Mika: Most games typically have bids around Axis + 10 to 12. I consider myself a better Allied player, so usually surrender the bid toward the high end. You can take Axis +12 if you are OK with that
19L cyanight (+2) vs DizzKneeLand33 (allies) BM3
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Tsinghai to Shensi 2 infantry moved from Suiyuyan to Shensi 1 aaGun moved from Suiyuyan to Shensi Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 destroyers; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Combat - Japanese Non Combat Move - Japanese 1 infantry moved from Northwest Persia to Iraq 1 artillery moved from Northwest Persia to Iraq 3 armour, 5 artilleries, 12 infantry, 2 marines and 8 mech_infantrys moved from Iraq to Trans-Jordan 1 aaGun moved from Iraq to Trans-Jordan 2 mech_infantrys moved from Caucasus to Iraq 1 infantry moved from Caucasus to Northwest Persia 2 artilleries moved from Kazakhstan to Caucasus 1 bomber moved from Scotland to Southern Italy 6 tactical_bombers moved from Scotland to Southern Italy 5 fighters moved from Scotland to Southern Italy 3 bombers moved from Western Germany to Trans-Jordan 1 submarine moved from 5 Sea Zone to 8 Sea Zone Place Units - Japanese 1 destroyer placed in 80 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,3,1,3,4,1,2,1,1,5,1,5,4,2,5,1,5,5,6,1,1,6,6,6,4,5 Japanese collect 10 PUs (8 lost to blockades); end with 12 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from British Columbia to Japan 3 fighters moved from Manchuria to Japan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from Manchuria to 6 Sea Zone 22 bombers moved from Manchuria to Japan 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 4 bombers moved from Eastern United States to 89 Sea Zone 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Eastern United States to 89 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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Scramble SZ6? And Kamis too I think (lol).
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No Scramble. Use 2 Kamis on 2 US CV’s and 1 each on the other 2 US CV’s
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from British Columbia to Japan 3 fighters moved from Manchuria to Japan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from Manchuria to 6 Sea Zone 22 bombers moved from Manchuria to Japan 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 4 bombers moved from Eastern United States to 89 Sea Zone 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Eastern United States to 89 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,5
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from British Columbia to Japan 3 fighters moved from Manchuria to Japan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from Manchuria to 6 Sea Zone 22 bombers moved from Manchuria to Japan 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 4 bombers moved from Eastern United States to 89 Sea Zone 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Eastern United States to 89 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,5 Battle in 6 Sea Zone Americans attack with 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter and 3 transports in 6 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 89 Sea Zone Americans attack with 4 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 4 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber in 89 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 89 Sea Zone Americans win with 4 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in Japan Americans attack with 28 bombers, 5 fighters and 1 tactical_bomber Japanese defend with 4 aaGuns, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 6 fighters, 1 harbour, 15 infantry and 1 mech_infantry AA fire in Japan : 2/12 hits, 2.00 expected hits 2 fighters owned by the Americans lost in Japan Americans roll dice for 28 bombers, 3 fighters and 1 tactical_bomber in Japan, round 2 : 24/32 hits, 20.83 expected hits Japanese roll dice for 4 aaGuns, 3 armour, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry in Japan, round 2 : 13/26 hits, 11.00 expected hits 15 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 bomber owned by the Japanese, 3 armour owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 aaGuns owned by the Japanese, 3 fighters owned by the Americans and 9 bombers owned by the Americans lost in Japan Americans roll dice for 19 bombers in Japan, round 3 : 10/19 hits, 12.67 expected hits Japanese roll dice for 6 fighters in Japan, round 3 : 4/6 hits, 4.00 expected hits 6 fighters owned by the Japanese and 4 bombers owned by the Americans lost in Japan Americans win with 15 bombers remaining. Battle score for attacker is -58 Casualties for Americans: 13 bombers, 5 fighters and 1 tactical_bomber Casualties for Japanese: 4 aaGuns, 3 armour, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry Non Combat Move - Americans 15 bombers moved from Japan to Korea 3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone 1 fighter moved from 89 Sea Zone to Eastern United States 4 bombers moved from 89 Sea Zone to French Central Africa 1 artillery and 1 infantry moved from Kiangsi to Kiangsu Place Units - Americans 1 airfield placed in Korea 1 armour and 2 mech_infantrys placed in French Indo China 1 artillery and 2 infantry placed in Eastern United States 1 destroyer, 4 submarines and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.83 Americans : 0.83 AA fire in Japan : : 0.00 Japanese : 2.67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu 2 artilleries and 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from British Columbia to