19L cyanight (+2) vs DizzKneeLand33 (allies) BM3

  • '14 Customizer

    TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Western Germany to United Kingdom
            5 fighters moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Western Germany to United Kingdom
    
        Combat - Japanese
            Air Battle in United Kingdom
                Japanese attacks with 9 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                    AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in United Kingdom rolls: 4,2 and causes: 6 damage to unit: airfield
                Bombing raid in United Kingdom causes 9 damage total.  Damaged units is as follows: factory_major = 3, airfield = 6
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            5 fighters moved from United Kingdom to Scotland
            2 tactical_bombers moved from United Kingdom to Scotland
            1 bomber moved from United Kingdom to Scotland
            4 tactical_bombers moved from Western Germany to Scotland
            3 bombers moved from Iraq to Western Germany
            1 armour moved from Persia to Iraq
            1 mech_infantry moved from Persia to Iraq
            1 armour moved from Caucasus to Iraq
            4 mech_infantrys moved from Caucasus to Iraq
            1 artillery moved from Caucasus to Northwest Persia
            1 infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Kazakhstan to Caucasus
            2 mech_infantrys moved from Sikang to Caucasus
            1 artillery moved from Sikang to Kazakhstan
            1 artillery moved from Sikang to Kazakhstan
    
        Place Units - Japanese
            3 armour placed in Iraq
            3 mech_infantrys placed in Persia
            1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,2,1,1,4,1,3,3,4,6,4,5,6,4,1,5,3,1,2,1,6,3,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,3,5
            Japanese collect 15 PUs (13 lost to blockades); end with 15 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Iraq: 3 armour
            EDIT: Adding units owned by Japanese to Japan: 3 armour
            EDIT: Removing units owned by Japanese from Persia: 3 mech_infantrys
            EDIT: Adding units owned by Japanese to Iraq: 3 mech_infantrys
            EDIT: Removing units owned by Japanese from Persia: 1 aaGun
            EDIT: Adding units owned by Japanese to Iraq: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in United Kingdom : : 0.33
    

    Savegame


  • Please use latest file. I changed my deployment.

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Manchuria to Korea
                  Americans take Korea from Japanese
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Americans creates battle in territory 6 Sea Zone
    
        Non Combat Move - Americans
            1 armour, 1 artillery and 1 infantry moved from Manchuria to Korea
            3 fighters moved from Suiyuyan to Manchuria
            7 bombers moved from Suiyuyan to Manchuria
            1 fighter moved from Philippines to Manchuria
            1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 tactical_bombers and 3 transports moved from 19 Sea Zone to 6 Sea Zone
            8 bombers moved from India to Manchuria
            7 bombers moved from Western United States to Manchuria
            6 bombers moved from Eastern United States to British Columbia
            4 bombers moved from United Kingdom to Eastern United States
            1 artillery moved from Kwangsi to Kiangsi
            1 mech_infantry moved from Western United States to Southeast Mexico
            2 mech_infantrys moved from Western United States to Eastern United States
            2 aaGuns moved from Western United States to Central United States
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            2 carriers and 1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            3 fighters and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
    
        Place Units - Chinese
            7 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Manchuria to Korea
                  Americans take Korea from Japanese
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Americans creates battle in territory 6 Sea Zone
    
        Non Combat Move - Americans
            1 armour, 1 artillery and 1 infantry moved from Manchuria to Korea
            3 fighters moved from Suiyuyan to Manchuria
            7 bombers moved from Suiyuyan to Manchuria
            1 fighter moved from Philippines to Manchuria
            1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 tactical_bombers and 3 transports moved from 19 Sea Zone to 6 Sea Zone
            8 bombers moved from India to Manchuria
            7 bombers moved from Western United States to Manchuria
            6 bombers moved from Eastern United States to British Columbia
            4 bombers moved from United Kingdom to Eastern United States
            1 artillery moved from Kwangsi to Kiangsi
            1 mech_infantry moved from Western United States to Southeast Mexico
            2 mech_infantrys moved from Western United States to Eastern United States
            2 aaGuns moved from Western United States to Central United States
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            2 carriers and 1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            3 fighters and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Shensi
    
        Place Units - Chinese
            7 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 airfield and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 units repaired.
    
