collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : -0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 12 artilleries and 6 infantry moved from Russia to Tambov 10 armour and 11 mech_infantrys moved from Russia to Archangel 1 mech_infantry moved from Vologda to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 artillery moved from Russia to Tambov 3 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 13 artilleries and 6 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 13 artilleries and 6 infantry in Tambov, round 2 : 8/19 hits, 6.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 13 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Archangel Russians attack with 10 armour and 12 mech_infantrys Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 10 armour and 12 mech_infantrys in Archangel, round 2 : 7/22 hits, 7.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.83 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 1 armour and 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 5 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 5 infantry in Smolensk, round 2 : 0/6 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 3 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 4 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 5 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 6 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 7 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 4 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 4 infantry moved from Russia to Tambov 5 infantry moved from Russia to Tambov 4 aaGuns and 14 infantry moved from Russia to Smolensk Place Units - Russians 2 infantry and 1 mech_infantry placed in Volgograd 1 armour, 3 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 4.83 Russians : -1.83
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Hunan to Burma 2 artilleries, 2 bombers, 1 fighter and 5 mech_infantrys moved from Yunnan to Burma 2 mech_infantrys moved from Kweichow to Burma 1 fighter and 3 tactical_bombers moved from 36 Sea Zone to Burma 1 mech_infantry moved from Shensi to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Shensi to Sikang 1 armour moved from Shensi to Tsinghai 1 armour moved from Shensi to Sikang 2 mech_infantrys moved from Kiangsu to Chahar 2 armour moved from Shensi to Chahar 1 mech_infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kwangtung to Anhwe 1 mech_infantry moved from Kwangtung to Hunan 1 mech_infantry moved from Kwangtung to Yunnan 2 submarines moved from 6 Sea Zone to 36 Sea Zone 10 fighters moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Sikang Japanese attack with 1 armour and 1 mech_infantry British defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Sikang Chinese win with 1 armour remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for British: 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 10 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 10 fighters in 25 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 10 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 8 mech_infantrys and 3 tactical_bombers British defend with 3 aaGuns, 1 armour, 1 artillery, 13 infantry and 3 mech_infantrys; ANZAC defend with 1 fighter AA fire in Burma : 1/7 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese lost in Burma Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 7/16 hits, 6.00 expected hits UK_Pacific roll dice for 3 aaGuns, 1 armour, 1 artillery, 1 fighter, 13 infantry and 3 mech_infantrys in Burma, round 2 : 5/19 hits, 6.83 expected hits 5 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 4 infantry owned by the British lost in Burma Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 4/11 hits, 5.17 expected hits UK_Pacific roll dice for 1 armour, 1 artillery, 1 fighter, 9 infantry and 3 mech_infantrys in Burma, round 3 : 5/15 hits, 5.50 expected hits 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Burma Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Burma, round 4 : 5/6 hits, 3.67 expected hits UK_Pacific roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys in Burma, round 4 : 3/11 hits, 4.17 expected hits 1 tactical_bomber owned by the Japanese, 2 bombers owned by the Japanese and 5 infantry owned by the British lost in Burma retreated to Burma UK_Pacific win with 1 armour, 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is -32 Casualties for Japanese: 2 artilleries, 2 bombers, 8 mech_infantrys and 2 tactical_bombers Casualties for British: 3 aaGuns and 13 infantry Battle in Tsinghai Japanese attack with 1 armour and 1 mech_infantry British defend with 1 armour Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Tsinghai Chinese win with 1 armour remaining. Battle score for attacker is -10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Chahar Japanese attack with 2 armour and 2 mech_infantrys Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 armour and 2 mech_infantrys in Chahar, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese roll dice for 2 armour and 1 mech_infantry in Chahar, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 armour and 1 mech_infantry in Chahar, round 4 : 3/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 artillery and 2 infantry Non Combat Move - Japanese 2 fighters moved from Burma to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from Yunnan to Hunan 1 battleship moved from 36 Sea Zone to 6 Sea Zone 10 fighters moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
AA fire in Burma : : -0.17 Americans : 0.67 Chinese : 1.50 UK_Pacific : -3.50 Japanese : 1.33
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 2 infantry, 2 marines, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 armour moved from Norway to Karelia 2 fighters moved from 127 Sea Zone to Karelia 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 22 Sea Zone to 16 Sea Zone Americans take 17 Sea Zone from Japanese 1 bomber moved from Marianas to 16 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 bombers moved from Hawaiian Islands to 25 Sea Zone 2 bombers moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Italians scrambles 2 units out of Northern Italy to defend against the attack in 95 Sea Zone Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Philippines Battle in 95 Sea Zone Americans attack with 2 submarines Germans defend with 2 tactical_bombers; Italians defend with 1 destroyer and 1 fighter Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone Italians win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Philippines from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Americans: 2 submarines Casualties for Italians: 1 destroyer Battle in Karelia Americans attack with 2 armour and 2 fighters Germans defend with 1 infantry Americans roll dice for 2 armour and 2 