Had to edit souther france again to Italy, expect some more bugs
19L G40 BM3 ArtofWar1947 (Axis+3) vs. Samuel06 (Allies)
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Vologda 1 fighter and 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 1 infantry Italians defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk retreated to Smolensk Italians win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 4/5 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 2 armour and 2 mech_infantrys moved from Yakut S.S.R. to Evenkiyskiy 1 infantry moved from Ukraine to Western Ukraine Place Units - Russians 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : 0.67 Russians : 1.33
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 5 infantry, 8 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar 1 artillery moved from Shantung to Anhwe 1 infantry moved from Jehol to Chahar 2 artilleries and 1 mech_infantry moved from Jehol to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Yunnan to Burma 2 bombers and 1 fighter moved from Malaya to Burma 1 bomber moved from Kiangsu to Chahar 1 fighter moved from Kiangsu to Anhwe 1 fighter moved from Japan to Anhwe 2 mech_infantrys moved from Hunan to Kweichow 3 armour and 4 mech_infantrys moved from Yunnan to Kweichow 1 submarine moved from 33 Sea Zone to 54 Sea Zone 6 fighters and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands Combat - Japanese Battle in New Britain Battle in Solomon Islands Battle in 54 Sea Zone Japanese attack with 6 fighters, 1 submarine and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 6 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking 54 Sea Zone from Neutral with 6 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys British defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Burma, round 2 : 1/5 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Burma, round 3 : 3/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Kweichow Japanese attack with 3 armour and 6 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 armour and 6 mech_infantrys in Kweichow, round 2 : 2/9 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 3/7 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Chahar Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Chahar to Kiangsu 2 mech_infantrys moved from Kiangsu to Hunan 2 bombers and 1 fighter moved from Burma to Malaya 3 mech_infantrys moved from Malaya to Yunnan 1 fighter moved from Anhwe to Kwangtung 1 fighter moved from Anhwe to Kiangsu 6 fighters and 4 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Java to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 20 Sea Zone to 33 Sea Zone 2 submarines moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from Japan to Kwangtung 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 2 submarines placed in 6 Sea Zone 4 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : -1.33 UK_Pacific : -1.00 Japanese : 0.50
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 destroyer, 3 fighters and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 9 bombers moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 10 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 11 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 11 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 94 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 99 Sea Zone to 81 Sea Zone 1 submarine moved from 98 Sea Zone to 81 Sea Zone 1 submarine moved from 96 Sea Zone to 81 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 13 infantry moved from Morocco to 91 Sea Zone 1 artillery, 13 infantry and 7 transports moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 13 infantry moved from 109 Sea Zone to United Kingdom Place Units - Americans 1 destroyer placed in 10 Sea Zone 3 fighters and 3 tactical_bombers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 5 infantry moved from Hopei to Suiyuyan Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 destroyer, 3 fighters and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 9 bombers moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 10 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 11 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 11 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 94 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 99 Sea Zone to 81 Sea Zone 1 submarine moved from 98 Sea Zone to 81 Sea Zone 1 submarine moved from 96 Sea Zone to 81 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 13 infantry moved from Morocco to 91 Sea Zone 1 artillery, 13 infantry and 7 transports moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 13 infantry moved from 109 Sea Zone to United Kingdom Place Units - Americans 1 destroyer placed in 10 Sea Zone 3 fighters and 3 