@peirce Retreated from 114, feel free to swap the last casualty there.
2018 2nd Playoff Semi-Finals OwenToo (Axis+4) vs AeV (Allies) BM3
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 2 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 21 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Malaya to Yunnan 1 infantry moved from Kweichow to Szechwan 2 artilleries moved from Hunan to Yunnan 2 infantry moved from Hunan to Yunnan 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 mech_infantry moved from Hunan to Shensi Japanese take Shensi from Chinese 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from French Indo China to Yunnan 2 bombers moved from Kwangsi to Szechwan 2 tactical_bombers moved from Kwangsi to Yunnan 2 fighters moved from Kwangsi to Yunnan Combat - Japanese Battle in Sumatra Battle in Guam Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer and 4 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/10 hits, 4.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers moved from Szechwan to Kwangsi 2 fighters moved from Kwangsi to Shan State 1 infantry moved from Malaya to Shan State 2 fighters moved from Yunnan to Kwangsi 2 tactical_bombers moved from Yunnan to Shan State 1 artillery moved from Chahar to Jehol 1 artillery moved from Anhwe to Jehol 3 infantry moved from Manchuria to Jehol 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 battleship moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 cruiser moved from 21 Sea Zone to 6 Sea Zone 4 fighters moved from 16 Sea Zone to 6 Sea Zone 1 aaGun moved from Anhwe to Hunan 1 infantry moved from Anhwe to Shantung 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 cruiser moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 2 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : -1.00 Japanese : -2.17
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Eastern United States to 89 Sea Zone 2 bombers moved from Eastern United States to West Indies Combat - Americans Battle in 89 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 89 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Caroline Islands Americans attack with 2 artilleries and 4 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 3 cruisers in Caroline Islands, round 2 : 1/5 hits, 2,83 expected hits Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 2 : 1/6 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 16 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in West Indies Americans attack with 2 bombers Italians defend with 1 artillery Americans roll dice for 2 bombers in West Indies, round 2 : 2/2 hits, 1,33 expected hits Italians roll dice for 1 artillery in West Indies, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in West Indies Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 2 bombers moved from West Indies to Western United States 1 bomber moved from 89 Sea Zone to Western United States 1 bomber moved from Eastern United States to Western United States 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from New Guinea to 33 Sea Zone 1 mech_infantry moved from Western United States to British Columbia 1 infantry moved from Central United States to Western United States 1 fighter moved from 26 Sea Zone to Midway 3 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States 2 bombers placed in Western United States Turn Complete - Americans Americans collect 49 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 2 infantry moved from Suiyuyan to Chahar 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Libya to Tunisia British take Tunisia from Italians 1 mech_infantry moved from Egypt to Syria British take Syria from Neutral_Axis 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to British Somaliland 1 battleship moved from 76 Sea Zone to 81 Sea Zone Combat - British Battle in British Somaliland Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 4/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking British Somaliland from Italians, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 armour moved from Tanganyika Territory to French Equatorial Africa 1 destroyer moved from 81 Sea Zone to 96 Sea Zone Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,1,3,4,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5 UK_Pacific collect 3 PUs (7 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : -0,33 British : 2,00 Americans : -0,83 Chinese : 0,33 Japanese : 0,00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Italians Italians buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Yugoslavia to Belarus 2 fighters moved from Southern Italy to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia 1 armour moved from Morocco to Tunisia 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from Romania to Bessarabia Italians take Bessarabia from Russians 2 infantry moved from Italian Somaliland to Kenya Combat - Italians Battle in Belarus Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Belarus, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 1 armour, 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Tunisia Italians win, taking Tunisia from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kenya Italians attack with 2 infantry British defend with 1 infantry Italians roll dice for 2 infantry in Kenya, round 2 : 1/2 hits, 0.33 expected hits British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya Italians win, taking Kenya from British with 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 96 Sea Zone Italians attack with 1 cruiser and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 96 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is -4 Casualties for Italians: 1 cruiser Casualties for British: 1 destroyer Battle in 98 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 submarine; French defend with 1 destroyer Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone Italians roll dice for 2 fighters in 98 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 98 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 destroyer Casualties for British: 1 submarine Casualties for French: 1 destroyer Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to Greece 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Yugoslavia to Romania 1 artillery moved from Yugoslavia to Romania 2 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from Belarus to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 bomber placed in Southern Italy 1 destroyer and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -0.17 Russians : -0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Java to India 1 aaGun and 3 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 unit repaired. 