@SuperbattleshipYamato Sticking with the hidden subs subject,I would give destroyers a high probability,say 5/6, of finding subs in the same sz and zero chance of finding subs in an adjacent sz.
Also to prevent cheating,I’d use sealed envelopes or a locked box to store the sheets that record locations and previous movements of hidden subs.
On the subject of penalties for taking too long,I have another game the has "Time Machine"cards which when played,allows 1 selected D6 roll by yourself or an opponent to be cancelled and re-rolled.Example I’m bombing a factory and my opponent rolls 1 with his AA .I play a Time Machine card that I got because he was slow on a previous turn.I make him re-roll his AA and discard my Time machine card.Yes ,he could again roll 1 and my bomber dies.
AARHE Subs
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These things are killer and shutting down action in the Pacific. The Japanese can’t seem to compete against American Wolf Packs. Even after trying to acquire ASW for 7+ turns the Japanese still don’t have it. Couple that with roving stacks of American Wolf Packs means you can’t even put Destroyers in the water without them being sunk immediately.
Any thoughts on how to balance the subs back a bit. The Wolf Pack just seems to be too powerful. Being able to chase CV & BB all over the map without a chance of return fire is pretty bad.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Jun 23, 2008, 6:32 PM
Wolf Pack is ONLY for Germany!
you playing it wrong.
Only Germany gets the bonus. If tekkey wrote it wrong, then ill advise. I kept harping on that rule with him for like a month
America can still buy lots of subs, which is the key for taking out Japanese trade in the actual war. Also, you use them to isolate the small islands and deprive Japan from getting the income unless they want to come back and fight.
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Nice!
That changes everything. Huge. Man, I need a AARHE hotline!
Appreciate the fast response IL. This isn’t going to go over well with the Allies.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Jun 24, 2008, 3:34 AM
You can ask me 1 million questions. Its my job to help anybody who wants to play it.
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We’ve ended up bastardizing AARHE Lite and AARHE Sea Combat. So, I’m having some issues with DD vs. SS in Sea Combat.
In the full up rule set there is ASW warfare phase which doesn’t exist in Lite. So, we’re allowing the DD to choose to attack surface fleet or submarines before they roll for combat.
Is this correct thinking, or does the defender get to choose casaulties?
Thinking out loud.
- Bierwagen
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Jun 24, 2008, 5:54 AM
We’ve ended up bastardizing AARHE Lite and AARHE Sea Combat. So, I’m having some issues with DD vs. SS in Sea Combat.
In the full up rule set there is ASW warfare phase which doesn’t exist in Lite. So, we’re allowing the DD to choose to attack surface fleet or submarines before they roll for combat.
Is this correct thinking, or does the defender get to choose casualties?
Well in the spirit of the rules sub combat is always done first and separate.
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@Imperious:
We’ve ended up bastardizing AARHE Lite and AARHE Sea Combat. So, I’m having some issues with DD vs. SS in Sea Combat.
In the full up rule set there is ASW warfare phase which doesn’t exist in Lite. So, we’re allowing the DD to choose to attack surface fleet or submarines before they roll for combat.
Is this correct thinking, or does the defender get to choose casualties?
Well in the spirit of the rules sub combat is always done first and separate.
So, DD & SS are separated out from the rest combat and this warfare is accomplished first. Then Aiir Combat. Then fleet warfare.
Sound right?
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Jun 24, 2008, 6:25 PM
So, DD & SS are separated out from the rest combat and this warfare is accomplished first. Then Air Combat. Then fleet warfare.
yes and its on your naval combat sequence player aid. sub interaction,then survivors allocate air units and they fight concurrently with ongoing naval actions.