@aequitas-et-veritas said in L21 BM SC (Allies+20) vs AetV (Axis) game 1:
@sovietishcat well done.
I think this game is yours. I am going to post your win.
@aequitas-et-veritas Thanks, GG
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 1 destroyer, 5 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
1 infantry moved from Novosibirsk to Vologda
3 infantry moved from Volgograd to Tambov
2 fighters moved from Bessarabia to Tambov
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Smolensk to Vologda
1 bomber moved from Southern Italy to Smolensk
1 fighter moved from Bessarabia to Smolensk
1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Caucasus to Tsinghai
Germans take Tsinghai from Chinese
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
Combat - Germans
Battle in Tambov
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 fighters and 2 infantry in Tambov, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Smolensk, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
1 artillery moved from Karelia to Novgorod
1 bomber moved from Vologda to Samara
1 bomber moved from Smolensk to Archangel
1 fighter moved from Smolensk to Archangel
1 fighter moved from Tambov to Volgograd
1 infantry moved from Volgograd to Rostov
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Samara
12 artilleries moved from Volgograd to Samara
1 aaGun moved from Volgograd to Caucasus
1 aaGun moved from Volgograd to Samara
3 mech_infantrys moved from Eastern Poland to Archangel
1 armour and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Poland to Novgorod
3 mech_infantrys moved from Bessarabia to Eastern Poland
1 fighter moved from Bessarabia to 97 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 artillery and 3 infantry moved from Holland Belgium to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
4 mech_infantrys moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
3 armour moved from Caucasus to Volgograd
5 mech_infantrys moved from Caucasus to Volgograd
4 mech_infantrys moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Volgograd
1 armour moved from Rostov to Volgograd
1 aaGun moved from Volgograd to Samara
1 fighter moved from Tambov to Samara
1 armour moved from Rostov to Volgograd
2 armour and 3 mech_infantrys moved from Rostov to Samara
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
1 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 armour placed in Volgograd
1 aaGun and 2 infantry placed in Ukraine
1 submarine placed in 112 Sea Zone
1 destroyer placed in 97 Sea Zone
Germans undo move 4.
1 destroyer placed in 112 Sea Zone
3 infantry placed in Novgorod
3 mech_infantrys placed in Yugoslavia
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0.83
Americans : -0.33
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Yenisey to Novosibirsk
Russians take Novosibirsk from Italians
2 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to Smolensk
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
15 artilleries moved from Bryansk to Rostov
15 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Tambov
2 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Ukraine
4 armour, 7 artilleries, 8 infantry and 12 mech_infantrys moved from Bryansk to Russia
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 aaGun and 2 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 4 : 2/3 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries remaining. Battle score for attacker is 5
Casualties for Russians: 2 infantry
Casualties for Germans: 1 aaGun and 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 15 artilleries and 15 infantry
Germans defend with 1 infantry
Russians roll dice for 15 artilleries and 15 infantry in Rostov, round 2 : 7/30 hits, 10.00 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 15 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
2 aaGuns moved from Bryansk to Russia
1 tactical_bomber moved from Tambov to Russia
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Smolensk to Russia
2 armour moved from Yenisey to Kansu
2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 64 PUs; 4 SuicideAttackTokens;
Japanese buy 2 destroyers, 1 harbour, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from French Indo China to Shan State
2 mech_infantrys moved from Malaya to Shan State
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 bomber moved from Japan to Chahar
2 mech_infantrys moved from Shantung to Chahar
1 mech_infantry moved from Anhwe to Chahar
1 bomber moved from Japan to Hopei
1 mech_infantry moved from Hunan to Shensi
Japanese take Shensi from Chinese
1 marine moved from Kweichow to Hopei
3 mech_infantrys moved from Kweichow to Hopei
1 tactical_bomber moved from Hunan to Hopei
1 fighter moved from Hunan to Shan State
1 fighter moved from Yunnan to Shan State
1 fighter moved from Philippines to 55 Sea Zone
Combat - Japanese
Battle in Chahar
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 3 mech_infantrys in Chahar, round 2 : 2/4 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 marine, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/6 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 bomber, 1 marine, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 1/6 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber, 1 marine, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Shan State, round 2 : 2/6 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.50 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 infantry moved from Iwo Jima to 17 Sea Zone
2 battleships and 2 cruisers moved from 42 Sea Zone to 34 Sea Zone
3 fighters and 2 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone
1 carrier moved from 42 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 43 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
2 destroyers moved from 42 Sea Zone to 34 Sea Zone
2 carriers moved from 42 Sea Zone to 34 Sea Zone
1 fighter moved from Shan State to Malaya
1 fighter moved from Shan State to French Indo China
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 marine moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Tsinghai
1 tactical_bomber moved from Hopei to Yunnan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 bomber moved from Hopei to Yunnan
1 bomber moved from Chahar to Yunnan
1 fighter moved from 17 Sea Zone to Japan
3 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 34 Sea Zone
2 fighters moved from 44 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
2 carriers and 1 submarine moved from 20 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
2 mech_infantrys moved from Yunnan to Shensi
1 mech_infantry moved from Kwangtung to Hunan
1 fighter moved from French Indo China to 34 Sea Zone
Place Units - Japanese
1 harbour placed in Paulau Island
1 destroyer and 2 transports placed in 37 Sea Zone
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Shantung
1 infantry placed in Kwangtung
Japanese undo move 4.
