@Jacob16 ok. any luck with the dicey function?
19L G40 BM3 ArtofWar1947 (Axis+3) vs. Samuel06 (Allies)
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Western Ukraine to Bessarabia 1 artillery and 4 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Caucasus to Rostov 1 artillery moved from Ukraine to Bryansk 5 infantry moved from Russia to Bryansk 1 aaGun, 1 artillery and 13 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 1 aaGun, 3 artilleries and 3 infantry moved from Novgorod to Archangel 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 4 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from Hunan to Yunnan 2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 7 fighters, 3 infantry and 5 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 7 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 11/17 hits, 8.67 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 mech_infantry moved from Chahar to Kweichow 1 armour moved from Kwangsi to Kweichow 2 artilleries moved from Hunan to Kweichow 2 artilleries and 5 infantry moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Kwangsi to Hunan 1 aaGun and 1 infantry moved from Jehol to Anhwe 2 transports moved from 36 Sea Zone to 19 Sea Zone 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi 2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi 1 tactical_bomber moved from Kwangsi to Kiangsu 1 infantry moved from Jehol to Chahar 1 infantry moved from Korea to Manchuria 4 infantry moved from Manchuria to Jehol Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : 2.33
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 54 Sea Zone Place Units - Americans 1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 2 infantry moved from Szechwan to Sikang 2 infantry moved from Shensi to Tsinghai 2 infantry moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 54 Sea Zone Place Units - Americans 1 battleship, 1 carrier and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 infantry placed in Eastern United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang 2 infantry moved from Szechwan to Sikang 2 infantry moved from Shensi to Tsinghai 2 infantry moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan Combat - British Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Malta to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Eastern Persia to West India 1 infantry moved from Persia to Eastern Persia 1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Place Units - British 1 destroyer and 1 transport placed in 106 Sea Zone 1 factory_minor placed in Persia 1 armour and 2 infantry placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : 1.00 Italians : -1.33 Chinese : 0.00 Japanese : -0.33
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Sorry for taking so long to play, I did not see the email for your game. Will stay on top of it now.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 marines moved from Southern Italy to 97 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 2 marines moved from 97 Sea Zone to 94 Sea Zone 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Kenya to Italian Somaliland Combat - Italians Battle in Gibraltar Battle in Malta Non Combat Move - Italians 1 marine moved from 94 Sea Zone to Tunisia Italians take Tunisia from Neutral_Axis 1 marine moved from 94 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 armour moved from Greece to Romania 1 armour moved from Yugoslavia to Eastern Poland 1 artillery and 3 infantry moved from Greece to Bulgaria 1 artillery moved from Yugoslavia to Romania 1 submarine moved from 96 Sea Zone to 94 Sea Zone Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 96 Sea Zone Combat - French Battle in 96 Sea Zone French attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 fighter, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Western Germany to Baltic States 1 bomber moved from Western Germany to Western Ukraine 1 bomber moved from Western Germany to Bessarabia 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone Combat - Germans Battle in Bessarabia Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 5 armour and 14 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Western Germany to Slovakia Hungary 4 infantry moved from Romania to Eastern Poland 2 infantry moved from Morocco to Algeria 1 infantry moved from 87 Sea Zone to French West Africa Germans take French West Africa from Neutral_Axis 1 submarine moved from 104 Sea Zone to 91 Sea Zone 2 destroyers moved from 112 Sea Zone to 91 Sea Zone 1 bomber moved from Baltic States to Germany 1 bomber moved from Germany to Western Germany 1 bomber moved from Western Ukraine to Germany 1 bomber moved from Bessarabia to Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 7 infantry EDIT: Adding units owned by Germans to Karelia: 7 infantry EDIT: Changing ownership of Karelia from Russians to Germans EDIT: Turning off Edit Mode 1 infantry placed in France 1 submarine placed in 105 Sea Zone 1 bomber and 1 fighter placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Novgorod to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 infantry moved from Ukraine to Bessarabia 4 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 infantry moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Archangel 1 submarine moved from 127 Sea Zone to 125 Sea Zone 4 artilleries and 1 infantry moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Russia 1 artillery and 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.00
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Hunan to Yunnan 2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 5 artilleries, 2 bombers, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 7/19 hits, 7.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 5 artilleries, 2 bombers, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to Siam 5 fighters and 2 tactical_bombers moved from Kwangsi to Siam 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 2 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 36 Sea Zone to 37 Sea Zone 2 transports moved from 6 Sea Zone to 19 Sea Zone 8 infantry moved from Jehol to 19 Sea Zone 8 infantry and 4 transports moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 3 mech_infantrys moved from Kiangsu to Kwangsi 1 aaGun moved from Anhwe to Kweichow 1 infantry moved from Manchuria to Korea Place Units - Japanese 1 infantry placed in Japan 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship and 1 cruiser EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 battleship and 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.83