tactical_bombers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 5 infantry moved from Hopei to Suiyuyan Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 2 carriers and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters and 2 infantry moved from India to Burma 1 bomber moved from Persia to Burma 2 artilleries and 2 infantry moved from Algeria to Tunisia British take Tunisia from Italians Combat - British Battle in Burma British attack with 1 bomber, 3 fighters and 2 infantry Japanese defend with 2 mech_infantrys British roll dice for 1 bomber, 3 fighters and 2 infantry in Burma, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 bomber and 3 fighters moved from Burma to India 1 infantry moved from Persia to Northwest Persia 6 infantry moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Northwest Persia 2 mech_infantrys moved from Persia to Eastern Persia 1 carrier, 1 cruiser and 6 transports moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone Place Units - British 3 infantry placed in Persia 2 carriers placed in 109 Sea Zone Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.50 Japanese : 0.33
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Smolensk to Archangel 1 bomber moved from Romania to Archangel 1 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Southern Italy to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Italians attack with 1 artillery and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 bomber in Archangel, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Western Ukraine to Slovakia Hungary 1 bomber moved from Archangel to Poland 4 armour and 3 mech_infantrys moved from Belarus to Karelia 1 artillery and 1 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Northern Italy to Western Germany 1 infantry moved from Western Germany to France 3 infantry moved from Northern Italy to France 2 mech_infantrys moved from Romania to Northern Italy 3 aaGuns, 12 infantry and 2 marines moved from Southern Italy to Northern Italy 1 fighter moved from Romania to Germany 5 fighters moved from 95 Sea Zone to Germany 1 fighter moved from 95 Sea Zone to Western Germany 1 fighter moved from Southern Italy to Western Germany 2 infantry moved from Yugoslavia to Greater Southern Germany Place Units - Italians 3 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4 Italians collect 21 PUs (1 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 1.17 Russians : -0.67
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 13 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 carriers, 1 cruiser, 2 submarines and 2 transports moved from 52 Sea Zone to 28 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6 ANZAC collect 9 PUs (1 lost to blockades); end with 22 PUs
Combat Hit Differential Summary :
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@samuel06 The French don’t do anything. Error 500
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Germans Germans buy 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Buryatia to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 1 armour moved from Yakut S.S.R. to Buryatia 2 mech_infantrys moved from Belarus to Vologda 1 fighter and 3 tactical_bombers moved from Novgorod to Vologda 3 bombers and 2 fighters moved from Novgorod to Russia 2 bombers moved from Slovakia Hungary to Russia Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 3/5 hits, 0.83 expected hits 3 bombers killed by AA Bombing raid in Russia rolls: 5,4 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in Vologda Germans attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Vologda, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Vologda Germans roll dice for 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Vologda, round 3 : 4/6 hits, 2.50 expected hits Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Russia to Novgorod 1 fighter and 3 tactical_bombers moved from Vologda to Novgorod 3 mech_infantrys moved from Novgorod to Karelia 3 armour and 22 mech_infantrys moved from Belarus to Karelia 4 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Poland to Germany 1 mech_infantry moved from Germany to Western Germany 1 infantry moved from Western Germany to France 2 aaGuns moved from Northern Italy to Western Germany 1 aaGun moved from Western Germany to Germany 1 artillery and 1 infantry moved from Libya to Tobruk 2 fighters moved from Russia to Belarus Place Units - Germans 3 infantry placed in Novgorod 1 infantry and 3 mech_infantrys placed in Germany 1 infantry and 8 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,1 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 2.17 Germans : 1.00 Russians : -1.33
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The Russian AA should be awarded a medal. Have never seen AA so effective.
