Odonis (Axis) vs Sovietischat (Allies +12) G40L18

  • '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 armour and 1 artillery moved from Queensland to New South Wales
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
            ANZAC collect 4 PUs (4 lost to blockades); end with 4 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Northwest Persia to Persia
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 10x factory_major, 20x factory_major; Remaining resources: 41 PUs; 
            Germans buy 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers and 1 fighter moved from Novgorod to Russia
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            1 infantry moved from Samara to Russia
            1 infantry moved from Tambov to Russia
            27 armour, 6 artilleries, 4 fighters, 17 infantry, 15 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            1 infantry moved from Novosibirsk to Urals
                  Germans take Urals from Russians
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            3 fighters moved from Western Germany to 125 Sea Zone
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 10x factory_major, 20x factory_major; Remaining resources: 41 PUs; 
            Germans buy 2 armour, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers and 1 fighter moved from Novgorod to Russia
            1 infantry moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            1 infantry moved from Samara to Russia
            1 infantry moved from Tambov to Russia
            27 armour, 6 artilleries, 4 fighters, 17 infantry, 15 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            1 infantry moved from Novosibirsk to Urals
                  Germans take Urals from Russians
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            3 fighters moved from Western Germany to 125 Sea Zone
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer and 3 fighters
                British defend with 2 transports; Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 destroyer and 2 transports in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans, 1 transport owned by the British and 1 destroyer owned by the Americans lost in 125 Sea Zone
                    1 transport owned by the British lost in 125 Sea Zone
                Germans win with 3 fighters remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 destroyer
                Casualties for British: 2 transports
            Battle in Russia
                Germans attack with 30 armour, 6 artilleries, 2 bombers, 5 fighters, 21 infantry, 15 mech_infantrys and 2 tactical_bombers
                Russians defend with 5 aaGuns, 1 airfield, 20 armour, 22 artilleries, 1 factory_major, 1 fighter, 27 infantry and 1 tactical_bomber
                    AA fire in Russia : 0/9 hits, 1.50 expected hits
                    Germans roll dice for 30 armour, 6 artilleries, 2 bombers, 5 fighters, 21 infantry, 15 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 32/81 hits, 29.17 expected hits
                    Russians roll dice for 5 aaGuns, 20 armour, 22 artilleries, 1 fighter, 27 infantry and 1 tactical_bomber in Russia, round 2 : 31/71 hits, 27.50 expected hits
                    27 infantry owned by the Russians, 21 infantry owned by the Germans, 5 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 30 armour, 6 artilleries, 2 bombers, 5 fighters, 5 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 24/50 hits, 23.83 expected hits
                    Russians roll dice for 20 armour, 22 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 3 : 18/44 hits, 18.50 expected hits
                    2 armour owned by the Russians, 22 artilleries owned by the Russians, 6 artilleries owned by the Germans, 7 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 23 armour, 2 bombers, 5 fighters and 2 tactical_bombers in Russia, round 4 : 12/32 hits, 16.67 expected hits
                    Russians roll dice for 18 armour, 1 fighter and 1 tactical_bomber in Russia, round 4 : 8/20 hits, 10.17 expected hits
                    12 armour owned by the Russians and 8 armour owned by the Germans lost in Russia
                    Germans roll dice for 15 armour, 2 bombers, 5 fighters and 2 tactical_bombers in Russia, round 5 : 10/24 hits, 12.67 expected hits
                    Russians roll dice for 6 armour, 1 fighter and 1 tactical_bomber in Russia, round 5 : 5/8 hits, 4.17 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 6 armour owned by the Russians and 5 armour owned by the Germans lost in Russia
                Germans captures 20PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 10 armour, 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 68
                Casualties for Germans: 20 armour, 6 artilleries, 21 infantry and 15 mech_infantrys
                Casualties for Russians: 5 aaGuns, 20 armour, 22 artilleries, 1 fighter, 27 infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Novgorod
            3 fighters moved from Russia to Novgorod
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Ukraine
            1 fighter and 2 tactical_bombers moved from Russia to Novgorod
            1 fighter moved from Russia to Volgograd
            9 infantry moved from France to Western Germany
            5 artilleries moved from Germany to Western Germany
            3 fighters moved from 125 Sea Zone to Western Germany
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Germany
            2 artilleries placed in Western Germany
            2 armour and 1 mech_infantry placed in Novgorod
            2 mech_infantrys placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,3,3,3,4,2
            Germans collect 58 PUs (2 lost to blockades); end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.17
    AA fire in Russia : : -1.50
    British : 0.67
    Russians : 1.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 armour, 1 artillery and 1 infantry moved from India to West India
            1 tactical_bomber moved from 39 Sea Zone to West India
            1 fighter moved from 39 Sea Zone to 80 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Japan to 26 Sea Zone
            2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 6 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            3 mech_infantrys moved from Tsinghai to Caucasus
            2 bombers moved from Kweichow to Caucasus
            1 artillery moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from ANZAC
            1 transport moved from 46 Sea Zone to 45 Sea Zone
            1 artillery moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 armour, 1 artillery and 1 infantry moved from India to West India
            1 tactical_bomber moved from 39 Sea Zone to West India
            1 fighter moved from 39 Sea Zone to 80 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Japan to 26 Sea Zone
            2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 6 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            3 mech_infantrys moved from Tsinghai to Caucasus
            2 bombers moved from Kweichow to Caucasus
            1 artillery moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from ANZAC
            1 transport moved from 46 Sea Zone to 45 Sea Zone
            1 artillery moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
    
