wizmark(Axis) vs Dawgoneit(Allies) BM 3


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 fighter moved from Formosa to Hunan
            1 fighter moved from Kiangsu to Yunnan
            1 tactical_bomber moved from Kiangsu to Yunnan
            1 fighter moved from Manchuria to Hunan
            1 fighter and 2 tactical_bombers moved from Manchuria to Hunan
            1 bomber moved from Japan to Yunnan
            1 bomber moved from Japan to Yunnan
            1 artillery moved from Jehol to Chahar
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 3.17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for Chinese: 4 infantry
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            3 fighters moved from Hunan to Kwangsi
            2 tactical_bombers moved from Hunan to Kwangsi
            1 infantry moved from Jehol to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsi
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 fighter moved from Okinawa to Kwangsi
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from 36 Sea Zone to Kwangsi
            2 fighters moved from 36 Sea Zone to Kwangsi
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to Kwangsi
            1 fighter moved from 36 Sea Zone to Kwangsi
            5 infantry moved from Manchuria to Jehol
            1 fighter moved from Korea to Jehol
            4 infantry moved from Korea to Manchuria
            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
            1 cruiser moved from 20 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 29 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.33
    Japanese : -1.50
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 cruiser moved from 26 Sea Zone to 31 Sea Zone
            1 fighter moved from Philippines to 31 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 26 Sea Zone to 31 Sea Zone
            2 fighters moved from Hawaiian Islands to Wake Island
            1 fighter moved from Western United States to Wake Island
            1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
            1 fighter moved from 10 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Central United States to Western United States
            1 fighter moved from Eastern United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            3 mech_infantrys moved from Central United States to Eastern United States
            1 armour and 1 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 battleship and 2 carriers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            2 infantry moved from Kweichow to Shensi
            1 fighter and 6 infantry moved from Szechwan to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Combat Move - British
            1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            1 fighter moved from Scotland to 112 Sea Zone
            1 cruiser moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 mech_infantry moved from Egypt to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • @wizmark scramble in sz112?


  • @dawgoneit yes 2 fighters and a tac. order of loss: carrierx2, cruiser, tac bombers, fighters


  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 cruiser moved from 26 Sea Zone to 31 Sea Zone
            1 fighter moved from Philippines to 31 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 26 Sea Zone to 31 Sea Zone
            2 fighters moved from Hawaiian Islands to Wake Island
            1 fighter moved from Western United States to Wake Island
            1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
            1 fighter moved from 10 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Central United States to Western United States
            1 fighter moved from Eastern United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
            3 mech_infantrys moved from Central United States to Eastern United States
            1 armour and 1 infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 battleship and 2 carriers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
            2 infantry moved from Kweichow to Shensi
            1 fighter and 6 infantry moved from Szechwan to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            1 fighter moved from Scotland to 112 Sea Zone
            1 cruiser moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 mech_infantry moved from Egypt to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
    
        Combat - British
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 112 Sea Zone
                British attack with 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 1 fighter
                Germans defend with 1 carrier, 1 cruiser, 3 fighters, 2 tactical_bombers and 3 transports
                    British roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 1 fighter in 112 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 3 fighters, 2 tactical_bombers and 3 transports in 112 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                Units damaged: 1 battleship owned by the British
                    2 destroyers owned by the British, 1 cruiser owned by the British, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone
                    British roll dice for 1 battleship, 1 bomber and 1 cruiser in 112 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                    Germans roll dice for 3 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits
                    1 fighter owned by the Germans, 1 cruiser owned by the British, 1 bomber owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone
                Germans win with 2 fighters and 3 transports remaining. Battle score for attacker is -22
                Casualties for British: 1 battleship, 1 bomber, 2 cruisers, 2 destroyers and 1 fighter
                Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers
            Battle in 96 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 96 Sea Zone
                    British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in Ethiopia
                British attack with 2 artilleries, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 2 cruisers in Ethiopia, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia
                British win, taking Ethiopia from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - British
            1 armour moved from Alexandria to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 tactical_bomber moved from 96 Sea Zone to Anglo Egyptian Sudan
            1 fighter moved from 96 Sea Zone to Anglo Egyptian Sudan
            1 carrier moved from 98 Sea Zone to 76 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 infantry moved from Scotland to 109 Sea Zone
            1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
            1 infantry moved from 88 Sea Zone to British Guiana
            1 destroyer moved from 71 Sea Zone to 76 Sea Zone
            2 infantry moved from Union of South Africa to Rhodesia
            1 fighter and 1 tactical_bomber moved from India to 76 Sea Zone
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
            1 battleship moved from 37 Sea Zone to 79 Sea Zone
            1 fighter moved from Burma to India
            2 infantry moved from India to Burma
    
