@FlyingBadger said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
Scotland to 114? No
UK to 113? NO
France to Normandy? YES
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Combat Hit Differential Summary :
@dawgoneit s0rry i forgot to post before i pushed done
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to West Indies
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
2 artilleries and 1 infantry moved from 109 Sea Zone to Scotland
1 battleship and 2 cruisers moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 armour moved from Tobruk to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Tobruk to Libya
2 artilleries moved from Tobruk to Libya
1 armour moved from Romania to Bessarabia
1 armour moved from Poland to Bessarabia
1 bomber moved from Southern France to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
Combat - Italians
Battle in West Indies
Battle in Scotland
Italians attack with 2 artilleries and 1 infantry
British defend with 1 aaGun, 1 airfield and 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Scotland, round 2 : 2/1 hits, 1.67 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Scotland, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 1/1 hits, 0.67 expected hits
1 aaGun owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Scotland
Italians win, taking West Indies from Americans, taking Scotland from British with 2 artilleries remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Battle in Bessarabia
Italians attack with 2 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 2 armour and 1 bomber in Bessarabia, round 2 : 1/1 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bessarabia
1 armour owned by the Italians retreated to Romania
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bessarabia to Romania
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : 0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from Queensland to 42 Sea Zone
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 battleship
ANZAC roll dice for 4 fighters in 42 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 battleship
Non Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
3 fighters moved from 42 Sea Zone to Western Australia
2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from Queensland to 42 Sea Zone
1 cruiser moved from 26 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 battleship
ANZAC roll dice for 4 fighters in 42 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 battleship
Non Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
3 fighters moved from 42 Sea Zone to Western Australia
2 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
2 infantry moved from United Kingdom to Scotland
Combat - French
Battle in Scotland
French attack with 2 infantry
Italians defend with 1 airfield and 2 artilleries
French roll dice for 2 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 artilleries in Scotland, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the French lost in Scotland
1 infantry owned by the French retreated to United Kingdom
Italians win with 2 artilleries remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.33
French : -0.33
ANZAC : 0.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
6 infantry moved from Germany to Western Germany
1 armour moved from Southern Italy to Western Germany
2 artilleries moved from France to Holland Belgium
1 artillery moved from Poland to Germany
1 artillery moved from Slovakia Hungary to Germany
2 infantry moved from Slovakia Hungary to Germany
2 infantry moved from Poland to Germany
2 armour moved from Baltic States to Belarus
2 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Germany
3 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to 127 Sea Zone
1 artillery moved from Finland to 127 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 111 Sea Zone
1 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 armour moved from Novgorod to Archangel
2 mech_infantrys moved from Baltic States to Archangel
1 armour moved from Baltic States to Germany
1 mech_infantry moved from Baltic States to Western Ukraine
1 artillery moved from Poland to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Germany
1 artillery moved from Poland to Germany
1 bomber moved from Norway to United Kingdom
2 bombers moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 3,4,7 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Battle in Western Ukraine
Germans attack with 2 armour, 3 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 2/1 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
2 infantry owned by the Germans, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/1 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
1 artillery owned by the Germans, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Archangel, round 2 : 2/1 hits, 2.33 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 tactical_bombers moved from Baltic States to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
2 transports moved from 125 Sea Zone to 112 Sea Zone
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 125 Sea Zone to 111 Sea Zone
1 destroyer moved from 125 Sea Zone to 111 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 111 Sea Zone to Scotland
2 aaGuns moved from Novgorod to Archangel
1 aaGun moved from Eastern Poland to Baltic States
3 bombers moved from United Kingdom to Western Germany
1 fighter moved from Baltic States to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
4 transports placed in 113 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
2 infantry and 1 marine placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.33
AA fire in United Kingdom : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Smolensk
3 armour, 1 artillery, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Korea to Manchuria
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,6,4,1,3,2,3,3
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
4 tactical_bombers moved from Jehol to 17 Sea Zone
4 fighters moved from Jehol to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Caroline Islands to 17 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 fighter moved from Anhwe to 17 Sea Zone
1 fighter moved from 38 Sea Zone to Burma
1 tactical_bomber moved from 38 Sea Zone to Burma
1 artillery moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
2 submarines moved from 55 Sea Zone to 62 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 bomber moved from Kwangsi to India
1 bomber moved from Kweichow to India
1 cruiser moved from 38 Sea Zone to 37 Sea Zone
1 carrier moved from 38 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery moved from Malaya to Shan State
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 transport moved from 37 Sea Zone to 19 Sea Zone
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.33 expected hits
Bombing raid in India rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in Guam
Battle in 17 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 2 battleships, 3 carriers, 3 cruisers, 5 fighters, 1 tactical_bomber and 3 transports; ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 8 fighters and 5 tactical_bombers in 17 Sea Zone, round 2 : 9/1 hits, 9.17 expected hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 4/1 hits, 3.83 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 2 battleships, 3 carriers, 4 cruisers and 3 transports in 17 Sea Zone, round 2 : 5/1 hits, 4.33 expected hits
