@Arthur-Bomber-Harris tip BB and kill cruiser please
Odonis (Axis) vs Sovietischat (Allies +12) G40L18
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from 110 Sea Zone to 125 Sea Zone 4 bombers moved from Normandy Bordeaux to Germany 1 bomber moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Southern Italy 1 bomber moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from 26 Sea Zone to 30 Sea Zone 5 fighters moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from 110 Sea Zone to 125 Sea Zone 4 bombers moved from Normandy Bordeaux to Germany 1 bomber moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Southern Italy 1 bomber moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from 26 Sea Zone to 30 Sea Zone 5 fighters moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Strategic bombing raid in Germany AA fire in Germany : 2/4 hits, 0.67 expected hits 2 bombers killed by AA Bombing raid in Germany rolls: 5,5 and causes: 10 damage to unit: factory_major Bombing raid in Germany causes 10 damage total. Battle in Southern Italy Americans attack with 1 bomber Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour AA fire in Southern Italy : 0/1 hits, 0.17 expected hits 2 aaGuns owned by the Italians lost in Southern Italy Americans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Italians: 2 aaGuns Battle in 125 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Holland Belgium Americans attack with 1 fighter and 1 infantry Germans defend with 1 artillery Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 30 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters in 30 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 fighters moved from 30 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 51 Sea Zone 1 infantry and 1 mech_infantry moved from 51 Sea Zone to Samoa 1 destroyer moved from 26 Sea Zone to 51 Sea Zone 1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to Central United States 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Southern France to Normandy Bordeaux 1 bomber moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux 2 bombers moved from Germany to Normandy Bordeaux 1 fighter moved from 125 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to Normandy Bordeaux Place Units - Americans 1 armour and 2 infantry placed in Norway 1 artillery and 2 infantry placed in Normandy Bordeaux 6 submarines placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0.67 AA fire in Southern Italy : : -0.17 Americans : 1.33 AA fire in Southern France : : -0.17 AA fire in Northern Italy : : -0.17 Japanese : 0.67 AA fire in Germany : : 1.33
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TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - British British buy 2 armour, 2 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Iraq to Caucasus 1 tactical_bomber moved from Northwest Persia to Caucasus 1 armour moved from Persia to Caucasus
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 destroyer, 5 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from 110 Sea Zone to 125 Sea Zone 4 bombers moved from Normandy Bordeaux to Germany 1 bomber moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Southern Italy 1 bomber moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from 26 Sea Zone to 30 Sea Zone 5 fighters moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Strategic bombing raid in Germany AA fire in Germany : 2/4 hits, 0.67 expected hits 2 bombers killed by AA Bombing raid in Germany rolls: 5,5 and causes: 10 damage to unit: factory_major Bombing raid in Germany causes 10 damage total. Battle in Southern Italy Americans attack with 1 bomber Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour AA fire in Southern Italy : 0/1 hits, 0.17 expected hits 2 aaGuns owned by the Italians lost in Southern Italy Americans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Italians: 2 aaGuns Battle in 125 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Holland Belgium Americans attack with 1 fighter and 1 infantry Germans defend with 1 artillery Americans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 30 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters in 30 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 fighters moved from 30 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 51 Sea Zone 1 infantry and 1 mech_infantry moved from 51 Sea Zone to Samoa 1 destroyer moved from 26 Sea Zone to 51 Sea Zone 1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from Western United States to Central United States 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Southern France to Normandy Bordeaux 1 bomber moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Southern Italy to Normandy Bordeaux 2 bombers moved from Germany to Normandy Bordeaux 1 fighter moved from 125 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to Normandy Bordeaux Place Units - Americans 1 armour and 2 infantry placed in Norway 1 artillery and 2 infantry placed in Normandy Bordeaux 6 submarines placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 armour, 2 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Iraq to Caucasus 1 tactical_bomber moved from Northwest Persia to Caucasus 1 armour moved from Persia to Caucasus Combat - British Battle in Caucasus British attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 armour and 1 mech_infantry British roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 armour in Caucasus, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 mech_infantry Casualties for Germans: 2 armour and 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Caucasus to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 1 armour and 1 mech_infantry moved from Persia to West India 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 aaGun moved from 125 Sea Zone to Norway 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 destroyer placed in 80 Sea Zone 2 armour and 1 mech_infantry placed in Persia 2 mech_infantrys placed in Iraq 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1 British collect 34 PUs (3 lost to blockades); end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -2.00 British : -0.17 AA fire in Southern Italy : : -0.17 Americans : 1.33 AA fire in Southern France : : -0.17 AA fire in Northern Italy : : -0.17 Japanese : 0.67 AA fire in Germany : : 1.33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 4 PUs; Italians buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Western Germany to 125 Sea Zone 2 armour moved from Southern France to Holland Belgium Combat - Italians Battle in 125 Sea Zone Italians attack with 1 fighter British defend with 2 transports; Americans defend with 1 destroyer Italians roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 2 transports in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in 125 Sea Zone British win with 1 destroyer and 2 transports remaining. Battle score for attacker is -10 Casualties for Italians: 1 fighter Battle in Holland Belgium Italians attack with 2 armour Americans defend with 1 infantry Italians roll dice for 2 armour in Holland Belgium, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 10 infantry moved from Southern France to Northern Italy 1 aaGun moved from Southern France to Northern Italy 1 aaGun moved from Northern Italy to Southern Italy 2 infantry moved from Southern France to France 1 artillery and 1 infantry moved from Rostov to Bryansk Place Units - Italians 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,1,2,6,4,5 Italians collect 9 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : 0.67 Americans : -0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour and 1 artillery moved from Queensland to New South Wales 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3 ANZAC collect 4 PUs (4 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 armour and 1 artillery moved from Queensland to New South Wales 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3 ANZAC collect 4 PUs (4 lost to blockades); end with 4 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Northwest Persia to Persia 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 10x factory_major, 20x factory_major; Remaining resources: 41 PUs; Germans buy 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers and 1 fighter moved from Novgorod to Russia 1 infantry moved from Smolensk to Russia 1 infantry moved from Vologda to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Tambov to Russia 27 armour, 6 artilleries, 4 fighters, 17 infantry, 15 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia 3 armour moved from Ukraine to Russia 1 infantry moved from Novosibirsk to Urals Germans take Urals from Russians 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 3 fighters moved from Western Germany to 125 Sea Zone