fighters in Karelia, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Karelia Americans win, taking Karelia from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 3 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers in 16 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 3 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers in 25 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Moving scrambled unit from 95 Sea Zone back to originating territory: Northern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Northern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 3 bombers moved from 16 Sea Zone to Hawaiian Islands 3 bombers moved from 25 Sea Zone to Hawaiian Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 fighters moved from Karelia to Archangel 1 carrier, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone 1 fighter moved from Norway to 125 Sea Zone 1 fighter moved from United Kingdom to 125 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Marshall Islands to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 2 armour placed in Norway 1 carrier placed in 125 Sea Zone 1 submarine and 1 transport placed in 101 Sea Zone 1 infantry and 1 marine placed in Eastern United States 1 infantry and 1 marine placed in Western United States 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.00 Americans : 1.67 Japanese : 0.33
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TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - British 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from 99 Sea Zone to Greece 2 fighters moved from 99 Sea Zone to Greece 1 fighter moved from Syria to 99 Sea Zone 2 armour and 3 mech_infantrys moved from Caucasus to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Caucasus to Greece 1 fighter moved from Caucasus to 99 Sea Zone 2 fighters moved from Russia to Rostov 1 armour moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 3 mech_infantrys moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan
Combat Hit Differential Summary :
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@dawgoneit scramble in SZ 99? (Greece)
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@wizmark no
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 2 infantry, 2 marines, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 armour moved from Norway to Karelia 2 fighters moved from 127 Sea Zone to Karelia 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 22 Sea Zone to 16 Sea Zone Americans take 17 Sea Zone from Japanese 1 bomber moved from Marianas to 16 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 bombers moved from Hawaiian Islands to 25 Sea Zone 2 bombers moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Italians scrambles 2 units out of Northern Italy to defend against the attack in 95 Sea Zone Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Philippines Battle in 95 Sea Zone Americans attack with 2 submarines Germans defend with 2 tactical_bombers; Italians defend with 1 destroyer and 1 fighter Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone Italians win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Philippines from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Americans: 2 submarines Casualties for Italians: 1 destroyer Battle in Karelia Americans attack with 2 armour and 2 fighters Germans defend with 1 infantry Americans roll dice for 2 armour and 2 fighters in Karelia, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Karelia Americans win, taking Karelia from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Germans: 1 infantry Battle in 16 Sea Zone Americans attack with 3 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers in 16 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 3 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 bombers in 25 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Moving scrambled unit from 95 Sea Zone back to originating territory: Northern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Northern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 3 bombers moved from 16 Sea Zone to Hawaiian Islands 3 bombers moved from 25 Sea Zone to Hawaiian Islands 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 2 fighters moved from Karelia to Archangel 1 carrier, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone 1 fighter moved from Norway to 125 Sea Zone 1 fighter moved from United Kingdom to 125 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Marshall Islands to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 2 armour placed in Norway 1 carrier placed in 125 Sea Zone 1 submarine and 1 transport placed in 101 Sea Zone 1 infantry and 1 marine placed in Eastern United States 1 infantry and 1 marine placed in Western United States 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 3 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour moved from Crete to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from 99 Sea Zone to Greece 2 fighters moved from 99 Sea Zone to Greece 1 fighter moved from Syria to 99 Sea Zone 2 armour and 3 mech_infantrys moved from Caucasus to Rostov 1 fighter moved from Russia to Rostov 1 fighter moved from Caucasus to Greece 1 fighter moved from Caucasus to 99 Sea Zone 2 fighters moved from Russia to Rostov 1 armour moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 3 mech_infantrys moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan 1 artillery moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 1 armour moved from Tsinghai to Szechwan 1 armour moved from Sikang to Szechwan Combat - British Battle in Greece British attack with 1 armour, 2 artilleries, 3 fighters and 5 infantry Germans defend with 1 airfield, 1 fighter, 2 infantry and 1 tactical_bomber; Italians defend with 2 infantry British roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 2 artilleries, 3 fighters and 5 infantry in Greece, round 2 : 3/11 hits, 3.83 expected hits Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 3/6 hits, 2.50 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Greece British roll dice for 1 armour, 2 artilleries, 3 fighters and 2 infantry in Greece, round 3 : 5/8 hits, 3.