1 tactical_bomber owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 17 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 8 fighters and 5 tactical_bombers in 17 Sea Zone, round 3 : 9/1 hits, 8.83 expected hits
Americans roll dice for 2 battleships, 4 cruisers, 5 fighters and 3 transports in 17 Sea Zone, round 3 : 7/1 hits, 6.67 expected hits
4 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone
Japanese roll dice for 4 fighters and 5 tactical_bombers in 17 Sea Zone, round 4 : 6/1 hits, 5.17 expected hits
Americans roll dice for 2 battleships and 3 transports in 17 Sea Zone, round 4 : 2/1 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 transports owned by the Americans and 2 battleships owned by the Americans lost in 17 Sea Zone
Japanese win, taking Guam from Americans with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 2 battleships, 3 carriers, 3 cruisers, 5 fighters, 1 tactical_bomber and 3 transports
Casualties for ANZAC: 1 cruiser
Battle in Burma
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/1 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Midway
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 bomber in Midway, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 bomber in Midway, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 62 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 2 destroyers
Japanese roll dice for 2 submarines in 62 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 destroyers
Non Combat Move - Japanese
1 bomber moved from India to Malaya
1 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from India to Hunan
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 armour moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Burma
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Jehol
1 fighter moved from 17 Sea Zone to Jehol
1 tactical_bomber moved from 17 Sea Zone to Jehol
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to Jehol
1 fighter moved from 17 Sea Zone to Japan
Place Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 artilleries placed in Shantung
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : 1.50
ANZAC : -0.67
UK_Pacific : 0.67
AA fire in India : : -0.33
Japanese : -0.00
Sorry about the US Pacific Fleet. Not sure if you saw all the planes in range. SeaLion doesnt look good for you either.
Test summary from TripleA, engine version: 1.9, time: 6:24:38 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Western United States to 109 Sea Zone
1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
2 fighters moved from 26 Sea Zone to Midway
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 submarine and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 89 Sea Zone
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 89 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Midway
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 3 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in West Indies
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in West Indies, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in West Indies, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in West Indies, round 3 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in West Indies, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in West Indies, round 4 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in West Indies, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in West Indies
Americans win, taking West Indies from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 109 Sea Zone
Americans attack with 4 bombers
Italians defend with 1 battleship, 2 cruisers and 2 transports
Americans roll dice for 4 bombers in 109 Sea Zone, round 2 : 2/1 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 109 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
1 cruiser owned by the Italians and 2 bombers owned by the Americans lost in 109 Sea Zone
Americans roll dice for 2 bombers in 109 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 109 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits
1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 bomber in 109 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 battleship and 2 transports in 109 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 109 Sea Zone
Italians win with 2 transports remaining. Battle score for attacker is -4
Casualties for Americans: 4 bombers
Casualties for Italians: 1 battleship and 2 cruisers
Non Combat Move - Americans
2 fighters moved from Midway to 26 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in 10 Sea Zone
1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : -2.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 19 infantry moved from Shensi to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Western United States to 109 Sea Zone
1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
2 fighters moved from 26 Sea Zone to Midway
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 submarine and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 89 Sea Zone
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 89 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Midway
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Midway
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 3 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Midway, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in West Indies
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in West Indies, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in West Indies, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in West Indies, round 3 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in West Indies, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in West Indies, round 4 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in West Indies, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in West Indies
Americans win, taking West Indies from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 109 Sea Zone
Americans attack with 4 bombers
Italians defend with 1 battleship, 2 cruisers and 2 transports
Americans roll dice for 4 bombers in 109 Sea Zone, round 2 : 2/1 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 109 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
1 cruiser owned by the Italians and 2 bombers owned by the Americans lost in 109 Sea Zone
Americans roll dice for 2 bombers in 109 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 109 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits
1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 bomber in 109 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 battleship and 2 transports in 109 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Americans and 1 battleship owned by the Italians lost in 109 Sea Zone
Italians win with 2 transports remaining. Battle score for attacker is -4
Casualties for Americans: 4 bombers
Casualties for Italians: 1 battleship and 2 cruisers
Non Combat Move - Americans
2 fighters moved from Midway to 26 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in 10 Sea Zone
1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 19 infantry moved from Shensi to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 13x factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
