Scramble taranto?
cyanight (Allies+6) vs simon33 (Axis) BM3
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour moved from New South Wales to South Australia 1 fighter moved from Queensland to 26 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 1 fighter moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 marine and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries and 11 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Germans 9 armour and 13 mech_infantrys moved from Novgorod to Bryansk Germans take Bryansk from Russians 1 artillery moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Karelia 2 bombers moved from Eastern Poland to Karelia 3 fighters moved from Western Germany to Karelia Combat - Germans Battle in Karelia Germans attack with 2 bombers, 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 3 fighters and 1 infantry in Karelia, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers and 3 fighters moved from Karelia to Novgorod 6 artilleries moved from Baltic States to Novgorod 6 mech_infantrys moved from Poland to Novgorod 2 aaGuns, 10 artilleries and 23 infantry moved from Belarus to Bryansk 1 aaGun and 3 artilleries moved from Eastern Poland to Western Ukraine 1 aaGun and 2 infantry moved from Denmark to Western Germany 1 infantry moved from Holland Belgium to Western Germany 1 aaGun, 1 artillery and 1 infantry moved from Western Germany to Germany 2 tactical_bombers moved from Western Germany to Germany 1 tactical_bomber moved from Western Germany to Novgorod 1 infantry moved from Bulgaria to Romania 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 mech_infantrys moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Novgorod 3 mech_infantrys placed in Germany 8 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 45 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 9 armour and 1 artillery; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 17 infantry moved from Amur to Korea Combat - Russians Battle in Korea Russians attack with 17 infantry Japanese defend with 6 infantry Russians roll dice for 17 infantry in Korea, round 2 : 2/17 hits, 2.83 expected hits Japanese roll dice for 6 infantry in Korea, round 2 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea Russians roll dice for 14 infantry in Korea, round 3 : 3/14 hits, 2.33 expected hits Japanese roll dice for 4 infantry in Korea, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians roll dice for 13 infantry in Korea, round 4 : 1/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 5 infantry Casualties for Japanese: 6 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Korea 1 infantry moved from Russia to Tambov 1 aaGun moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Volgograd to Russia 1 armour moved from Volgograd to Russia 1 infantry moved from Vyborg to Finland Place Units - Russians 9 armour and 1 artillery placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,1,2,5,1,3 Russians collect 30 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians : -1.33 Japanese : 1.33
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TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 9 armour and 1 artillery; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 17 infantry moved from Amur to Korea Combat - Russians Battle in Korea Russians attack with 17 infantry Japanese defend with 6 infantry Russians roll dice for 17 infantry in Korea, round 2 : 2/17 hits, 2.83 expected hits Japanese roll dice for 6 infantry in Korea, round 2 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Korea Russians roll dice for 14 infantry in Korea, round 3 : 3/14 hits, 2.33 expected hits Japanese roll dice for 4 infantry in Korea, round 3 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians roll dice for 13 infantry in Korea, round 4 : 1/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 5 infantry Casualties for Japanese: 6 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Korea 1 infantry moved from Russia to Tambov 1 aaGun moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Volgograd to Russia 1 armour moved from Volgograd to Russia 1 infantry moved from Vyborg to Finland Place Units - Russians 9 armour and 1 artillery placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,1,2,5,1,3 Russians collect 30 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Finland: 2 aaGuns, 2 armour, 9 infantry and 5 mech_infantrys EDIT: Adding units owned by Russians to Karelia: 2 aaGuns, 2 armour, 9 infantry and 5 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians : -1.33 Japanese : 1.33
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I edited my Russians from Finland to karalia.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 3 artilleries, 7 infantry and 1 mech_infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 2 bombers moved from Philippines to Manchuria 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon Combat - Japanese Battle in Siberia Battle in Ceylon Battle in Manchuria Japanese attack with 1 artillery, 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Manchuria, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Siberia from Russians, taking Ceylon from UK_Pacific, taking Manchuria from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Manchuria to Japan 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone 3 artilleries and 3 infantry moved from 39 Sea Zone to India 2 fighters and 1 tactical_bomber moved from French Indo China to India 1 infantry moved from Yunnan to Szechwan 1 armour moved from Hunan to Shensi 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 39 Sea Zone 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 carrier and 2 fighters moved from 21 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone 5 tactical_bombers moved from Caroline Islands to 33 Sea Zone Place Units - Japanese 3 infantry placed in India 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 3 artilleries, 1 fighter and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 1.00
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Hmm, changed your mind in West India? You made me run back this time. Or was that the plan all along?