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@ArtofWar1947 I know! I saw that this morning. That started the day well hahaha
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 24 PUs; Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk Russians take Smolensk from Italians 3 infantry moved from Russia to Vologda 1 infantry moved from Ukraine to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine retreated to Western Ukraine Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 infantry moved from Rostov to Ukraine 1 infantry moved from Tambov to Rostov 1 fighter moved from Western Ukraine to Russia 1 aaGun, 5 artilleries and 8 infantry moved from Russia to Vologda 2 infantry moved from Russia to Vologda 1 aaGun, 5 armour, 10 infantry and 5 mech_infantrys moved from Russia to Tambov 8 infantry moved from Russia to Vologda 5 artilleries moved from Russia to Vologda 5 artilleries moved from Russia to Tambov Place Units - Russians 3 infantry placed in Volgograd 5 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : 0.67 Russians : -0.83
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 3 armour and 6 mech_infantrys moved from Kweichow to Szechwan 1 mech_infantry moved from Yunnan to Burma 1 mech_infantry moved from Shan State to Burma 2 bombers and 1 fighter moved from Malaya to Burma Combat - Japanese Battle in Szechwan Japanese attack with 3 armour and 6 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 armour and 6 mech_infantrys in Szechwan, round 2 : 1/9 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Burma, round 2 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 37 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New Britain to 47 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 2 bombers and 1 fighter moved from Burma to Malaya 3 mech_infantrys moved from Malaya to Shan State 1 artillery moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 2 artilleries and 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Kiangsu to Anhwe 1 artillery and 3 infantry moved from Kiangsu to Anhwe 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from 19 Sea Zone to Kiangsu 1 mech_infantry moved from Hunan to Kweichow 1 mech_infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kwangtung to Hunan 1 mech_infantry moved from Kwangtung to Hunan 1 mech_infantry moved from Kwangtung to Yunnan 2 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R. 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 3 fighters moved from Kwangtung to Japan 1 fighter moved from Kiangsu to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 bomber moved from Kiangsu to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 bomber placed in Japan 1 infantry and 2 mech_infantrys placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Malaya Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : -0.33 Japanese : -1.67
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TripleA Move Summary: Americans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 13 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 13 infantry, 2 tactical_bombers and 7 transports moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 11 infantry moved from Morocco to 91 Sea Zone 2 artilleries and 24 infantry moved from 91 Sea Zone to Spain 2 fighters and 3 tactical_bombers moved from 91 Sea Zone to Spain 3 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 13 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 13 infantry, 2 tactical_bombers and 7 transports moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 11 infantry moved from Morocco to 91 Sea Zone 2 artilleries and 24 infantry moved from 91 Sea Zone to Spain 2 fighters and 3 tactical_bombers moved from 91 Sea Zone to Spain 3 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain Combat - Americans Battle in Spain Americans attack with 5 artilleries, 2 fighters, 25 infantry, 1 mech_infantry and 3 tactical_bombers Neutral_True defend with 6 infantry Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 5 artilleries, 2 fighters, 25 infantry, 1 mech_infantry and 3 tactical_bombers in Spain, round 2 : 8/36 hits, 9.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 5 artilleries, 2 fighters, 22 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters and 3 tactical_bombers moved from Spain to 91 Sea Zone 2 aaGuns moved from Gibraltar to Spain 3 fighters and 3 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands 9 bombers moved from Hawaiian Islands to Eastern United States Place Units - Americans 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -1.83 Neutral_True : 1.00
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 13 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 13 infantry, 2 tactical_bombers and 7 transports moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 11 infantry moved from Morocco to 91 Sea Zone 2 artilleries and 24 infantry moved from 91 Sea Zone to Spain 2 fighters and 3 tactical_bombers moved from 91 Sea Zone to Spain 3 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain Combat - Americans Battle in Spain Americans attack with 5 artilleries, 2 fighters, 25 infantry, 1 mech_infantry and 3 tactical_bombers Neutral_True defend with 6 infantry Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 5 artilleries, 2 fighters, 25 infantry, 1 mech_infantry and 3 tactical_bombers in Spain, round 2 : 8/36 hits, 9.