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Eastern Poland to Archangel Germans take Belarus from Russians 3 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 3 armour moved from Romania to Baltic States 2 bombers moved from Western Germany to Novgorod 1 infantry moved from Eastern Poland to Baltic States 1 artillery moved from United Kingdom to Scotland Germans take Scotland from British 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Holland Belgium to 91 Sea Zone Combat - Germans Battle in Archangel Germans attack with 1 armour Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in 91 Sea Zone Germans attack with 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 91 Sea Zone Germans win with 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Germans attack with 3 armour, 2 bombers and 3 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 3 armour, 2 bombers and 3 mech_infantrys in Novgorod, round 2 : 3/8 hits, 3.33 expected hits Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 3 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from Poland to Novgorod 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Poland to Eastern Poland 3 infantry moved from Bulgaria to Romania 1 infantry moved from Bulgaria to Greece 3 infantry moved from Germany to Poland 3 artilleries moved from Germany to Poland 1 armour moved from United Kingdom to 110 Sea Zone 3 artilleries moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 3 artilleries moved from 112 Sea Zone to Norway 4 infantry moved from 112 Sea Zone to Norway 1 tactical_bomber moved from Holland Belgium to Norway 1 fighter moved from Holland Belgium to Norway 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 aaGun moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Holland Belgium to Eastern Poland 4 artilleries moved from United Kingdom to 110 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 5 artilleries, 3 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone 3 artilleries, 1 infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 3 artilleries moved from 92 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 2 artilleries moved from 92 Sea Zone to Algeria 2 bombers moved from Novgorod to Eastern Poland Place Units - Germans 1 bomber placed in United Kingdom 1 fighter placed in Western Germany 2 submarines placed in 93 Sea Zone 1 fighter placed in United Kingdom 1 infantry placed in United Kingdom 1 armour, 2 artilleries, 3 infantry and 4 mech_infantrys placed in Germany 1 infantry placed in Western Germany Germans undo move 4. 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -1.83 Russians : -1.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Bryansk to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus 1 fighter moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 1 mech_infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Ukraine to Russia 6 infantry moved from Russia to Bryansk 1 aaGun moved from Bryansk to Russia 1 aaGun and 7 infantry moved from Finland to Vyborg 2 aaGuns and 18 infantry moved from Amur to Sakha Place Units - Russians 2 artilleries, 1 fighter and 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0,50 Russians : 1,33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from 44 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java 1 tactical_bomber moved from 42 Sea Zone to Java 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Szechwan to Sikang 1 armour moved from Yunnan to Sikang 1 bomber moved from Kwangsi to Sikang 1 infantry moved from Jehol to Chahar 1 artillery moved from Jehol to Chahar 1 bomber moved from Kwangsi to Chahar 1 infantry moved from Jehol to Chahar 1 infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 1 tactical_bomber moved from Shan State to Burma 1 fighter moved from Shan State to Burma 1 artillery moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Shan State to Burma 1 fighter moved from Shan State to Burma Combat - Japanese Battle in Java Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; ANZAC defend with 1 aaGun and 1 infantry AA fire in Java : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 aaGun and 3 infantry in Java, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the ANZAC and 1 infantry owned by the British lost in Java Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Java, round 3 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 artillery remaining. Battle score for attacker is -13 Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber Casualties for ANZAC: 1 aaGun and 1 infantry Casualties for British: 2 infantry Battle in Dutch New Guinea Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Burma, round 3 : 2/5 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Sikang Japanese attack with 1 armour, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Sikang, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Chahar, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Chahar 1 artillery owned by the Japanese retreated to Jehol Chinese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Shantung to Jehol 1 bomber moved from Chahar to Kwangsi 1 aaGun moved from Hunan to Kwangsi 1 bomber moved from Sikang to Kwangsi 1 infantry moved from Yunnan to Szechwan 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Philippines 1 battleship moved from 41 Sea Zone to 37 Sea Zone 1 marine moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 fighter moved from Dutch New Guinea to 35 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangsi to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 fighter moved from Kwangsi to Philippines 1 infantry moved from Hunan to Yunnan 1 aaGun, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 aaGun moved from 35 Sea Zone to Philippines 4 fighters moved from 6 Sea Zone to Japan 1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Kwangsi to 35 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 2 tactical_bombers moved from Burma to Kwangsi Place Units - Japanese 1 submarine placed in 37 Sea Zone 1 submarine placed in 6 Sea Zone 2 infantry placed in Malaya 3 fighters and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : 1.00 AA fire in Java : : -0.33 UK_Pacific : 2.33 Japanese : -3.