        Non Combat Move - British
            3 aaGuns, 3 artilleries and 24 infantry moved from West India to Eastern Persia
            3 armour and 1 mech_infantry moved from India to Eastern Persia
            1 aaGun and 4 infantry moved from India to West India
            3 battleships, 2 carriers, 4 cruisers, 1 destroyer, 4 fighters and 2 transports moved from 81 Sea Zone to 71 Sea Zone
    
        Place Units - British
            1 aaGun and 2 infantry placed in Egypt
            1 infantry placed in Union of South Africa
            1 airfield placed in British Columbia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,1
            British collect 25 PUs (2 lost to blockades); end with 25 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
    
        Place Units - UK_Pacific
            3 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 3 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun, 1 armour, 1 artillery and 4 mech_infantrys moved from Iraq to Trans-Jordan
            3 bombers moved from Western Germany to Southern Italy
            2 fighters moved from Western Germany to Southern Italy
            4 mech_infantrys moved from Western Germany to Southern Italy
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
            Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers moved from Manchuria to Korea
            2 fighters and 1 tactical_bomber moved from Queensland to Guam
    
        Place Units - ANZAC
            1 carrier and 2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers moved from Manchuria to Korea
            2 fighters and 1 tactical_bomber moved from Queensland to Guam
    
        Place Units - ANZAC
            1 carrier and 2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Alexandria to Egypt
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries and 5 infantry moved from Scotland to United Kingdom
            4 transports moved from 111 Sea Zone to 112 Sea Zone
            4 artilleries moved from Western Germany to 112 Sea Zone
            4 infantry moved from Western Germany to 112 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            4 artilleries moved from Germany to 113 Sea Zone
            4 infantry moved from Germany to 113 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
            13 bombers moved from Western Germany to United Kingdom
            8 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
            1 carrier moved from 111 Sea Zone to 110 Sea Zone
            1 destroyer moved from 111 Sea Zone to 110 Sea Zone
            1 infantry moved from Vologda to Urals
            1 submarine moved from 106 Sea Zone to 89 Sea Zone
            1 submarine moved from 111 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 11 artilleries, 13 bombers and 13 infantry
                British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 24 infantry; French defend with 1 fighter and 2 infantry
                    AA fire in United Kingdom : 4/12 hits, 2.00 expected hits
                    4 bombers owned by the Germans lost in United Kingdom
                    Germans roll dice for 11 artilleries, 9 bombers and 13 infantry in United Kingdom, round 2 : 14/33 hits, 13.67 expected hits
                    British roll dice for 4 aaGuns, 1 artillery, 1 fighter and 26 infantry in United Kingdom, round 2 : 11/28 hits, 9.67 expected hits
                    4 aaGuns owned by the British, 11 infantry owned by the Germans, 2 infantry owned by the French and 8 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 11 artilleries, 9 bombers and 2 infantry in United Kingdom, round 3 : 12/22 hits, 10.33 expected hits
                    British roll dice for 1 artillery, 1 fighter and 16 infantry in United Kingdom, round 3 : 7/18 hits, 6.33 expected hits
                    5 artilleries owned by the Germans, 2 infantry owned by the Germans and 12 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 6 artilleries and 9 bombers in United Kingdom, round 4 : 6/15 hits, 8.00 expected hits
                    British roll dice for 1 artillery, 1 fighter and 4 infantry in United Kingdom, round 4 : 2/6 hits, 2.33 expected hits
                    2 artilleries owned by the Germans, 1 fighter owned by the French, 1 artillery owned by the British and 4 infantry owned by the British lost in United Kingdom
                Germans captures 28PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 4 artilleries and 9 bombers remaining. Battle score for attacker is -3
                Casualties for Germans: 7 artilleries, 4 bombers and 13 infantry
                Casualties for British: 4 aaGuns, 1 artillery and 24 infantry
                Casualties for French: 1 fighter and 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            9 bombers moved from United Kingdom to Western Germany
            2 fighters moved from 111 Sea Zone to Southern Italy
            3 fighters moved from Denmark to Southern Italy
            2 tactical_bombers moved from Western Germany to Trans-Jordan
            2 tactical_bombers moved from Denmark to Southern Italy
            1 aaGun moved from Denmark to Western Germany
            1 armour moved from Russia to Volgograd
            2 armour and 9 mech_infantrys moved from Iraq to Trans-Jordan
    