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 10x factory_major, 20x factory_major; Remaining resources: 41 PUs; Germans buy 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers and 1 fighter moved from Novgorod to Russia 1 infantry moved from Smolensk to Russia 1 infantry moved from Vologda to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Tambov to Russia 27 armour, 6 artilleries, 4 fighters, 17 infantry, 15 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia 3 armour moved from Ukraine to Russia 1 infantry moved from Novosibirsk to Urals Germans take Urals from Russians 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 3 fighters moved from Western Germany to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer and 3 fighters British defend with 2 transports; Americans defend with 1 destroyer Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 destroyer and 2 transports in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 transport owned by the British and 1 destroyer owned by the Americans lost in 125 Sea Zone 1 transport owned by the British lost in 125 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer Casualties for British: 2 transports Battle in Russia Germans attack with 30 armour, 6 artilleries, 2 bombers, 5 fighters, 21 infantry, 15 mech_infantrys and 2 tactical_bombers Russians defend with 5 aaGuns, 1 airfield, 20 armour, 22 artilleries, 1 factory_major, 1 fighter, 27 infantry and 1 tactical_bomber AA fire in Russia : 0/9 hits, 1.50 expected hits Germans roll dice for 30 armour, 6 artilleries, 2 bombers, 5 fighters, 21 infantry, 15 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 32/81 hits, 29.17 expected hits Russians roll dice for 5 aaGuns, 20 armour, 22 artilleries, 1 fighter, 27 infantry and 1 tactical_bomber in Russia, round 2 : 31/71 hits, 27.50 expected hits 27 infantry owned by the Russians, 21 infantry owned by the Germans, 5 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 30 armour, 6 artilleries, 2 bombers, 5 fighters, 5 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 24/50 hits, 23.83 expected hits Russians roll dice for 20 armour, 22 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 3 : 18/44 hits, 18.50 expected hits 2 armour owned by the Russians, 22 artilleries owned by the Russians, 6 artilleries owned by the Germans, 7 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 23 armour, 2 bombers, 5 fighters and 2 tactical_bombers in Russia, round 4 : 12/32 hits, 16.67 expected hits Russians roll dice for 18 armour, 1 fighter and 1 tactical_bomber in Russia, round 4 : 8/20 hits, 10.17 expected hits 12 armour owned by the Russians and 8 armour owned by the Germans lost in Russia Germans roll dice for 15 armour, 2 bombers, 5 fighters and 2 tactical_bombers in Russia, round 5 : 10/24 hits, 12.67 expected hits Russians roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Russia, round 5 : 5/8 hits, 4.17 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 6 armour owned by the Russians and 5 armour owned by the Germans lost in Russia Germans captures 20PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 10 armour, 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 68 Casualties for Germans: 20 armour, 6 artilleries, 21 infantry and 15 mech_infantrys Casualties for Russians: 5 aaGuns, 20 armour, 22 artilleries, 1 fighter, 27 infantry and 1 tactical_bomber Non Combat Move - Germans 2 bombers moved from Russia to Novgorod 3 fighters moved from Russia to Novgorod 1 aaGun moved from Bryansk to Russia 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Ukraine 1 fighter and 2 tactical_bombers moved from Russia to Novgorod 1 fighter moved from Russia to Volgograd 9 infantry moved from France to Western Germany 5 artilleries moved from Germany to Western Germany 3 fighters moved from 125 Sea Zone to Western Germany 1 destroyer moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 3 infantry placed in Germany 2 artilleries placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod 2 mech_infantrys placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,3,3,3,4,2 Germans collect 58 PUs (2 lost to blockades); end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -4.17 AA fire in Russia : : -1.50 British : 0.67 Russians : 1.67
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 armour, 1 artillery and 1 infantry moved from India to West India 1 tactical_bomber moved from 39 Sea Zone to West India 1 fighter moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Japan to 26 Sea Zone 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 6 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 3 mech_infantrys moved from Tsinghai to Caucasus 2 bombers moved from Kweichow to Caucasus 1 artillery moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 artillery moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 armour, 1 artillery and 1 infantry moved from India to West India 1 tactical_bomber moved from 39 Sea Zone to West India 1 fighter moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Japan to 26 Sea Zone 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 6 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 3 mech_infantrys moved from Tsinghai to Caucasus 2 bombers moved from Kweichow to Caucasus 1 artillery moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 artillery moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in West India Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in West India, round 3 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Caucasus Japanese attack with 2 bombers and 3 mech_infantrys British defend with 1 armour and 2 mech_infantrys Japanese roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 2 : 0/5 hits, 1.83 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 3/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 bomber owned by the Japanese lost in Caucasus Japanese roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Japanese and 1 armour owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is -18 Casualties for Japanese: 2 bombers and 2 mech_infantrys Casualties for British: 1 armour and 2 mech_infantrys Battle in 80 Sea Zone Japanese attack with 1 fighter and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 80 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone Japanese roll dice for 1 fighter in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in 26 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers Americans defend with 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 5 submarines and 3 transports Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 6 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 7/22 hits, 10.50 expected hits
Combat Hit Differential Summary :
British : 0.33 UK_Pacific : 0.67 Russians : 1.17 Japanese : -6.67
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@Odonis @Sovietishcat
OOL in SZ 26? -
Best defence possible, planes are last!