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to West Indies 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in West Indies Battle in Guam Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win, taking Marshall Islands from Japanese, taking West Indies from Italians, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter moved from 45 Sea Zone to New Guinea 1 fighter moved from Midway to 32 Sea Zone 1 destroyer moved from 25 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island 6 bombers moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Shensi to Sikang 1 fighter moved from Suiyuyan to Sikang 1 infantry moved from Hopei to Kweichow 2 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 armour and 1 infantry in Sikang, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Sikang, round 4 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour and 1 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 2 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Anhwe, round 4 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 8 infantry moved from Suiyuyan to Hopei 1 fighter moved from Sikang to Hopei Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma 1 fighter moved from India to Szechwan 1 infantry moved from Ethiopia to Kenya 1 armour moved from French Equatorial Africa to Kenya 1 infantry moved from British Somaliland to Italian Somaliland British take Italian Somaliland from Italians Combat - British Battle in Szechwan British attack with 1 fighter Japanese defend with 1 infantry British roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Japanese: 1 infantry Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Kenya British attack with 1 armour and 1 infantry Italians defend with 2 infantry British roll dice for 1 armour and 1 infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 2 infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British roll dice for 1 armour in Kenya, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 artilleries moved from Alexandria to Egypt 1 mech_infantry moved from Syria to Egypt 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter and 1 tactical_bomber moved from Burma to India Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 0,83 Italians : 0,00 Americans : -0,67 Chinese : 1,00 Japanese : -0,17
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I had an error posting my Italy4 turn. You can see from the dice server that my only die roll battle was in Belarus, where a bomber and Inf took out your Russian Infantry with no losses. I will re-create my turn and see if I can get it to post properly, so you will see a later set of die rolls that we will disregard.
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 airfield and 1 transport; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 bomber moved from Yugoslavia to Belarus 1 infantry moved from Eastern Poland to Belarus 1 armour moved from Tunisia to Tobruk Italians take Libya from British Italians take Tobruk from British 1 artillery moved from Tunisia to Libya 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 airfield and 1 transport; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 bomber moved from Yugoslavia to Belarus 1 infantry moved from Eastern Poland to Belarus 1 armour moved from Tunisia to Tobruk Italians take Libya from British Italians take Tobruk from British 1 artillery moved from Tunisia to Libya 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria Combat - Italians Battle in Alexandria Battle in Belarus Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Alexandria from British, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Romania 1 mech_infantry moved from Eastern Poland to Novgorod 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Romania to Bessarabia 1 artillery moved from Romania to Eastern Poland 2 infantry moved from Yugoslavia to Romania 1 aaGun moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Northern Italy to Romania 1 bomber moved from Southern Italy to Gibraltar 1 battleship moved from 92 Sea Zone to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 submarine moved from 96 Sea Zone to 92 Sea Zone 2 fighters moved from Greece to Southern Italy Place Units - Italians 1 transport placed in 95 Sea Zone 1 airfield placed in Gibraltar Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : -0.33
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OK, that time it worked, and I had the same results on the die rolls, so no edits were needed.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from India to Yunnan Combat - ANZAC Battle in 42 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Yunnan ANZAC attack with 3 fighters Japanese defend with 1 artillery and 2 infantry ANZAC roll dice for 3 fighters in Yunnan, round 2 : 3/3 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan ANZAC win with 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - ANZAC 2 fighters moved from Yunnan to India 1 fighter moved from New South Wales to 30 Sea Zone Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,17 Japanese : 0,00
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@OwenToo , I still don’t know what i was thinking, when i left the door wide open on UK1.
Brain Fart….
We’ll see how this game Plays out. -
Just out of curiosity, out of the 100+ games you’ve played in the last 3 years, how many times has there been a SeaLion invasion, and how successful was it?