        Place Units - Germans
            3 bombers placed in Volgograd
            5 bombers placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
            Germans collect 71 PUs; end with 99 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 104 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 111 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 131 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 1.67
    AA fire in United Kingdom : : 2.00
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Tsinghai to Shensi
            2 infantry moved from Suiyuyan to Shensi
            1 aaGun moved from Suiyuyan to Shensi
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 infantry moved from Northwest Persia to Iraq
            1 artillery moved from Northwest Persia to Iraq
            3 armour, 5 artilleries, 12 infantry, 2 marines and 8 mech_infantrys moved from Iraq to Trans-Jordan
            1 aaGun moved from Iraq to Trans-Jordan
            2 mech_infantrys moved from Caucasus to Iraq
            1 infantry moved from Caucasus to Northwest Persia
            2 artilleries moved from Kazakhstan to Caucasus
            1 bomber moved from Scotland to Southern Italy
            6 tactical_bombers moved from Scotland to Southern Italy
            5 fighters moved from Scotland to Southern Italy
            3 bombers moved from Western Germany to Trans-Jordan
            1 submarine moved from 5 Sea Zone to 8 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 80 Sea Zone
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,3,1,3,4,1,2,1,1,5,1,5,4,2,5,1,5,5,6,1,1,6,6,6,4,5
            Japanese collect 10 PUs (8 lost to blockades); end with 12 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 bombers moved from British Columbia to Japan
            3 fighters moved from Manchuria to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from Manchuria to 6 Sea Zone
            22 bombers moved from Manchuria to Japan
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            4 bombers moved from Eastern United States to 89 Sea Zone
            3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
            1 fighter moved from Eastern United States to 89 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    Scramble SZ6? And Kamis too I think (lol).

  • '14 Customizer

    No Scramble. Use 2 Kamis on 2 US CVā€™s and 1 each on the other 2 US CVā€™s

  • '14 Customizer

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 bombers moved from British Columbia to Japan
            3 fighters moved from Manchuria to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from Manchuria to 6 Sea Zone
            22 bombers moved from Manchuria to Japan
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            4 bombers moved from Eastern United States to 89 Sea Zone
            3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
            1 fighter moved from Eastern United States to 89 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,5
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 bombers moved from British Columbia to Japan
            3 fighters moved from Manchuria to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from Manchuria to 6 Sea Zone
            22 bombers moved from Manchuria to Japan
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            4 bombers moved from Eastern United States to 89 Sea Zone
            3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
            1 fighter moved from Eastern United States to 89 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,5
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter and 3 transports in 6 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 89 Sea Zone
                Americans attack with 4 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 4 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber in 89 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
                    Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 89 Sea Zone
                Americans win with 4 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in Japan
                Americans attack with 28 bombers, 5 fighters and 1 tactical_bomber
                Japanese defend with 4 aaGuns, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 6 fighters, 1 harbour, 15 infantry and 1 mech_infantry
                    AA fire in Japan : 2/12 hits, 2.00 expected hits
                    2 fighters owned by the Americans lost in Japan
                    Americans roll dice for 28 bombers, 3 fighters and 1 tactical_bomber in Japan, round 2 : 24/32 hits, 20.83 expected hits
                    Japanese roll dice for 4 aaGuns, 3 armour, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry in Japan, round 2 : 13/26 hits, 11.00 expected hits
                    15 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 bomber owned by the Japanese, 3 armour owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 aaGuns owned by the Japanese, 3 fighters owned by the Americans and 9 bombers owned by the Americans lost in Japan
                    Americans roll dice for 19 bombers in Japan, round 3 : 10/19 hits, 12.67 expected hits
                    Japanese roll dice for 6 fighters in Japan, round 3 : 4/6 hits, 4.00 expected hits
                    6 fighters owned by the Japanese and 4 bombers owned by the Americans lost in Japan
                Americans win with 15 bombers remaining. Battle score for attacker is -58
                Casualties for Americans: 13 bombers, 5 fighters and 1 tactical_bomber
                Casualties for Japanese: 4 aaGuns, 3 armour, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            15 bombers moved from Japan to Korea
            3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
            1 fighter moved from 89 Sea Zone to Eastern United States
            4 bombers moved from 89 Sea Zone to French Central Africa
            1 artillery and 1 infantry moved from Kiangsi to Kiangsu
    
        Place Units - Americans
            1 airfield placed in Korea
            1 armour and 2 mech_infantrys placed in French Indo China
            1 artillery and 2 infantry placed in Eastern United States
            1 destroyer, 4 submarines and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Americans : 0.83
    AA fire in Japan : : 0.00
    Japanese : 2.67
    

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
            2 artilleries and 4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '16 '15 '14