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 armour, 1 artillery and 1 infantry moved from India to West India 1 tactical_bomber moved from 39 Sea Zone to West India 1 fighter moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 3 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Japan to 26 Sea Zone 2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 6 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone 3 mech_infantrys moved from Tsinghai to Caucasus 2 bombers moved from Kweichow to Caucasus 1 artillery moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 transport moved from 46 Sea Zone to 45 Sea Zone 1 artillery moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in West India Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in West India, round 3 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Caucasus Japanese attack with 2 bombers and 3 mech_infantrys British defend with 1 armour and 2 mech_infantrys Japanese roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 2 : 0/5 hits, 1.83 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 3/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 bomber owned by the Japanese lost in Caucasus Japanese roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Japanese and 1 armour owned by the British lost in Caucasus Japanese win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is -18 Casualties for Japanese: 2 bombers and 2 mech_infantrys Casualties for British: 1 armour and 2 mech_infantrys Battle in 80 Sea Zone Japanese attack with 1 fighter and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 80 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone Japanese roll dice for 1 fighter in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in 26 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers Americans defend with 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 5 submarines and 3 transports Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 6 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 7/22 hits, 10.50 expected hits Units damaged: 5 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters and 3 transports in 26 Sea Zone, round 2 : 8/19 hits, 9.83 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese 1 submarine owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 8/21 hits, 10.17 expected hits Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters and 3 transports in 26 Sea Zone, round 3 : 10/19 hits, 9.83 expected hits 4 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 2 battleships, 1 cruiser, 4 destroyers, 6 fighters and 4 tactical_bombers in 26 Sea Zone, round 4 : 10/17 hits, 8.83 expected hits Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 8 fighters and 3 transports in 26 Sea Zone, round 4 : 11/15 hits, 8.50 expected hits 6 fighters owned by the Japanese, 3 cruisers owned by the Americans, 4 destroyers owned by the Japanese, 3 carriers owned by the Americans, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone Japanese roll dice for 2 battleships and 4 tactical_bombers in 26 Sea Zone, round 5 : 6/6 hits, 3.33 expected hits Americans roll dice for 5 fighters and 3 transports in 26 Sea Zone, round 5 : 2/5 hits, 3.33 expected hits 2 tactical_bombers owned by the Japanese, 5 fighters owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone 2 transports owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 2 battleships and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 5 carriers, 1 cruiser, 9 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers Casualties for Americans: 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 5 submarines and 3 transports Non Combat Move - Japanese 2 tactical_bombers could not land in 26 Sea Zone and were removed 1 fighter moved from 33 Sea Zone to New Zealand 1 fighter moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 tactical_bomber moved from West India to 39 Sea Zone 1 infantry moved from Sakha to Amur 1 aaGun moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Japan to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone 2 fighters placed in Japan 1 armour and 2 mech_infantrys placed in India 1 fighter placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 84 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
British : 0.33 Americans : -0.00 UK_Pacific : 0.67 Russians : 1.17 Japanese : -5.67
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Well done Odonis; I thought I calculated the odds for Moscow, but I guess I missed some units :relaxed:
The allies surrender, was fun, I will post!
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Thanks! Your Allies were pushing at the gates in Western Europe so I had to move quickly!
Up for another? -
Ok, same thing, I’ll take a sub in sz98 + 2 inf in India
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@Sovietishcat
Why don’t you up your bid to 20? That’s about average for most bid games -
Ok for 20; 1 sub + dd in sz 98 and 1 tank in India.
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@Sovietishcat
No problems except you can’t place more than one unit in a sea zone at once during bid - do you want the DD in the zone off of malta instead?