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 destroyer and 2 submarines placed in 101 Sea Zone 2 tactical_bombers placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,5,5,4,3,6,3,6,2,4,1 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 aaGun and 1 infantry AA fire in Kweichow : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -0.67 AA fire in Kweichow : : -0.17 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 destroyer and 2 submarines placed in 101 Sea Zone 2 tactical_bombers placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,5,5,4,3,6,3,6,2,4,1 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 aaGun and 1 infantry AA fire in Kweichow : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 1 harbour and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 87 Sea Zone 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 infantry moved from Egypt to Alexandria 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria Combat - British Battle in 87 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 87 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Alexandria British attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/4 hits, 1.83 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Belgian Congo to French Equatorial Africa 1 armour moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Eastern Persia to West India 1 infantry moved from West India to India 1 aaGun and 1 infantry moved from Burma to India 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 cruiser, 1 destroyer and 2 transports moved from 106 Sea Zone to 101 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 bomber moved from 87 Sea Zone to French Equatorial Africa 1 infantry moved from Malaya to Shan State Place Units - British 1 artillery, 1 harbour and 2 infantry placed in Persia 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : 2.17 Italians : -0.33 Chinese : -0.67 AA fire in Kweichow : : -0.17 Japanese : 0.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Belarus 1 armour moved from Romania to Belarus 1 bomber moved from Southern Italy to Belarus 1 submarine moved from 94 Sea Zone to 96 Sea Zone 3 fighters moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 3 fighters and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Italians lost in 96 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for French: 1 destroyer Battle in Belarus Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Belarus, round 2 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Slovakia Hungary 1 artillery and 3 infantry moved from Bulgaria to Romania 2 fighters moved from 96 Sea Zone to Gibraltar 1 fighter moved from 96 Sea Zone to Southern Italy 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry and 1 marine moved from Tunisia to 94 Sea Zone 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 infantry and 1 marine moved from Algeria to 92 Sea Zone 2 infantry and 2 marines moved from 92 Sea Zone to Gibraltar 1 battleship and 1 destroyer moved from 94 Sea Zone to 95 Sea Zone Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 submarine and 1 transport placed in 95 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.50 French : 0.67 Russians : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 4 mech_infantrys moved from Germany to Baltic States 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia 1 bomber moved from Western Germany to Baltic States 2 bombers moved from Germany to Western Ukraine 1 bomber moved from Western Germany to Bessarabia 2 infantry moved from French West Africa to Gold Coast Germans take Gold Coast from British Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Bessarabia Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 bomber and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 4 mech_infantrys in Baltic States, round 2 : 1/5 hits, 1.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 6 infantry moved from Karelia to Novgorod 1 bomber moved from Baltic States to Western Germany 2 bombers moved from Western Ukraine to Germany 1 bomber moved from Bessarabia to Germany 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 fighter moved from Western Germany to Gibraltar Place Units - Germans 1 submarine placed in 105 Sea Zone 10 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 artilleries EDIT: Adding units owned by Germans to Western Germany: 1 artillery EDIT: Adding units owned by Germans to Southern France: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Belarus: 9 armour, 5 artilleries, 20 infantry and 14 mech_infantrys EDIT: Removing units owned by Germans from Slovakia Hungary: 1 armour EDIT: Adding units owned by Germans to Belarus: 3 aaGuns EDIT: Removing units owned by Germans from Eastern Poland: 3 aaGuns, 8 armour, 5 artilleries, 20 infantry and 14 mech_infantrys EDIT: Turning off Edit Mode Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : 0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries and 5 infantry moved from Archangel to Novgorod 2 fighters and 1 tactical_bomber moved from Russia to Novgorod Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Novgorod Russians attack with 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 7 infantry Russians roll dice for 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/11 hits, 4.00 expected hits Germans roll dice for 7 infantry in Novgorod, round 2 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod Russians roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 0/8 hits, 3.33 expected hits Germans roll dice for 3 infantry in Novgorod, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Novgorod Russians roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 4 : 4/7 hits, 3.00 expected hits Germans roll dice for 3 infantry in Novgorod, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 5 infantry Casualties for Germans: 7 infantry Non Combat Move - Russians 1 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Novgorod to Vologda 1 aaGun moved from Archangel to Vologda 1 artillery and 4 infantry moved from Russia to Vologda 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 artillery and 2 infantry moved from Volgograd to Rostov 1 aaGun, 2 armour, 6 artilleries, 14 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 aaGun, 2 artilleries and 6 infantry moved from Bryansk to Ukraine 4 infantry moved from Bryansk to Russia 1 mech_infantry moved from Russia to Archangel 6 infantry moved from Timguska to Novosibirsk Place Units - Russians 2 artilleries and 8 infantry placed in Russia 1 armour and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -2.33