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 bombers moved from British Columbia to Japan
            3 fighters moved from Manchuria to Japan
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from Manchuria to 6 Sea Zone
            22 bombers moved from Manchuria to Japan
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            4 bombers moved from Eastern United States to 89 Sea Zone
            3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
            1 fighter moved from Eastern United States to 89 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,5
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter and 3 transports in 6 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 89 Sea Zone
                Americans attack with 4 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 4 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber in 89 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
                    Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 89 Sea Zone
                Americans win with 4 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in Japan
                Americans attack with 28 bombers, 5 fighters and 1 tactical_bomber
                Japanese defend with 4 aaGuns, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 6 fighters, 1 harbour, 15 infantry and 1 mech_infantry
                    AA fire in Japan : 2/12 hits, 2.00 expected hits
                    2 fighters owned by the Americans lost in Japan
                    Americans roll dice for 28 bombers, 3 fighters and 1 tactical_bomber in Japan, round 2 : 24/32 hits, 20.83 expected hits
                    Japanese roll dice for 4 aaGuns, 3 armour, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry in Japan, round 2 : 13/26 hits, 11.00 expected hits
                    15 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 bomber owned by the Japanese, 3 armour owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 aaGuns owned by the Japanese, 3 fighters owned by the Americans and 9 bombers owned by the Americans lost in Japan
                    Americans roll dice for 19 bombers in Japan, round 3 : 10/19 hits, 12.67 expected hits
                    Japanese roll dice for 6 fighters in Japan, round 3 : 4/6 hits, 4.00 expected hits
                    6 fighters owned by the Japanese and 4 bombers owned by the Americans lost in Japan
                Americans win with 15 bombers remaining. Battle score for attacker is -58
                Casualties for Americans: 13 bombers, 5 fighters and 1 tactical_bomber
                Casualties for Japanese: 4 aaGuns, 3 armour, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            15 bombers moved from Japan to Korea
            3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
            1 fighter moved from 89 Sea Zone to Eastern United States
            4 bombers moved from 89 Sea Zone to French Central Africa
            1 artillery and 1 infantry moved from Kiangsi to Kiangsu
    
        Place Units - Americans
            1 airfield placed in Korea
            1 armour and 2 mech_infantrys placed in French Indo China
            1 artillery and 2 infantry placed in Eastern United States
            1 destroyer, 4 submarines and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
            2 artilleries and 4 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            3 battleships, 2 carriers, 4 cruisers, 1 destroyer and 3 fighters moved from 71 Sea Zone to 80 Sea Zone
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 3 battleships, 2 carriers, 4 cruisers, 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    British roll dice for 3 battleships, 2 carriers, 4 cruisers, 1 destroyer and 3 fighters in 80 Sea Zone, round 2 : 9/11 hits, 5.83 expected hits
                    Japanese roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the Japanese lost in 80 Sea Zone
                British win with 3 battleships, 2 carriers, 4 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - British
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 5 transports moved from 71 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Eastern Persia
            1 aaGun and 4 infantry moved from West India to Eastern Persia
            3 armour and 1 mech_infantry moved from India to Eastern Persia
            1 fighter moved from 71 Sea Zone to French Central Africa
    
        Place Units - UK_Pacific
            6 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 6 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : 3.17
    Americans : 0.83
    AA fire in Japan : : 0.00
    Japanese : 3.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            5 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt
            1 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Trans-Jordan to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 5 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 24 infantry, 1 mech_infantry and 2 tactical_bombers; French defend with 3 infantry; ANZAC defend with 2 infantry
                    AA fire in Egypt : 1/8 hits, 1.33 expected hits
                    1 fighter owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery, 5 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 5/14 hits, 6.33 expected hits
                    British roll dice for 4 aaGuns, 4 artilleries, 6 fighters, 29 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 15/42 hits, 16.33 expected hits
                    1 infantry owned by the ANZAC, 4 mech_infantrys owned by the Italians, 4 aaGuns owned by the British, 1 tactical_bomber owned by the Italians, 5 bombers owned by the Italians, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt
                British win with 4 artilleries, 6 fighters, 28 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -97
                Casualties for Italians: 1 armour, 1 artillery, 5 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Casualties for ANZAC: 1 infantry
                Casualties for British: 4 aaGuns
    
        Non Combat Move - Italians
            1 aaGun moved from Western Germany to Northern Italy
    
        Place Units - Italians
            2 fighters placed in Southern Italy
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    British : -1.33
    AA fire in Egypt : : -0.33
    

    Savegame

  • '20 '16 '15 '14

    Iā€™m gonna change the casualties in Egypt ā€“ probably 5 UK infantry instead.

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