1 infantry placed in French Indo China
1 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : -0.17
Chinese : -1.33
UK_Pacific : 0.67
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Queensland to 34 Sea Zone
6 carriers, 2 cruisers, 4 destroyers, 9 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to 34 Sea Zone
1 bomber moved from India to 34 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Southern France
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win, taking Southern France from Italians with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Americans roll dice for 1 artillery in Philippines, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Philippines, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Philippines, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
Americans roll dice for 1 artillery in Philippines, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Philippines, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Philippines
Japanese win, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Americans attack with 2 bombers, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 8 fighters, 1 infantry, 1 submarine, 4 tactical_bombers and 1 transport
Americans roll dice for 3 submarines in 34 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 bombers, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 9/19 hits, 9.33 expected hits
Units damaged: 7 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 8 fighters, 4 tactical_bombers and 1 transport in 34 Sea Zone, round 2 : 12/26 hits, 13.00 expected hits
6 carriers owned by the Americans lost in 34 Sea Zone
Americans roll dice for 3 submarines in 34 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 2 bombers, 2 cruisers, 4 destroyers, 10 fighters and 1 tactical_bomber in 34 Sea Zone, round 3 : 8/19 hits, 9.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 8 fighters, 4 tactical_bombers and 1 transport in 34 Sea Zone, round 3 : 15/26 hits, 13.00 expected hits
3 submarines owned by the Americans, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans, 4 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 6 fighters owned by the Americans lost in 34 Sea Zone
Americans roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in 34 Sea Zone, round 4 : 3/7 hits, 4.00 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 8 fighters, 4 tactical_bombers and 1 transport in 34 Sea Zone, round 4 : 8/19 hits, 10.67 expected hits
3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Americans and 2 bombers owned by the Americans lost in 34 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 8 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is -163
Casualties for Americans: 2 bombers, 6 carriers, 2 cruisers, 4 destroyers, 10 fighters, 3 submarines and 1 tactical_bomber
Casualties for Japanese: 7 carriers, 3 destroyers and 1 submarine
4 tactical_bombers owned by the Japanese and 8 fighters owned by the Japanese forced to land in Paulau Island
Non Combat Move - Americans
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
2 artilleries and 4 infantry moved from Libya to Tobruk
2 artilleries and 1 infantry moved from Tunisia to Libya
2 artilleries moved from Algeria to 92 Sea Zone
2 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Gibraltar to 98 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
3 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Germans defend with 1 mech_infantry; Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 mech_infantrys in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.17 expected hits
Germans roll dice for 2 mech_infantrys in Tsinghai, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Tsinghai
Germans win with 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 37 PUs;
British buy 1 airfield, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Italians
3 infantry moved from India to Burma
1 fighter moved from India to Burma
1 destroyer and 1 submarine moved from 79 Sea Zone to 72 Sea Zone
Combat - British
Battle in Burma
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
15 infantry moved from India to Burma
1 aaGun moved from India to Burma
2 armour and 1 mech_infantry moved from Eastern Persia to India
1 infantry moved from India to Burma
1 artillery moved from Trans-Jordan to Iraq
5 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to United Kingdom
Place Units - British
1 airfield placed in Egypt
3 infantry placed in Iraq
1 mech_infantry placed in Egypt
3 infantry placed in Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0.17
British : 0.00
Americans : -6.33
Chinese : 0.17
Japanese : -3.33
@majikforce Kinda my last ditch effort. I went Max D for you in sz 34. Feel free to adjust casualties. I just wanted to see a huge naval battle. lol! I’m probably not gonna continue much longer after Germany goes. I am mostly interested to see what you do with Germany against Russia. So if you can please play it as you would if I was gonna continue. Thanks.