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 5 artilleries, 2 fighters, 22 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters and 3 tactical_bombers moved from Spain to 91 Sea Zone 2 aaGuns moved from Gibraltar to Spain 3 fighters and 3 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands 9 bombers moved from Hawaiian Islands to Eastern United States Place Units - Americans 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Suiyuyan to Kansu 4 infantry moved from Sikang to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 carrier, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 4 infantry moved from Northwest Persia to Turkey 6 infantry moved from Iraq to Turkey 6 fighters and 3 tactical_bombers moved from Persia to Turkey 2 artilleries and 2 infantry moved from Tunisia to Libya British take Libya from Italians 1 bomber, 3 fighters and 2 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 bomber, 3 fighters and 2 infantry Japanese defend with 2 mech_infantrys British roll dice for 1 bomber, 3 fighters and 2 infantry in Burma, round 2 : 1/6 hits, 2.50 expected hits Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma retreated to Burma Japanese win with 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for British: 2 infantry Casualties for Japanese: 1 mech_infantry Battle in Turkey British attack with 1 armour, 6 fighters, 10 infantry and 3 tactical_bombers Neutral_True defend with 8 infantry British roll dice for 1 armour, 6 fighters, 10 infantry and 3 tactical_bombers in Turkey, round 2 : 5/20 hits, 7.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 5 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British roll dice for 1 armour, 6 fighters, 7 infantry and 3 tactical_bombers in Turkey, round 3 : 7/17 hits, 6.67 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 1 armour, 6 fighters, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for British: 3 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British 1 bomber and 3 fighters moved from Burma to India 2 mech_infantrys moved from Eastern Persia to India 3 infantry moved from Persia to Iraq 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from Gibraltar to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 6 fighters and 3 tactical_bombers moved from Turkey to Persia 1 bomber moved from India to Persia 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Place Units - British 1 carrier, 1 destroyer and 1 transport placed in 80 Sea Zone 1 infantry placed in Egypt 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -3.33 Americans : -1.83 Neutral_True : 0.33 Japanese : 1.33
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Belarus to Smolensk 1 bomber moved from Poland to Smolensk 1 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Slovakia Hungary to Bryansk 2 marines moved from Northern Italy to 95 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 marines and 2 submarines moved from 95 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 marine moved from 92 Sea Zone to Morocco 2 fighters moved from Southern Italy to Gibraltar Combat - Italians Battle in Morocco Battle in Gibraltar Italians attack with 2 fighters and 1 marine British defend with 1 airfield and 1 harbour; French defend with 1 fighter Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the French and 1 fighter owned by the Italians lost in Gibraltar Italians win, taking Morocco from British, taking Gibraltar from British with 1 fighter and 1 marine remaining. Battle score for attacker is 0 Casualties for Italians: 1 fighter Casualties for French: 1 fighter Battle in Bryansk Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Smolensk Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Smolensk to Novgorod 1 bomber moved from Bryansk to Novgorod 4 armour and 3 mech_infantrys moved from Karelia to Belarus 1 artillery moved from Archangel to Belarus 1 fighter moved from Gibraltar to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 3 armour and 4 mech_infantrys moved from Northern Italy to Yugoslavia 2 fighters moved from Western Germany to Southern Italy 2 mech_infantrys moved from Western Germany to Yugoslavia 6 fighters moved from Germany to Western Germany 2 infantry moved from Greater Southern Germany to Northern Italy 9 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to France Place Units - Italians 2 artilleries and 7 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : 0.33 Russians : 0.33
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 infantry moved from Belarus to Smolensk 1 bomber moved from Poland to Smolensk 1 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Slovakia Hungary to Bryansk 2 marines moved from Northern Italy to 95 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 marines and 2 submarines moved from 95 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 marine moved from 92 Sea Zone to Morocco 2 fighters moved from Southern Italy to Gibraltar Combat - Italians Battle in Morocco Battle in Gibraltar Italians attack with 2 fighters and 1 marine British defend with 1 airfield and 1 harbour; French defend with 1 fighter Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the French and 1 fighter owned by the Italians lost in Gibraltar Italians win, taking Morocco from British, taking Gibraltar from British with 1 fighter and 1 marine remaining. Battle score for attacker is 0 Casualties for Italians: 1 fighter Casualties for French: 1 fighter Battle in Bryansk Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Smolensk Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Smolensk to Novgorod 1 bomber moved from Bryansk to Novgorod 4 armour and 3 mech_infantrys moved from Karelia to Belarus 1 artillery moved from Archangel to Belarus 1 fighter moved from Gibraltar to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 3 armour and 4 mech_infantrys moved from Northern Italy to Yugoslavia 2 fighters moved from Western Germany to Southern Italy 2 mech_infantrys moved from Western Germany to Yugoslavia 6 fighters moved from Germany to Western Germany 2 infantry moved from Greater Southern Germany to Northern Italy 9 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to France Place Units - Italians 2 artilleries and 7 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 2 fighters EDIT: Adding units owned by Italians to Germany: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 2 fighters EDIT: Adding units owned by Italians to Germany: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.67 British : 0.33 Russians : 0.33