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had to back up last turn because I failed to take India back
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 6 fighters and 1 infantry; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 8 fighters moved from 26 Sea Zone to 54 Sea Zone 2 mech_infantrys moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 4 infantry moved from 54 Sea Zone to Queensland 4 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 aaGun moved from Southeast Mexico to 89 Sea Zone 1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Southeast Mexico to Central United States 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from French Equatorial Africa to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 125 Sea Zone to 110 Sea Zone Place Units - Americans 6 fighters placed in Western United States 1 artillery and 1 infantry placed in Central United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 3 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - British British buy 3 armour, 1 carrier and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from 125 Sea Zone to 127 Sea Zone 2 fighters moved from United Kingdom to 127 Sea Zone 1 infantry moved from Norway to 125 Sea Zone 1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Norway to Karelia 4 fighters moved from Finland to 127 Sea Zone 1 bomber moved from Finland to 127 Sea Zone 1 carrier moved from 125 Sea Zone to 127 Sea Zone 2 destroyers moved from 125 Sea Zone to 127 Sea Zone 1 cruiser moved from 125 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone Combat - British
Combat Hit Differential Summary :
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Scramble?
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No scramble
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 6 fighters and 1 infantry; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 8 fighters moved from 26 Sea Zone to 54 Sea Zone 2 mech_infantrys moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 4 infantry moved from 54 Sea Zone to Queensland 4 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 aaGun moved from Southeast Mexico to 89 Sea Zone 1 aaGun and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Southeast Mexico to Central United States 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from French Equatorial Africa to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 125 Sea Zone to 110 Sea Zone Place Units - Americans 6 fighters placed in Western United States 1 artillery and 1 infantry placed in Central United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 3 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 6 PUs Purchase Units - British British buy 3 armour, 1 carrier and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from 125 Sea Zone to 127 Sea Zone 2 fighters moved from United Kingdom to 127 Sea Zone 1 infantry moved from Norway to 125 Sea Zone 1 infantry and 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 125 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Norway to Karelia 4 fighters moved from Finland to 127 Sea Zone 1 bomber moved from Finland to 127 Sea Zone 1 carrier moved from 125 Sea Zone to 127 Sea Zone 2 destroyers moved from 125 Sea Zone to 127 Sea Zone 1 cruiser moved from 125 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 127 Sea Zone British attack with 1 bomber, 1 carrier, 2 destroyers and 8 fighters Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 bomber, 1 carrier, 2 destroyers and 8 fighters in 127 Sea Zone, round 2 : 3/11 hits, 5.33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 carrier owned by the British 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 127 Sea Zone British roll dice for 1 bomber, 1 carrier, 2 destroyers and 8 fighters in 127 Sea Zone, round 3 : 5/11 hits, 5.33 expected hits Germans roll dice for 1 battleship and 1 transport in 127 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 transport owned by the Germans and 1 carrier owned by the British lost in 127 Sea Zone British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber, 2 destroyers and 8 fighters remaining. Battle score for attacker is 31 Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport Casualties for British: 1 carrier Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters could not land in 127 Sea Zone and were removed 6 fighters moved from 127 Sea Zone to Karelia 1 bomber moved from 127 Sea Zone to Karelia 2 armour moved from Eastern Persia to West India 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 1 fighter moved from Persia to West India 2 mech_infantrys moved from Persia to West India 1 tactical_bomber moved from Iraq to West India 1 armour moved from Iraq to Eastern Persia 1 artillery moved from Iraq to Persia 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from 127 Sea Zone: 2 destroyers EDIT: Adding units owned by British to 127 Sea Zone: 1 carrier and 2 fighters EDIT: Turning off Edit Mode 1 carrier placed in 110 Sea Zone 3 armour placed in Persia 3 mech_infantrys placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Karelia: 4 fighters EDIT: Adding units owned by British to Russia: 4 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Russia: 4 fighters EDIT: Adding units owned by British to Karelia: 4 fighters EDIT: Turning off Edit Mode Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.17 British : -2.67 Chinese : 0.33 Japanese : -0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 1 armour moved from Tunisia to Algeria Italians take Algeria from Americans 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Holland Belgium Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Crete from Neutral_Allies, taking Holland Belgium from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 1 aaGun and 4 infantry moved from Western Germany to Germany 1 armour and 1 mech_infantry moved from Poland to Novgorod 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Novgorod to Western Germany 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Tunisia to Algeria 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya Place Units - Italians 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 marine moved from New South Wales to Queensland 2 armour moved from South Australia to Queensland 2 mech_infantrys moved from South Australia to Queensland 2 mech_infantrys moved from New South Wales to Queensland 1 infantry moved from South Australia to Queensland 1 cruiser moved from 26 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 marine moved from New South Wales to Queensland 2 armour moved from South Australia to Queensland 2 mech_infantrys moved from South Australia to Queensland 2 mech_infantrys moved from New South Wales