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 3 : 2/3 hits, 1.50 expected hits 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece British win, taking Greece from Germans with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 17 Casualties for British: 1 artillery and 4 infantry Casualties for Germans: 1 fighter, 2 infantry and 1 tactical_bomber Casualties for Italians: 2 infantry Battle in Szechwan British attack with 2 armour Japanese defend with 1 artillery British roll dice for 2 armour in Szechwan, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Szechwan British roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 armour remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 artillery Battle in Yunnan British attack with 1 armour, 1 artillery, 2 fighters, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 fighter, 1 mech_infantry and 1 tactical_bomber British roll dice for 1 armour, 1 artillery, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/9 hits, 3.33 expected hits Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan British roll dice for 1 armour, 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 5/8 hits, 3.17 expected hits Japanese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 fighter, 1 mech_infantry and 1 tactical_bomber Battle in Rostov British attack with 2 armour, 3 fighters and 3 mech_infantrys Germans defend with 1 artillery and 2 infantry British roll dice for 2 armour, 3 fighters and 3 mech_infantrys in Rostov, round 2 : 3/8 hits, 3.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the British, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 2 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 2 mech_infantrys Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - British 2 mech_infantrys moved from Persia to Caucasus 2 infantry moved from Eastern Persia to West India 2 fighters moved from Greece to Caucasus 1 fighter moved from Greece to Caucasus 3 fighters moved from Rostov to Archangel 1 destroyer moved from 127 Sea Zone to 125 Sea Zone 1 fighter moved from Norway to United Kingdom 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 fighter moved from Persia to India Place Units - British 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 armour and 1 infantry placed in Egypt 1 submarine placed in 81 Sea Zone 2 armour and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,1 British collect 34 PUs (2 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 2.67 Italians : 0.00 British : 0.33 Americans : 1.67 Japanese : 0.50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 1 infantry and 1 marine moved from Northern Italy to Yugoslavia 1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux 4 infantry moved from Southern Italy to Northern Italy 1 destroyer moved from 97 Sea Zone to 98 Sea Zone Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery and 3 infantry Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Italians Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Italians collect 12 PUs (2 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 1.00 Americans : -0.67
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Battle in 42 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking Celebes from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo 1 fighter moved from Burma to Yunnan 2 fighters moved from Marshall Islands to Midway Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Battle in 42 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking Celebes from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo 1 fighter moved from Burma to Yunnan 2 fighters moved from Marshall Islands to Midway Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.67
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 23 armour, 9 artilleries, 10 infantry and 19 mech_infantrys moved from Ukraine to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Poland to Belarus 2 mech_infantrys moved from Germany to Baltic States 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Holland Belgium 2 tactical_bombers moved from Northern Italy to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Denmark Combat - Germans Battle in Holland Belgium Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/6 hits, 2.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Bryansk Germans attack with 27 armour, 9 artilleries, 10 infantry and 28 mech_infantrys Russians defend with 1 infantry Germans roll dice for 27 armour, 9 artilleries, 10 infantry and 28 mech_infantrys in Bryansk, round 2 : 14/74 hits, 24.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 27 armour, 9 artilleries, 10 infantry and 28 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Holland Belgium to Northern Italy 1 fighter moved from Holland Belgium to Northern Italy Place Units - Germans 1 armour, 1 fighter and 1 infantry placed in Ukraine 6 mech_infantrys placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -11.50 Americans : 1.00 Russians : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 1 mech_infantry moved from Archangel to Novgorod 2 infantry moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 mech_infantry moved from Archangel to Novgorod 1 fighter moved from Russia to Belarus Combat - Russians Battle in Novgorod Russians attack with 2 armour and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 8 armour and 8 mech_infantrys moved from Archangel to Russia 2 mech_infantrys moved from Volgograd to Russia 13 artilleries and 13 infantry moved from Tambov to Russia 1 infantry moved from Volgograd to Tambov 4 aaGuns and 12 infantry moved from Smolensk to Russia Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : -0.33 Russians : -0.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Chahar to Shensi 1 battleship and 1 carrier moved from 36 Sea Zone to 19 Sea Zone 1 battleship and 1 carrier moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Chahar to Kweichow 1 mech_infantry moved from Hopei to Yunnan 1 fighter moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Chahar 1 armour moved from Chahar to Hunan 3 submarines moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 3 submarines Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese win with 3 submarines remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 1 fighter, 1 infantry and 6 mech_infantrys British defend with 1 armour, 1 artillery and 2 mech_infantrys; ANZAC defend with 1 fighter Japanese roll dice for 1 fighter, 1 infantry and 6 mech_infantrys in Yunnan, round 2 : 0/8 hits, 1.67 expected hits Chinese roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 2/5 hits, 2.17 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 fighter and 5 mech_infantrys in Yunnan, round 3 : 0/6 hits, 1.33 expected hits Chinese roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Yunnan, round 3 : 4/5 hits, 2.17 expected hits 4 mech_infantrys owned by the Japanese lost in Yunnan 1 mech_infantry owned by the Japanese retreated to Kwangsi Chinese win with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -23 Casualties for Japanese: 1 infantry and 5 mech_infantrys Non Combat Move - Japanese 1 fighter moved from Yunnan to Kiangsu Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : 1.67 Japanese : -3.33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 1 harbour, 5 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Karelia to Baltic States 2 fighters moved from Archangel to Baltic States 