British take 106 Sea Zone from Germans
2 artilleries moved from Egypt to 98 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Nigeria to Egypt
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 bomber moved from Egypt to India
1 fighter and 1 tactical_bomber moved from Egypt to West India
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer
Italians defend with 2 transports
2 transports owned by the Italians lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Non Combat Move - British
2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery moved from Syria to Iraq
Place Units - British
6 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6
UK_Pacific collect 5 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : -2.67
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Romania to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 artillery moved from Scotland to Eire
Italians take Eire from Neutral_Allies
2 artilleries and 1 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 fighter moved from Southern Italy to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Romania to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 artillery moved from Scotland to Eire
Italians take Eire from Neutral_Allies
2 artilleries and 1 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 2/1 hits, 1.83 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
French defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.33
French : -0.33
forgot to move 2 inf and art to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Western Australia to Queensland
1 infantry moved from Alexandria to Egypt
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Western Australia to Queensland
1 infantry moved from Alexandria to Egypt
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
3 transports moved from 111 Sea Zone to 112 Sea Zone
2 armour moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
1 cruiser moved from 111 Sea Zone to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
2 armour, 1 artillery, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
1 battleship moved from 111 Sea Zone to 110 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from Scotland to United Kingdom
3 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to United Kingdom
2 armour, 5 artilleries, 7 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
2 armour and 2 mech_infantrys moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 artillery and 2 infantry moved from Archangel to Vologda
1 armour moved from Baltic States to Karelia
Germans take Karelia from Russians
1 armour moved from Baltic States to Vyborg
Germans take Vyborg from Russians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
Combat - Germans
Battle in 89 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 submarine and 1 transport
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 89 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 89 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 89 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 89 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 89 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 89 Sea Zone, round 8 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 89 Sea Zone
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 109 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 2 armour, 8 artilleries, 3 bombers, 2 fighters, 10 infantry, 2 marines and 3 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 17 infantry and 1 mech_infantry; French defend with 1 infantry
AA fire in United Kingdom : 1/1 hits, 1.33 expected hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 2 armour, 8 artilleries, 3 bombers, 1 fighter, 10 infantry, 2 marines and 3 tactical_bombers in United Kingdom, round 2 : 12/1 hits, 11.67 expected hits
British roll dice for 4 aaGuns, 18 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/1 hits, 6.33 expected hits
4 aaGuns owned by the British, 7 infantry owned by the Germans and 9 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 8 artilleries, 3 bombers, 1 fighter, 3 infantry, 2 marines and 3 tactical_bombers in United Kingdom, round 3 : 9/1 hits, 9.67 expected hits
British roll dice for 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/1 hits, 3.33 expected hits
3 infantry owned by the Germans, 1 infantry owned by the French and 8 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 8 artilleries, 3 bombers, 1 fighter, 2 marines and 3 tactical_bombers in United Kingdom, round 4 : 8/1 hits, 8.67 expected hits
British roll dice for 1 mech_infantry in United Kingdom, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in United Kingdom
Germans captures 32PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 8 artilleries, 3 bombers, 1 fighter, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 fighter and 10 infantry
Casualties for British: 4 aaGuns, 17 infantry and 1 mech_infantry
Casualties for French: 1 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 artillery moved from Holland Belgium to France
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Romania
1 infantry moved from Novgorod to Baltic States
2 aaGuns moved from Archangel to Novgorod
1 mech_infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Germany to Romania
1 armour moved from Germany to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 fighter moved from 109 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
2 tactical_bombers moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Western Germany
3 bombers moved from United Kingdom to Western Germany
4 infantry moved from Western Germany to Germany
Place Units - Germans
3 artilleries placed in Novgorod
3 infantry placed in Normandy Bordeaux
9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 88 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -3.50
British : -0.33
Americans : -0.17
Russians : -0.33
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Russia to Urals
2 armour, 2 artilleries and 3 infantry moved from Russia to Vologda
6 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Russia
Combat - Russians
Battle in Vologda
Russians attack with 2 armour, 2 artilleries and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Vologda, round 2 : 2/1 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Vologda, round 3 : 2/1 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Urals
Russians attack with 4 fighters and 1 tactical_bomber
Germans defend with 2 armour and 2 mech_infantrys
Russians roll dice for 4 fighters and 1 tactical_bomber in Urals, round 2 : 2/1 hits, 2.67 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Urals, round 2 : 1/1 hits, 1.67 expected hits
1 fighter owned by the Russians and 2 mech_infantrys owned by the Germans lost in Urals
Russians roll dice for 3 fighters and 1 tactical_bomber in Urals, round 3 : 2/1 hits, 2.17 expected hits
Germans roll dice for 2 armour in Urals, round 3 : 1/0 hits, 1.00 expected hits
1 fighter owned by the Russians and 2 armour owned by the Germans lost in Urals
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 fighters
Casualties for Germans: 2 armour and 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Urals to Russia
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,2,5,5,2,6,2
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -1.67