Japan 3 fighters moved from Manchuria to Japan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from Manchuria to 6 Sea Zone 22 bombers moved from Manchuria to Japan 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 4 bombers moved from Eastern United States to 89 Sea Zone 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone 1 fighter moved from Eastern United States to 89 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,5 Battle in 6 Sea Zone Americans attack with 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter and 3 transports in 6 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 89 Sea Zone Americans attack with 4 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 4 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber in 89 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 89 Sea Zone Americans win with 4 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in Japan Americans attack with 28 bombers, 5 fighters and 1 tactical_bomber Japanese defend with 4 aaGuns, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 6 fighters, 1 harbour, 15 infantry and 1 mech_infantry AA fire in Japan : 2/12 hits, 2.00 expected hits 2 fighters owned by the Americans lost in Japan Americans roll dice for 28 bombers, 3 fighters and 1 tactical_bomber in Japan, round 2 : 24/32 hits, 20.83 expected hits Japanese roll dice for 4 aaGuns, 3 armour, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry in Japan, round 2 : 13/26 hits, 11.00 expected hits 15 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 bomber owned by the Japanese, 3 armour owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 aaGuns owned by the Japanese, 3 fighters owned by the Americans and 9 bombers owned by the Americans lost in Japan Americans roll dice for 19 bombers in Japan, round 3 : 10/19 hits, 12.67 expected hits Japanese roll dice for 6 fighters in Japan, round 3 : 4/6 hits, 4.00 expected hits 6 fighters owned by the Japanese and 4 bombers owned by the Americans lost in Japan Americans win with 15 bombers remaining. Battle score for attacker is -58 Casualties for Americans: 13 bombers, 5 fighters and 1 tactical_bomber Casualties for Japanese: 4 aaGuns, 3 armour, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry Non Combat Move - Americans 15 bombers moved from Japan to Korea 3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone 1 fighter moved from 89 Sea Zone to Eastern United States 4 bombers moved from 89 Sea Zone to French Central Africa 1 artillery and 1 infantry moved from Kiangsi to Kiangsu Place Units - Americans 1 airfield placed in Korea 1 armour and 2 mech_infantrys placed in French Indo China 1 artillery and 2 infantry placed in Eastern United States 1 destroyer, 4 submarines and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu 2 artilleries and 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - UK_Pacific UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 97 Sea Zone to 98 Sea Zone 3 battleships, 2 carriers, 4 cruisers, 1 destroyer and 3 fighters moved from 71 Sea Zone to 80 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 3 battleships, 2 carriers, 4 cruisers, 1 destroyer and 3 fighters Japanese defend with 1 destroyer British roll dice for 3 battleships, 2 carriers, 4 cruisers, 1 destroyer and 3 fighters in 80 Sea Zone, round 2 : 9/11 hits, 5.83 expected hits Japanese roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Japanese lost in 80 Sea Zone British win with 3 battleships, 2 carriers, 4 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - British 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 5 transports moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Eastern Persia 1 aaGun and 4 infantry moved from West India to Eastern Persia 3 armour and 1 mech_infantry moved from India to Eastern Persia 1 fighter moved from 71 Sea Zone to French Central Africa Place Units - UK_Pacific 6 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.83 British : 3.17 Americans : 0.83 AA fire in Japan : : 0.00 Japanese : 3.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 5 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Trans-Jordan to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 artillery, 5 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 24 infantry, 1 mech_infantry and 2 tactical_bombers; French defend with 3 infantry; ANZAC defend with 2 infantry AA fire in Egypt : 1/8 hits, 1.33 expected hits 1 fighter owned by the Italians lost in Egypt Italians roll dice for 1 armour, 1 artillery, 5 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 5/14 hits, 6.33 expected hits British roll dice for 4 aaGuns, 4 artilleries, 6 fighters, 29 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 15/42 hits, 16.33 expected hits 1 infantry owned by the ANZAC, 4 mech_infantrys owned by the Italians, 4 aaGuns owned by the British, 1 tactical_bomber owned by the Italians, 5 bombers owned by the Italians, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt British win with 4 artilleries, 6 fighters, 28 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -97 Casualties for Italians: 1 armour, 1 artillery, 5 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber Casualties for ANZAC: 1 infantry Casualties for British: 4 aaGuns Non Combat Move - Italians 1 aaGun moved from Western Germany to Northern Italy Place Units - Italians 2 fighters placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6 Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -1.33 British : -1.33 AA fire in Egypt : : -0.33
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I’m gonna change the casualties in Egypt – probably 5 UK infantry instead.