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Baltic States Americans attack with 1 armour and 2 fighters Germans defend with 2 mech_infantrys Americans roll dice for 1 armour and 2 fighters in Baltic States, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Baltic States Americans win, taking Baltic States from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 1 fighter moved from Baltic States to Novgorod 2 carriers, 1 destroyer, 2 fighters and 1 transport moved from 125 Sea Zone to 110 Sea Zone 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom 1 armour moved from Norway to Karelia 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 infantry, 1 marine, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 submarines moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 harbour placed in Midway 3 submarines placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States 1 armour and 2 infantry placed in Norway 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,5,3,2,3 Americans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : 0.50
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 bomber, 1 harbour, 5 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Karelia to Baltic States 2 fighters moved from Archangel to Baltic States 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Baltic States Americans attack with 1 armour and 2 fighters Germans defend with 2 mech_infantrys Americans roll dice for 1 armour and 2 fighters in Baltic States, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Baltic States Americans win, taking Baltic States from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 1 fighter moved from Baltic States to Novgorod 2 carriers, 1 destroyer, 2 fighters and 1 transport moved from 125 Sea Zone to 110 Sea Zone 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom 1 armour moved from Norway to Karelia 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone 1 infantry, 1 marine, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 submarines moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 1 harbour placed in Midway 3 submarines placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States 1 armour and 2 infantry placed in Norway 2 artilleries and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,5,3,2,3 Americans collect 57 PUs (2 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 armour moved from Greece to Romania British take Bulgaria from Germans British take Romania from Germans 1 armour moved from Malaya to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from Yunnan to Kwangsi 1 artillery and 1 mech_infantry moved from Yunnan to Hunan 1 armour moved from Szechwan to Kweichow 1 fighter moved from India to Kwangsi 1 tactical_bomber moved from India to Kweichow 1 fighter moved from India to Kwangsi 1 fighter moved from India to Hunan 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 4 transports moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Greece to Albania British take Albania from Italians 2 mech_infantrys moved from Caucasus to Sikang 3 fighters moved from Caucasus to Sikang Combat - British Battle in Kweichow British attack with 1 armour and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 armour and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Hunan British attack with 1 artillery, 1 fighter and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 artillery Casualties for Japanese: 1 armour Battle in Kwangsi British attack with 1 armour and 2 fighters Japanese defend with 1 mech_infantry British roll dice for 1 armour and 2 fighters in Kwangsi, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 98 Sea Zone British attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 4 transports Italians defend with 1 destroyer British roll dice for 4 submarines in 98 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British 1 destroyer owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 4 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Sikang British attack with 3 fighters and 2 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 3 fighters and 2 mech_infantrys in Sikang, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Greece: 1 artillery EDIT: Turning off Edit Mode 3 fighters moved from Archangel to Russia 1 armour and 1 mech_infantry moved from Rostov to Russia 2 armour and 1 mech_infantry moved from Persia to Caucasus 2 fighters moved from 98 Sea Zone to Egypt 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from India to Yunnan 4 infantry moved from India to Burma 2 infantry moved from West India to India 2 fighters moved from Kwangsi to Yunnan 1 fighter moved from Hunan to Yunnan 1 tactical_bomber moved from Kweichow to Yunnan 3 fighters moved from Sikang to Volgograd Place Units - British 1 armour and 2 mech_infantrys placed in Persia 2 transports placed in 110 Sea Zone 1 destroyer placed in 81 Sea Zone 1 submarine placed in 98 Sea Zone Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 artillery EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6 British collect 38 PUs (3 lost to blockades); end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5 UK_Pacific collect 20 PUs (1 lost to blockades); end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33 British : 2.00 Italians : 0.67 Americans : 0.50 Chinese : -0.17 Japanese : 0.00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to Albania 1 artillery moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Albania 1 marine moved from Yugoslavia to Romania 1 fighter moved from Southern Italy to Albania 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 infantry moved from Normandy Bordeaux to Southern France Combat - Italians Battle in Albania Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Albania, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Albania Italians win, taking Albania from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 93 Sea Zone Italians attack with 1 destroyer Americans defend with 1 submarine Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Romania Italians attack with 1 artillery and 1 marine British defend with 1 armour Italians roll dice for 1 artillery and 1 marine in Romania, round 2 : 0/2 hits, 0.50 expected hits British roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery and 1 marine in Romania, round 3 : 0/2 hits, 0.50 expected hits British roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery and 1 marine in Romania, round 4 : 1/2 hits, 0.50 expected hits British roll dice for 1 armour in Romania, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Romania Italians win, taking Romania from British with 1 artillery and 1 marine remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 2 fighters moved from Albania to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -1.83 Americans : -0.50