        Place Units - British
            1 mech_infantry placed in Union of South Africa
            8 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3
            British collect 26 PUs (3 lost to blockades); end with 26 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.67
    British : -0.67
    Italians : 1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Northern Italy to Yugoslavia
            4 infantry moved from 97 Sea Zone to Yugoslavia
            1 bomber moved from Northern Italy to Yugoslavia
            2 fighters moved from Southern Italy to Yugoslavia
            2 infantry moved from Albania to Yugoslavia
            1 armour moved from Albania to Yugoslavia
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 8 infantry
                Neutral_Allies defend with 5 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Yugoslavia, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters and 8 infantry in Yugoslavia, round 2 : 6/15 hits, 5.00 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 6 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 5 infantry
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 artillery moved from Libya to Tobruk
            2 fighters moved from Yugoslavia to Southern Italy
            1 bomber moved from Yugoslavia to Southern Italy
    
        Place Units - Italians
            2 marines placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
            Italians collect 11 PUs (1 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : 0.67
    Neutral_Allies : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit you still need to do the french turn :+1:


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            5 infantry moved from Bulgaria to Greece
            1 armour moved from Romania to Greece
            2 bombers moved from Western Germany to Greece
            1 infantry moved from Norway to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 fighter moved from Southern Italy to Greece
    
        Combat - Germans
            Battle in Gibraltar
            Battle in Greece
                Germans attack with 1 armour, 2 bombers, 1 fighter and 5 infantry
                Neutral_Allies defend with 4 infantry
                    Germans roll dice for 1 armour, 2 bombers, 1 fighter and 5 infantry in Greece, round 2 : 2/9 hits, 3.17 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
                    Germans roll dice for 1 armour, 2 bombers, 1 fighter and 3 infantry in Greece, round 3 : 3/7 hits, 2.83 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
                Germans win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
                  Germans take Morocco from Neutral_Axis
            1 artillery moved from Western Germany to 112 Sea Zone
            1 infantry moved from Denmark to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            1 aaGun and 2 infantry moved from Norway to Finland
            1 armour moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from France to Germany
            5 armour moved from France to Germany
            1 artillery moved from Western Germany to Germany
            2 bombers moved from Greece to Western Germany
            1 fighter moved from Greece to Alexandria
            1 tactical_bomber moved from Southern Italy to Western Germany
    
        Place Units - Germans
            3 armour and 6 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
            1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Neutral_Allies : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour, 1 fighter and 1 infantry moved from Russia to Bryansk
            2 infantry moved from Novgorod to Karelia
            2 infantry moved from Novgorod to Belarus
            2 armour, 1 artillery, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            1 fighter moved from Karelia to Belarus
            2 infantry moved from Rostov to Ukraine
            1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
            1 submarine moved from 127 Sea Zone to 124 Sea Zone
    
        Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns moved from Bryansk to Western Ukraine
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            Russians undo move 2.
            1 fighter and 2 infantry placed in Novgorod
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            2 artilleries moved from Japan to 6 Sea Zone
            2 artilleries and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Jehol to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to Kwangsi
            2 artilleries moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Kiangsi to Kwangsi
            1 artillery moved from Hunan to Kwangsi
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery moved from Anhwe to Kiangsi
            2 infantry moved from Anhwe to Kiangsi
            3 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 fighter moved from Jehol to Kwangsi
            1 artillery moved from Anhwe to Kiangsi
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from Hunan to Yunnan
            1 cruiser moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Shantung
            1 harbour placed in Hainan
            1 airfield placed in Kwangsi
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            1 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            2 artilleries moved from Japan to 6 Sea Zone
            2 artilleries and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Jehol to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to Kwangsi
            2 artilleries moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Kiangsi to Kwangsi
            1 artillery moved from Hunan to Kwangsi
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery moved from Anhwe to Kiangsi
            2 infantry moved from Anhwe to Kiangsi
            3 infantry moved from Jehol to Anhwe
            4 infantry moved from Manchuria to Jehol
            1 fighter moved from Jehol to Kwangsi
            1 artillery moved from Anhwe to Kiangsi
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from Hunan to Yunnan
            1 cruiser moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Shantung
            1 harbour placed in Hainan
            1 airfield placed in Kwangsi
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 33 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit please use second file…had to edit a fraction …


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
            2 fighters moved from Wake Island to 26 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 battleship, 2 carriers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 5 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Szechwan
            1 artillery and 5 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 artilleries, 1 fighter and 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Suiyuyan, round 2 : 6/14 hits, 3.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            4 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
            2 fighters moved from Wake Island to 26 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour moved from Western United States to 10 Sea Zone
            1 armour, 1 battleship, 2 carriers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 5 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
            1 infantry moved from Shensi to Szechwan
            1 artillery and 5 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 artilleries, 1 fighter and 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Suiyuyan, round 2 : 6/14 hits, 3.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 artilleries, 1 fighter and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            4 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 2 armour and 2 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from United Kingdom to 91 Sea Zone
            1 armour, 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Alexandria
            2 artilleries moved from Ethiopia to 76 Sea Zone
            1 infantry moved from Ethiopia to 76 Sea Zone
            2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
            2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
    
        Combat - British
            Battle in 91 Sea Zone
                British attack with 1 fighter
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 91 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in 98 Sea Zone
                British attack with 1 carrier, 2 cruisers, 2 destroyers and 2 transports
                Italians defend with 1 submarine
                    British roll dice for 1 carrier, 2 cruisers, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 carrier, 2 cruisers, 2 destroyers and 2 transports remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Alexandria
                British attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 fighter; Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Alexandria, round 2 : 3/9 hits, 4.17 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 2.50 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
                    British roll dice for 1 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Alexandria, round 3 : 3/7 hits, 3.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 fighter in Alexandria, round 3 : 0/3 hits, 1.50 expected hits
                    1 fighter owned by the Germans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Germans: 1 fighter
    
        Non Combat Move - British
            2 fighters moved from Alexandria to 98 Sea Zone
            2 tactical_bombers moved from Alexandria to Egypt
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from 91 Sea Zone to British Guiana
            1 infantry moved from British Guiana to Brazil
                  British take Brazil from Neutral_Allies
            1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 battleship moved from 79 Sea Zone to 76 Sea Zone
            3 infantry moved from Burma to India
    
        Place Units - British
            2 armour and 1 fighter placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1
            British collect 27 PUs (3 lost to blockades); end with 27 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    British : -1.33
    Italians : -2.17
    Chinese : 2.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            2 armour moved from Yugoslavia to Eastern Poland
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 bomber moved from Southern Italy to Eastern Poland
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in Eastern Poland
                Italians attack with 2 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 bomber in Eastern Poland, round 2 : 3/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 marines
            EDIT: Changing ownership of Crete from Neutral_Allies to Italians
            EDIT: Changing ownership of Cyprus from British to Italians
            EDIT: Adding units owned by Italians to Crete: 1 marine
            EDIT: Adding units owned by Italians to Cyprus: 1 marine
            EDIT: Turning off Edit Mode
            1 bomber moved from Eastern Poland to Western Germany
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 artillery moved from Yugoslavia to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            2 aaGuns moved from Northern Italy to Southern Italy
            1 artillery and 1 infantry moved from Yugoslavia to Romania
            3 infantry moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,5,4,1,3,2,3
            Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.33
    Russians : -0.33
    

    Savegame

1 / 10

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