ok yah I was gonna say, I probably would’ve chosen casualties differently knowing there’s a followup attack, but you didn’t give me a chance. I’ll adjust when I go to do my Italian turn, but can’t atm.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
5 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Caucasus to Ukraine
1 armour and 3 infantry moved from Samara to Kazakhstan
4 mech_infantrys moved from Archangel to Novosibirsk
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Ukraine
Italians attack with 1 bomber, 1 infantry and 6 mech_infantrys
Russians defend with 2 artilleries and 1 factory_minor
Italians roll dice for 1 bomber, 1 infantry and 6 mech_infantrys in Ukraine, round 2 : 2/8 hits, 1.83 expected hits
Russians roll dice for 2 artilleries in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 artilleries
Battle in Novosibirsk
Italians attack with 4 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 4 mech_infantrys in Novosibirsk, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Novosibirsk
Italians roll dice for 3 mech_infantrys in Novosibirsk, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Novosibirsk
2 mech_infantrys owned by the Italians retreated to Vologda
Russians win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 mech_infantrys
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Italians attack with 1 armour and 3 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 aaGuns moved from Samara to Kazakhstan
1 bomber moved from Ukraine to Southern Italy
2 fighters moved from Southern France to Southern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : -0.33
Russians : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 destroyers and 2 submarines moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Okinawa from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
ANZAC win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 34 Sea Zone
ANZAC attack with 2 destroyers, 3 fighters and 2 submarines
Japanese defend with 2 battleships, 2 cruisers, 1 destroyer, 1 infantry and 1 transport
ANZAC roll dice for 2 submarines in 34 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 2 destroyers and 3 fighters in 34 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese, 2 submarines owned by the ANZAC and 2 cruisers owned by the Japanese lost in 34 Sea Zone
ANZAC roll dice for 3 fighters in 34 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 34 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 34 Sea Zone
1 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 34 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 44
Casualties for ANZAC: 2 destroyers, 1 fighter and 2 submarines
Casualties for Japanese: 2 battleships, 2 cruisers, 1 destroyer, 1 infantry and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to Caroline Islands
Place Units - ANZAC
1 armour and 1 mech_infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
2 infantry moved from Libya to Tobruk
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.00
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 fighters, 6 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
5 armour, 3 infantry and 5 mech_infantrys moved from Caucasus to Rostov
8 armour and 10 mech_infantrys moved from Volgograd to Rostov
2 armour and 7 mech_infantrys moved from Samara to Rostov
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
2 infantry moved from Archangel to Smolensk
3 artilleries moved from Samara to Novosibirsk
1 artillery and 2 infantry moved from Samara to Tambov
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
2 artilleries moved from Samara to Novosibirsk
1 fighter moved from Samara to Tambov
1 bomber moved from Archangel to Smolensk
1 fighter moved from Archangel to Rostov
2 fighters moved from 97 Sea Zone to Rostov
2 artilleries moved from Samara to Novosibirsk
1 mech_infantry moved from Archangel to Novosibirsk
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 carriers and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Samara to Rostov
1 artillery moved from Samara to Tambov
1 fighter moved from Volgograd to Rostov
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Novosibirsk
Germans attack with 7 artilleries and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 7 artilleries and 1 mech_infantry in Novosibirsk, round 2 : 3/8 hits, 2.67 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 6 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 armour and 11 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour and 11 mech_infantrys in Western Ukraine, round 2 : 3/12 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Tambov, round 2 : 5/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 110 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 15 armour, 1 bomber, 4 fighters, 3 infantry and 22 mech_infantrys
Russians defend with 1 aaGun, 15 artilleries and 15 infantry
AA fire in Rostov : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Rostov
Germans roll dice for 15 armour, 1 bomber, 3 fighters, 3 infantry and 22 mech_infantrys in Rostov, round 2 : 16/44 hits, 13.83 expected hits
Russians roll dice for 1 aaGun, 15 artilleries and 15 infantry in Rostov, round 2 : 6/30 hits, 10.00 expected hits
15 infantry owned by the Russians, 3 infantry owned by the Germans, 1 aaGun owned by the Russians and 3 mech_infantrys owned by the Germans lost in Rostov
Germans roll dice for 15 armour, 1 bomber, 3 fighters and 19 mech_infantrys in Rostov, round 3 : 19/38 hits, 12.83 expected hits
Russians roll dice for 15 artilleries in Rostov, round 3 : 3/15 hits, 5.00 expected hits
15 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 15 armour, 1 bomber, 3 fighters and 16 mech_infantrys remaining. Battle score for attacker is 67
Casualties for Germans: 1 fighter, 3 infantry and 6 mech_infantrys
Casualties for Russians: 1 aaGun, 15 artilleries and 15 infantry
Non Combat Move - Germans
1 aaGun moved from Samara to Novosibirsk
1 aaGun moved from Samara to Tambov
3 artilleries moved from Samara to Volgograd
1 infantry moved from Vologda to Samara
1 mech_infantry moved from Archangel to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Novgorod to Archangel
1 fighter moved from Rostov to Volgograd
1 fighter moved from Rostov to Novgorod
1 fighter moved from Rostov to Ukraine
1 aaGun moved from Caucasus to Rostov
1 bomber moved from Rostov to Volgograd
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Yugoslavia to Bessarabia
1 fighter moved from Southern Italy to 97 Sea Zone
5 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Sikang to Novosibirsk
1 bomber moved from Smolensk to Novgorod
1 fighter moved from Tambov to Ukraine
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters placed in 97 Sea Zone
1 destroyer placed in 97 Sea Zone
1 submarine placed in 110 Sea Zone
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 13.33
AA fire in Rostov : : 0.50
Americans : 0.33
Russians : -5.00
@axis-dominion GG I’m gonna concede this one. I probably had better options for the allies this turn, but I just couldn’t see a path to change the tides. I did get a little diced in Rostov but you still had me. I liked your patient pace with Germany taking the really long way around Lol! I don’t think I was effective enough with the US. I spent alot on Egypt, but so did you but I couldn’t capitalize on it against Germany. I’d be interested to hear your thoughts on how you would have proceeded once Egypt was back in allied hands?