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No Problem :)
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 5 infantry EDIT: Adding units owned by British to Egypt: 4 aaGuns EDIT: Adding units owned by ANZAC to Egypt: 1 infantry EDIT: Turning off Edit Mode ANZAC buy 1 carrier and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 2 infantry moved from 6 Sea Zone to Japan Combat - ANZAC Battle in Japan ANZAC captures 15PUs while taking Japanese capital ANZAC converts factory_major into different units Battle in Iwo Jima ANZAC attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/7 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima ANZAC win, taking Japan from Japanese, taking Iwo Jima from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - ANZAC 4 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 1 carrier, 3 infantry and 2 transports moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 carrier, 4 infantry and 2 transports moved from 63 Sea Zone to 66 Sea Zone 2 fighters and 1 tactical_bomber moved from Guam to Queensland 3 fighters and 2 tactical_bombers moved from Korea to Hawaiian Islands 1 cruiser and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone Place Units - ANZAC 1 carrier and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 31 PUs; end with 48 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 51 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 54 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 5 infantry EDIT: Adding units owned by British to Egypt: 4 aaGuns EDIT: Adding units owned by ANZAC to Egypt: 1 infantry EDIT: Turning off Edit Mode ANZAC buy 1 carrier and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 2 infantry moved from 6 Sea Zone to Japan Combat - ANZAC Battle in Japan ANZAC captures 15PUs while taking Japanese capital ANZAC converts factory_major into different units Battle in Iwo Jima ANZAC attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 3/7 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima ANZAC win, taking Japan from Japanese, taking Iwo Jima from Japanese with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry triggerJapaneseDestroyPUsAnzac: Setting destroysPUs to true for playerAttachment attached to Japanese Non Combat Move - ANZAC 4 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 1 carrier, 3 infantry and 2 transports moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 carrier, 4 infantry and 2 transports moved from 63 Sea Zone to 66 Sea Zone 2 fighters and 1 tactical_bomber moved from Guam to Queensland 3 fighters and 2 tactical_bombers moved from Korea to Hawaiian Islands 1 cruiser and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone Place Units - ANZAC 1 carrier and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 31 PUs; end with 48 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 51 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 54 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 57 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 9 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Algeria 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 87 Sea Zone 1 artillery moved from 87 Sea Zone to French West Africa 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 123 Sea Zone 1 artillery moved from 123 Sea Zone to Iceland 2 armour, 9 mech_infantrys and 2 tactical_bombers moved from Trans-Jordan to Egypt 5 fighters and 2 tactical_bombers moved from Southern Italy to Egypt 3 bombers moved from Volgograd to Egypt 14 bombers moved from Western Germany to Egypt 1 infantry moved from Urals to Timguska Germans take Timguska from Russians Combat - Germans Battle in Algeria Battle in French West Africa Battle in Iceland Battle in Egypt Germans attack with 2 armour, 17 bombers, 5 fighters, 9 mech_infantrys and 4 tactical_bombers British defend with 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 19 infantry, 1 mech_infantry and 2 tactical_bombers; French defend with 3 infantry; ANZAC defend with 2 infantry AA fire in Egypt : 3/12 hits, 2.00 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Egypt Germans roll dice for 2 armour, 17 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers in Egypt, round 2 : 19/34 hits, 17.33 expected hits British roll dice for 4 aaGuns, 4 artilleries, 6 fighters, 24 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 10/37 hits, 14.67 expected hits 1 infantry owned by the ANZAC, 4 aaGuns owned by the British, 1 fighter owned by the Germans, 1 infantry owned by the French, 9 mech_infantrys owned by the Germans and 13 infantry owned by the British lost in Egypt Germans roll dice for 2 armour, 17 bombers, 2 fighters and 3 tactical_bombers in Egypt, round 3 : 14/24 hits, 15.33 expected hits British roll dice for 4 artilleries, 6 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 3 : 9/22 hits, 9.67 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 3 bombers owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans, 3 tactical_bombers owned by the Germans, 2 infantry owned by the French, 4 artilleries owned by the British and 6 infantry owned by the British lost in Egypt Germans roll dice for 1 armour and 14 bombers in Egypt, round 4 : 9/15 hits, 9.83 expected hits British roll dice for 6 fighters and 2 tactical_bombers in Egypt, round 4 : 6/8 hits, 5.00 expected hits 2 tactical_bombers owned by the British, 6 bombers owned by the Germans and 6 fighters owned by the British lost in Egypt Germans win, taking Algeria from French, taking French West Africa from French, taking Iceland from British, taking Egypt from British with 1 armour and 8 bombers remaining. Battle score for attacker is -50 Casualties for Germans: 1 armour, 9 bombers, 5 fighters, 9 mech_infantrys and 4 tactical_bombers Casualties for ANZAC: 2 infantry Casualties for British: 4 aaGuns, 4 artilleries, 6 fighters, 19 infantry, 1 mech_infantry and 2 tactical_bombers Casualties for French: 3 infantry Non Combat Move - Germans 8 bombers moved from Egypt to Trans-Jordan 1 carrier, 1 destroyer, 1 submarine and 5 transports moved from 110 Sea Zone to 109 Sea Zone Place Units - Germans 1 transport placed in 93 Sea Zone 1 artillery and 1 infantry placed in Southern France 1 destroyer placed in 110 Sea Zone 9 bombers placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 109 Sea Zone: 5 transports EDIT: Adding units owned by Germans to 110 Sea Zone: 5 transports EDIT: Removing units owned by Germans from 109 Sea Zone: 1 carrier, 1 destroyer and 1 submarine EDIT: Adding units owned by Germans to 110 Sea Zone: 1 carrier, 1 destroyer and 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4 Germans collect 71 PUs (5 lost to blockades); end with 72 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -4.33 AA fire in Egypt : : 1.00
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Well I can’t survive that – I was one turn too late, but I’ll know that for next time. :)
GG, cyanight! Let me know if you’d like a rematch with switched sides. If so I can get that started in the next day or two.
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GG Dizz, It was definitely exciting. I have never seen USA with so many bombers. Incredible. Thanks again for the game and maybe play another when you have time. Thanks again
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Nice Game what strategy’s did you guys use?