to Queensland 1 infantry moved from South Australia to Queensland 1 cruiser moved from 26 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 78 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Novgorod to Tambov 1 infantry moved from Bryansk to Tambov 1 bomber, 3 fighters and 1 tactical_bomber moved from Novgorod to 127 Sea Zone 2 tactical_bombers moved from Western Germany to 127 Sea Zone 1 fighter moved from Western Germany to 127 Sea Zone 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 tactical_bomber moved from Germany to Normandy Bordeaux 1 mech_infantry moved from Bryansk to Ukraine Germans take Ukraine from Russians 1 artillery and 2 mech_infantrys moved from Bryansk to Rostov Combat - Germans Battle in 127 Sea Zone Germans attack with 1 bomber, 4 fighters and 3 tactical_bombers British defend with 1 carrier and 2 fighters Germans roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in 127 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits British roll dice for 1 carrier and 2 fighters in 127 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 127 Sea Zone Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 1 fighter Casualties for British: 1 carrier and 2 fighters Battle in Tambov Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery and 2 mech_infantrys Russians defend with 1 aaGun and 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Rostov, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Russians lost in Rostov Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery in Rostov, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Rostov, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 2 mech_infantrys Casualties for Russians: 1 aaGun Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 artillery and 1 tactical_bomber in Normandy Bordeaux, round 3 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 tactical_bomber in Normandy Bordeaux, round 4 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Normandy Bordeaux to France 1 aaGun moved from Western Germany to France 2 infantry moved from Western Germany to France 5 mech_infantrys moved from Germany to Eastern Poland 8 mech_infantrys moved from Western Germany to Poland 2 mech_infantrys moved from Novgorod to Bryansk 1 aaGun and 3 artilleries moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 artillery moved from Archangel to Novgorod 1 bomber, 3 fighters and 3 tactical_bombers moved from 127 Sea Zone to Novgorod 1 bomber moved from Tambov to Novgorod 1 tactical_bomber moved from Germany to Novgorod 1 aaGun, 1 artillery and 2 infantry moved from Germany to Poland 1 infantry moved from Romania to Bessarabia Place Units - Germans 3 infantry placed in Novgorod 1 artillery placed in France Germans undo move 1. 1 artillery and 2 infantry placed in Novgorod 3 mech_infantrys placed in Germany 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry placed in Western Germany Germans undo move 4. Germans undo move 2. 3 infantry placed in Novgorod 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -2.67 British : -0.67 Russians : 1.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 8 artilleries and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Rostov to Ukraine 5 fighters moved from Russia to Ukraine 12 infantry moved from Korea to Manchuria Combat - Russians Battle in Manchuria Russians attack with 12 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 12 infantry in Manchuria, round 2 : 4/12 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 12 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Ukraine Russians attack with 5 fighters and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 5 fighters and 1 infantry in Ukraine, round 2 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Tambov to Russia 1 mech_infantry moved from Russia to Rostov 1 tactical_bomber moved from Tambov to Russia 5 fighters moved from Ukraine to Russia 2 aaGuns, 2 armour, 9 infantry and 5 mech_infantrys moved from Karelia to Finland 2 aaGuns moved from Korea to Manchuria Place Units - Russians 8 artilleries and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 3.83 Japanese : -0.67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Siberia to Buryatia Japanese take Sakha from Russians Japanese take Buryatia from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Shensi to Kansu 2 bombers moved from Japan to Kansu 1 mech_infantry moved from Hopei to Kansu 1 mech_infantry moved from Kweichow to Kansu 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 78 Sea Zone 2 fighters and 1 tactical_bomber moved from India to 79 Sea Zone Combat - Japanese Battle in Amur Battle in Korea Battle in Kansu Japanese attack with 1 armour, 3 artilleries, 2 bombers, 9 infantry and 3 mech_infantrys Chinese defend with 1 fighter and 15 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 9 infantry and 3 mech_infantrys in Kansu, round 2 : 5/18 hits, 5.33 expected hits Chinese roll dice for 1 fighter and 15 infantry in Kansu, round 2 : 8/16 hits, 5.67 expected hits 8 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 infantry and 3 mech_infantrys in Kansu, round 3 : 1/10 hits, 4.00 expected hits Chinese roll dice for 1 fighter and 10 infantry in Kansu, round 3 : 2/11 hits, 4.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu 2 mech_infantrys owned by the Japanese, 3 artilleries owned by the Japanese and 1 armour owned by the Japanese retreated to Shensi Chinese win, taking Amur from Russians, taking Korea from Russians with 1 fighter and 9 infantry remaining. Battle score for attacker is -13 Casualties for Japanese: 9 infantry and 1 mech_infantry Casualties for Chinese: 6 infantry Battle in 79 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 79 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 78 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 78 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 79 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 78 Sea Zone to India 1 marine moved from Ceylon to 39 Sea Zone 1 carrier, 1 cruiser, 1 marine and 3 transports moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from Szechwan to Shensi 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Yunnan to Shensi 2 bombers moved from Kansu to Shensi 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Kiangsu to Hopei 1 armour moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Kweichow 1 armour and 1 mech_infantry moved from French Indo China to Szechwan 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu Japanese undo move 1. 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 4 artilleries, 2 fighters and 1 infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
British : -0.33 French : -0.33 Chinese : 0.33 Japanese : -4.17