        Combat - Japanese
            Battle in West India
                Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                    Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in West India, round 3 : 2/3 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Caucasus
                Japanese attack with 2 bombers and 3 mech_infantrys
                British defend with 1 armour and 2 mech_infantrys
                    Japanese roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 3/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 bomber owned by the Japanese lost in Caucasus
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Japanese and 1 armour owned by the British lost in Caucasus
                Japanese win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is -18
                Casualties for Japanese: 2 bombers and 2 mech_infantrys
                Casualties for British: 1 armour and 2 mech_infantrys
            Battle in 80 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 80 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                    Japanese roll dice for 1 fighter in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 80 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 26 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers
                Americans defend with 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 5 submarines and 3 transports
                    Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 6 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 7/22 hits, 10.50 expected hits
    

    Combat Hit Differential Summary :

    British : 0.33
    UK_Pacific : 0.67
    Russians : 1.17
    Japanese : -6.67
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @Sovietishcat
    OOL in SZ 26?

  • '19

    Best defence possible, planes are last!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 3 destroyers, 3 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 armour, 1 artillery and 1 infantry moved from India to West India
            1 tactical_bomber moved from 39 Sea Zone to West India
            1 fighter moved from 39 Sea Zone to 80 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            3 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Japan to 26 Sea Zone
            2 battleships, 5 carriers, 1 cruiser, 5 destroyers, 6 fighters and 3 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            3 mech_infantrys moved from Tsinghai to Caucasus
            2 bombers moved from Kweichow to Caucasus
            1 artillery moved from New Guinea to Dutch New Guinea
                  Japanese take Dutch New Guinea from ANZAC
            1 transport moved from 46 Sea Zone to 45 Sea Zone
            1 artillery moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
    
        Combat - Japanese
            Battle in West India
                Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                    Japanese roll dice for 1 armour, 1 artillery and 1 tactical_bomber in West India, round 3 : 2/3 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in Caucasus
                Japanese attack with 2 bombers and 3 mech_infantrys
                British defend with 1 armour and 2 mech_infantrys
                    Japanese roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 bombers and 3 mech_infantrys in Caucasus, round 3 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 3/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 bomber owned by the Japanese lost in Caucasus
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Japanese and 1 armour owned by the British lost in Caucasus
                Japanese win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is -18
                Casualties for Japanese: 2 bombers and 2 mech_infantrys
                Casualties for British: 1 armour and 2 mech_infantrys
            Battle in 80 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 80 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                    Japanese roll dice for 1 fighter in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 80 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 26 Sea Zone
                Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 6 fighters, 3 submarines and 4 tactical_bombers
                Americans defend with 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 5 submarines and 3 transports
                    Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 6 fighters and 4 tactical_bombers in 26 Sea Zone, round 2 : 7/22 hits, 10.50 expected hits
                Units damaged: 5 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters and 3 transports in 26 Sea Zone, round 2 : 8/19 hits, 9.83 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    1 submarine owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 8 destroyers, 6 fighters and 4 tactical_bombers in 26 Sea Zone, round 3 : 8/21 hits, 10.17 expected hits
                    Americans roll dice for 4 submarines in 26 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters and 3 transports in 26 Sea Zone, round 3 : 10/19 hits, 9.83 expected hits
                    4 submarines owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 2 battleships, 1 cruiser, 4 destroyers, 6 fighters and 4 tactical_bombers in 26 Sea Zone, round 4 : 10/17 hits, 8.83 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 8 fighters and 3 transports in 26 Sea Zone, round 4 : 11/15 hits, 8.50 expected hits
                    6 fighters owned by the Japanese, 3 cruisers owned by the Americans, 4 destroyers owned by the Japanese, 3 carriers owned by the Americans, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 2 battleships and 4 tactical_bombers in 26 Sea Zone, round 5 : 6/6 hits, 3.33 expected hits
                    Americans roll dice for 5 fighters and 3 transports in 26 Sea Zone, round 5 : 2/5 hits, 3.33 expected hits
                    2 tactical_bombers owned by the Japanese, 5 fighters owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                    2 transports owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 2 battleships and 2 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for Japanese: 5 carriers, 1 cruiser, 9 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 5 submarines and 3 transports
    
        Non Combat Move - Japanese
            2 tactical_bombers could not land in 26 Sea Zone and were removed
            1 fighter moved from 33 Sea Zone to New Zealand
            1 fighter moved from 80 Sea Zone to 39 Sea Zone
            1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 tactical_bomber moved from West India to 39 Sea Zone
            1 infantry moved from Sakha to Amur
            1 aaGun moved from Kweichow to Yunnan
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Japan to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone
            2 fighters placed in Japan
            1 armour and 2 mech_infantrys placed in India
            1 fighter placed in French Indo China
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 84 PUs; end with 84 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Americans : -0.00
    UK_Pacific : 0.67
    Russians : 1.17
    Japanese : -5.67
    

    Savegame

  • '19

    Well done Odonis; I thought I calculated the odds for Moscow, but I guess I missed some units :relaxed:

    The allies surrender, was fun, I will post!


  • @Sovietishcat

    Thanks! Your Allies were pushing at the gates in Western Europe so I had to move quickly!
    Up for another?

  • '19

    Ok, same thing, I’ll take a sub in sz98 + 2 inf in India


  • @Sovietishcat
    Why don’t you up your bid to 20? That’s about average for most bid games

  • '19

    Ok for 20; 1 sub + dd in sz 98 and 1 tank in India.


  • @Sovietishcat
    No problems except you can’t place more than one unit in a sea zone at once during bid - do you want the DD in the zone off of malta instead?

  • '19

    ok, sounds good!

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