Yes, full scramble please with all three fighters.
OOL:
Hit Battleship 1x
Cruiser
German Fighter
2 Italian Fighters
Sink Battleship
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 78 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Oh when I loaded that up I noticed that USSR took Persia. You can’t blitz on NCM or in any way get through NW Persia while it’s neutral-allies. Are you not aware of this? I suppose you could have put a mech into Turkmenistan.
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Oh when I loaded that up I noticed that USSR took Persia. You can’t blitz on NCM or in any way get through NW Persia while it’s neutral-allies. Are you not aware of this? I suppose you could have put a mech into Turkmenistan.
It is not neutral it’s pro allies, well if it’s not allowed we will have to edit that
@Giallo said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Oh when I loaded that up I noticed that USSR took Persia. You can’t blitz on NCM or in any way get through NW Persia while it’s neutral-allies. Are you not aware of this? I suppose you could have put a mech into Turkmenistan.
It is not neutral it’s pro allies, well if it’s not allowed we will have to edit that
ok then uk will take it nw persia will remain neutral and my units will go north as far as possible
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 tactical_bomber moved from Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Belarus
1 bomber moved from Holland Belgium to Karelia
1 infantry moved from Finland to Karelia
1 tactical_bomber moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
2 bombers moved from Holland Belgium to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
Combat - Germans
Battle in Karelia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Karelia, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
retreated to Karelia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 bomber moved from Karelia to Finland
1 artillery and 1 infantry moved from Norway to Finland
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Neutral_Axis
1 armour moved from Northern Italy to Romania
5 infantry moved from Romania to Bessarabia
2 artilleries moved from Poland to Eastern Poland
7 armour and 11 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 1 infantry moved from Eastern Poland to Bessarabia
15 infantry moved from Eastern Poland to Western Ukraine
4 artilleries moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
2 armour moved from Eastern Poland to Western Ukraine
1 battleship moved from 115 Sea Zone to 113 Sea Zone
3 aaGuns and 2 infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from Baltic States to Finland
2 bombers moved from Baltic States to Eastern Poland
Place Units - Germans
1 submarine placed in 110 Sea Zone
10 mech_infantrys placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 45 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : 2.00
Actually, if it’s alright with you I’d rather just allow the USSR move to stand. Otherwise I might need to review my German move just then.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Northwest Persia to Syria
Russians take Syria from Neutral_Axis
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
7 artilleries and 9 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Karelia to Novgorod
3 aaGuns, 5 artilleries and 15 infantry moved from Bryansk to Belarus
1 infantry moved from Ukraine to Bryansk
1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Northwest Persia to Rostov
1 armour and 1 mech_infantry moved from Persia to Caucasus
2 infantry moved from Persia to Northwest Persia
2 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Belarus
2 aaGuns and 16 infantry moved from Amur to Manchuria
1 submarine moved from 117 Sea Zone to 109 Sea Zone
Place Units - Russians
2 fighters and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,5,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Actually, if it’s alright with you I’d rather just allow the USSR move to stand. Otherwise I might need to review my German move just then.
sure
can you edit two more inf to bryansk from russia, thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 harbour, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
3 artilleries, 7 infantry and 1 mech_infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from French Indo China to Yunnan
Japanese take Shan State from UK_Pacific
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - Japanese
Battle in Java
Battle in Sumatra
Battle in Guam
Non Combat Move - Japanese
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Anhwe
1 aaGun and 4 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from French Indo China to 21 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 41 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 armour, 1 harbour, 1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
1 artillery and 2 infantry placed in Kiangsu
1 armour, 1 artillery, 1 harbour and 1 mech_infantry placed in French Indo China
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 harbour, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
3 artilleries, 7 infantry and 1 mech_infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from French Indo China to Yunnan
Japanese take Shan State from UK_Pacific
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - Japanese
Battle in Java
Battle in Sumatra
Battle in Guam
Non Combat Move - Japanese
1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Anhwe
1 aaGun and 4 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from French Indo China to 21 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 41 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 armour, 1 harbour, 1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
1 artillery and 2 infantry placed in Kiangsu
1 armour, 1 artillery, 1 harbour and 1 mech_infantry placed in French Indo China
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Interesting, your attack on the Japanese infantry in FIC UK1 really hurts Japan’s assault on India. Looks like it’s really worth losing a fighter to do that. Last time I didn’t hold India until J6. Looks like it will be J5 this time around.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
5 bombers moved from United Kingdom to 113 Sea Zone
Combat Hit Differential Summary :
@simon33 said in Giallo (Allies+8) vs Simon33 (Axis) BM3:
Interesting, your attack on the Japanese infantry in FIC UK1 really hurts Japan’s assault on India. Looks like it’s really worth losing a fighter to do that. Last time I didn’t hold India until J6. Looks like it will be J5 this time around.