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 13 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 carriers, 1 cruiser, 2 submarines and 2 transports moved from 28 Sea Zone to 10 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4 ANZAC collect 9 PUs (1 lost to blockades); end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 artillery and 1 infantry moved from Tobruk to Libya 1 infantry moved from Bessarabia to Ukraine 2 bombers moved from Novgorod to Ukraine 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 9 submarines moved from 95 Sea Zone to 91 Sea Zone 1 bomber and 10 fighters moved from Western Germany to 91 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 10 fighters and 9 submarines Americans defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 fighters, 10 submarines, 3 tactical_bombers and 13 transports Germans roll dice for 9 submarines in 91 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits Units damaged: 3 carriers owned by the Americans Germans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers and 10 fighters in 91 Sea Zone, round 2 : 7/16 hits, 7.83 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 10 submarines in 91 Sea Zone, round 2 : 1/10 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 fighters, 3 tactical_bombers and 13 transports in 91 Sea Zone, round 2 : 5/14 hits, 6.33 expected hits Units damaged: 1 battleship owned by the Germans 6 submarines owned by the Americans, 1 submarine owned by the Germans and 2 carriers owned by the Germans lost in 91 Sea Zone Germans roll dice for 8 submarines in 91 Sea Zone, round 3 : 3/8 hits, 2.67 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 destroyers and 10 fighters in 91 Sea Zone, round 3 : 5/16 hits, 7.83 expected hits Americans roll dice for 4 submarines in 91 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 fighters, 3 tactical_bombers and 13 transports in 91 Sea Zone, round 3 : 9/14 hits, 6.33 expected hits 4 submarines owned by the Americans, 2 destroyers owned by the Germans, 3 destroyers owned by the Americans, 8 submarines owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 10 fighters in 91 Sea Zone, round 4 : 4/14 hits, 7.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 13 transports in 91 Sea Zone, round 4 : 4/10 hits, 5.00 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Germans, 2 carriers owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 battleship, 1 bomber and 8 fighters in 91 Sea Zone, round 5 : 7/10 hits, 5.33 expected hits Americans roll dice for 1 battleship, 1 cruiser, 2 fighters, 2 tactical_bombers and 13 transports in 91 Sea Zone, round 5 : 5/6 hits, 3.50 expected hits 1 battleship owned by the Germans, 1 cruiser owned by the Americans, 2 tactical_bombers owned by the Americans, 1 bomber owned by the Germans, 3 fighters owned by the Germans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 91 Sea Zone 12 transports owned by the Americans lost in 91 Sea Zone Germans win with 5 fighters remaining. Battle score for attacker is 112 Casualties for Germans: 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters and 9 submarines Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 fighters, 10 submarines, 3 tactical_bombers and 13 transports Battle in Ukraine Germans attack with 2 bombers and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Libya Germans attack with 1 artillery and 1 infantry British defend with 2 artilleries and 2 infantry Germans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 artilleries and 2 infantry in Libya, round 2 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Libya British win with 2 artilleries and 2 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Germans 5 fighters moved from 91 Sea Zone to Morocco 1 infantry and 26 mech_infantrys moved from Western Germany to France 1 mech_infantry moved from Karelia to Sweden Germans take Sweden from Neutral_True 1 mech_infantry moved from Germany to Switzerland Germans take Switzerland from Neutral_True 4 infantry moved from Germany to Western Germany 6 mech_infantrys moved from Germany to France 1 aaGun moved from Germany to Western Germany 1 fighter and 3 tactical_bombers moved from Novgorod to Western Germany 2 fighters moved from Belarus to Western Germany 2 bombers moved from Ukraine to Novgorod 6 armour and 28 mech_infantrys moved from Karelia to Archangel 1 aaGun and 8 mech_infantrys moved from Belarus to Archangel 1 mech_infantry moved from Eastern Poland to Belarus 1 armour and 2 mech_infantrys moved from Buryatia to Yakut S.S.R. 2 infantry moved from Novgorod to Belarus Place Units - Germans 10 mech_infantrys placed in Western Germany 1 fighter placed in Germany 2 artilleries and 1 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -5.00 British : 0.67 Americans : 1.50 Russians : -0.33