Had a bit of a look at this one. Good to see different strategies being used! G4 & UK2 DOW. Taranto AND Tobruk.
Confused by that last USSR move into Rostov. Didn’t that just place units into danger? Do you think you lost the game right there? USSR wasn’t likely to fall next turn but the writing may have been on the wall after losing 30 units.
As for doing something different, could you have put more effort into taking back the Caucasus with UK? I guess that was only really at the end but the game was pretty closely matched. Was the UK2 DOW worth it? That also led the USSR DOW on Japan and nullifying the Mongolian rule. Anyway, just my 2c if you’re interested.
@simon33 said in 19L axis-dominion vs majikforce (allies) bm3:
Had a bit of a look at this one. Good to see different strategies being used! G4 & UK2 DOW. Taranto AND Tobruk.
Confused by that last USSR move into Rostov. Didn’t that just place units into danger? Do you think you lost the game right there? USSR wasn’t likely to fall next turn but the writing may have been on the wall after losing 30 units.
As for doing something different, could you have put more effort into taking back the Caucasus with UK? I guess that was only really at the end but the game was pretty closely matched. Was the UK2 DOW worth it? That also led the USSR DOW on Japan and nullifying the Mongolian rule. Anyway, just my 2c if you’re interested.
Thanks for the feedback Simon. As for the last Allied turn I guess I had already made up my mind that I didn’t see a path to victory so I wanted to see what AD would do when presented with two large targets in Russia. Their turn wasn’t optimized to continue. Hence the US naval battle in the pacific. I worked so hard to liberate Egypt and once I did I wasn’t in the position I thought I would be. I underestimated the German stack and Italys ability to keep it alive. He spent alot of early money on planes which I killed in Egypt. I thought that would give me a unit advantage in Russia and the middle east. But the US was not able to dent Germany at all. And well Japan was a pretty strong naval force.
great game majik!
phew! this is one of those matches I thought I was gonna lose, to be totally honest lol I don’t think you really knew just how strong your Russian advantage was once Egypt fell, or even before it did. I noticed you were still playing defensively with them, and let me get away with continuing to defend Egypt with German planes for as long as I did.
but even without a more aggressive russia, I felt you still had strong chances. yes I think you weren’t as effective with the US, as it seems like you were throwing away units left and right (eg ships in the pac and tps in the med and Atlantic). I felt you were being wasteful at times, but interestingly enough, it was slowing the axis down as well. so perhaps it wasn’t so wasteful but more a part of your larger strategy to keep the axis distracted with smaller material gains here and there, so as to keep them from pursuing the larger goals and thrusts. idk … for sure an interesting play style/strategy to say the least, probably one of the more unique ones I’ve seen (similar to bjergmose, a was a former league player).
well, to answer your question: once Egypt fell, I would’ve concentrated on smashing the axis ships and completely conquering the med. there’s a lot of money locked up in there. and then possibly go for infiltrating through greece. but that’s just one potential option.
we should rematch. let me know if you’re down.
@axis-dominion Thanks for the feedback. Good to know I had you questioning yourself:relaxed: Maybe I threw in the towel too early. I usually fight till the last minute. But I was struggling to see my advantage and a way to make it stick. Maybe I’ll go back and look at Russia again. (Usually I’m over aggressive with them) I’d be down for another. Switch sides? Or same? I fine with either.
@majikforce if you want, I can go axis again. give you another chance to redeem your allies ;)
@axis-dominion said in 19L axis-dominion vs majikforce (allies) bm3:
@majikforce if you want, I can go axis again. give you another chance to redeem your allies ;)
LOL! Let’s see if I qualify as insane. Doing the same thing over again expecting a different result. I’m down! Fire it up!