Even 2 fighters… Scramble?
Yes, full scramble. You really don’t like the Bismark!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
5 bombers moved from United Kingdom to 113 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Americans attack with 5 bombers
Germans defend with 1 battleship, 1 destroyer, 1 fighter and 1 transport; Italians defend with 2 fighters
Americans roll dice for 5 bombers in 113 Sea Zone, round 2 : 5/5 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 2 : 5/5 hits, 3,00 expected hits
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 5 bombers owned by the Americans and 2 fighters owned by the Italians lost in 113 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -22
Casualties for Americans: 5 bombers
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for Italians: 2 fighters
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Algeria to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Algeria to Morocco
Place Units - Americans
3 transports placed in 101 Sea Zone
1 artillery placed in Central United States
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 2,00
Americans : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 artilleries, 1 fighter and 14 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 14 infantry
Japanese defend with 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 14 infantry in Yunnan, round 2 : 7/18 hits, 4,33 expected hits
Japanese roll dice for 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry in Yunnan, round 2 : 7/16 hits, 5,50 expected hits
7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 7 infantry in Yunnan, round 3 : 3/11 hits, 3,17 expected hits
Japanese roll dice for 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 1/9 hits, 3,17 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Yunnan, round 4 : 2/10 hits, 3,00 expected hits
Japanese roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Yunnan, round 4 : 4/6 hits, 2,17 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Yunnan, round 5 : 2/6 hits, 2,17 expected hits
Japanese roll dice for 1 armour and 3 artilleries in Yunnan, round 5 : 1/4 hits, 1,50 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Szechwan
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Chinese: 13 infantry
Casualties for Japanese: 3 artilleries, 10 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 1,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
5 bombers moved from United Kingdom to 113 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Americans attack with 5 bombers
Germans defend with 1 battleship, 1 destroyer, 1 fighter and 1 transport; Italians defend with 2 fighters
Americans roll dice for 5 bombers in 113 Sea Zone, round 2 : 5/5 hits, 3,33 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 2 : 5/5 hits, 3,00 expected hits
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 5 bombers owned by the Americans and 2 fighters owned by the Italians lost in 113 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -22
Casualties for Americans: 5 bombers
Casualties for Germans: 1 destroyer and 1 fighter
Casualties for Italians: 2 fighters
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Algeria to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Algeria to Morocco
Place Units - Americans
3 transports placed in 101 Sea Zone
1 artillery placed in Central United States
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 artilleries, 1 fighter and 14 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 14 infantry
Japanese defend with 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 14 infantry in Yunnan, round 2 : 7/18 hits, 4,33 expected hits
Japanese roll dice for 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry in Yunnan, round 2 : 7/16 hits, 5,50 expected hits
7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 7 infantry in Yunnan, round 3 : 3/11 hits, 3,17 expected hits
Japanese roll dice for 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 1/9 hits, 3,17 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Yunnan, round 4 : 2/10 hits, 3,00 expected hits
Japanese roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Yunnan, round 4 : 4/6 hits, 2,17 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Yunnan, round 5 : 2/6 hits, 2,17 expected hits
Japanese roll dice for 1 armour and 3 artilleries in Yunnan, round 5 : 1/4 hits, 1,50 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Szechwan
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Chinese: 13 infantry
Casualties for Japanese: 3 artilleries, 10 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 2 carriers and 1 destroyer; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 armour moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
2 fighters moved from Scotland to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 88 Sea Zone to 92 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Norway
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 2 : 1/2 hits, 0,83 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Norway from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 1 artillery
Battle in 113 Sea Zone
British attack with 4 fighters
Germans defend with 1 battleship and 1 transport
British roll dice for 4 fighters in 113 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Germans roll dice for 1 battleship and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 17
Casualties for British: 1 fighter
Casualties for Germans: 1 battleship and 1 transport
Battle in 98 Sea Zone
British attack with 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 98 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 98 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 aaGun and 2 infantry moved from India to Burma
2 aaGuns and 2 infantry moved from Scotland to United Kingdom
3 fighters moved from 113 Sea Zone to 110 Sea Zone
Place Units - British
2 carriers and 1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 2,33
British : -2,17
Italians : -0,67
Americans : 1,67
Chinese : 1,33
Japanese : 1,33
Last time I didn’t hold India until J6. Looks like it will be J5 this time around.
We’ll have to see