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 carrier, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour moved from Karelia to Vyborg 3 armour and 3 mech_infantrys moved from Novgorod to Vyborg 1 mech_infantry moved from Baltic States to Archangel 1 bomber moved from Eastern Poland to Archangel 1 bomber moved from Eastern Poland to Vyborg 2 tactical_bombers moved from Eastern Poland to Vyborg 1 fighter moved from Norway to Vyborg 3 armour moved from Baltic States to Vyborg 2 infantry moved from Norway to Finland 1 artillery moved from Norway to Finland 1 fighter moved from Western Germany to Finland 1 tactical_bomber moved from Norway to Finland 3 artilleries moved from Gibraltar to 92 Sea Zone 2 artilleries moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 5 artilleries, 3 infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Syria 1 artillery moved from 98 Sea Zone to Syria 1 artillery moved from 98 Sea Zone to Syria 1 artillery moved from 98 Sea Zone to Syria 1 artillery moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Syria 1 infantry moved from 98 Sea Zone to Syria 1 submarine moved from 91 Sea Zone to 89 Sea Zone Combat - Germans Battle in 89 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 89 Sea Zone Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans win, taking 89 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Trans-Jordan Battle in Syria Battle in Finland Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Finland, round 2 : 4/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Trans-Jordan from British, taking Syria from British, taking Finland from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Vyborg Germans attack with 7 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 aaGun and 7 infantry AA fire in Vyborg : 0/3 hits, 0.50 expected hits Germans roll dice for 7 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Vyborg, round 2 : 7/14 hits, 6.50 expected hits Russians roll dice for 1 aaGun and 7 infantry in Vyborg, round 2 : 1/7 hits, 2.33 expected hits 6 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Vyborg 7 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Novgorod Russians win with 1 infantry remaining. Battle score for attacker is 19 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 aaGun and 6 infantry Non Combat Move - Germans 1 carrier moved from 92 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone 2 artilleries moved from Norway to 112 Sea Zone 1 armour moved from Norway to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 1 armour, 2 artilleries, 2 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 2 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 2 submarines moved from 93 Sea Zone to 91 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to Southern Italy 1 artillery moved from Scotland to United Kingdom 1 bomber moved from Vyborg to Eastern Poland 2 tactical_bombers moved from Vyborg to Novgorod 1 fighter moved from Vyborg to Novgorod 1 fighter moved from Finland to Novgorod 1 tactical_bomber moved from Finland to Novgorod 1 bomber moved from Archangel to Eastern Poland 3 infantry moved from Poland to Eastern Poland 3 artilleries moved from Poland to Eastern Poland 3 infantry moved from Romania to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 3 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland 1 infantry moved from Baltic States to Novgorod 1 artillery moved from Baltic States to Novgorod 1 aaGun moved from Baltic States to Novgorod 1 infantry moved from Southern France to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Gibraltar Place Units - Germans 1 carrier placed in 93 Sea Zone 1 artillery and 2 infantry placed in Novgorod 2 armour and 3 mech_infantrys placed in Germany 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in Germany 2 infantry placed in United Kingdom Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 4.33 Russians : -1.00 AA fire in Vyborg : : -0.50
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SL’s played on me were very successfull. SL’s i performed arround 50-60% successful for me.
In Oob/Vanilla games SL was most of the time paying off. This changed in BM since the income increasingly raises so fast for the Allies.Anyhow, you have good chances here.
BUT!, i won’t give it up so easily, wich makes it hard for you… -
@OwenToo why did you retreat?
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I retreated to get my fast moving units a lot closer to the true prize (pressure on Moscow and the East), and your remaining unit can’t do anything, and canbe cleaned up next turn. If there were 2 or 3 remaining, I would not have retreated.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Bryansk to Belarus 2 fighters moved from Russia to Belarus 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Vyborg to Karelia Russians take Karelia from Germans 1 fighter moved from Russia to Belarus 1 tactical_bomber moved from Russia to Western Ukraine Combat - Russians Battle in Belarus Russians attack with 3 fighters and 1 infantry Italians defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Belarus, round 2 : 3/4 hits, 1,67 expected hits Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 artilleries moved from Russia to Bryansk 2 armour and 1 mech_infantry moved from Bryansk to Vologda 1 aaGun and 7 infantry moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Western Ukraine to Vologda 3 fighters moved from Belarus to Vologda 3 infantry moved from Volgograd to Caucasus 2 aaGuns and 18 infantry moved from Sakha to Amur 1 aaGun moved from Bryansk to Russia Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,33 Russians : 0,33